feat(player): add IQueueService orchestrating album playback above the single-slot player (P11 11.F)
Queue owns ordered tracks, current index, skip-fwd/back, and auto-advance via the player's TrackEnded hook; binds through Attach (no ctor growth, no service-locator). Player-bar skip controls; empty-queue play unchanged. Adds QueueService unit tests.
This commit is contained in:
@@ -21,6 +21,10 @@ else
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Fixed="Fixed"
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TogglePlayPause="@TogglePlayPause"
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Stop="@Stop"
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HasNext="HasNext"
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HasPrevious="HasPrevious"
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SkipNext="@SkipNext"
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SkipPrevious="@SkipPrevious"
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Class="transport-zone"/>
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<VolumeZone Volume="@Volume" VolumeChanged="@OnVolumeChange"/>
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@@ -9,6 +9,7 @@ namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
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public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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{
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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[CascadingParameter] public IQueueService? QueueService { get; set; }
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[Parameter] public bool Fixed { get; set; } = false;
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[Parameter] public EventCallback<bool> OnMinimized { get; set; }
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@@ -19,6 +20,7 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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private bool _isSeeking = false;
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private double _seekPosition = 0;
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private IStreamingPlayerService? _subscribedService;
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private IQueueService? _subscribedQueue;
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// Spacer-height bridge: the expanded dock is position:fixed, so MainLayout's
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// spacer reserves its space. We mirror this element's live height into a CSS
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@@ -48,6 +50,11 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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private double LoadProgress => PlayerService?.LoadProgress ?? 0;
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private string? ErrorMessage => PlayerService?.ErrorMessage;
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// Skip affordances reflect live queue state. With no queue (null) or an empty queue both are
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// false, so the buttons sit disabled and the bar behaves exactly as it did before the queue.
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private bool HasNext => QueueService?.HasNext ?? false;
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private bool HasPrevious => QueueService?.HasPrevious ?? false;
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/// <summary>
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/// Display time - shows seek position while dragging, otherwise current playback time.
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/// </summary>
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@@ -76,10 +83,35 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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PlayerService.StateChanged += OnPlayerStateChanged;
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_subscribedService = PlayerService;
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}
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// The queue cascade is also IsFixed, so re-render the skip affordances off its own
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// change signal — same posture as the player StateChanged subscription above.
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if (QueueService != null && !ReferenceEquals(QueueService, _subscribedQueue))
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{
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if (_subscribedQueue != null)
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_subscribedQueue.QueueChanged -= OnQueueChanged;
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QueueService.QueueChanged += OnQueueChanged;
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_subscribedQueue = QueueService;
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}
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}
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private void OnPlayerStateChanged() => InvokeAsync(StateHasChanged);
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private void OnQueueChanged() => InvokeAsync(StateHasChanged);
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private async Task SkipNext()
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{
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if (QueueService == null) return;
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await QueueService.Next();
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}
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private async Task SkipPrevious()
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{
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if (QueueService == null) return;
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await QueueService.Previous();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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// Only the docked, expanded shape needs a spacer: the Fixed embed is
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@@ -2,12 +2,25 @@
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@using DeepDrftPublic.Client.Controls
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<MudStack Row="true" AlignItems="AlignItems.Center" Spacing="2">
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@if (!Fixed)
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{
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<MudIconButton Icon="@Icons.Material.Filled.SkipPrevious"
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Color="Color.Primary"
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Size="Size.Large"
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OnClick="@SkipPrevious"
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Disabled="!HasPrevious"/>
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}
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<PlayStateIcon Size="Size.Large"
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Color="Color.Primary"
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Disabled="!CanPlay"
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OnToggle="@TogglePlayPause"/>
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@if (!Fixed)
