docs: note ReleaseDescription blurb component on release detail pages

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daniel-c-harvey
2026-06-17 14:57:27 -04:00
parent e38678009e
commit 007033e7e8
+2 -1
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@@ -10,7 +10,7 @@ All interactive UI for the site. Blazor WebAssembly. Pages, controls, the stream
## Actual structure
- `Pages/`: Routable components. `Home.razor` (hero/about), `SessionDetail.razor` (session detail — hero-dominant overlay composition rendered via `<ReleaseHeroOverlay>`: large background hero image with darkening gradient shim, cover thumbnail + title + play button overlaid near the hero's bottom, genre/date/share overlaid at the top; uses `MudContainer MaxWidth="Large"`; **does not compose `ReleaseDetailScaffold`**`PlayTrack` is wired directly in its own `@code` block; mounts `<WaveformVisualizer>` ambient engine + `<WaveformVisualizerControlPopover>` directly), `MixDetail.razor` (mix detail — composes `ReleaseDetailScaffold` with `TopRightAction` lava-lamp `<WaveformVisualizerControlPopover>`; hero+meta rendered via `<ReleaseHeroOverlay Class="mix-hero">` in the scaffold's `Hero` slot with `ShowHeader="false"` suppressing the duplicate masthead; square ~600px cover-as-background with metadata overlaid; full-bleed `<WaveformVisualizer>` is the mode-A centerpiece mounted by the page directly), `CutDetail.razor` (album detail — composes `ReleaseDetailScaffold` with the `Ambient` slot carrying `<WaveformVisualizer>` + `<WaveformVisualizerControlPopover>` for mode-B ambient layer). **No demo pages** (`Counter.razor`, `Weather.razor` do not exist).
- `Pages/`: Routable components. `Home.razor` (hero/about), `SessionDetail.razor` (session detail — hero-dominant overlay composition rendered via `<ReleaseHeroOverlay>`: large background hero image with darkening gradient shim, cover thumbnail + title + play button overlaid near the hero's bottom, genre/date/share overlaid at the top; uses `MudContainer MaxWidth="Large"`; **does not compose `ReleaseDetailScaffold`**`PlayTrack` is wired directly in its own `@code` block; mounts `<WaveformVisualizer>` ambient engine + `<WaveformVisualizerControlPopover>` directly; renders `<ReleaseDescription>` below the hero for the release's description blurb), `MixDetail.razor` (mix detail — composes `ReleaseDetailScaffold` with `TopRightAction` lava-lamp `<WaveformVisualizerControlPopover>`; hero+meta rendered via `<ReleaseHeroOverlay Class="mix-hero">` in the scaffold's `Hero` slot with `ShowHeader="false"` suppressing the duplicate masthead; square ~600px cover-as-background with metadata overlaid; full-bleed `<WaveformVisualizer>` is the mode-A centerpiece mounted by the page directly; renders `<ReleaseDescription>` below the hero for the release's description blurb), `CutDetail.razor` (album detail — composes `ReleaseDetailScaffold` with the `Ambient` slot carrying `<WaveformVisualizer>` + `<WaveformVisualizerControlPopover>` for mode-B ambient layer; renders `<ReleaseDescription>` below the hero for the release's description blurb). **No demo pages** (`Counter.razor`, `Weather.razor` do not exist).
- `Layout/`: `MainLayout.razor` (root layout, wraps in `AudioPlayerProvider`, hosts theme switcher), `DeepDrftMenu.razor` (branded menu bar), `NavMenu.razor` (nav list), `Pages.cs` (centralised nav index — `MenuPages` for header, `AllPages` for exhaustive list).
- `Controls/`: Reusable components.
- `TrackCard.razor`: Individual track display (image, name, artist, album, genre, release date). Play/pause icon controlled via `IsPaused` parameter.
@@ -24,6 +24,7 @@ All interactive UI for the site. Blazor WebAssembly. Pages, controls, the stream
- `AudioPlayerBar/LevelMeterFab.razor`: Floating-action button replacing the static FAB in the minimized dock. Renders a continuous vertical fill inside the music-note silhouette that tracks live audio level (0100%), with fixed three-zone gradient (green 060%, yellow 6085%, orange 85100%). Note silhouette always visible at 25% opacity; idle when paused/stopped. Reuses spectrum-callback infrastructure.
- `SpectrumVisualizer.razor`: Bar-graph spectrum display, driven by `getSpectrumData` JS callback.
