refactor(12.A): rename Mix* visualizer engine to Waveform* abstraction
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@namespace DeepDrftPublic.Client.Controls
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@using DeepDrftPublic.Client.Services
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@inject WaveformVisualizerControlState ControlState
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@* The waveform visualizer controls. EIGHT continuous RadialKnobs — scroll speed, gradient rotation speed,
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lava gravity, lava heat, fluid amount, fluid viscosity, collision strength, waveform width — each its
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own dedicated control with a Material-icon caption. The single "bubbles" knob is split into
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fluid-amount + fluid-viscosity (Phase 10 §5).
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Visibility (Phase 10 §4): the host ALWAYS renders this component now and feeds the lava-lamp toggle
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into the @Visible parameter. THIS component decides knob visibility — it @if-gates the knobs but keeps
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the container's reserved size, so the content below the controls bar never pops when the lamp toggles.
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The gating is Blazor @if (matching the established "@if-gated knob band, no CSS hide/glass/animation"
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convention) — the knobs are simply not rendered when hidden, while a min-height container holds the
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layout. No collapse animation, no glass surface, no CSS visibility-hiding of populated knobs.
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It owns NO JS interop: it mutates the shared, session-scoped WaveformVisualizerControlState and raises its
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Changed event. The backdrop bridge (WaveformVisualizer) subscribes to that event and pushes the
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affected dial to the WebGL module. That keeps the JS module handle single-owned by the bridge and
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this component purely presentational. None of these is a seek surface (read-only contract §D).
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RadialKnob has no icon slot (its Label renders as SVG text) and no aria attribute-capture, so each
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control's Material icon rides beside its knob as an adjacent MudIcon caption and the accessible name
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rides on the wrapping group div (§7d). HoldValue stays false so the knobs are live — ValueChanged
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fires continuously during drag, preserving the Changed/NotifyChanged seam. *@
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<div class="mix-visualizer-controls-bar">
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@if (Visible)
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{
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<div class="mix-visualizer-control" role="group" aria-label="Waveform scroll speed">
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<RadialKnob Value="@ControlState.ScrollSpeed"
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ValueChanged="@OnScrollSpeedChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.Speed" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Color gradient rotation speed">
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<RadialKnob Value="@ControlState.GradientRotationSpeed"
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ValueChanged="@OnGradientRotationSpeedChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.Palette" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Lava gravity">
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<RadialKnob Value="@ControlState.LavaGravity"
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ValueChanged="@OnLavaGravityChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.ArrowDownward" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Lava heat">
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<RadialKnob Value="@ControlState.LavaHeat"
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ValueChanged="@OnLavaHeatChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.LocalFireDepartment" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Fluid amount">
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<RadialKnob Value="@ControlState.FluidAmount"
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ValueChanged="@OnFluidAmountChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.BubbleChart" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Fluid viscosity">
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<RadialKnob Value="@ControlState.FluidViscosity"
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ValueChanged="@OnFluidViscosityChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.Opacity" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Collision strength">
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<RadialKnob Value="@ControlState.CollisionStrength"
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ValueChanged="@OnCollisionStrengthChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.Compress" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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<div class="mix-visualizer-control" role="group" aria-label="Waveform width">
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<RadialKnob Value="@ControlState.WaveformWidth"
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ValueChanged="@OnWaveformWidthChanged"
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Min="0" Max="1" Step="0.001"
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Size="64"
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Color="Color.Primary" />
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<MudIcon Icon="@Icons.Material.Filled.SettingsEthernet" Size="Size.Small" Class="mix-visualizer-control-icon" />
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</div>
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}
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</div>
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@code {
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/// <summary>
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/// Whether the knob band is shown. The host wires its lava-lamp toggle straight into this — the host
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/// always renders this component, and THIS component decides knob visibility (Phase 10 §4). When
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/// false the knobs are @if-gated out but the container holds its reserved height (CSS min-height), so
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/// content below the bar never pops as the lamp toggles.
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/// </summary>
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[Parameter] public bool Visible { get; set; }
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// Each handler mutates its own dedicated property then raises Changed — the bridge re-reads and
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// pushes the affected dial. All values are already normalized [0,1]; the bridge maps scroll speed
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// to a visible time-span and routes the rest straight to the lava/colour dials.
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private void OnScrollSpeedChanged(double value)
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{
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ControlState.ScrollSpeed = value;
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ControlState.NotifyChanged();
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}
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private void OnGradientRotationSpeedChanged(double value)
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{
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ControlState.GradientRotationSpeed = value;
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ControlState.NotifyChanged();
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}
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private void OnLavaGravityChanged(double value)
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{
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ControlState.LavaGravity = value;
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ControlState.NotifyChanged();
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}
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private void OnLavaHeatChanged(double value)
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{
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ControlState.LavaHeat = value;
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ControlState.NotifyChanged();
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}
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private void OnFluidAmountChanged(double value)
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{
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ControlState.FluidAmount = value;
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ControlState.NotifyChanged();
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}
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private void OnFluidViscosityChanged(double value)
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{
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ControlState.FluidViscosity = value;
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ControlState.NotifyChanged();
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}
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private void OnCollisionStrengthChanged(double value)
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{
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ControlState.CollisionStrength = value;
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ControlState.NotifyChanged();
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}
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private void OnWaveformWidthChanged(double value)
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{
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ControlState.WaveformWidth = value;
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ControlState.NotifyChanged();
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}
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}
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