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{
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<MudIconButton Icon="@Icons.Material.Filled.SkipNext"
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Color="Color.Primary"
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Size="Size.Large"
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OnClick="@SkipNext"
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Disabled="!HasNext"/>
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<MudIconButton Icon="@Icons.Material.Filled.Stop"
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Color="Color.Primary"
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Size="Size.Large"
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@@ -16,4 +16,13 @@ public partial class PlayerControls : ComponentBase
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[Parameter] public bool Fixed { get; set; } = false;
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[Parameter] public required EventCallback TogglePlayPause { get; set; }
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[Parameter] public required EventCallback Stop { get; set; }
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/// <summary>Whether the queue has a track to skip forward to. Drives the skip-next affordance.</summary>
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[Parameter] public bool HasNext { get; set; }
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/// <summary>Whether the queue has a track to step back to. Drives the skip-previous affordance.</summary>
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[Parameter] public bool HasPrevious { get; set; }
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[Parameter] public EventCallback SkipNext { get; set; }
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[Parameter] public EventCallback SkipPrevious { get; set; }
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}
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@@ -6,7 +6,11 @@
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CanPlay="CanPlay"
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Fixed="Fixed"
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TogglePlayPause="TogglePlayPause"
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Stop="Stop"/>
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Stop="Stop"
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HasNext="HasNext"
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HasPrevious="HasPrevious"
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SkipNext="SkipNext"
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SkipPrevious="SkipPrevious"/>
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@if (IsLoading && !IsStreaming)
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{
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<MudProgressCircular Color="Color.Tertiary"
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@@ -14,5 +14,9 @@ public partial class PlayerTransportZone : ComponentBase
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[Parameter] public bool Fixed { get; set; } = false;
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[Parameter] public EventCallback TogglePlayPause { get; set; }
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[Parameter] public EventCallback Stop { get; set; }
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[Parameter] public bool HasNext { get; set; }
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[Parameter] public bool HasPrevious { get; set; }
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[Parameter] public EventCallback SkipNext { get; set; }
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[Parameter] public EventCallback SkipPrevious { get; set; }
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[Parameter] public string? Class { get; set; }
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}
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@@ -3,5 +3,7 @@
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If instance swapping at runtime is ever needed, change IsFixed to false (adds subscription
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overhead on every parent re-render, but allows children to see the new reference). *@
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<CascadingValue Value="@(_audioPlayerService)" IsFixed="true">
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@ChildContent
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<CascadingValue Value="@(_queueService)" IsFixed="true">
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@ChildContent
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</CascadingValue>
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</CascadingValue>
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@@ -12,6 +12,7 @@ public partial class AudioPlayerProvider : ComponentBase, IAsyncDisposable
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[Inject] public required ILogger<StreamingAudioPlayerService> Logger { get; set; }
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private IStreamingPlayerService? _audioPlayerService;
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private QueueService? _queueService;
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[Parameter] public RenderFragment? ChildContent { get; set; }
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@@ -29,6 +30,13 @@ public partial class AudioPlayerProvider : ComponentBase, IAsyncDisposable
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// Children must not wrap or replace this callback.
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_audioPlayerService.OnStateChanged = new EventCallback(this, () => InvokeAsync(StateHasChanged));
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// OnTrackSelected will be set by individual child components that need it
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// The queue orchestrates above the single-slot player. The player is not DI-registered
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// (constructed here), so the queue binds to it via Attach rather than constructor injection —
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// no construction cycle, no IServiceProvider. Cascaded alongside the player so the bar and a
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// future up-next panel both read it.
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_queueService = new QueueService();
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_queueService.Attach(_audioPlayerService);
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}
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/// <summary>
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@@ -38,6 +46,11 @@ public partial class AudioPlayerProvider : ComponentBase, IAsyncDisposable
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/// </summary>
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public async ValueTask DisposeAsync()
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{
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// Dispose the queue first so it unsubscribes from the player's TrackEnded before the
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// player tears down.
