Merge p15-w2-controls-fixes into dev

Phase 15 follow-up: fix seven control-panel + knob defects from Daniel's smoke
test — greyer panel ground, drag scrollbar + body-scroll lock, light caption
icons, centered WAVE slider, milder scrim, overlay above header/footer, and
real RadialKnob pointer capture (site-wide stuck-knob fix).
This commit is contained in:
daniel-c-harvey
2026-06-17 15:55:42 -04:00
4 changed files with 130 additions and 28 deletions
@@ -399,8 +399,9 @@ h2, h3, h4, h5, h6,
section labels are LIGHT (static). The slider track/thumb and the lamp toggles are green.
============================================================================= */
.waveform-visualizer-control-panel.mix-visualizer-controls-bar {
/* Lighter-navy elevated panel ground (§5: navy-mid). */
background: var(--deepdrft-navy-mid);
/* Greyed panel ground — desaturated charcoal so the blue slider reads against it (defect #1).
Token is tunable in deepdrft-tokens.css without touching this rule. */
background: var(--deepdrft-panel-ground);
/* Square corners + thin light border — NowPlayingCard chrome (§5). */
border: 1px solid var(--deepdrft-border-light);
border-radius: 0;
@@ -424,11 +425,12 @@ h2, h3, h4, h5, h6,
/* ── Row layout (§3). Each row is a horizontal band. Row 1 (MODE) and row 3 (WAVE) use
space-between so the right-pinned control (color / width) hugs the far edge. Row 2 (LAVA) uses
flex-start so its label + four knobs group left rather than spreading edge-to-edge. ── */
flex-start so its label + four knobs group left rather than spreading edge-to-edge.
align-items: center so the WAVE slider and section label vertically center with each other (defect #4). ── */
.waveform-visualizer-control-panel .wvc-row {
display: flex;
flex-direction: row;
align-items: flex-start;
align-items: center;
gap: 0.85rem 1rem;
}
@@ -454,7 +456,7 @@ h2, h3, h4, h5, h6,
.waveform-visualizer-control-panel .wvc-row-left {
display: flex;
flex-direction: row;
align-items: flex-start;
align-items: center;
gap: 0.85rem 1rem;
}
@@ -496,29 +498,52 @@ h2, h3, h4, h5, h6,
width: 100%;
}
/* Caption icons + section labels render LIGHT (§5/§9 colour principle: static/decorative = light). MudIcon
is portaled here too, so this is a plain global descendant selector — no ::deep, no scope attribute (CSS
isolation does not reach inside the overlay). The knob arcs/pointers + slider stay green (interactive). */
/* Caption icons render LIGHT (§5/§9: static/decorative = light). !important beats the scoped
.mix-visualizer-control ::deep .mix-visualizer-control-icon rule (which sets green for the legacy
inline mount) when the icon also carries mix-visualizer-control-icon. Lamp toggles are MudIconButton
not MudIcon so they are unaffected — they stay green (interactive, Color.Primary). (defect #3) */
.waveform-visualizer-control-panel .waveform-visualizer-control-icon {
color: var(--deepdrft-white);
color: var(--deepdrft-white) !important;
opacity: 0.85;
}
/* ── The modal overlay (Phase 15 §4). MudOverlay is already a full-viewport flex scrim that centers its
content (.mud-overlay { display:flex; align-items:center; justify-content:center }), which gives the
screen-centered panel on every host for free — we do NOT fight that positioning. We only (a) set the
mild modal tint from the SINGLE --deepdrft-modal-scrim-alpha token (§10.5, one point of change) and
(b) cap the centered content's height so a tall both-on deck scrolls inside the modal rather than
overflowing the viewport. The overlay portals to the body, so these are plain global rules (no scope
attribute). The doubled .mud-overlay-scrim.mud-overlay-dark selector (0,2,0) outranks MudBlazor's own
.mud-overlay-dark (0,1,0), so the tint wins regardless of stylesheet load order. ── */
screen-centered panel on every host for free — we do NOT fight that positioning. We:
(a) Raise the overlay z-index above the header (100) and the player-dock footer (1200/1300) so the
scrim tints the ENTIRE viewport uniformly — header and footer included (defect #7). The panel
content needs z-index: auto (inherits from stacking context) so it sits above the scrim naturally;
the RadialKnob capture div at 9999 remains above everything.
