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reasampler/src/core/instrument/engine/envelopes.h
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#pragma once
// envelopes.h — the three per-frame envelope evaluators (AHDSR amplitude, sustain-less AHD,
// AHD pitch offset). Concrete classes, every body defined in-class: these are called
// per-voice-per-sample from Voice::advanceFrame, so they must inline into the render loop.
// NEVER give them a common base or a virtual tick() — that vtable lands on the hottest
// inner loop in the program (root CLAUDE.md, structural heuristic 3).
#include <cmath>
#include <cstdint>
#include "core/instrument/engine/play_params.h"
#include "core/util/curve_law.h"
namespace reasampler {
using util::curveMap;
// The A/H/D split of a bounded span, in frames.
struct AhdSpan {
std::int64_t attack = 0;
std::int64_t hold = 0;
std::int64_t decay = 0;
std::int64_t total = 0; // attack + hold + decay; <= span by construction
};
// THE span split, shared by every sustain-less envelope so they cannot disagree about where a
// stage boundary is. Attack takes at most the whole span and Decay at most what Attack left,
// so `remaining` is non-negative without a clamp; Hold then takes its FRACTION of that
// remainder, which is why total <= span holds for every (attack, decay, fraction) triple and
// there is no sum to clamp. The two per-stage mins reproduce the retired Trigger fade clamp
// exactly (head first, tail into what is left), so a migrated instance keeps its stage lengths.
inline AhdSpan fitAhd(std::int64_t spanFrames, const AhdParams& p) {
AhdSpan out;
const std::int64_t span = spanFrames > 0 ? spanFrames : 0;
std::int64_t a = p.attackFrames > 0 ? p.attackFrames : 0;
if (a > span) a = span;
std::int64_t d = p.decayFrames > 0 ? p.decayFrames : 0;
if (d > span - a) d = span - a;
const std::int64_t remaining = span - a - d;
double frac = p.holdFraction;
if (!(frac > 0.0)) frac = 0.0; // also catches NaN
if (frac > 1.0) frac = 1.0;
out.attack = a;
out.decay = d;
out.hold = static_cast<std::int64_t>(static_cast<double>(remaining) * frac + 0.5);
out.total = out.attack + out.hold + out.decay;
return out;
}
// The AHD's normalized level at `offset` frames into the span: 0 -> 1 over attack, flat 1
// across hold, 1 -> 0 over decay, 0 outside. Pure over the offset so both the ticking pitch
// envelope and the positional amplitude one read one shape.
inline double ahdLevelAt(double offset, const AhdSpan& s, double attackCurve,
double decayCurve) {
if (offset < 0.0 || offset >= static_cast<double>(s.total)) return 0.0;
if (s.attack > 0 && offset < static_cast<double>(s.attack)) {
return curveMap(offset / static_cast<double>(s.attack), attackCurve);
}
const double decayStart = static_cast<double>(s.total - s.decay);
if (s.decay > 0 && offset >= decayStart) {
double t = (offset - decayStart) / static_cast<double>(s.decay);
if (t > 1.0) t = 1.0;
return 1.0 - curveMap(t, decayCurve);
}
return 1.0;
}
// Absorbs a step a live parameter move would otherwise put straight into an evaluator's
// output, as an offset that decays to EXACTLY zero — so the at-rest path carries no residue
// and the smoother's own branch stays predictably false. Per-frame decay rather than a
// wall-clock one, matching the voice's takeover declick; the floor is far below both domains
// this is used in (amplitude, and semitones of pitch offset).
class StepSmoother {
public:
// `step` is (level before the change - level after it): adding it back reproduces the
// pre-change output exactly on the first frame.
void absorb(double step) {
offset_ += step;
active_ = (offset_ > kFloor || offset_ < -kFloor);
if (!active_) offset_ = 0.0;
}
void clear() { offset_ = 0.0; active_ = false; }
bool active() const { return active_; }
// This frame's offset; decays afterwards, latching inactive at the floor.
double advance() {
const double out = offset_;
offset_ *= kDecay;
if (offset_ < kFloor && offset_ > -kFloor) {
offset_ = 0.0;
active_ = false;
}
return out;
}
private:
static constexpr double kDecay = 0.95;
static constexpr double kFloor = 1e-5;
double offset_ = 0.0;
bool active_ = false;
};
// AHDSR amplitude envelope, sample-based (times in frames), linear segments. A gate:
// noteOn() enters Attack; noteOff() enters Release from wherever it is.