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_queueService?.Dispose();
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_queueService = null;
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if (_audioPlayerService is IAsyncDisposable disposable)
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{
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await disposable.DisposeAsync();
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@@ -43,6 +43,9 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
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/// <inheritdoc />
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public event Action? StateChanged;
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/// <inheritdoc />
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public event Action? TrackEnded;
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protected AudioPlayerService(AudioInteropService audioInterop, TrackMediaClient trackMediaClient)
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{
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_audioInterop = audioInterop;
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@@ -268,6 +271,12 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
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CurrentTime = 0;
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Duration = null;
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await NotifyStateChanged();
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// Fire AFTER the state notification so any queue orchestrator that advances on this
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// signal selects the next track against a fully-settled idle state. Raised only on
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// organic end-of-stream — stop/unload/track-switch go through ResetToIdle, which does
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// not raise this — so a subscriber can treat it unambiguously as "advance the queue."
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TrackEnded?.Invoke();
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}
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@@ -40,6 +40,15 @@ public interface IPlayerService
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/// <see cref="OnStateChanged"/> (throttled to ~10/s during streaming).
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/// </summary>
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event Action? StateChanged;
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/// <summary>
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/// Raised once when the current track reaches its natural end of playback (the JS
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/// end-of-stream callback), distinct from a stop/unload/track-switch. This is the single
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/// hook the play-queue subscribes to in order to auto-advance to the next track. It does
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/// NOT fire when playback is stopped, the track is switched, or the player is unloaded —
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/// only on organic completion — so an orchestrator can treat it as "advance the queue."
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/// </summary>
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event Action? TrackEnded;
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// Control methods
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Task InitializeAsync();
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@@ -0,0 +1,80 @@
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using DeepDrftModels.DTOs;
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namespace DeepDrftPublic.Client.Services;
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/// <summary>
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/// Orchestrates ordered playback ("what plays next") <em>above</em> the single-slot
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/// <see cref="IStreamingPlayerService"/>. The player stays a single-track device; the queue owns the
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/// track list, the current position, skip-forward/back, and auto-advance on natural track end. It
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/// drives playback solely through the player's existing <see cref="IStreamingPlayerService.SelectTrackStreaming"/>
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/// — it adds no new playback semantics.
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///
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/// <para>
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/// Extension posture (open/closed): future shuffle, repeat modes, reordering, and persistence are
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/// expected. They are additive — a shuffle/repeat strategy slots in behind <see cref="Next"/>/
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/// <see cref="Previous"/> as the "which index is next" decision; reordering mutates <see cref="Items"/>
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/// and re-emits <see cref="QueueChanged"/>; persistence snapshots/restores <see cref="Items"/> +
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/// <see cref="CurrentIndex"/>. None of those require changing this interface's existing members, only
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/// adding new ones — so consumers written against today's surface keep working.
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/// </para>
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///
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/// <para>
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/// With an empty queue (<see cref="CurrentIndex"/> == -1) the queue is dormant: it drives nothing and
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/// auto-advances nothing, so direct single-track play through the player behaves exactly as it did
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/// before the queue existed.
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/// </para>
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/// </summary>
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public interface IQueueService
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{
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/// <summary>The ordered tracks currently queued. Empty when nothing is enqueued.</summary>
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IReadOnlyList<TrackDto> Items { get; }
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/// <summary>
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/// Index into <see cref="Items"/> of the track the queue considers current, or -1 when the
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/// queue is empty. Always a valid index into <see cref="Items"/> when non-negative.
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/// </summary>
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int CurrentIndex { get; }
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/// <summary>The current track, or null when the queue is empty.</summary>
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TrackDto? Current { get; }
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/// <summary>True when there is a track after <see cref="CurrentIndex"/> to advance to.</summary>
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bool HasNext { get; }
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/// <summary>True when there is a track before <see cref="CurrentIndex"/> to step back to.</summary>
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bool HasPrevious { get; }
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/// <summary>
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/// Raised whenever the queue's contents or current position change. The player bar subscribes
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/// to re-render its skip-forward/back affordances. Fires on enqueue, advance, step-back, and clear.