(b) Set the mild tint from the SINGLE --deepdrft-modal-scrim-alpha token (§10.5, defect #6).
(c) Remove overflow-y:auto on the content wrapper — it was the source of the drag scrollbar (defect #2).
The panel's max-width/flex-column already contain its size; the outer overlay clips at 100vh.
(d) Suppress body scroll while the overlay is present so no page-scroll occurs during a drag (defect #2).
The overlay portals to the body, so these are plain global rules (no scope attribute). The doubled
.mud-overlay-scrim.mud-overlay-dark selector (0,2,0) outranks MudBlazor's own .mud-overlay-dark (0,1,0),
so the tint wins regardless of stylesheet load order. ── */
/* Raise the overlay itself above the sticky header (z-index:100) and the fixed player dock (z-index:1200).
Use 1400 so it sits above the minimized-dock FAB (1300) too. The panel content inherits this context
and stacks above the scrim; the RadialKnob capture div (z-index:9999) stays highest. */
.waveform-visualizer-control-overlay {
z-index: 1400 !important;
}
.waveform-visualizer-control-overlay .mud-overlay-scrim.mud-overlay-dark {
background-color: rgba(var(--deepdrft-scrim-rgb), var(--deepdrft-modal-scrim-alpha));
}
/* No overflow-y:auto — removing it eliminates the spurious scrollbar that appeared while dragging a
knob (defect #2). The panel's flex-column layout is self-contained and never overflows the overlay. */
.waveform-visualizer-control-overlay .mud-overlay-content {
max-height: 90vh;
overflow-y: auto;
overflow: visible;
}
/* Lock body scroll while the controls overlay is open so the page cannot be scrolled during a
knob drag (defect #2). :has() degrades gracefully in older browsers (no lock, no crash). */
body:has(.waveform-visualizer-control-overlay) {
overflow: hidden;
}
@media (max-width: 419.98px) {
@@ -1,15 +1,29 @@
@using System.Globalization
@inject IJSRuntime JS
@implements IAsyncDisposable
<!-- Global mouse capture container when dragging -->
<!-- Drag-shield: full-viewport overlay while dragging.
position:fixed; inset:0; z-index:9999 so it sits above all overlays (the controls modal is z-index:1400).
Provides the cursor hint and blocks stray clicks on underlying content during a drag.
Event delivery is NOT via this div — setPointerCapture on the knob element routes
pointermove/pointerup/pointercancel directly to the knob regardless of where the cursor is,
even outside the browser window. This overlay is a belt-and-suspenders UX guard only. -->
@if (_isDragging)
{
<div style="position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; z-index: 9999; cursor: ns-resize;"
@onmousemove="@OnGlobalMouseMove" @onmouseup="@OnGlobalMouseUp">
<div style="position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; z-index: 9999; cursor: ns-resize;">
</div>
}
<!-- Knob element owns pointer capture during drag.
@onpointerdown initiates drag and calls setPointerCapture via knob.js.
@onpointermove / @onpointerup / @onpointercancel are delivered here (not to the overlay)
for the captured pointer, even when the cursor has left the browser window. -->
<div class="radial-knob" style="width: @(Size)px; height: @(Size)px; display: inline-block; position: relative;"
@onmousedown="@OnMouseDown">
@ref="_knobRef"
@onpointerdown="@OnPointerDown"
@onpointermove="@OnPointerMove"
@onpointerup="@OnPointerUp"
@onpointercancel="@OnPointerCancel">
<!-- SVG Knob -->
<svg width="@Size" height="@Size" viewBox="0 0 100 100">
@@ -78,6 +92,9 @@
[Parameter] public MudBlazor.Color Color { get; set; } = MudBlazor.Color.Primary;
[Parameter] public bool HoldValue { get; set; } = false;
private ElementReference _knobRef;
private IJSObjectReference? _knobModule;
private bool _isDragging = false;
private double _lastMouseY = 0;
private double _dragValue = 0;
@@ -150,25 +167,36 @@
return y.ToString("F1", CultureInfo.InvariantCulture);
}
private async Task OnMouseDown(MouseEventArgs e)
private async Task OnPointerDown(PointerEventArgs e)
{
_isDragging = true;
_lastMouseY = e.ClientY;
_dragValue = Value; // Initialize drag value with current value
// Add global mouse event handlers using Blazor's event handling
// Load the JS module on first drag (lazy — avoids import cost until the user interacts).
