Fix streaming majors: PCM-only validation, stream-from-disk, ConcatStream offset, AsyncDisposable, HTTP cancellation, await ensureReady, seekBeyondBuffer offset-0 guard, negative WAV chunk guard
This commit is contained in:
@@ -8,13 +8,23 @@ namespace DeepDrftContent.Services.Audio;
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/// </summary>
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public class WavOffsetService
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{
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/// <summary>
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/// WAV audio format code for linear PCM. The pipeline (AudioProcessor,
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/// WavOffsetService, and wavutils.ts) is PCM-only by design — IEEE Float
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/// (format 3) and other formats are rejected at parse time so the
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/// synthesized header here can safely assume PCM.
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/// </summary>
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public const short PcmFormat = 1;
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/// <summary>
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/// Creates a stream containing a synthesized WAV header followed by audio data from the specified offset.
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/// The returned stream is composed of a small header buffer and a non-owning slice over the input
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/// buffer — no copy of the audio payload is made.
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/// </summary>
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/// <param name="fullAudioBuffer">The complete WAV file buffer</param>
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/// <param name="byteOffset">Byte offset into the raw audio data (not including original header)</param>
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/// <returns>MemoryStream with new WAV header + audio data from offset, or null if invalid</returns>
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public MemoryStream? CreateOffsetStream(byte[] fullAudioBuffer, long byteOffset)
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/// <returns>Stream with new WAV header + audio data from offset, or null if invalid</returns>
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public Stream? CreateOffsetStream(byte[] fullAudioBuffer, long byteOffset)
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{
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var format = ParseWavHeader(fullAudioBuffer);
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if (format == null)
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@@ -27,28 +37,44 @@ public class WavOffsetService
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// Align to block boundary for clean audio
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var alignedOffset = (byteOffset / format.BlockAlign) * format.BlockAlign;
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// Calculate new data size
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var newDataSize = format.DataSize - (int)alignedOffset;
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// Calculate new data size (long arithmetic — DataSize may be up to ~4 GB)
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var newDataSize = format.DataSize - alignedOffset;
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if (newDataSize <= 0)
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return null;
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// Create new WAV header
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var newHeader = CreateWavHeader(format, newDataSize);
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// Calculate source position in original buffer
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// MemoryStream does not support offsets or lengths beyond int.MaxValue.
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// RF64 (>2 GB audio segments) is not supported; reject before truncating.
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var sourcePosition = format.HeaderSize + alignedOffset;
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if (sourcePosition > int.MaxValue || newDataSize > int.MaxValue)
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throw new NotSupportedException("Audio file segment exceeds 2 GB; RF64 not supported");
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// Create result stream: new header + audio data from offset
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var resultStream = new MemoryStream(44 + newDataSize);
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resultStream.Write(newHeader, 0, 44);
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resultStream.Write(fullAudioBuffer, (int)sourcePosition, newDataSize);
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resultStream.Position = 0;
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var newDataSizeInt = (int)newDataSize;
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var sourcePositionInt = (int)sourcePosition;
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return resultStream;
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// Create new WAV header using the format reported by the parsed header.
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// PCM is the only format we accept (see PcmFormat / ParseWavHeader), but
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// threading format.AudioFormat through keeps the header self-consistent
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// and prevents drift if the validation contract is ever relaxed.
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var newHeader = CreateWavHeader(format, newDataSizeInt);
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// Compose: 44-byte header followed by a non-copying slice of the audio payload.
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// Wrapping the original buffer in a MemoryStream window avoids a 100MB+ copy
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// that the previous MemoryStream(capacity).Write(...) implementation forced.
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var headerStream = new MemoryStream(newHeader, writable: false);
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var dataStream = new MemoryStream(
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fullAudioBuffer,
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sourcePositionInt,
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newDataSizeInt,
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writable: false,
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publiclyVisible: false);
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return new ConcatStream(headerStream, dataStream);
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}
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/// <summary>
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/// Parses the WAV header from a buffer to extract format information.
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/// PCM-only — IEEE Float (format 3) and other non-PCM formats are rejected
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/// so downstream synthesis can safely assume PCM sample encoding.