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/// </summary>
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event Action? QueueChanged;
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/// <summary>
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/// Replaces the queue with <paramref name="tracks"/> (in the order given) and begins streaming
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/// the track at <paramref name="startIndex"/>. This is the "play album" entry point the Cuts
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/// detail page consumes: pass the release's tracks in ordinal order. A header Play uses
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/// <c>startIndex: 0</c>; a mid-album row play passes that row's index so the queue continues to
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/// the end from there. No-op when <paramref name="tracks"/> is empty.
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/// </summary>
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Task PlayRelease(IEnumerable<TrackDto> tracks, int startIndex = 0);
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/// <summary>Appends a track to the end of the queue without changing what is currently playing.</summary>
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void Enqueue(TrackDto track);
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/// <summary>Appends tracks to the end of the queue without changing what is currently playing.</summary>
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void EnqueueRange(IEnumerable<TrackDto> tracks);
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/// <summary>
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/// Advances to the next track and streams it. No-op when <see cref="HasNext"/> is false.
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/// </summary>
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Task Next();
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/// <summary>
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/// Steps back to the previous track and streams it. No-op when <see cref="HasPrevious"/> is false.
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/// </summary>
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Task Previous();
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/// <summary>Empties the queue and resets the position. Does not stop the player.</summary>
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void Clear();
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}
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@@ -0,0 +1,136 @@
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using DeepDrftModels.DTOs;
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namespace DeepDrftPublic.Client.Services;
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/// <summary>
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/// Default <see cref="IQueueService"/>: a single-slot orchestrator over an
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/// <see cref="IStreamingPlayerService"/>. Holds the ordered list and current index as pure state,
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/// drives playback through the player's existing <see cref="IStreamingPlayerService.SelectTrackStreaming"/>,
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/// and auto-advances on the player's <see cref="IPlayerService.TrackEnded"/> signal.
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///
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/// <para>
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/// The player instance is not DI-registered — <c>AudioPlayerProvider</c> constructs and cascades it.
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/// So the queue is bound to the player via <see cref="Attach"/> (called once by the provider after it
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/// creates the player) rather than constructor injection. This keeps the player single-slot, avoids a
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/// construction cycle between provider/player/queue, and needs no <c>IServiceProvider</c>. The queue's
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/// own constructor stays parameterless, so the queue logic is unit-testable against a fake player with
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/// no container.
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/// </para>
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/// </summary>
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public sealed class QueueService : IQueueService, IDisposable
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{
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private readonly List<TrackDto> _items = new();
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private IStreamingPlayerService? _player;
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public IReadOnlyList<TrackDto> Items => _items;
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public int CurrentIndex { get; private set; } = -1;
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public TrackDto? Current =>
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CurrentIndex >= 0 && CurrentIndex < _items.Count ? _items[CurrentIndex] : null;
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public bool HasNext => CurrentIndex >= 0 && CurrentIndex < _items.Count - 1;
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public bool HasPrevious => CurrentIndex > 0;
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public event Action? QueueChanged;
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/// <summary>
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/// Binds the queue to the player instance the provider owns, and subscribes to its track-ended
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/// signal so the queue auto-advances. Idempotent and re-bindable: re-attaching detaches the prior
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/// player first, so the queue never holds a stale subscription after a player swap. Owned by the
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/// provider's lifecycle; <see cref="Dispose"/> unsubscribes.
