ee8a956fbd
Swap nearbyint for std::round (MXCSR-independent); derive the finest-drag test from the editor floor, not the knob; verify resets against fields, not norms; record the spline-point modifier exclusion.
77 lines
4.6 KiB
C++
77 lines
4.6 KiB
C++
// deck_values.h — the deck's control-id <-> parameter-set BINDING and its display units: the
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// normalized 0..1 a knob shows, the write back into the stored seconds/fractions/positions, the
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// double-click reset, and the ms time-constant formatter. Split from the editor shell so the
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// whole domain map is provable without a host; deck_groups owns WHICH controls exist, this owns
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// what each one's value MEANS.
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#pragma once
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#include <cstddef>
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#include "core/instrument/map/play_seconds.h" // PlaySeconds (the deck's edit target)
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#include "core/instrument/ui/deck_groups.h" // DeckParam
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#include "core/instrument/ui/envelope_overlay.h" // kGateStageMaxSeconds
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#include "core/instrument/ui/param_taper.h" // UnitCategory + the shared tapers
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namespace reasampler::instrument::ui {
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using map::PlaySeconds;
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// Every stage-time knob spans [0, kEnvTimeMaxSeconds] seconds — rate-free, exactly what the
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// parameter set stores. An ALIAS of the overlay's schematic domain, which is itself an alias of
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// the taper's; param_taper.h owns why the number has one home.
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inline constexpr double kEnvTimeMaxSeconds = kGateStageMaxSeconds;
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// Pitch depth throw: +/-kVelocityPitchRangeSemitones, centred. The one throw the pitch
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// envelope's peak and the velocity->pitch curve's full scale both speak (play_params.h).
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inline constexpr double kPitchDepthMaxSemis = kVelocityPitchRangeSemitones;
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// Key-track knob ceiling (0..200%), shared by the pitch and filter key-track controls.
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inline constexpr double kKeyTrackMax = 2.0;
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// The normalized [0,1] a control shows: stage times through the shared time taper, levels and
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// fractions as-is, signed depths through the centre-expanded depth taper, curve exponents over
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// their logarithmic travel. Controls backed by per-instance state rather than the parameter set
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// (voice count, master gain, the pitch key-track scalar, preview velocity) are not here — the
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// shell reads those from the processor.
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double deckParamNorm(DeckParam id, const PlaySeconds& play);
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// Applies a committed interaction: a knob's normalized `value`, or a toggle's `segment` (0/1).
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// Mutates `play` in place, touching exactly the one field the control names.
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void setDeckParam(DeckParam id, PlaySeconds& play, double value, int segment);
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// Resets `id` to its default. The default IS what a fresh PlaySeconds carries, so there is no
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// second table of defaults to drift from the real one, and the value is COPIED rather than
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// round-tripped through norm -> value. That bypass is MANDATORY: a reset must land on the stored
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// default bit for bit, and no round trip through a log taper over a non-power-of-two ceiling can
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// promise that for every control. Never "simplify" it back into a round trip.
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// For knob-valued controls — a toggle has no reset gesture.
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void resetDeckParam(DeckParam id, PlaySeconds& play);
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// The ADDRESS of the one stored field `id` owns — the mechanism resetDeckParam bypasses the taper
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// with. Exposed beyond that one caller so a test can verify a reset (or any other mutation)
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// against the actual stored field rather than its normalized read-back, which deckParamNorm does
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// not guarantee is injective. Null for a control with no reset gesture (a toggle, radio, or
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// curve-popup cell) or one whose value lives outside PlaySeconds (master gain, key-track).
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double* deckDoubleField(DeckParam id, PlaySeconds& p);
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// The filter's four tone controls store their normalized position as float — see deckFloatField's
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// definition for why that is a second resolver rather than a widened first one.
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float* deckFloatField(DeckParam id, PlaySeconds& p);
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// THE snap-unit table: which whole unit Shift snaps each control to. Includes the deck's
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// processor-side ids (voice count, master gain), which have no entry in the two functions above
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// because their VALUE lives outside the parameter set — the unit does not.
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UnitCategory deckParamUnit(DeckParam id);
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// Applies that snap to a control's normalized value. Snapping happens in the DISPLAYED unit, so
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// this is where each control's full scale enters: 0..100 %, 0..200 % and +/-100 % all snap to a
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// whole displayed percent and therefore take different norm steps.
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double snapDeckParamNorm(DeckParam id, double norm);
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// A time constant as MILLISECONDS, e.g. "12 ms". Never switches to seconds: the editor reads in
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// one unit so two stage times are comparable at a glance. Sub-10 ms keeps one decimal so a short
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// attack is not rounded to a bare "0 ms". Writes at most `len` bytes including the terminator.
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void formatEnvTimeMs(double seconds, char* buf, std::size_t len);
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} // namespace reasampler::instrument::ui
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