//
// Segment math:
// Attack: 0 -> 1 over attackFrames
// Hold: hold 1 over holdFrames
// Decay: 1 -> sustainLevel over decayFrames
// Sustain: hold sustainLevel until noteOff
// Release: currentLevel -> 0 over releaseFrames
// A zero-length attack jumps straight to 1 on the first frame; holdFrames == 0 skips Hold
// entirely (the pre-hold-stage ADSR, back-compat); zero decay jumps to sustain; a noteOff
// during attack/hold/decay releases from the current partial level, not from sustainLevel.
//
// stagePos_ is the elapsed position within the current stage. It is a double rather than a
// frame count only so applyLive can hold a fractional normalized position; every value it
// takes on the un-edited path is integral, so the segment math is bit-identical to the
// integer-counter engine.
class AdsrEnvelope {
public:
enum class Stage { Idle, Attack, Hold, Decay, Sustain, Release, Finished };
void configure(const AdsrParams& params) { params_ = params; }
// Gate on: (re)start from Attack.
void noteOn() {
stage_ = Stage::Attack;
level_ = 0.0;
stagePos_ = 0.0;
smooth_.clear();
}
// Gate off: enter Release from the CURRENT level — release-before-sustain releases from
// the partial attack/decay level, not from sustainLevel. A running smoother deliberately
// survives: it is mid-glide, and cutting it here would reintroduce the step it absorbed.
void noteOff() {
if (stage_ == Stage::Idle || stage_ == Stage::Finished || stage_ == Stage::Release) {
return; // already released / not sounding.
}
releaseFrom_ = level_;
stage_ = Stage::Release;
stagePos_ = 0.0;
}
// Live parameter delivery to a fresh voice — one that has NOT yet rendered a frame, whose
// latched copy may predate the newest edit. It takes the params outright: there is no
// phase to hold and nothing to be continuous with. applyLive cannot serve here in either
// direction — with a stale duration of 0 its phi rule reads stagePos_ == 0 as a COMPLETED
// stage and discards the newly-dialled time, and with a stale duration > 0 against a new 0
// it absorbs a full-scale step into a voice that has emitted nothing, fading the onset in.
void snapLive(const AdsrParams& params) {
params_ = params;
smooth_.clear();
}
// Live parameter delivery to a SOUNDING voice. The mid-stage rule is HOLD NORMALIZED
// STAGE POSITION: phi = elapsed/duration is kept fixed across the change, so this frame's
// level is unchanged by construction and the remainder of the stage takes its share of the
// newly-dialled duration. The rule is expressed over normalized position, never over
// output level, so a per-segment curve exponent composes with it as a pure map of phi.
//
// Two cases phi cannot cover, both absorbed by the smoother rather than allowed to step:
// a sustain level moved while the voice holds it (sustain is a level, not a timed stage),
// and a stage duration dialled to exactly zero mid-stage (the stage ceases to exist and
// completes at its terminal level).
void applyLive(const AdsrParams& params) {
const double before = stageLevel(params_);
const double oldDuration = stageDuration(params_);
const double newDuration = stageDuration(params);
if (newDuration > 0.0) {
stagePos_ = (oldDuration > 0.0) ? stagePos_ * (newDuration / oldDuration)
: newDuration; // a collapsed stage was complete
}
params_ = params;
const double after = stageLevel(params_);
if (after != before) smooth_.absorb(before - after);
}
// Advances one frame and returns the amplitude for THIS frame (before advancing).
// Once Release completes the envelope latches Finished and returns 0.0 forever (until
// the next noteOn). A single, monotonic per-frame step — the caller pulls one value per
// output frame.
