Add [BP-DIAG] back-pressure instrumentation for Phase 21.4 browser run
Temporary, grep-tagged diagnostics at the read-loop pause, the scheduler latch, and the chunk-result path to show whether ProductionPaused latches, reaches C#, and parks the loop. Strip once the cause is confirmed.
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@@ -35,6 +35,14 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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public int BufferedChunks { get; private set; } = 0;
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public bool IsSeekingBeyondBuffer { get; private set; } = false;
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// ───────────────────────────────────────────────────────────────────────────────────────────
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// [BP-DIAG] Phase 21.4 back-pressure diagnostic. TEMPORARY — strip once the cause is confirmed
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// in Daniel's browser run. Logs every Nth chunk's ProductionPaused flag plus pause-poll
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// enter/exit so a grep for "[BP-DIAG]" in the WASM console tells whether the read loop ever sees
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// the pause signal and whether the poll actually holds. Throttled by chunk count to avoid flooding.
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private const int BpDiagChunkLogEvery = 16;
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// ───────────────────────────────────────────────────────────────────────────────────────────
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private bool _streamingPlaybackStarted = false;
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private CancellationTokenSource? _streamingCancellation;
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private Task? _activeStreamingTask;
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@@ -386,6 +394,7 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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buffer = ArrayPool<byte>.Shared.Rent(MaxBufferSize); // Rent larger buffer to accommodate adaptive sizing
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int currentBytes;
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var readTimer = System.Diagnostics.Stopwatch.StartNew();
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var bpDiagChunkIndex = 0; // [BP-DIAG] per-stream chunk counter for throttled logging
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do
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{
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@@ -420,6 +429,20 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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HeaderParsed = chunkResult.HeaderParsed;
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BufferedChunks = chunkResult.BufferCount;
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// [BP-DIAG] Phase 21.4 — throttled per-chunk view of the back-pressure signal as
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// the C# loop sees it. If ProductionPaused never logs True while bytes keep
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// flowing, the break is upstream (JS latch / lookahead math); if it logs True but
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// the transfer still races to 100%, the break is the transport (browser buffered
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// the whole body, SetBrowserResponseStreamingEnabled not in effect). TEMPORARY.
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if (bpDiagChunkIndex % BpDiagChunkLogEvery == 0)
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{
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_logger.LogInformation(
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"[BP-DIAG] chunk #{Chunk} bytesRead={Bytes} totalRead={Total} bufferCount={BufCount} canStart={CanStart} productionPaused={Paused} isPaused={IsPaused}",
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bpDiagChunkIndex, currentBytes, totalBytesRead, chunkResult.BufferCount,
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chunkResult.CanStartStreaming, chunkResult.ProductionPaused, IsPaused);
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}
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bpDiagChunkIndex++;
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// Set duration from WAV header when available (only set once)
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if (chunkResult.Duration.HasValue && Duration == null)
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{
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@@ -487,6 +510,15 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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// no separate cancellation path, no stale read racing a reinit.
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if (chunkResult.ProductionPaused)
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{
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// [BP-DIAG] Phase 21.4 — the read loop is ENTERING the pause-poll: reads have
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// stopped, the socket should now stall and the transfer should plateau. If you
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// see this line but the network transfer still completes, the transport is
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// buffered (streaming flag not in effect). TEMPORARY.
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_logger.LogInformation(
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"[BP-DIAG] ENTER pause-poll at chunk #{Chunk} totalRead={Total} isPaused={IsPaused}",
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bpDiagChunkIndex, totalBytesRead, IsPaused);
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var bpDiagPollCount = 0;
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// UC5: while the user is paused, the playhead is frozen so forward lookahead
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// never shrinks and the poll would spin indefinitely. Wait here until playback
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// resumes (IsPaused clears) OR the fill drains on its own. Cancellation is
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@@ -495,8 +527,23 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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while (IsPaused || await _audioInterop.IsProductionPaused(PlayerId))
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{
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cancellationToken.ThrowIfCancellationRequested();
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// [BP-DIAG] Phase 21.4 — heartbeat every ~1 s (10 × 100 ms) so a held poll
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// is visible without flooding; shows the loop is genuinely parked. TEMPORARY.
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if (bpDiagPollCount % 10 == 0)
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{
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_logger.LogInformation(
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"[BP-DIAG] HOLD pause-poll iter={Iter} isPaused={IsPaused}",
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bpDiagPollCount, IsPaused);
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}
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bpDiagPollCount++;
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await Task.Delay(BackpressurePollMs, cancellationToken);
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}
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// [BP-DIAG] Phase 21.4 — the read loop is EXITING the pause-poll and resuming
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// ReadAsync: the fill drained below low-water. TEMPORARY.
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_logger.LogInformation(
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"[BP-DIAG] EXIT pause-poll at chunk #{Chunk} after {Iters} polls",
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bpDiagChunkIndex, bpDiagPollCount);
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}
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}
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} while (currentBytes > 0);
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@@ -269,13 +269,19 @@ export class AudioPlayer {
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const headerParsed = decoder.ready;
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const canStart = headerParsed && this.scheduler.hasMinimumBuffers(this.minBuffersForPlayback);
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// [BP-DIAG] Phase 21.4 — value of productionPaused actually placed on the Opus chunk
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// result handed to C#. Confirms the flag is populated on THIS path (not just the WAV
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// path). TEMPORARY — strip once confirmed.