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/// </summary>
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public void Attach(IStreamingPlayerService player)
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{
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if (ReferenceEquals(_player, player)) return;
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if (_player != null)
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_player.TrackEnded -= OnTrackEnded;
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_player = player;
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_player.TrackEnded += OnTrackEnded;
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}
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public async Task PlayRelease(IEnumerable<TrackDto> tracks, int startIndex = 0)
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{
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var list = tracks as IReadOnlyList<TrackDto> ?? tracks.ToList();
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if (list.Count == 0) return;
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var start = Math.Clamp(startIndex, 0, list.Count - 1);
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_items.Clear();
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_items.AddRange(list);
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CurrentIndex = start;
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QueueChanged?.Invoke();
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await PlayCurrent();
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}
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public void Enqueue(TrackDto track)
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{
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_items.Add(track);
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QueueChanged?.Invoke();
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}
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public void EnqueueRange(IEnumerable<TrackDto> tracks)
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{
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var before = _items.Count;
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_items.AddRange(tracks);
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if (_items.Count != before)
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QueueChanged?.Invoke();
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}
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public async Task Next()
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{
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if (!HasNext) return;
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CurrentIndex++;
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QueueChanged?.Invoke();
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await PlayCurrent();
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}
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public async Task Previous()
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{
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if (!HasPrevious) return;
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CurrentIndex--;
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QueueChanged?.Invoke();
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await PlayCurrent();
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}
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public void Clear()
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{
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if (_items.Count == 0 && CurrentIndex == -1) return;
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_items.Clear();
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CurrentIndex = -1;
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QueueChanged?.Invoke();
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}
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// Advance on organic end-of-stream only. TrackEnded is not raised by stop/unload/track-switch,
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// so a manual stop or a fresh single-track selection elsewhere never spuriously advances the
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// queue. When the queue is past its last track, end-of-stream simply stops — nothing to advance.
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private void OnTrackEnded()
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{
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if (!HasNext) return;
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// Fire-and-forget is deliberate: TrackEnded is a synchronous event invoked from the player's
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// end-of-playback callback continuation; we must not block it. Advancing kicks off the next
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// stream, whose own failures surface through the player's ErrorMessage/state — the queue does
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// not own playback error handling.
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_ = Next();
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}
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private async Task PlayCurrent()
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{
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var track = Current;
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if (track is null || _player is null) return;
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await _player.SelectTrackStreaming(track);
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}
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public void Dispose()
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{
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if (_player != null)
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{
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_player.TrackEnded -= OnTrackEnded;
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_player = null;
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}
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}
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}
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@@ -30,6 +30,10 @@
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<ItemGroup>
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<ProjectReference Include="..\DeepDrftContent\DeepDrftContent.csproj" />
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<ProjectReference Include="..\DeepDrftData\DeepDrftData.csproj" />
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<!-- Referenced for the client-side queue orchestrator (QueueService / IQueueService).
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The queue is pure domain logic, unit-testable against a fake IStreamingPlayerService
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with no browser/JS. -->
|
||||
<ProjectReference Include="..\DeepDrftPublic.Client\DeepDrftPublic.Client.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -0,0 +1,450 @@
|
||||
using DeepDrftModels.DTOs;
|
||||
using DeepDrftPublic.Client.Services;
|
||||
using Microsoft.AspNetCore.Components;
|
||||
|
||||
namespace DeepDrftTests;
|
||||
|
||||
/// <summary>
|
||||
/// Unit tests for the play-queue orchestrator (<see cref="QueueService"/>). The queue is pure
|
||||
/// domain logic over the single-slot player, so it is exercised here against a recording fake
|
||||
/// (<see cref="FakeStreamingPlayer"/>) — no browser, no JS interop, no DI container. Coverage:
|
||||
/// enqueue, ordered advance, next/previous bounds, clear, current-index integrity, and
|
||||
/// auto-advance on the player's <see cref="IPlayerService.TrackEnded"/> signal.
