Merge session-detail-hero-overlay into dev (Session detail hero-overlay redesign, NowPlaying-themed)
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
@page "/sessions/{Id:long}"
|
||||
@using DeepDrftModels.DTOs
|
||||
@using DeepDrftPublic.Client.Controls
|
||||
@using DeepDrftPublic.Client.Services
|
||||
@inherits ReleaseDetailBase
|
||||
|
||||
<PageTitle>@(ViewModel.Release?.Title ?? "Session") - DeepDrft</PageTitle>
|
||||
@@ -44,54 +46,103 @@ else
|
||||
var hasGenre = release.Genre is not null;
|
||||
var hasDate = release.ReleaseDate is not null;
|
||||
|
||||
<ReleaseDetailScaffold Title="@release.Title"
|
||||
Artist="@release.Artist"
|
||||
Track="@ViewModel.Track"
|
||||
BackHref="/sessions"
|
||||
BackLabel="All sessions"
|
||||
ShowMeta="@(hasGenre || hasDate)">
|
||||
<Hero>
|
||||
<div class="session-detail-hero">
|
||||
@if (!string.IsNullOrEmpty(heroImage))
|
||||
<MudContainer MaxWidth="MaxWidth.Large" Class="session-detail-page">
|
||||
|
||||
<MudLink Href="/sessions" Typo="Typo.body2" Class="deepdrft-track-detail-back">
|
||||
← All sessions
|
||||
</MudLink>
|
||||
|
||||
@* The hero is the positioning context for every overlay row; the gradient shim and the
|
||||
top/bottom overlays are absolutely positioned children of this wrapper. *@
|
||||
<div class="session-hero">
|
||||
@if (!string.IsNullOrEmpty(heroImage))
|
||||
{
|
||||
<MudPaper Elevation="0" Square="true" Class="session-hero-img"
|
||||
Style="@($"background-image: url('api/image/{Uri.EscapeDataString(heroImage)}');")" />
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudPaper Elevation="0" Square="true" Class="session-hero-placeholder deepdrft-gradient-soft-secondary">
|
||||
<MudIcon Icon="@Icons.Material.Filled.Piano" Color="Color.Primary" />
|
||||
</MudPaper>
|
||||
}
|
||||
|
||||
@* Darkening shim so overlaid text/controls stay legible over any image. *@
|
||||
<div class="session-hero-shim"></div>
|
||||
|
||||
@* Top overlay: secondary details (genre, release date) and the share affordance. *@
|
||||
<div class="session-hero-top">
|
||||
<MudStack Row AlignItems="AlignItems.Center" Spacing="3" Class="session-hero-meta">
|
||||
@if (hasGenre)
|
||||
{
|
||||
<MudChip T="string" Variant="Variant.Outlined" Class="session-overlay-chip">
|
||||
@release.Genre
|
||||
</MudChip>
|
||||
}
|
||||
@if (hasDate)
|
||||
{
|
||||
<div class="session-overlay-date">
|
||||
<span class="session-overlay-label">Released</span>
|
||||
<span class="session-overlay-value">@release.ReleaseDate!.Value.ToString("MMMM yyyy")</span>
|
||||
</div>
|
||||
}
|
||||
</MudStack>
|
||||
@if (ViewModel.Track is not null)
|
||||
{
|
||||
<MudPaper Elevation="2" Class="session-detail-hero-img"
|
||||
Style="@($"background-image: url('api/image/{Uri.EscapeDataString(heroImage)}');")" />
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudPaper Elevation="2" Class="deepdrft-track-detail-cover-placeholder deepdrft-gradient-soft-secondary">
|
||||
<MudIcon Icon="@Icons.Material.Filled.Piano" Color="Color.Primary" />
|
||||
</MudPaper>
|
||||
<div class="session-hero-share">
|
||||
<SharePopover EntryKey="@ViewModel.Track.EntryKey" />
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
@if (showCover)
|
||||
{
|
||||
<div class="session-detail-cover">
|
||||
<MudPaper Elevation="2" Class="deepdrft-track-detail-cover-art"
|
||||
Style="@($"background-image: url('api/image/{Uri.EscapeDataString(release.ImagePath!)}');")" />
|
||||
</div>
|
||||
}
|
||||
</Hero>
|
||||
<MetaContent>
|
||||
@if (hasGenre)
|
||||
{
|
||||
<div>
|
||||
<MudChip T="string" Variant="Variant.Outlined" Color="Color.Tertiary" Class="deepdrft-genre-chip">
|
||||
@release.Genre
|
||||
</MudChip>
|
||||
</div>
|
||||
}
|
||||
@if (hasDate)
|
||||
{
|
||||
<div>
|
||||
<MudText Typo="Typo.overline">Released</MudText>
|
||||
<MudText Typo="Typo.body1">@release.ReleaseDate!.Value.ToString("MMMM yyyy")</MudText>
|
||||
</div>
|
||||
}
|
||||