//
// While the smoother runs the return may sit OUTSIDE [0,1] by the offset it is decaying
// (bounded by the step it absorbed). finished() ignores that residue, so a Release that
// completes with an offset still decaying is hard-cut when the voice frees — the audible
// remainder of a step the smoother had already taken most of.
double tick() {
const double out = tickStage();
return smooth_.active() ? out + smooth_.advance() : out;
}
Stage stage() const { return stage_; }
bool finished() const { return stage_ == Stage::Finished; }
double level() const { return level_; }
private:
// The level tick() would emit right now under `params` without advancing anything. THE one
// home for every segment's shape: tickStage owns only the advance and the stage
// transitions and reads its output from here, so a per-segment curve added later lands in
// one place and the smoother can never size a step against a different curve than the
// output takes.
double stageLevel(const AdsrParams& params) const {
switch (stage_) {
case Stage::Attack: {
if (params.attackFrames <= 0) return 1.0;
double l = stagePos_ / static_cast<double>(params.attackFrames);
if (l > 1.0) l = 1.0;
return curveMap(l, params.attackCurve);
}
case Stage::Hold:
// A zero-length hold falls straight through to Decay on the next tick, whose
// level at position 0 is 1.0 — unless decay is zero too, which lands on sustain.
if (params.holdFrames > 0) return 1.0;
return (params.decayFrames <= 0) ? params.sustainLevel : 1.0;
case Stage::Decay: {
if (params.decayFrames <= 0) return params.sustainLevel;
double t = stagePos_ / static_cast<double>(params.decayFrames);
if (t > 1.0) t = 1.0; // never bites on the un-edited path (transitions at >=)
return 1.0 + (params.sustainLevel - 1.0) * curveMap(t, params.decayCurve);
}
case Stage::Sustain:
return params.sustainLevel;
case Stage::Release: {
if (params.releaseFrames <= 0) return 0.0;
double t = stagePos_ / static_cast<double>(params.releaseFrames);
if (t > 1.0) t = 1.0;
return releaseFrom_ * (1.0 - curveMap(t, params.releaseCurve));
}
default:
return 0.0;
}
}
// The current stage's dialled duration under `params`; 0 for the untimed stages.
double stageDuration(const AdsrParams& params) const {
switch (stage_) {
case Stage::Attack: return static_cast<double>(params.attackFrames);
case Stage::Hold: return static_cast<double>(params.holdFrames);
case Stage::Decay: return static_cast<double>(params.decayFrames);
case Stage::Release: return static_cast<double>(params.releaseFrames);
default: return 0.0;
}
}
double tickStage() {
switch (stage_) {
case Stage::Idle:
case Stage::Finished:
level_ = 0.0;
return 0.0;
case Stage::Attack: {
level_ = stageLevel(params_);
const double out = level_;
stagePos_ += 1.0;
if (stagePos_ >= static_cast<double>(params_.attackFrames)) {
// holdFrames == 0 falls straight through Hold on the next tick to Decay.
stage_ = Stage::Hold;
stagePos_ = 0.0;
level_ = 1.0;
}
return out;
}
case Stage::Hold: {
// holdFrames <= 0 leaves the stage on this same tick (no frame consumed at
// 1.0 beyond what Attack already emitted) so a zero-length hold emits no
// extra sample.
if (params_.holdFrames <= 0) {
stage_ = Stage::Decay;
stagePos_ = 0.0;
level_ = 1.0;
// Single re-dispatch into Decay (bounded: Hold->Decay only, not general
// recursion). Re-enters the STAGE evaluator, never tick(), so a running
// smoother is applied exactly once per frame.