- `ReleaseHeroOverlay.razor`: Shared presentational overlay shell consumed by both `SessionDetail` and `MixDetail`. Renders a background-image hero region with genre/date/share overlaid at the top and title/artist/play at the bottom. Parameters: `HeroImageKey`, `PlaceholderIcon`, `CoverThumbKey` (optional cover thumb in bottom row), `Title`, `Artist`, `Genre`, `ReleaseDate`, `ShareContent` (slot), `PlayContent` (slot), `Class` (per-page aspect/sizing override). Owns no player logic or data fetch; each consuming page passes its own play and share slots. Overlay shell is plain `<div>`s; background-image surface is a `<div class="release-hero-img">` (no `MudPaper`).
- `ReleaseDescription.razor`: Shared presentational blurb block for release detail pages. Renders the release's short `Description` paragraph in a uniform styled block (`.deepdrft-release-description` / `.deepdrft-release-description-text`) placed just below the hero/header. Purely presentational — owns no data fetch or player wiring. A null/whitespace `Description` renders nothing at all (no block, no divider, no whitespace artifact; the guard lives here so every consumer gets it for free). Parameter: `Description` (`string?`).
- `WaveformVisualizer.razor`: The single WebGL2 lava-lamp visualizer engine. Hosts the waveform of whatever track is currently playing/selected. Three hosting modes: mode A (Mix detail — full-bleed centerpiece), mode B (Cut/Session detail — ambient layer behind hero+content via `ReleaseDetailScaffold`'s `Ambient` slot), mode C (NowPlaying hero panel — full-bleed background for the home hero's right side, mounted by `NowPlaying.razor` inside `.np-visualizer-bg`). `[Parameter] bool Fill` switches from fixed-viewport positioning to container-relative sizing (CSS-only; the renderer is identical in both modes). The bridge resolves the current track's `EntryKey` and re-fetches the high-res datum on track change. Subscribes to `WaveformVisualizerControlState.Changed` and pushes each updated dial to the WebGL module via JS interop. Follows the live playing track (keys on host `TrackId` match OR shared host `ReleaseEntryKey`).
- `WaveformVisualizerControls.razor`: The waveform visualizer control panel (content hosted by `WaveformVisualizerControlPopover`). Phase 15 re-layout: a deterministic **three-row sectioned layout** encoding the visualizer's two subsystems. Row 1 (MODE, always visible): two iconographic lamp toggles (lava on/off, waveform on/off) left-aligned + collisions knob (conditional — only when both subsystems on) + color knob pinned far-right. Row 2 (LAVA, visible only when `LavaEnabled`): "LAVA:" section label + Gravity / Heat / FluidAmount / FluidViscosity knobs. Row 3 (WAVE, visible only when `WaveformEnabled`): "WAVE:" section label + scroll-speed `MudSlider` (not a knob) + width knob pinned far-right. Total: two lamp toggles, seven `RadialKnob`s, one `MudSlider`. Colour principle: lamp toggles / knob arcs / slider are green (`Color.Primary` — interactive); section labels / knob caption icons are light (static). Each control has a playful `MudTooltip`. `[Parameter] bool PanelChrome` scopes panel chrome (NowPlayingCard look — square corners, lighter-navy, thin border) to the popover mount; chrome classes live in the global `deepdrft-styles.css` (CSS isolation cannot reach portaled overlay content). `[Parameter] bool Visible` gates the rows via `@if` while the container holds reserved min-height. Owns no JS interop: mutates the injected `WaveformVisualizerControlState` and raises `Changed`. No control is a seek surface (read-only contract).
- `WaveformVisualizerControlPopover.razor`: Pairs the lava-lamp icon button with `WaveformVisualizerControls` as a **screen-centered tinted modal** (Phase 15). The primitive is `MudOverlay` (`DarkBackground="true"`, `Modal="true"`) — **not** `MudPopover`; `AnchorOrigin`/`TransformOrigin` parameters do not exist (a centered modal has no anchor). Clicking the lava-lamp icon opens the overlay; clicking the scrim closes it (knob-drag-safe: `RadialKnob`'s `position:fixed` capture div sits above the scrim during a drag, so releasing outside the panel never fires the close handler). The panel stops click propagation so an inside click is not a dismissal. `[Parameter] Size IconSize` controls the trigger-icon size (default `Large`). This is the unit every host places — one icon anywhere gives the full control panel centered on screen, regardless of where the icon sits. Placed identically on Mix, Cut, Session, and the NowPlaying hero panel (full parity; in NowPlaying it sits in `.np-visualizer-controls` at the panel's top-right corner, not inside `NowPlayingCard`).