</MetaContent>
|
||||
</ReleaseDetailScaffold>
|
||||
|
||||
@* Bottom overlay: cover thumbnail, title/artist, and the play affordance in one row. *@
|
||||
<div class="session-hero-bottom">
|
||||
<MudStack Row AlignItems="AlignItems.Center" Spacing="4" Class="session-hero-bottom-row">
|
||||
@if (showCover)
|
||||
{
|
||||
<div class="session-cover-thumb">
|
||||
<MudPaper Elevation="0" Square="true" Class="deepdrft-track-detail-cover-art"
|
||||
Style="@($"background-image: url('api/image/{Uri.EscapeDataString(release.ImagePath!)}');")" />
|
||||
</div>
|
||||
}
|
||||
<div class="session-hero-titles">
|
||||
<div class="session-overlay-title">@release.Title</div>
|
||||
<div class="session-overlay-artist">@release.Artist</div>
|
||||
</div>
|
||||
@if (ViewModel.Track is not null)
|
||||
{
|
||||
<div class="session-hero-play">
|
||||
<PlayStateIcon Track="@ViewModel.Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
|
||||
</div>
|
||||
}
|
||||
</MudStack>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</MudContainer>
|
||||
}
|
||||
|
||||
@code {
|
||||
protected override string PersistKey => "session-detail";
|
||||
|
||||
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
|
||||
|
||||
// Mirrors the play-toggle wiring the shared scaffold owns. Session detail composes the player
|
||||
// affordance directly (it diverges from ReleaseDetailScaffold for the overlay layout), so the
|
||||
// toggle logic lives here: toggle if this track is already active, otherwise start a fresh stream.
|
||||
private async Task PlayTrack()
|
||||
{
|
||||
var track = ViewModel.Track;
|
||||
if (track is null || PlayerService is null) return;
|
||||
|
||||
var isThisTrack = PlayerService.CurrentTrack?.Id == track.Id;
|
||||
if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
|
||||
{
|
||||
await PlayerService.TogglePlayPause();
|
||||
}
|
||||
else
|
||||
{
|
||||
await PlayerService.SelectTrackStreaming(track);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,174 @@
|
||||
/* Hero-dominant: a wide 16:9 image rather than the square cover used on track detail. */
|
||||
.session-detail-hero {
|
||||
margin: 0 auto 2rem;
|
||||
overflow: hidden;
|
||||
/* Session detail is hero-dominant: a large background image with the detail components overlaid
|
||||
directly on top, themed to match the NowPlaying glassmorphic family. The page widens to the
|
||||
Large container (set in markup) rather than the shared 760px detail column. */
|
||||
|
||||
::deep .session-detail-page {
|
||||
padding-top: 2rem;
|
||||
padding-bottom: 4rem;
|
||||
}
|
||||
|
||||
/* session-detail-hero-img rides on MudPaper (child Razor component); ::deep pierces its output. */
|
||||
::deep .session-detail-hero-img {
|
||||
/* Positioning context for every overlay. A tall, dominant frame rather than the 16:9 strip. */
|
||||
.session-hero {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
aspect-ratio: 16 / 9;
|
||||
aspect-ratio: 16 / 10;
|
||||
max-height: 70vh;
|
||||
min-height: 420px;
|
||||
margin-top: 1rem;
|
||||
overflow: hidden;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 12px 40px color-mix(in srgb, var(--mud-palette-text-secondary) 22%, transparent);
|
||||
}
|
||||
|
||||
/* session-hero-img / session-hero-placeholder ride on MudPaper (child Razor component);
|
||||
the class lands on MudPaper's native .mud-paper output, so ::deep pierces the component boundary. */
|
||||
::deep .session-hero-img {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
/* Secondary medium square cover sitting below the hero — same 220px frame as mix detail,
|
||||
smaller than the cut cover so the hero stays dominant. The cover-art MudPaper fills it. */
|
||||
.session-detail-cover {
|
||||
aspect-ratio: 1 / 1;
|
||||
max-width: 220px;
|
||||
margin: 0 auto 2rem;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 8px 28px color-mix(in srgb, var(--mud-palette-text-secondary) 18%, transparent);
|
||||