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class QueueServiceTests
|
||||
{
|
||||
private FakeStreamingPlayer _player = null!;
|
||||
private QueueService _queue = null!;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
_player = new FakeStreamingPlayer();
|
||||
_queue = new QueueService();
|
||||
_queue.Attach(_player);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown() => _queue.Dispose();
|
||||
|
||||
private static List<TrackDto> Tracks(int count) =>
|
||||
Enumerable.Range(1, count)
|
||||
.Select(i => new TrackDto { EntryKey = $"track-{i}", TrackName = $"Track {i}", TrackNumber = i })
|
||||
.ToList();
|
||||
|
||||
// --- Empty-queue invariants (no regression to single-track play) ---
|
||||
|
||||
[Test]
|
||||
public void NewQueue_IsEmptyWithCurrentIndexNegativeOne()
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.Items, Is.Empty);
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
|
||||
Assert.That(_queue.Current, Is.Null);
|
||||
Assert.That(_queue.HasNext, Is.False);
|
||||
Assert.That(_queue.HasPrevious, Is.False);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task NextAndPrevious_OnEmptyQueue_AreNoOpsAndDriveNoPlayback()
|
||||
{
|
||||
await _queue.Next();
|
||||
await _queue.Previous();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
|
||||
Assert.That(_player.SelectedTracks, Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
// --- PlayRelease: enqueue + ordered start ---
|
||||
|
||||
[Test]
|
||||
public async Task PlayRelease_LoadsTracksInOrderAndStreamsFirst()
|
||||
{
|
||||
var tracks = Tracks(3);
|
||||
|
||||
await _queue.PlayRelease(tracks);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.Items.Select(t => t.EntryKey),
|
||||
Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
|
||||
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-1"));
|
||||
Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-1"));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task PlayRelease_WithStartIndex_StartsMidAlbumAndKeepsRemainderQueued()
|
||||
{
|
||||
var tracks = Tracks(4);
|
||||
|
||||
await _queue.PlayRelease(tracks, startIndex: 2);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
|
||||
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-3"));
|
||||
Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-3"));
|
||||
Assert.That(_queue.HasNext, Is.True);
|
||||
Assert.That(_queue.HasPrevious, Is.True);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task PlayRelease_ClampsOutOfRangeStartIndex()
|
||||
{
|
||||
var tracks = Tracks(3);
|
||||
|
||||
await _queue.PlayRelease(tracks, startIndex: 99);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
|
||||
Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-3"));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task PlayRelease_WithEmptyTracks_IsNoOp()
|
||||
{
|
||||
await _queue.PlayRelease(Enumerable.Empty<TrackDto>());
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.Items, Is.Empty);
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
|
||||
Assert.That(_player.SelectedTracks, Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task PlayRelease_ReplacesAnExistingQueue()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
var second = new List<TrackDto>
|
||||
{
|
||||
new() { EntryKey = "x-1", TrackName = "X1" },
|
||||
new() { EntryKey = "x-2", TrackName = "X2" },
|
||||
};
|
||||
|
||||
await _queue.PlayRelease(second);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.Items, Has.Count.EqualTo(2));
|
||||
Assert.That(_queue.Items.Select(t => t.EntryKey), Is.EqualTo(new[] { "x-1", "x-2" }));
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
|
||||
});
|
||||
}
|
||||
|
||||
// --- Next / Previous mechanics and bounds ---
|
||||
|
||||
[Test]
|
||||
public async Task Next_AdvancesThroughTracksInOrder()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
|
||||
await _queue.Next();
|
||||
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
|
||||
|
||||
await _queue.Next();
|
||||
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-3"));
|
||||
|
||||
Assert.That(_player.SelectedTracks.Select(t => t.EntryKey),
|
||||
Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Next_AtLastTrack_IsNoOp()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(2), startIndex: 1);
|
||||
|
||||
await _queue.Next();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
|
||||
Assert.That(_queue.HasNext, Is.False);
|
||||
// Only the initial PlayRelease selection — Next at the end drove no further playback.