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/// </summary>
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public WavFormat? ParseWavHeader(byte[] buffer)
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{
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@@ -70,8 +96,9 @@ public class WavOffsetService
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int bitsPerSample = 0;
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int byteRate = 0;
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int blockAlign = 0;
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int dataSize = 0;
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long dataSize = 0;
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int headerSize = 0;
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short audioFormat = 0;
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bool foundFmt = false;
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bool foundData = false;
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@@ -82,14 +109,20 @@ public class WavOffsetService
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var chunkId = Encoding.ASCII.GetString(buffer, chunkOffset, 4);
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var chunkSize = BitConverter.ToInt32(buffer, chunkOffset + 4);
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if (chunkSize < 0)
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return null;
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if (chunkId == "fmt ")
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{
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if (chunkSize < 16)
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return null;
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var audioFormat = BitConverter.ToInt16(buffer, chunkOffset + 8);
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// Support PCM (1) and IEEE Float (3) formats
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if (audioFormat != 1 && audioFormat != 3)
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audioFormat = BitConverter.ToInt16(buffer, chunkOffset + 8);
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// PCM only. Float32 WAVs were previously accepted here but the synthesized
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// header below is PCM-shaped — accepting Float would produce a corrupt file
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// claiming PCM with Float-encoded samples. AudioProcessor also rejects
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// non-PCM at upload time so this branch is defense in depth.
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if (audioFormat != PcmFormat)
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return null;
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channels = BitConverter.ToInt16(buffer, chunkOffset + 10);
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@@ -106,7 +139,9 @@ public class WavOffsetService
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}
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else if (chunkId == "data")
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{
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dataSize = chunkSize;
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// WAV stores DataSize as a 32-bit unsigned int. Read as uint to preserve
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// values above int.MaxValue (files between 2–4 GB), then widen to long.
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dataSize = (long)BitConverter.ToUInt32(buffer, chunkOffset + 4);
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headerSize = chunkOffset + 8; // Audio data starts after 'data' + size (8 bytes)
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foundData = true;
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}
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@@ -124,6 +159,7 @@ public class WavOffsetService
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return null;
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return new WavFormat(
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AudioFormat: audioFormat,
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SampleRate: sampleRate,
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Channels: channels,
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BitsPerSample: bitsPerSample,
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@@ -135,7 +171,9 @@ public class WavOffsetService
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}
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/// <summary>
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/// Creates a standard 44-byte PCM WAV header.
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/// Creates a standard 44-byte WAV header. The audio format code is taken from
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/// <paramref name="format"/> rather than hardcoded so the synthesized header matches
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/// what was parsed (today always <see cref="PcmFormat"/>; see ParseWavHeader).
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/// </summary>
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public byte[] CreateWavHeader(WavFormat format, int dataSize)
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{
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@@ -150,7 +188,7 @@ public class WavOffsetService
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// fmt chunk
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header[12] = (byte)'f'; header[13] = (byte)'m'; header[14] = (byte)'t'; header[15] = (byte)' ';
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BitConverter.GetBytes(16).CopyTo(header, 16); // fmt chunk size
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BitConverter.GetBytes((short)1).CopyTo(header, 20); // Audio format (PCM)
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BitConverter.GetBytes(format.AudioFormat).CopyTo(header, 20); // Audio format (from parsed header)
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BitConverter.GetBytes((short)format.Channels).CopyTo(header, 22);
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BitConverter.GetBytes(format.SampleRate).CopyTo(header, 24);
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BitConverter.GetBytes(format.ByteRate).CopyTo(header, 28);
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@@ -168,12 +206,110 @@ public class WavOffsetService
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/// <summary>
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/// WAV format information extracted from header.
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/// </summary>
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/// <param name="AudioFormat">WAV fmt-chunk audio format code (1 = PCM; the only value accepted today).</param>
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public record WavFormat(
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short AudioFormat,
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int SampleRate,
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int Channels,
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int BitsPerSample,
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int ByteRate,
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int BlockAlign,
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int DataSize,
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long DataSize,
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int HeaderSize
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);
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/// <summary>
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/// Forward-only read stream over two underlying streams concatenated end-to-end.
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/// Lets us serve "[synthesized header][slice of original buffer]" without
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/// allocating a single contiguous buffer for the combined payload.
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/// </summary>
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internal sealed class ConcatStream : Stream
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{
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private readonly Stream _first;
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private readonly Stream _second;
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private readonly long _length;
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private long _position;
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public ConcatStream(Stream first, Stream second)
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{
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_first = first;
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_second = second;
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_length = first.Length + second.Length;
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}
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public override bool CanRead => true;
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public override bool CanSeek => false;
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public override bool CanWrite => false;
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public override long Length => _length;
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public override long Position
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{
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get => _position;
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set => throw new NotSupportedException();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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var total = 0;
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// Loop over _first until it returns 0 (exhausted) or the caller's buffer
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// is full. Stream.Read is not required to fill the buffer in one call even
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// when data is available (e.g. a future non-MemoryStream _first), so we must
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// keep pulling until we get 0 before advancing to _second.
