fix(theater): replace max-height collapse with grid-rows + visibility; fix keyboard-focus leak when collapsed

This commit is contained in:
daniel-c-harvey
2026-06-21 09:12:24 -04:00
parent 9716092805
commit 6e12d0161a
5 changed files with 44 additions and 9 deletions
@@ -20,7 +20,9 @@ else
{
var nowShowing = VisualizerControlState.TheaterMode;
<div class="dd-theater-collapsible @(nowShowing ? null : "dd-theater-collapsed")">
<div class="dd-theater-collapsible-inner">
<NowShowingPanel Release="CurrentTrack.Release" />
</div>
</div>
}
@@ -75,6 +75,7 @@ else
a collapsing wrapper so it does not pop — IsContentHidden collapses it to zero height when
Theater is on AND this Cut is the playing release. OFF eases it back to its normal layout. *@
<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
<div class="dd-theater-collapsible-inner">
@* Header split: meta + Play/Share on the LEFT, bordered cover on the RIGHT (spec §3.1). *@
<div class="cut-detail-header">
<div class="cut-detail-meta">
@@ -134,10 +135,12 @@ else
</div>
</div>
</div>
</div>
</Header>
<BodyContent>
@* Theater Mode (Wave 2 §2): eased collapse, mirroring the Header region. *@
<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
<div class="dd-theater-collapsible-inner">
@* Blurb sits between the header and the track-list divider. *@
<ReleaseDescription Description="@release.Description" />
<MudDivider Class="cut-detail-divider" />
@@ -169,6 +172,7 @@ else
</div>
}
</div>
</div>
</BodyContent>
</ReleaseDetailScaffold>
</div>
@@ -75,6 +75,7 @@ else
a collapsing wrapper so it does not pop — collapsed to zero height when Theater is on AND
this Mix is the playing release. OFF eases the full-bleed visualizer back behind the hero. *@
<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
<div class="dd-theater-collapsible-inner">
@* Cover-as-background hero with all metadata overlaid, square `mix-hero` sizing. The
cover art IS the background, so no separate cover thumbnail (CoverThumbKey defaults
to null). Share and play ride in as slots, matching Sessions. *@
@@ -99,12 +100,15 @@ else
</PlayContent>
</ReleaseHeroOverlay>
</div>
</div>
</Hero>
<BodyContent>
@* Theater Mode (Wave 2 §2): eased collapse, mirroring the Hero region. *@
<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
<div class="dd-theater-collapsible-inner">
@* Blurb sits below the hero, inside the scaffold's foreground stacking context. *@
<ReleaseDescription Description="@release.Description" />
</div>
</div>
</BodyContent>
</ReleaseDetailScaffold>
@@ -72,6 +72,7 @@ else
collapsing wrapper so they do not pop — collapsed to zero height when Theater is on AND this
Session is the playing release. The top row above stays. OFF eases this region back in. *@
<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
<div class="dd-theater-collapsible-inner">
@* The overlay shows the cover thumbnail only when it differs from the resolved hero image —
when there is no dedicated hero, heroImage already falls back to release.ImagePath, so the
thumb would duplicate the background. That logic lives in ReleaseHeroOverlay. *@
@@ -98,6 +99,7 @@ else
<ReleaseDescription Description="@release.Description" />
</div>
</div>
</MudContainer>
}
@@ -370,21 +370,44 @@ h2, h3, h4, h5, h6,
}
/* Eased content collapse for Theater Mode (Phase 20 Wave 2 §2). The detail content stays mounted and
collapses to zero height (and fades) when .dd-theater-collapsed is applied, so toggling Theater eases
both directions instead of popping — when collapsed the content is fully out of the way and the
visualizer is unobstructed. overflow:hidden clips the content during the transition; the large open
max-height accommodates any realistic content height (it is a ceiling, not a fixed size). The same
pattern drives the player-bar "now showing" band so the bar grows/shrinks smoothly too. */
collapses smoothly when .dd-theater-collapsed is applied, so toggling Theater eases both directions
instead of popping — when collapsed the content is fully out of the way and the visualizer is
unobstructed. The same pattern drives the player-bar "now showing" band so the bar grows/shrinks
smoothly too.
Technique: grid-template-rows 1fr → 0fr interpolates the REAL content height (no 400vh ceiling
artifact / delayed-start that the old max-height approach had). The direct child receives
overflow:hidden + min-height:0 so it actually clips during the transition (the grid child is the
collapsing unit). visibility:hidden removes all descendants from the tab order and from pointer/
keyboard interaction once collapsed — this fixes the Major accessibility defect where Tab could
reach hidden controls. transition-behavior:allow-discrete makes visibility flip discretely: it
flips to hidden AFTER the ease-out finishes (so the animation plays fully), and flips back to
visible BEFORE the ease-in starts (so content is immediately interactive on the way back in).
The visibility transition is listed as 0s so it is instant when it fires; the allow-discrete
behaviour determines which end of the transition that instant flip occurs on. */
.dd-theater-collapsible {
overflow: hidden;
max-height: 400vh;
display: grid;
grid-template-rows: 1fr;
opacity: 1;
transition: max-height 0.45s ease, opacity 0.3s ease;
visibility: visible;
transition: grid-template-rows 0.45s ease, opacity 0.3s ease, visibility 0s;
transition-behavior: allow-discrete;
}
/* The single direct child clips itself during the grid-row collapse. min-height:0 overrides the
implicit min-height:auto that would prevent the row from shrinking past the content's intrinsic
height. overflow:hidden clips painted content when the row is partially collapsed. */
.dd-theater-collapsible > * {
overflow: hidden;
min-height: 0;
}
.dd-theater-collapsed {
max-height: 0;
grid-template-rows: 0fr;
opacity: 0;
/* visibility flips to hidden instantly, but allow-discrete defers it to AFTER the ease-out
completes (at the end of the 0.45s transition), so the animation still plays in full. */
visibility: hidden;
}
/* Honor reduced-motion: collapse still happens (it is layout, not decoration) but instantly, matching