::deep .session-hero-placeholder {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background-color: var(--mud-palette-surface);
|
||||
}
|
||||
|
||||
::deep .session-hero-placeholder .mud-icon-root {
|
||||
font-size: 120px;
|
||||
}
|
||||
|
||||
/* Darkening gradient shim: stronger at the bottom (under the title/play row) and lighter toward
|
||||
the middle, with a top darken so the genre/share overlay stays legible too. */
|
||||
.session-hero-shim {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
background:
|
||||
linear-gradient(to bottom,
|
||||
rgba(0, 0, 0, 0.55) 0%,
|
||||
rgba(0, 0, 0, 0.15) 28%,
|
||||
rgba(0, 0, 0, 0.15) 55%,
|
||||
rgba(0, 0, 0, 0.75) 100%);
|
||||
}
|
||||
|
||||
/* --- Top overlay: genre / date / share --- */
|
||||
.session-hero-top {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
gap: 1rem;
|
||||
padding: 1.25rem 1.5rem;
|
||||
}
|
||||
|
||||
.session-overlay-date {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.1rem;
|
||||
}
|
||||
|
||||
.session-overlay-label {
|
||||
font-family: var(--deepdrft-font-mono);
|
||||
font-size: 0.6rem;
|
||||
letter-spacing: 0.25em;
|
||||
text-transform: uppercase;
|
||||
color: var(--deepdrft-green-accent);
|
||||
}
|
||||
|
||||
.session-overlay-value {
|
||||
font-family: var(--deepdrft-font-body);
|
||||
font-size: 0.8rem;
|
||||
color: var(--deepdrft-white);
|
||||
}
|
||||
|
||||
/* Genre chip themed to the glassmorphic NowPlaying surface. The class lands on MudChip's native
|
||||
.mud-chip output, so ::deep is required to reach it. */
|
||||
::deep .session-overlay-chip.mud-chip {
|
||||
background: rgba(250, 250, 248, 0.06);
|
||||
border: 1px solid rgba(250, 250, 248, 0.12);
|
||||
backdrop-filter: blur(8px);
|
||||
color: var(--deepdrft-white);
|
||||
font-family: var(--deepdrft-font-mono);
|
||||
letter-spacing: 0.12em;
|
||||
}
|
||||
|
||||
/* --- Bottom overlay: cover thumb / title / play --- */
|
||||
.session-hero-bottom {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
z-index: 2;
|
||||
padding: 1.5rem;
|
||||
}
|
||||
|
||||
.session-cover-thumb {
|
||||
flex: 0 0 auto;
|
||||
width: 96px;
|
||||
height: 96px;
|
||||
overflow: hidden;
|
||||
border: 1px solid rgba(250, 250, 248, 0.12);
|
||||
box-shadow: 0 8px 28px rgba(0, 0, 0, 0.45);
|
||||
}
|
||||
|
||||
.session-hero-titles {
|
||||
flex: 1 1 auto;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.session-overlay-title {
|
||||
font-family: var(--deepdrft-font-display);
|
||||
font-size: clamp(1.75rem, 4vw, 2.75rem);
|
||||
font-weight: 400;
|
||||
line-height: 1.1;
|
||||
color: var(--deepdrft-white);
|
||||
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.6);
|
||||
}
|
||||
|
||||
.session-overlay-artist {
|
||||
font-family: var(--deepdrft-font-body);
|
||||
font-size: 0.85rem;
|
||||
letter-spacing: 0.08em;
|
||||
color: rgba(250, 250, 248, 0.7);
|
||||
margin-top: 0.35rem;
|
||||
}
|
||||
|
||||
.session-hero-play {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
/* The play affordance and share button sit over a dark image — force their icon glyphs to the
|
||||
light theme color regardless of MudBlazor's Secondary palette. Both PlayStateIcon and
|
||||
SharePopover render MudIconButton / MudProgressCircular internals, so ::deep is required. */
|
||||
::deep .session-hero-play .mud-icon-button,
|
||||
::deep .session-hero-play .mud-progress-circular,
|
||||
::deep .session-hero-share .mud-icon-button {
|
||||
color: var(--deepdrft-white);
|
||||
}
|
||||
|
||||
@media (max-width: 599.98px) {
|
||||
.session-hero {
|
||||
aspect-ratio: 3 / 4;
|
||||
min-height: 380px;
|
||||
}
|
||||
|
||||
/* session-hero-bottom-row rides on MudStack's native output div, so ::deep is required. */
|
||||
::deep .session-hero-bottom-row {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.session-cover-thumb {
|
||||
width: 72px;
|
||||
height: 72px;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user