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while (count > 0 && _position < _first.Length)
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{
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var read = _first.Read(buffer, offset, count);
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if (read == 0) break;
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total += read;
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_position += read;
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offset += read;
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count -= read;
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}
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if (count > 0)
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{
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var read = _second.Read(buffer, offset, count);
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total += read;
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_position += read;
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}
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return total;
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}
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public override async ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default)
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{
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var total = 0;
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// Same loop contract as Read() — exhaust _first before reading _second.
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while (!buffer.IsEmpty && _position < _first.Length)
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{
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var read = await _first.ReadAsync(buffer, cancellationToken);
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if (read == 0) break;
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total += read;
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_position += read;
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buffer = buffer[read..];
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}
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if (!buffer.IsEmpty)
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{
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var read = await _second.ReadAsync(buffer, cancellationToken);
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total += read;
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_position += read;
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}
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return total;
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}
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public override void Flush() { }
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public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
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public override void SetLength(long value) => throw new NotSupportedException();
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public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_first.Dispose();
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_second.Dispose();
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}
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base.Dispose(disposing);
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}
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}
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@@ -84,6 +84,53 @@ public abstract class MediaVault : VaultIndexDirectory
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return (T)result;
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}
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/// <summary>
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/// Opens a read-only stream over an entry's backing file plus its metadata
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/// (extension/MIME), without buffering the file into memory.
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/// Returns null if the entry is unknown or the backing file is missing.
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///
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/// Use this when the caller will forward bytes to a network response — the
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/// existing <see cref="GetEntryAsync{T}"/> allocates a full <c>byte[]</c>
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/// and pushes large WAVs onto the LOH for every request.
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///
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/// The caller owns the returned stream and must dispose it. Error-handling
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/// follows the same swallow-and-return-null contract as the rest of the
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/// FileDatabase API; the caller checks for null.
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/// </summary>
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public async Task<MediaStream?> GetEntryStreamAsync(string entryId)
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{
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try
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{
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if (!await HasIndexEntry(entryId))
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return null;
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var metaData = await GetEntryMetadata(entryId);
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if (metaData == null)
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return null;
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var mediaPath = GetMediaPathFromEntryKey(metaData.MediaKey, metaData.Extension);
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if (!FileUtils.FileExists(mediaPath))
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return null;
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// Async-capable, sequential-scan FileStream — the response writer will pull
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// bytes in order. bufferSize matches FileUtils.FetchFileAsync (64 KB).
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var stream = new FileStream(
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mediaPath,
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FileMode.Open,
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FileAccess.Read,
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FileShare.Read,
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bufferSize: 64 * 1024,
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useAsync: true);
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return new MediaStream(stream, metaData.Extension);
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}
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catch
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{
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// Match FileDatabase error-swallow contract.
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return null;
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}
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}
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/// <summary>
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/// Extracts buffer and extension from a media binary
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/// </summary>
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@@ -127,7 +174,7 @@ public class ImageVault : MediaVault
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public class AudioVault : MediaVault
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{
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private AudioVault(string rootPath, VaultIndex index) : base(rootPath, index) { }
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public static async Task<AudioVault?> FromAsync(string rootPath)
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{
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var factoryService = new IndexFactoryService();
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@@ -141,3 +188,22 @@ public class AudioVault : MediaVault
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return null;
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}
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}
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/// <summary>
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/// An open read-only stream over a vault entry plus the extension needed to
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/// resolve its MIME type. Caller owns the stream and must dispose it.