return tickStage();
}
level_ = stageLevel(params_);
const double out = level_;
stagePos_ += 1.0;
if (stagePos_ >= static_cast<double>(params_.holdFrames)) {
stage_ = Stage::Decay;
stagePos_ = 0.0;
level_ = 1.0;
}
return out;
}
case Stage::Decay: {
level_ = stageLevel(params_);
const double out = level_;
stagePos_ += 1.0;
if (stagePos_ >= static_cast<double>(params_.decayFrames)) {
stage_ = Stage::Sustain;
stagePos_ = 0.0;
level_ = params_.sustainLevel;
}
return out;
}
case Stage::Sustain:
level_ = stageLevel(params_);
return level_;
case Stage::Release: {
if (params_.releaseFrames <= 0) {
level_ = 0.0;
stage_ = Stage::Finished;
return 0.0;
}
level_ = stageLevel(params_);
const double out = level_;
stagePos_ += 1.0;
if (stagePos_ >= static_cast<double>(params_.releaseFrames)) {
stage_ = Stage::Finished;
level_ = 0.0;
}
return out;
}
}
return 0.0; // unreachable; silences a warning.
}
AdsrParams params_;
Stage stage_ = Stage::Idle;
double level_ = 0.0;
double stagePos_ = 0.0;
double releaseFrom_ = 0.0; // level at the moment noteOff() was called
StepSmoother smooth_;
};
// The sustain-less AHD amplitude shape, evaluated at a source-frame offset into the span
// rather than by ticking output frames: under Varispeed a transposed voice consumes source
// faster than output, so driving the shape off the read position keeps every stage boundary on
// the same source frames regardless of engine. Note-off-immune and time-boxed by the span.
//
// Positional means there is no phase counter to hold across a live edit, so the phi rule
// AdsrEnvelope applies has nothing to act on here; a live reshape is a level step, absorbed by
// the same bounded smoother.
class AhdEnvelope {
public:
// `spanFrames` is the bound the stages are fitted into — (playEnd - startFrame) for the
// Trigger amp and filter envelopes. A zero/negative span finishes immediately.
void configure(std::int64_t spanFrames, const AhdParams& params) {
span_ = spanFrames > 0 ? spanFrames : 0;
fit(params, /*latchFinished=*/false); // a fresh note starts from a clean read
smooth_.clear();
}
// Peer of AdsrEnvelope::snapLive: a voice that has rendered nothing takes the new shape
// outright, with no step to absorb.
void snapLive(const AhdParams& params) {
fit(params, /*latchFinished=*/false);
smooth_.clear();
}
// Live delivery to a sounding voice at its current `sourceOffset`. See the class note for
// why this smooths rather than holding a normalized position.
void applyLive(double sourceOffset, const AhdParams& params) {
const double before = ahdLevelAt(sourceOffset, fit_, attackCurve_, decayCurve_);
// LATCHED: a voice already read past its fitted total must never resurge because a
// later live move reopened the total. Reachable on any active() voice, including one
// ringing out past its own end (voice.h) where tickAmplitude() still runs.
fit(params, /*latchFinished=*/true);
const double after = ahdLevelAt(sourceOffset, fit_, attackCurve_, decayCurve_);
if (after != before) smooth_.absorb(before - after);
}
// Amplitude at `sourceOffset` = (readPos - startFrame). Latches finished() at or past the
// fitted total, which is what frees the voice.
double amplitudeAt(double sourceOffset) {
if (finished_ || sourceOffset >= static_cast<double>(fit_.total)) {
if (sourceOffset >= static_cast<double>(fit_.total)) finished_ = true;
return 0.0;
}
const double out = ahdLevelAt(sourceOffset, fit_, attackCurve_, decayCurve_);
return smooth_.active() ? out + smooth_.advance() : out;
}
bool finished() const { return finished_; }
const AhdSpan& stages() const { return fit_; }
private:
// `latchFinished`: once true, a re-fit can only ever KEEP finished_ true, never clear it —
// see applyLive above for why. configure()/snapLive() pass false: those are a fresh read
// (new note or a not-yet-rendered voice), which must compute finished_ from scratch.
void fit(const AhdParams& p, bool latchFinished) {
fit_ = fitAhd(span_, p);
attackCurve_ = p.attackCurve;
decayCurve_ = p.decayCurve;
const bool empty = (fit_.total <= 0);
finished_ = latchFinished ? (finished_ || empty) : empty;
}
std::int64_t span_ = 0;
AhdSpan fit_;
double attackCurve_ = util::kCurveNeutral;
double decayCurve_ = util::kCurveNeutral;
bool finished_ = true;
StepSmoother smooth_;
};
// tick() returns the current pitch offset in semitones (0 when disabled or past the AHD),
// advancing one frame. The voice converts it to a ratio multiply (Varispeed) or a shift-amount
// add (Preserve). Unlike the amplitude AHD this owns its own position counter — pitch-envelope
// time is wall-clock output frames — so the mid-stage rule applies in full.
