279 lines
14 KiB
C++
279 lines
14 KiB
C++
// velocity_curve.h — THE monotone spline, shared by every consumer: the three velocity
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// transfer curves (amp gain, pitch offset, filter cutoff offset), evaluated once per note-on,
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// and the spline EGs, evaluated per voice per sample through SplineCursor. Editor
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// hit-test/inverse-map take an explicit pixel Box rather than a Rect: this module sits below
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// sampler_core in the link graph and must not gain a dependency on editor-layout types.
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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namespace reasampler::instrument::engine {
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// The curve's canonical X span. For the three velocity consumers it IS the MIDI velocity
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// domain; a spline EG maps normalized sample time onto the same span, which is what lets one
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// implementation serve both without a second X domain to keep in sync.
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inline constexpr double kCurveXMin = 0.0;
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inline constexpr double kCurveXMax = 127.0;
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inline constexpr double kVelMin = kCurveXMin; // the velocity consumers' spelling of the span
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inline constexpr double kVelMax = kCurveXMax;
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inline constexpr double kCurveYMax = 1.0;
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// Point-count ceiling. A MUSICAL bound, not a performance one: long rhythmic phrases need the
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// resolution, and at roughly two points per articulation event 128 is about four bars of 16ths.
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// Segment lookup is logarithmic and the editor's node separation is the real density limit, so
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// there is nothing to buy by lowering it. DO NOT LOWER.
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inline constexpr std::size_t kMaxCurvePoints = 128;
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// The curve's Y range. UNIPOLAR [0,1] is a GAIN — the amp's domain, where the do-nothing
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// curve is flat at 1. BIPOLAR [-1,1] is a SIGNED modulation shape — the pitch and filter
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// domains, where the do-nothing curve is flat at 0 and the sign picks the direction. A
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// bipolar curve does not preclude a depth control beside it: the filter has one, and the two
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// compose multiplicatively (play_params.h).
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enum class CurveDomain { Unipolar, Bipolar };
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constexpr double curveYMin(CurveDomain d) { return d == CurveDomain::Bipolar ? -1.0 : 0.0; }
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// The value that changes nothing in each domain — unity gain, or zero modulation. THE one home
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// for that value: eval()'s own empty-curve fallback reads it directly, and flat()/zero() (what
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// fromPoints' sub-2-point fallback constructs) are built from it too, so a corrupt blob always
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// loses the shaping rather than inventing one, however the fallback is reached.
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constexpr double curveNeutral(CurveDomain d) { return d == CurveDomain::Bipolar ? 0.0 : 1.0; }
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// A raw-constructed point is NOT auto-clamped (the mutators own that invariant) — build curves
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// through the named constructors / addPoint rather than pushing raw points.
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struct VelocityPoint {
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double velocity = 0.0; // X, over the canonical span
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double value = 0.0; // Y, in the owning curve's domain
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// A HARD point does no smoothing on either side: it terminates the monotone sub-curve, so
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// the two adjacent segments meet at their own natural angle instead of a shared derivative.
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// Points are smooth by default; see segmentTangents for the mechanism.
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bool hard = false;
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};
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// Fritsch-Carlson monotone-cubic tangent: a sign change (or flat) neighbour is a local extremum,
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// so the tangent pins to 0 to avoid overshoot; otherwise the weighted-harmonic-mean tangent,
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// which for collinear knots (dPrev==dNext) reduces exactly to the shared secant — this is what
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// makes the spline reproduce a straight line for linear()-style input.
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inline double fritschCarlsonTangent(double dPrev, double dNext, double spanPrev, double spanNext) {
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if (dPrev * dNext <= 0.0) return 0.0;
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const double w1 = 2.0 * spanNext + spanPrev;
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const double w2 = spanNext + 2.0 * spanPrev;
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return (w1 + w2) / (w1 / dPrev + w2 / dNext);
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}
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struct SegmentTangents {
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double mA = 0.0;
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double mB = 0.0;
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};
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// The Hermite tangents for segment [i, i+1] of an X-ordered point array, where `d` is that
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// segment's secant slope and `span` its X width (> 0).
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//
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// A HARD point is treated exactly as the array's own end is: the tangent there is the segment's
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// own secant, so smoothing stops at it. That single rule is the whole hard-point enhancement —
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// the contour becomes one or more monotone splines joined at their natural angles, and each
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// sub-curve keeps Fritsch-Carlson's no-overshoot guarantee because m == d satisfies its bound.