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/// </summary>
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public sealed class MediaStream : IDisposable, IAsyncDisposable
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{
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public Stream Stream { get; }
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public string Extension { get; }
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public MediaStream(Stream stream, string extension)
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{
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Stream = stream;
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Extension = extension;
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}
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public void Dispose() => Stream.Dispose();
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public ValueTask DisposeAsync() => Stream.DisposeAsync();
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}
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@@ -1,6 +1,7 @@
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using DeepDrftContent.Services.Audio;
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using DeepDrftContent.Services.Audio;
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using DeepDrftContent.Services.Constants;
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using DeepDrftContent.Services.FileDatabase.Models;
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using DeepDrftContent.Services.FileDatabase.Services;
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using DeepDrftContent.Middleware;
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using Microsoft.AspNetCore.Mvc;
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@@ -31,6 +32,57 @@ public class TrackController : ControllerBase
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try
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{
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// No-offset path: stream the file straight from disk so a 100 MB WAV does not
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// force a 100 MB LOH allocation per request. The offset path still loads
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// the full buffer because WavOffsetService block-aligns and reslices into
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// a composite stream over the in-memory buffer.
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if (offset == 0)
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{
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var vault = _fileDatabase.GetVault(VaultConstants.Tracks);
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if (vault == null)
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{
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_logger.LogWarning("Tracks vault not found");
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return NotFound();
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}
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var mediaStream = await vault.GetEntryStreamAsync(trackId);
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if (mediaStream == null)
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{
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_logger.LogWarning("Track not found: {TrackId}", trackId);
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return NotFound();
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}
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// Resolve MIME and log before handing the stream to File().
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// If anything here throws, the finally block disposes the wrapper
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// (and its inner FileStream) so neither leaks. On the success path
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// File() takes ownership of the inner stream; ASP.NET Core disposes
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// it after the response body is sent. The wrapper is a thin struct
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// with no extra resources, so disposing it after extracting the
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// inner stream is a no-op — we only call Dispose() in the catch path.
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string streamMimeType;
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long streamLength;
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Stream innerStream;
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try
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{
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streamMimeType = MimeTypeExtensions.GetMimeType(mediaStream.Extension);
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streamLength = mediaStream.Stream.Length;
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innerStream = mediaStream.Stream;
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}
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catch
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{
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await mediaStream.DisposeAsync();
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throw;
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}
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_logger.LogInformation(
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"Streaming track from disk: {TrackId}, Size: {Size} bytes",
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trackId, streamLength);
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// enableRangeProcessing: false — seek is served by WavOffsetService, not Range.
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return File(innerStream, streamMimeType, enableRangeProcessing: false);
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}
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// Offset path: buffer the file (current behaviour) and synthesise a
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// header-prefixed slice via WavOffsetService.
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var file = await _fileDatabase.LoadResourceAsync<AudioBinary>(VaultConstants.Tracks, trackId);
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if (file == null)
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{
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@@ -40,14 +92,6 @@ public class TrackController : ControllerBase
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var mimeType = MimeTypeExtensions.GetMimeType(file.Extension);
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// If no offset, return the full file
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if (offset == 0)
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{
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_logger.LogInformation("Successfully retrieved track: {TrackId}, Size: {Size} bytes", trackId, file.Buffer.Length);
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return File(file.Buffer, mimeType);
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}
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// Create offset stream with synthesized header
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var offsetStream = _wavOffsetService.CreateOffsetStream(file.Buffer, offset);
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if (offsetStream == null)
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{
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@@ -75,4 +119,4 @@ public class TrackController : ControllerBase
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var success = await _fileDatabase.RegisterResourceAsync(VaultConstants.Tracks, trackId, audioBinary);
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return success ? Ok() : BadRequest("Failed to store audio track");
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}
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}
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}
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@@ -7,7 +7,7 @@ public class TrackMediaResponse : IDisposable
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{
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public Stream Stream { get; }
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public long ContentLength { get; }
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public TrackMediaResponse(Stream stream, long contentLength)
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{
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Stream = stream;
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@@ -23,13 +23,22 @@ public class TrackMediaResponse : IDisposable
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public class TrackMediaClient
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{
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private readonly HttpClient _http;
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public TrackMediaClient(IHttpClientFactory httpClientFactory)
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{
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_http = httpClientFactory.CreateClient("DeepDrft.Content");
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}
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public async Task<ApiResult<TrackMediaResponse>> GetTrackMedia(string trackId, long byteOffset = 0)
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/// <summary>
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/// Fetches the WAV stream for a track, optionally starting from a byte offset.
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/// The cancellation token is forwarded to <see cref="HttpClient.GetAsync"/> so a
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/// navigation or seek-replacement aborts the in-flight server connection rather
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/// than leaving the server draining bytes into a dead socket.