class PitchEnvelope {
public:
// `spanFrames` is the playable span the Hold fraction is taken against.
void configure(std::int64_t spanFrames, const PitchEnvParams& params) {
span_ = spanFrames > 0 ? spanFrames : 0;
params_ = params;
fit_ = fitAhd(span_, params.shape);
pos_ = 0.0;
}
void noteOn() { pos_ = 0.0; smooth_.clear(); }
// Peer of AdsrEnvelope::snapLive (see it for why the two paths cannot share code): a voice
// that has rendered nothing takes the new shape and depth outright. `enabled` is a discrete
// toggle travelling by reload, so the caller's copy of it is deliberately ignored.
//
// Both live entry points re-take `spanFrames` rather than keeping configure()'s: the span is
// an OUTPUT-frame duration the caller converts from the read rate, and that rate carries a
// live control (voice.h's pitchEnvSpanFrames). Passing the span back unchanged is exact.
void snapLive(std::int64_t spanFrames, const PitchEnvParams& params) {
span_ = spanFrames > 0 ? spanFrames : 0;
params_.peakSemitones = params.peakSemitones;
params_.shape = params.shape;
fit_ = fitAhd(span_, params_.shape);
smooth_.clear();
}
// Live parameter delivery, same rule as AdsrEnvelope::applyLive: hold the normalized
// position within whichever leg the envelope is in, and absorb the depth step (peak is a
// level, not a duration). A moved span re-fits under the same rule, so a live Pitch move
// reshapes this envelope continuously instead of leaving it on the note-on read rate.
void applyLive(std::int64_t spanFrames, const PitchEnvParams& params) {
const double before = offsetAt();
span_ = spanFrames > 0 ? spanFrames : 0;
const AhdSpan next = fitAhd(span_, params.shape);
pos_ = holdPhase(fit_, next);
params_.peakSemitones = params.peakSemitones;
params_.shape = params.shape;
fit_ = next;
const double after = offsetAt();
if (after != before) smooth_.absorb(before - after);
}
double tick() {
if (!params_.enabled) return 0.0;
const double offset = offsetAt();
pos_ += 1.0;
return smooth_.active() ? offset + smooth_.advance() : offset;
}
private:
// The semitone offset at the current position — the shared evaluator for both tick() and
// applyLive's before/after comparison.
double offsetAt() const {
if (!params_.enabled) return 0.0;
return params_.peakSemitones *
ahdLevelAt(pos_, fit_, params_.shape.attackCurve, params_.shape.decayCurve);
}
// The position under `next` holding the normalized position within whichever leg pos_ is
// in. A leg dialled to zero completes: the position lands on that leg's new end.
double holdPhase(const AhdSpan& old, const AhdSpan& next) const {
const double oa = static_cast<double>(old.attack);
const double oh = static_cast<double>(old.hold);
const double od = static_cast<double>(old.decay);
const double na = static_cast<double>(next.attack);
const double nh = static_cast<double>(next.hold);
const double nd = static_cast<double>(next.decay);
if (pos_ < oa) return (na > 0.0) ? pos_ * (na / oa) : na;
if (pos_ < oa + oh) return (nh > 0.0) ? na + (pos_ - oa) * (nh / oh) : na + nh;
if (pos_ < oa + oh + od) {
return (nd > 0.0) ? na + nh + (pos_ - oa - oh) * (nd / od) : na + nh + nd;
}
return na + nh + nd; // already past the envelope: stay past it under the new shape
}
PitchEnvParams params_;
std::int64_t span_ = 0;
AhdSpan fit_;
double pos_ = 0.0;
StepSmoother smooth_;
};
} // namespace reasampler