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inline SegmentTangents segmentTangents(const VelocityPoint* p, std::size_t n, std::size_t i,
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double d, double span) {
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SegmentTangents t{d, d};
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if (i > 0 && !p[i].hard) {
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const double spanPrev = p[i].velocity - p[i - 1].velocity;
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t.mA = (spanPrev > 0.0)
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? fritschCarlsonTangent((p[i].value - p[i - 1].value) / spanPrev, d, spanPrev,
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span)
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: 0.0;
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}
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if (i + 2 < n && !p[i + 1].hard) {
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const double spanNext = p[i + 2].velocity - p[i + 1].velocity;
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t.mB = (spanNext > 0.0)
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? fritschCarlsonTangent(d, (p[i + 2].value - p[i + 1].value) / spanNext, span,
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spanNext)
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: 0.0;
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}
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return t;
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}
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// The cubic Hermite basis evaluated at t in [0,1] across a segment of width `span`.
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inline double hermiteAt(double y0, double y1, double span, double mA, double mB, double t) {
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const double t2 = t * t;
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const double t3 = t2 * t;
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return (2.0 * t3 - 3.0 * t2 + 1.0) * y0 + (t3 - 2.0 * t2 + t) * span * mA +
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(-2.0 * t3 + 3.0 * t2) * y1 + (t3 - t2) * span * mB;
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}
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// Pick radius (px) around a node's drawn point for the editor hit-test.
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inline constexpr int kCurveNodeGrabRadius = 6;
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// An X-ordered list of control points spanning the canonical X span, evaluated as ONE OR MORE
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// monotone cubic Hermite splines (Fritsch-Carlson slope limiting) joined at the hard points — a
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// genuine curve, not a polyline, that provably never overshoots any segment's value range. The
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// guarantee is PER SEGMENT, so a contour is free to rise and fall. For collinear knots the
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// tangents reduce to the secant slope, so the spline reproduces linear()'s straight line to
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// within ~1e-15. The two endpoints are load-bearing: they keep eval total over the domain and
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// are never deletable.
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class VelocityCurve {
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public:
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// flat() (endpoints (0,1)/(127,1), every velocity -> unity) is the unipolar default — see
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// velocity_curve in the directory CLAUDE.md for why this isn't bit-identical to the
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// pre-existing linear() response.
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static VelocityCurve flat();
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static VelocityCurve linear();
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// The bipolar default: flat at 0, so velocity modulates nothing until a curve is drawn.
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static VelocityCurve zero();
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// y = 1 - x: the smooth downward slope a freshly created spline EG opens on. Two collinear
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// knots, so it is straight — and straight is smooth. NOT a change to any velocity curve's
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// own default.
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static VelocityCurve rampDown();
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// Rebuilds from a deserialized point list, repairing the invariant defensively: box-clamps
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// each point into `domain`, stable-sorts by velocity, forces both endpoints present
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// (synthesized if missing), falls back to the domain's neutral curve if fewer than 2 usable
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// points remain. A corrupt/truncated blob yields a well-formed curve, never an
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// invariant-violating one.
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static VelocityCurve fromPoints(std::vector<VelocityPoint> pts, CurveDomain domain);
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CurveDomain domain() const { return domain_; }
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const std::vector<VelocityPoint>& points() const { return points_; }
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std::size_t size() const { return points_.size(); }
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// Degenerate cases (shouldn't occur post-construction): empty curve returns the domain's
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// neutral; a one-point curve returns that point's value.
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double eval(double velocity) const;
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// Inserted at a velocity duplicating an existing point lands immediately after it, so a
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// subsequent move can separate them. Returns the inserted index, or -1 when the curve is
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// already at kMaxCurvePoints — a refusal leaves the contour bit-identical.
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int addPoint(double velocity, double value);
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// Flips a point between hard and smooth. Out-of-range index is a no-op returning false.
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// Permitted on the endpoints, where it changes nothing evaluable: an endpoint's outward
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// tangent is already its own secant, which is what hard means.
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bool toggleHard(std::size_t index);
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bool setHard(std::size_t index, bool hard);
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// Box-clamped and X-clamped between immediate neighbours (monotonic-X grammar). The two
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// endpoints are pinned in X (only their value moves); out-of-range index is a no-op.
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VelocityPoint movePoint(std::size_t index, double velocity, double value);
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// Endpoints (index 0 and last) are not deletable; that or an out-of-range index is a no-op
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// returning false.
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bool deletePoint(std::size_t index);
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// The drawn box, in pixels: X = velocity across the width, Y = value UP the height (the
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// domain's max at top). Passed explicitly rather than a Rect — see header preamble.
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struct Box {
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int left = 0;
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int top = 0;
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int width = 0;
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int height = 0;
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};
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// Index of the first point within the pick radius on both axes, or -1 for a miss. First-match
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// in point order for determinism.
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int pointAtPixel(const Box& box, int x, int y) const;
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// The one point->pixel mapping, exposed so drawing and hit-testing can never drift apart.