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/// </summary>
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public async Task<ApiResult<TrackMediaResponse>> GetTrackMedia(
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string trackId,
|
||||
long byteOffset = 0,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -39,11 +48,11 @@ public class TrackMediaClient
|
||||
: $"api/track/{trackId}";
|
||||
|
||||
// Use HttpCompletionOption.ResponseHeadersRead to get stream immediately
|
||||
var response = await _http.GetAsync(url, HttpCompletionOption.ResponseHeadersRead);
|
||||
var response = await _http.GetAsync(url, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
|
||||
response.EnsureSuccessStatusCode();
|
||||
|
||||
var contentLength = response.Content.Headers.ContentLength ?? 0;
|
||||
var stream = await response.Content.ReadAsStreamAsync();
|
||||
var stream = await response.Content.ReadAsStreamAsync(cancellationToken);
|
||||
|
||||
return ApiResult<TrackMediaResponse>.CreatePassResult(new TrackMediaResponse(stream, contentLength));
|
||||
}
|
||||
@@ -52,4 +61,4 @@ public class TrackMediaClient
|
||||
return ApiResult<TrackMediaResponse>.CreateFailResult(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
using DeepDrftWeb.Client.Services;
|
||||
using DeepDrftWeb.Client.Services;
|
||||
using DeepDrftWeb.Client.Clients;
|
||||
using Microsoft.AspNetCore.Components;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace DeepDrftWeb.Client.Controls;
|
||||
|
||||
public partial class AudioPlayerProvider : ComponentBase
|
||||
public partial class AudioPlayerProvider : ComponentBase, IAsyncDisposable
|
||||
{
|
||||
[Inject] public required AudioInteropService AudioInterop { get; set; }
|
||||
[Inject] public required TrackMediaClient TrackMediaClient { get; set; }
|
||||
[Inject] public required ILogger<StreamingAudioPlayerService> Logger { get; set; }
|
||||
|
||||
|
||||
private StreamingAudioPlayerService? _audioPlayerService;
|
||||
|
||||
|
||||
[Parameter] public RenderFragment? ChildContent { get; set; }
|
||||
|
||||
|
||||
protected override void OnInitialized()
|
||||
{
|
||||
// Create the service immediately (but don't initialize yet)
|
||||
@@ -25,7 +25,7 @@ public partial class AudioPlayerProvider : ComponentBase
|
||||
_audioPlayerService.OnStateChanged = new EventCallback(this, () => InvokeAsync(StateHasChanged));
|
||||
// OnTrackSelected will be set by individual child components that need it
|
||||
}
|
||||
|
||||
|
||||
protected override async Task OnAfterRenderAsync(bool firstRender)
|
||||
{
|
||||
if (firstRender && _audioPlayerService != null)
|
||||
@@ -35,4 +35,18 @@ public partial class AudioPlayerProvider : ComponentBase
|
||||
StateHasChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispose the player on unmount so the JS setInterval driving progress
|
||||
/// callbacks no longer holds a DotNetObjectReference into a destroyed
|
||||
/// component (otherwise it throws every 100ms after navigation away).
|
||||
/// </summary>
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
if (_audioPlayerService != null)
|
||||
{
|
||||
await _audioPlayerService.DisposeAsync();
|
||||
_audioPlayerService = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -392,7 +392,7 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
|
||||
await OnTrackSelected.Value.InvokeAsync();
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
public virtual async ValueTask DisposeAsync()
|
||||
{
|
||||
if (IsInitialized)
|
||||
{
|
||||
|
||||
@@ -90,7 +90,12 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
|
||||
|
||||
await NotifyStateChanged();
|
||||
|
||||
var mediaResult = await _trackMediaClient.GetTrackMedia(track.EntryKey);
|
||||
// Pass the streaming token to the HTTP layer so a navigation/track switch
|
||||
// aborts the server connection instead of leaving it draining bytes.
|
||||
var mediaResult = await _trackMediaClient.GetTrackMedia(
|
||||
track.EntryKey,
|
||||
byteOffset: 0,
|
||||
cancellationToken: _streamingCancellation.Token);
|
||||
if (!mediaResult.Success)
|
||||
{
|
||||
var technicalError = mediaResult.GetMessage();
|
||||
@@ -346,7 +351,10 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
|
||||
await NotifyStateChanged();
|
||||
|
||||
// Request new stream from offset
|
||||
var mediaResult = await _trackMediaClient.GetTrackMedia(_currentTrackId, byteOffset);
|
||||
var mediaResult = await _trackMediaClient.GetTrackMedia(
|
||||
_currentTrackId,
|
||||
byteOffset,
|
||||
cancellationToken: _streamingCancellation.Token);
|
||||
if (!mediaResult.Success || mediaResult.Value == null)
|
||||
{
|
||||
var technicalError = mediaResult.GetMessage() ?? "Failed to load audio from position";
|
||||
@@ -485,6 +493,25 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On component unmount we must cancel the in-flight streaming loop and tear
|
||||
/// down JS callbacks before the JS side's setInterval fires again with a
|
||||
/// stale DotNetObjectReference. ResetToIdle covers cancellation + JS stop
|
||||
/// + state reset; the base then disposes the JS player and its callbacks.