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const opusPaused = this.scheduler.evaluateProductionPause();
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this.bpDiagLogChunkResult('opus', canStart, opusPaused);
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return {
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success: true,
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canStartStreaming: canStart,
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headerParsed,
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bufferCount: this.scheduler.getBufferCount(),
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duration: this.duration,
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productionPaused: this.scheduler.evaluateProductionPause()
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productionPaused: opusPaused
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};
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} catch (error) {
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return { success: false, error: (error as Error).message };
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@@ -314,13 +320,18 @@ export class AudioPlayer {
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const canStart = this.streamDecoder.headerParsed &&
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this.scheduler.hasMinimumBuffers(this.minBuffersForPlayback);
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// [BP-DIAG] Phase 21.4 — value of productionPaused actually placed on the WAV/MP3/FLAC
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// chunk result handed to C#. TEMPORARY — strip once confirmed.
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const formatPaused = this.scheduler.evaluateProductionPause();
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this.bpDiagLogChunkResult('format', canStart, formatPaused);
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return {
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success: true,
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canStartStreaming: canStart,
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headerParsed: this.streamDecoder.headerParsed,
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bufferCount: this.scheduler.getBufferCount(),
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duration: this.duration,
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productionPaused: this.scheduler.evaluateProductionPause()
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productionPaused: formatPaused
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};
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} catch (error) {
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return { success: false, error: (error as Error).message };
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@@ -731,6 +742,21 @@ export class AudioPlayer {
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// ==================== Private Methods ====================
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// ─────────────────────────────────────────────────────────────────────────────────────────
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// [BP-DIAG] Phase 21.4 back-pressure diagnostic. TEMPORARY — strip once confirmed in Daniel's
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// browser run. Logs the productionPaused flag on the chunk result handed back to C#, throttled
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// to ~4 Hz so it does not flood. Grep "[BP-DIAG] chunk-result" in the browser console.
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private bpDiagChunkResultLastMs = 0;
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private bpDiagLogChunkResult(path: 'opus' | 'format', canStart: boolean, paused: boolean): void {
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const now = (typeof performance !== 'undefined' ? performance.now() : Date.now());
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if (now - this.bpDiagChunkResultLastMs < 250) return;
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this.bpDiagChunkResultLastMs = now;
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console.log(
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`[BP-DIAG] chunk-result path=${path} productionPaused=${paused} canStart=${canStart} ` +
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`bufCount=${this.scheduler.getBufferCount()} streamingStarted=${this.streamingStarted} isPlaying=${this.isPlaying}`);
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}
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// ─────────────────────────────────────────────────────────────────────────────────────────
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private resetState(): void {
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this.isPlaying = false;
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this.isPaused = false;
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@@ -107,6 +107,14 @@ export class PlaybackScheduler {
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// Mutated by evaluateProductionPause() — named to signal the state-advance on each call.
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private productionPaused_: boolean = false;
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// ─────────────────────────────────────────────────────────────────────────────────────────
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// [BP-DIAG] Phase 21.4 back-pressure diagnostic. TEMPORARY — strip once the cause is confirmed
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// in Daniel's browser run. Throttles evaluateProductionPause() logging to one line per ~250 ms
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// so the console shows the live lookahead / byte-estimate / latch without flooding (the signal
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// is evaluated on every chunk + every poll). Grep "[BP-DIAG]" in the browser console.
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private bpDiagLastLogMs: number = 0;
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// ─────────────────────────────────────────────────────────────────────────────────────────
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// Callbacks
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public onPlaybackEnded: (() => void) | null = null;
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@@ -237,6 +245,22 @@ export class PlaybackScheduler {
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this.productionPaused_ = true;
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}
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// [BP-DIAG] Phase 21.4 — the single source of truth for the latch decision. If `paused`
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// never goes true while bytes keep arriving, the lookahead is not growing as expected:
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// inspect `lookahead` vs `high` (should cross 30 during a fast fill) and `bufCount`/`bytes`
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// (decode must actually be populating the scheduler). Throttled to ~4 Hz. TEMPORARY — strip
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// once the cause is confirmed. (Uses performance.now when present; Date.now fallback.)
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const bpNow = (typeof performance !== 'undefined' ? performance.now() : Date.now());
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if (bpNow - this.bpDiagLastLogMs >= 250) {
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this.bpDiagLastLogMs = bpNow;
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console.log(
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`[BP-DIAG] evaluateProductionPause paused=${this.productionPaused_} ` +
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`lookahead=${lookahead.toFixed(2)}s high=${this.forwardHighWaterSeconds} low=${this.forwardLowWaterSeconds} ` +
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`bytes=${(this.getDecodedByteEstimate() / (1024 * 1024)).toFixed(1)}MB cap=${(this.maxDecodedBytes / (1024 * 1024)).toFixed(0)}MB ` +
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`overByteCeiling=${overByteCeiling} bufCount=${this.buffers.length} pos=${this.getCurrentPosition().toFixed(2)}s ` +
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`decodedEnd=${(this.getTotalDuration() + this.playbackOffset).toFixed(2)}s active=${this.isActive_}`);
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}
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return this.productionPaused_;
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}
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