|
||||
Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Previous_StepsBackThroughTracks()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3), startIndex: 2);
|
||||
|
||||
await _queue.Previous();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
|
||||
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
|
||||
Assert.That(_player.SelectedTracks.Last().EntryKey, Is.EqualTo("track-2"));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Previous_AtFirstTrack_IsNoOp()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
|
||||
await _queue.Previous();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
|
||||
Assert.That(_queue.HasPrevious, Is.False);
|
||||
Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1));
|
||||
});
|
||||
}
|
||||
|
||||
// --- Enqueue / EnqueueRange ---
|
||||
|
||||
[Test]
|
||||
public void Enqueue_AppendsWithoutChangingCurrentOrStartingPlayback()
|
||||
{
|
||||
_queue.Enqueue(new TrackDto { EntryKey = "a", TrackName = "A" });
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.Items, Has.Count.EqualTo(1));
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
|
||||
Assert.That(_player.SelectedTracks, Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Enqueue_AfterPlayRelease_ExtendsTheQueueAndEnablesHasNext()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(1));
|
||||
Assert.That(_queue.HasNext, Is.False);
|
||||
|
||||
_queue.Enqueue(new TrackDto { EntryKey = "appended", TrackName = "Appended" });
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.HasNext, Is.True);
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EnqueueRange_AppendsAllTracks()
|
||||
{
|
||||
_queue.EnqueueRange(Tracks(3));
|
||||
|
||||
Assert.That(_queue.Items, Has.Count.EqualTo(3));
|
||||
}
|
||||
|
||||
// --- Clear ---
|
||||
|
||||
[Test]
|
||||
public async Task Clear_EmptiesQueueAndResetsIndexWithoutStoppingPlayer()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
|
||||
_queue.Clear();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.Items, Is.Empty);
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
|
||||
Assert.That(_queue.Current, Is.Null);
|
||||
// Clear is a queue-state reset; it must not tear the player down.
|
||||
Assert.That(_player.StopCount, Is.EqualTo(0));
|
||||
});
|
||||
}
|
||||
|
||||
// --- QueueChanged notifications ---
|
||||
|
||||
[Test]
|
||||
public async Task MutatingOperations_RaiseQueueChanged()
|
||||
{
|
||||
var count = 0;
|
||||
_queue.QueueChanged += () => count++;
|
||||
|
||||
await _queue.PlayRelease(Tracks(3)); // 1
|
||||
await _queue.Next(); // 2
|
||||
await _queue.Previous(); // 3
|
||||
_queue.Enqueue(new TrackDto { EntryKey = "z", TrackName = "Z" }); // 4
|
||||
_queue.Clear(); // 5
|
||||
|
||||
Assert.That(count, Is.EqualTo(5));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Clear_OnAlreadyEmptyQueue_DoesNotRaiseQueueChanged()
|
||||
{
|
||||
var raised = false;
|
||||
_queue.QueueChanged += () => raised = true;
|
||||
|
||||
_queue.Clear();
|
||||
|
||||
Assert.That(raised, Is.False);
|
||||
}
|
||||
|
||||
// --- Auto-advance on TrackEnded ---
|
||||
|
||||
[Test]
|
||||
public async Task TrackEnded_AutoAdvancesToNextTrack()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
|
||||
_player.RaiseTrackEnded();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
|
||||
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
|
||||
Assert.That(_player.SelectedTracks.Last().EntryKey, Is.EqualTo("track-2"));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TrackEnded_OnLastTrack_DoesNotAdvanceOrReplay()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(2), startIndex: 1);
|
||||
|
||||
_player.RaiseTrackEnded();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
|
||||
Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TrackEnded_OnEmptyQueue_IsIgnored()
|
||||
{
|
||||
_player.RaiseTrackEnded();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
|
||||
Assert.That(_player.SelectedTracks, Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TrackEnded_PlaysWholeAlbumThroughToTheEnd()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
|
||||
_player.RaiseTrackEnded(); // → track-2
|
||||
_player.RaiseTrackEnded(); // → track-3
|
||||
_player.RaiseTrackEnded(); // last track: no advance
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
|
||||
Assert.That(_player.SelectedTracks.Select(t => t.EntryKey),
|
||||
Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
|
||||
});
|
||||
}
|
||||
|
||||
// --- Attach lifecycle ---
|
||||
|
||||
[Test]
|
||||
public async Task Dispose_UnsubscribesFromTrackEnded_SoNoAutoAdvanceAfterDispose()
|
||||
{
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
_queue.Dispose();
|
||||
|
||||
_player.RaiseTrackEnded();
|
||||
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Attach_ToNewPlayer_RedirectsPlaybackAndAutoAdvance()
|
||||
{
|
||||
var second = new FakeStreamingPlayer();
|
||||
_queue.Attach(second);
|
||||
|
||||
await _queue.PlayRelease(Tracks(3));
|
||||
Assert.That(second.SelectedTracks.Single().EntryKey, Is.EqualTo("track-1"));
|
||||
|
||||
// The old player's TrackEnded must no longer drive this queue.