|
||||
/// </summary>
|
||||
public override async ValueTask DisposeAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await ResetToIdle();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Disposal must not throw; any failure here is best-effort cleanup.
|
||||
}
|
||||
await base.DisposeAsync();
|
||||
}
|
||||
|
||||
private void AdaptBufferSize(int bytesRead, long readTimeMs)
|
||||
{
|
||||
// Adaptive buffer sizing based on network performance
|
||||
|
||||
@@ -175,13 +175,21 @@ export class AudioPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
startStreamingPlayback(): AudioResult {
|
||||
async startStreamingPlayback(): Promise<AudioResult> {
|
||||
if (!this.scheduler.hasBuffers()) {
|
||||
return { success: false, error: 'No buffers available' };
|
||||
}
|
||||
|
||||
try {
|
||||
console.log('\n=== Starting streaming playback ===');
|
||||
|
||||
// A backgrounded tab leaves AudioContext suspended. createBufferSource/start
|
||||
// against a suspended context produces no audio without throwing — the same
|
||||
// failure mode that was fixed for play() (resume path). Awaiting ensureReady()
|
||||
// here guarantees the context is running before playFromPosition schedules
|
||||
// any AudioBufferSourceNodes.
|
||||
await this.contextManager.ensureReady();
|
||||
|
||||
this.streamingStarted = true;
|
||||
this.isPlaying = true;
|
||||
this.isPaused = false;
|
||||
@@ -199,7 +207,7 @@ export class AudioPlayer {
|
||||
|
||||
// ==================== Playback Control ====================
|
||||
|
||||
play(): AudioResult {
|
||||
async play(): Promise<AudioResult> {
|
||||
if (!this.isStreamingMode) {
|
||||
return { success: false, error: 'Not in streaming mode' };
|
||||
}
|
||||
@@ -215,7 +223,11 @@ export class AudioPlayer {
|
||||
}
|
||||
|
||||
try {
|
||||
this.contextManager.ensureReady();
|
||||
// Must await: a backgrounded tab leaves AudioContext suspended, and
|
||||
// createBufferSource/source.start against a suspended context produces
|
||||
// no audio without throwing. Firing ensureReady() without await meant
|
||||
// play() returned success but the user heard nothing.
|
||||
await this.contextManager.ensureReady();
|
||||
|
||||
this.isPlaying = true;
|
||||
this.isPaused = false;
|
||||
@@ -313,7 +325,9 @@ export class AudioPlayer {
|
||||
private seekBeyondBuffer(position: number): AudioResult {
|
||||
try {
|
||||
const byteOffset = this.streamDecoder.calculateByteOffset(position);
|
||||
if (byteOffset <= 0) {
|
||||
// 0 is a valid offset (seek to start of audio data). Only a negative result
|
||||
// indicates calculation failure — typically a missing/unparsed WAV header.
|
||||
if (byteOffset < 0) {
|
||||
return { success: false, error: 'Cannot calculate byte offset' };
|
||||
}
|
||||
|
||||
|
||||
@@ -110,7 +110,15 @@ export class PlaybackScheduler {
|
||||
}
|
||||
|
||||
if (startBufferIndex >= this.buffers.length) {
|
||||
console.log('Position beyond available buffers');
|
||||
// Position landed at or past the end of all buffers. Previously this
|
||||
// returned silently, leaving the player stuck "playing" with no source
|
||||
// scheduled — a pause near the end followed by play never recovered.
|
||||
// Treat this as end-of-track so listeners (UI / end callback) fire.