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struct CurvePixel {
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int x = 0;
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int y = 0;
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};
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CurvePixel pixelFromPoint(const Box& box, const VelocityPoint& p) const;
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// Exact inverse of pixelFromPoint (within the one-pixel quantum) — where an empty-space
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// click lands as a new point. Degenerate box: zero-width reads velocity 0; height <= 1
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// reads the domain's max (the top row is what a collapsed box draws).
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VelocityPoint pointFromPixel(const Box& box, int x, int y) const;
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// `grabCurve` is the curve as of mouse-down (shell snapshots it so the delta is absolute).
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// Maps the pixel delta to velocity/value over the box, then applies movePoint's clamp. Zero
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// width/height box or out-of-range index returns grabCurve unchanged.
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static VelocityCurve resolvePointDrag(const VelocityCurve& grabCurve, std::size_t index,
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const Box& box, int dxPixels, int dyPixels);
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bool equals(const VelocityCurve& other, double eps = 1e-9) const;
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private:
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// Private: an implicit-default curve is empty (no endpoints) and Unipolar, so a stray
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// default-construction wouldn't fail loudly — it would eval() to unity gain everywhere,
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// or a full +/-1 (a full-scale transpose / wide-open filter) if ever read as bipolar. Build
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// through flat()/linear()/zero()/fromPoints(), all of which establish the endpoint invariant.
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VelocityCurve() = default;
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// Always X-ordered with an endpoint at 0 and 127; constructors + deserialize establish the
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// invariant, mutators preserve it.
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std::vector<VelocityPoint> points_;
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CurveDomain domain_ = CurveDomain::Unipolar;
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};
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// The RT read head over a contour: an indexed segment search plus one Hermite evaluation, with
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// the segment and its two tangents cached across samples so a monotone read costs one compare.
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// Header-inline, branch-only, NO allocation and NO virtual dispatch — it runs per voice per
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// sample. A jump (a loop wrap, a fresh note) falls back to a binary search, <= 7 steps at the
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// 128-point ceiling.
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//
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// Holds a RAW POINTER into the bound curve's point array: the caller guarantees the curve
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// outlives the cursor. The voice binds against its SampleData, which has exactly that lifetime.
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class SplineCursor {
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public:
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// Binds `c` if it has an evaluable segment; a shorter curve leaves the cursor inactive so
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// the caller's `if (active())` skips the whole spline path.
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void bind(const VelocityCurve& c) {
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const std::vector<VelocityPoint>& pts = c.points();
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if (pts.size() < 2) { clear(); return; }
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pts_ = pts.data();
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n_ = pts.size();
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select(0);
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}
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void clear() { pts_ = nullptr; n_ = 0; }
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bool active() const { return n_ >= 2; }
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// `phase` is normalized position over the contour's whole span, [0,1]; out-of-range clamps
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// to the terminal values (a note past its span holds the contour's last level).
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double eval(double phase) {
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const double x = (phase <= 0.0) ? kCurveXMin
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: (phase >= 1.0) ? kCurveXMax
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: kCurveXMin + phase * (kCurveXMax - kCurveXMin);
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if (x <= x0_ && seg_ == 0) return y0_;
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if (x >= x1_ && seg_ + 2 == n_) return y1_;
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if (x < x0_ || x > x1_) locate(x);
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if (span_ <= 0.0) return y1_; // coincident-X knots: a step, no interior to blend
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return hermiteAt(y0_, y1_, span_, mA_, mB_, (x - x0_) / span_);
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}
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private:
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// The common case is the next segment (a monotone read walking forward); anything else is a
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// binary search over the X-ordered array.
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void locate(double x) {
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if (x > x1_ && seg_ + 2 < n_ && x <= pts_[seg_ + 2].velocity) { select(seg_ + 1); return; }
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std::size_t lo = 0, hi = n_ - 2;
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while (lo < hi) {
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const std::size_t mid = lo + (hi - lo + 1) / 2;
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if (pts_[mid].velocity <= x) lo = mid; else hi = mid - 1;
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}
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select(lo);
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}
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void select(std::size_t i) {
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seg_ = i;
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x0_ = pts_[i].velocity;
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x1_ = pts_[i + 1].velocity;
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y0_ = pts_[i].value;
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y1_ = pts_[i + 1].value;
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span_ = x1_ - x0_;
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const SegmentTangents t =
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segmentTangents(pts_, n_, i, span_ > 0.0 ? (y1_ - y0_) / span_ : 0.0, span_);
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mA_ = t.mA;
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mB_ = t.mB;
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}
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const VelocityPoint* pts_ = nullptr;
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std::size_t n_ = 0;
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std::size_t seg_ = 0;
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double x0_ = 0.0, x1_ = 0.0, y0_ = 0.0, y1_ = 0.0, span_ = 0.0, mA_ = 0.0, mB_ = 0.0;
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};
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} // namespace reasampler::instrument::engine
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