|
||||
_player.RaiseTrackEnded();
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
|
||||
|
||||
// The newly attached player does.
|
||||
second.RaiseTrackEnded();
|
||||
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Records the tracks the queue asks the player to stream and lets a test raise the
|
||||
/// player's organic end-of-stream signal. Implements the full <see cref="IStreamingPlayerService"/>
|
||||
/// surface but only the members the queue actually drives carry behavior; the rest are inert
|
||||
/// — the queue touches nothing else, which is exactly the seam this fake pins down.
|
||||
/// </summary>
|
||||
private sealed class FakeStreamingPlayer : IStreamingPlayerService
|
||||
{
|
||||
public List<TrackDto> SelectedTracks { get; } = new();
|
||||
public int StopCount { get; private set; }
|
||||
|
||||
public void RaiseTrackEnded() => TrackEnded?.Invoke();
|
||||
|
||||
public Task SelectTrackStreaming(TrackDto track)
|
||||
{
|
||||
SelectedTracks.Add(track);
|
||||
CurrentTrack = track;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task Stop()
|
||||
{
|
||||
StopCount++;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public event Action? TrackEnded;
|
||||
|
||||
// Part of the implemented contract but the queue never subscribes to it, so it is
|
||||
// intentionally never raised here.
|
||||
#pragma warning disable CS0067
|
||||
public event Action? StateChanged;
|
||||
#pragma warning restore CS0067
|
||||
|
||||
// Inert remainder of the contract — the queue never invokes these.
|
||||
public bool IsInitialized => false;
|
||||
public bool IsLoaded => false;
|
||||
public bool IsLoading => false;
|
||||
public bool IsPlaying => false;
|
||||
public bool IsPaused => false;
|
||||
public double CurrentTime => 0;
|
||||
public double? Duration => null;
|
||||
public double Volume => 1.0;
|
||||
public double LoadProgress => 0;
|
||||
public string? ErrorMessage => null;
|
||||
public TrackDto? CurrentTrack { get; private set; }
|
||||
public double[]? WaveformProfile => null;
|
||||
public EventCallback? OnStateChanged { get; set; }
|
||||
public EventCallback? OnTrackSelected { get; set; }
|
||||
public bool IsStreamingMode => false;
|
||||
public bool CanStartStreaming => false;
|
||||
public bool HeaderParsed => false;
|
||||
public int BufferedChunks => 0;
|
||||
|
||||
public Task InitializeAsync() => Task.CompletedTask;
|
||||
public Task SelectTrack(TrackDto track) => SelectTrackStreaming(track);
|
||||
public Task Unload() => Task.CompletedTask;
|
||||
public Task TogglePlayPause() => Task.CompletedTask;
|
||||
public Task Seek(double position) => Task.CompletedTask;
|
||||
public Task SetVolume(double volume) => Task.CompletedTask;
|
||||
public Task ClearError() => Task.CompletedTask;
|
||||
public Task WarmAudioContext() => Task.CompletedTask;
|
||||
public Task StageTrack(TrackDto track) => Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user