|
||||
console.log('Position at/beyond available buffers — ending playback');
|
||||
this.isActive_ = false;
|
||||
this.playbackAnchorTime = 0;
|
||||
this.playbackAnchorPosition = 0;
|
||||
this.onPlaybackEnded?.();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,36 @@ export interface DecodedChunkResult {
|
||||
duration: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Thrown when decodeAudioData exceeds the per-segment deadline. Distinct from
|
||||
* DecodeError so callers (and operators reading logs) can tell a slow/throttled
|
||||
* decoder from corrupt audio data — the previous "Decode timeout" string error
|
||||
* was indistinguishable from any other Error and was silently swallowed.
|
||||
*/
|
||||
export class DecodeTimeoutError extends Error {
|
||||
constructor(public readonly segmentOffset: number, public readonly byteCount: number) {
|
||||
super(`Decode timeout at offset ${segmentOffset} (${byteCount} bytes)`);
|
||||
this.name = 'DecodeTimeoutError';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Thrown when decodeAudioData rejects for non-timeout reasons (corrupt header,
|
||||
* unsupported format, etc.). Carries the segment offset so callers can log
|
||||
* which part of the stream failed.
|
||||
*/
|
||||
export class DecodeError extends Error {
|
||||
constructor(
|
||||
message: string,
|
||||
public readonly segmentOffset: number,
|
||||
public readonly byteCount: number,
|
||||
public readonly cause?: Error
|
||||
) {
|
||||
super(message);
|
||||
this.name = 'DecodeError';
|
||||
}
|
||||
}
|
||||
|
||||
export class StreamDecoder {
|
||||
// Upper bound on pre-header accumulation. 256 KB is far beyond any sane WAV
|
||||
// header (including extended LIST/INFO/JUNK chunks). If we have accumulated
|
||||
@@ -173,7 +203,15 @@ export class StreamDecoder {
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to decode the next segment of audio
|
||||
* Try to decode the next segment of audio.
|
||||
*
|
||||
* Failure modes:
|
||||
* - Decode timeout: retry once, then surface as DecodeTimeoutError (typed).
|
||||
* - Other decode error (corrupt data, format mismatch): surface as DecodeError.
|
||||
* Both are thrown rather than silently swallowed — callers (processChunk /
|
||||
* markStreamComplete) decide whether to abort the stream or skip the segment.
|
||||
* processedBytes is only advanced on success so a thrown failure does not
|
||||
* silently consume the failed segment.
|
||||
*/
|
||||
private async tryDecodeNextSegment(): Promise<DecodedChunkResult | null> {
|
||||
if (!this.wavHeader) return null;
|
||||
@@ -199,15 +237,63 @@ export class StreamDecoder {
|
||||
const wavFile = this.createWavFile(rawSegment);
|
||||
|
||||
try {
|
||||
const buffer = await this.decodeWithTimeout(wavFile);
|
||||
// Advance only after a successful decode so that a timeout or decode
|
||||
// failure does not permanently skip the segment.
|
||||
const buffer = await this.decodeWithRetry(wavFile, segmentOffset, alignedSize);
|
||||
// Advance only after a successful decode so a thrown timeout/decode
|
||||
// failure does not silently drop the segment.
|
||||
this.processedBytes += alignedSize;
|
||||
console.log(`✓ Decoded: ${buffer.duration.toFixed(3)}s, ${buffer.numberOfChannels}ch`);
|
||||
return { buffer, duration: buffer.duration };
|
||||
} catch (error) {
|
||||
console.error(`Failed to decode segment at offset ${segmentOffset}:`, error);
|
||||
return null;
|
||||
// Re-throw typed errors so the outer drain loop in processChunk /
|
||||
// markStreamComplete sees the real failure instead of an empty array.
|
||||
// The previous silent return hid timeouts entirely.
|
||||
if (error instanceof DecodeTimeoutError || error instanceof DecodeError) {
|
||||
throw error;
|
||||
}
|
||||
// Unknown synchronous failure during decode — wrap and surface.
|
||||
throw new DecodeError(
|
||||
`Decode failed at offset ${segmentOffset} (${alignedSize} bytes): ${(error as Error).message}`,
|
||||
segmentOffset,
|
||||
alignedSize,
|
||||
error as Error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode with a single retry on timeout. Web Audio's decodeAudioData is
|
||||
* occasionally flaky under tab throttling; a retry costs little and recovers
|
||||
* the common transient case without dropping the segment.
