fix(theater): replace max-height collapse with grid-rows + visibility; fix keyboard-focus leak when collapsed
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@@ -75,6 +75,7 @@ else
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a collapsing wrapper so it does not pop — IsContentHidden collapses it to zero height when
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Theater is on AND this Cut is the playing release. OFF eases it back to its normal layout. *@
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<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
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<div class="dd-theater-collapsible-inner">
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@* Header split: meta + Play/Share on the LEFT, bordered cover on the RIGHT (spec §3.1). *@
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<div class="cut-detail-header">
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<div class="cut-detail-meta">
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@@ -134,10 +135,12 @@ else
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</div>
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</div>
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</div>
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</div>
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</Header>
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<BodyContent>
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@* Theater Mode (Wave 2 §2): eased collapse, mirroring the Header region. *@
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<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
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<div class="dd-theater-collapsible-inner">
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@* Blurb sits between the header and the track-list divider. *@
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<ReleaseDescription Description="@release.Description" />
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<MudDivider Class="cut-detail-divider" />
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@@ -169,6 +172,7 @@ else
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</div>
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}
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</div>
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</div>
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</BodyContent>
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</ReleaseDetailScaffold>
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</div>
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@@ -75,6 +75,7 @@ else
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a collapsing wrapper so it does not pop — collapsed to zero height when Theater is on AND
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this Mix is the playing release. OFF eases the full-bleed visualizer back behind the hero. *@
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<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
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<div class="dd-theater-collapsible-inner">
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@* Cover-as-background hero with all metadata overlaid, square `mix-hero` sizing. The
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cover art IS the background, so no separate cover thumbnail (CoverThumbKey defaults
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to null). Share and play ride in as slots, matching Sessions. *@
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@@ -99,12 +100,15 @@ else
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</PlayContent>
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</ReleaseHeroOverlay>
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</div>
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</div>
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</Hero>
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<BodyContent>
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@* Theater Mode (Wave 2 §2): eased collapse, mirroring the Hero region. *@
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<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
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<div class="dd-theater-collapsible-inner">
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@* Blurb sits below the hero, inside the scaffold's foreground stacking context. *@
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<ReleaseDescription Description="@release.Description" />
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</div>
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</div>
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</BodyContent>
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</ReleaseDetailScaffold>
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@@ -72,6 +72,7 @@ else
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collapsing wrapper so they do not pop — collapsed to zero height when Theater is on AND this
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Session is the playing release. The top row above stays. OFF eases this region back in. *@
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<div class="dd-theater-collapsible @(IsContentHidden ? "dd-theater-collapsed" : null)">
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<div class="dd-theater-collapsible-inner">
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@* The overlay shows the cover thumbnail only when it differs from the resolved hero image —
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when there is no dedicated hero, heroImage already falls back to release.ImagePath, so the
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thumb would duplicate the background. That logic lives in ReleaseHeroOverlay. *@
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@@ -98,6 +99,7 @@ else
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<ReleaseDescription Description="@release.Description" />
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</div>
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</div>
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</MudContainer>
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}
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