|
||||
*/
|
||||
private async decodeWithRetry(
|
||||
wavData: Uint8Array,
|
||||
segmentOffset: number,
|
||||
alignedSize: number): Promise<AudioBuffer> {
|
||||
try {
|
||||
return await this.decodeWithTimeout(wavData);
|
||||
} catch (error) {
|
||||
if (!(error instanceof DecodeTimeoutError)) {
|
||||
throw new DecodeError(
|
||||
`Decode failed at offset ${segmentOffset} (${alignedSize} bytes): ${(error as Error).message}`,
|
||||
segmentOffset,
|
||||
alignedSize,
|
||||
error as Error);
|
||||
}
|
||||
console.warn(
|
||||
`Decode timeout at offset ${segmentOffset} (${alignedSize} bytes) — retrying once`);
|
||||
try {
|
||||
return await this.decodeWithTimeout(wavData);
|
||||
} catch (retryError) {
|
||||
if (retryError instanceof DecodeTimeoutError) {
|
||||
console.error(
|
||||
`Decode timeout after retry at offset ${segmentOffset} (${alignedSize} bytes)`);
|
||||
throw new DecodeTimeoutError(segmentOffset, alignedSize);
|
||||
}
|
||||
throw new DecodeError(
|
||||
`Decode failed on retry at offset ${segmentOffset} (${alignedSize} bytes): ${(retryError as Error).message}`,
|
||||
segmentOffset,
|
||||
alignedSize,
|
||||
retryError as Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -257,18 +343,25 @@ export class StreamDecoder {
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode with timeout to prevent hanging
|
||||
* Decode with timeout to prevent hanging. Throws DecodeTimeoutError if the
|
||||
* deadline expires so callers can distinguish timeout from corrupt-data
|
||||
* failures (decodeAudioData throws DOMException for the latter).
|
||||
*/
|
||||
private async decodeWithTimeout(wavData: Uint8Array, timeoutMs: number = 5000): Promise<AudioBuffer> {
|
||||
const buffer = new ArrayBuffer(wavData.length);
|
||||
new Uint8Array(buffer).set(wavData);
|
||||
|
||||
const decodePromise = this.contextManager.decodeAudioData(buffer);
|
||||
let timer: ReturnType<typeof setTimeout> | null = null;
|
||||
const timeoutPromise = new Promise<never>((_, reject) => {
|
||||
setTimeout(() => reject(new Error('Decode timeout')), timeoutMs);
|
||||
timer = setTimeout(() => reject(new DecodeTimeoutError(-1, wavData.length)), timeoutMs);
|
||||
});
|
||||
|
||||
return Promise.race([decodePromise, timeoutPromise]);
|
||||
try {
|
||||
return await Promise.race([decodePromise, timeoutPromise]);
|
||||
} finally {
|
||||
if (timer !== null) clearTimeout(timer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -39,7 +39,7 @@ const DeepDrftAudio = {
|
||||
return player.processStreamingChunk(chunk);
|
||||
},
|
||||
|
||||
startStreamingPlayback: (playerId: string): AudioResult => {
|
||||
startStreamingPlayback: async (playerId: string): Promise<AudioResult> => {
|
||||
const player = audioPlayers.get(playerId);
|
||||
if (!player) return { success: false, error: 'Player not found' };
|
||||
return player.startStreamingPlayback();
|
||||
@@ -57,7 +57,7 @@ const DeepDrftAudio = {
|
||||
return player.ensureAudioContextReady();
|
||||
},
|
||||
|
||||
play: (playerId: string): AudioResult => {
|
||||
play: async (playerId: string): Promise<AudioResult> => {
|
||||
const player = audioPlayers.get(playerId);
|
||||
if (!player) return { success: false, error: 'Player not found' };
|
||||
return player.play();
|
||||
|
||||
@@ -51,9 +51,11 @@ class WavUtils {
|
||||
if (chunkSize < 16) return null;
|
||||
|
||||
const audioFormat = view.getUint16(chunkOffset + 8, true);
|
||||
// Support PCM (1) and IEEE Float (3) formats
|
||||
if (audioFormat !== 1 && audioFormat !== 3) {
|
||||
console.warn(`Unsupported audio format: ${audioFormat} (only PCM=1 and IEEE Float=3 supported)`);
|
||||
// PCM only. The server's WavOffsetService synthesises PCM-shaped headers,
|
||||
// and AudioProcessor rejects non-PCM at upload — accepting Float here would
|
||||
// hand the decoder a header/payload mismatch that surfaces as garbled audio.
|
||||
if (audioFormat !== 1) {
|
||||
console.warn(`Unsupported audio format: ${audioFormat} (only PCM=1 supported)`);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user