_knobModule ??= await JS.InvokeAsync<IJSObjectReference>(
"import", "./_content/DeepDrftShared.Client/js/knob/knob.js");
// Capture the pointer on the knob element so pointermove/pointerup are delivered
// even when the cursor leaves the browser window mid-drag.
await _knobModule.InvokeVoidAsync("capturePointer", _knobRef, e.PointerId);
// The full-viewport capture div (rendered when _isDragging) is a belt-and-suspenders
// guard that blocks stray clicks on underlying content while dragging.
StateHasChanged();
}
private async Task OnGlobalMouseMove(MouseEventArgs e)
// Delivered to the knob element because setPointerCapture routes the captured pointer here.
private async Task OnPointerMove(PointerEventArgs e)
{
if (_isDragging)
{
await UpdateValueFromMouse(e);
await UpdateValueFromPointer(e);
}
}
private async Task OnGlobalMouseUp(MouseEventArgs e)
// pointerup implicitly releases pointer capture — no explicit releasePointerCapture needed.
private async Task OnPointerUp(PointerEventArgs e)
{
if (_isDragging && HoldValue)
{
@@ -183,9 +211,35 @@
StateHasChanged();
}
private async Task UpdateValueFromMouse(MouseEventArgs e)
// Pointer capture cancelled by OS (e.g. Alt+Tab, system gesture) — end drag cleanly.
// Delivered to the knob element (the capturing element). Release capture explicitly since
// the implicit release on pointerup does not apply to pointercancel.
private async Task OnPointerCancel(PointerEventArgs e)
{
// Calculate vertical delta from last mouse position
if (_knobModule != null)
{
try { await _knobModule.InvokeVoidAsync("releasePointer", _knobRef, e.PointerId); }
catch (JSException) { /* element may already be gone */ }
}
_isDragging = false;
StateHasChanged();
}
public async ValueTask DisposeAsync()
{
if (_knobModule != null)
{
try { await _knobModule.DisposeAsync(); }
catch (JSDisconnectedException) { /* circuit torn down */ }
}
GC.SuppressFinalize(this);
}
private async Task UpdateValueFromPointer(PointerEventArgs e)
{
// Calculate vertical delta from last pointer position
double deltaY = _lastMouseY - e.ClientY; // Inverted: up = positive, down = negative
_lastMouseY = e.ClientY;
@@ -0,0 +1,20 @@
/**
* knob - pointer capture helpers for RadialKnob.
*
* setPointerCapture / releasePointerCapture are not exposed via Blazor's
* ElementReference, so the component delegates here via JS interop.
* Both functions are no-ops when the element reference is stale (e.g. the
* component was disposed between the JS call and the microtask).
*/
/** Capture the pointer on the given element so pointermove/pointerup are
* delivered even when the cursor leaves the browser window. */
export function capturePointer(el: Element, pointerId: number): void {
(el as HTMLElement).setPointerCapture(pointerId);
}
/** Release a previously captured pointer. Called on pointercancel.
* pointerup releases capture implicitly, but we call this on cancel too. */
export function releasePointer(el: Element, pointerId: number): void {
(el as HTMLElement).releasePointerCapture(pointerId);
}
@@ -26,7 +26,10 @@
--deepdrft-scrim-rgb: 13, 27, 42;
/* Modal scrim opacity — the SINGLE point of truth for the visualizer-controls overlay tint
(Phase 15 §4/§10.5). Mild so the panel reads as modal without a blackout. Change here once. */
--deepdrft-modal-scrim-alpha: 0.3;
--deepdrft-modal-scrim-alpha: 0.15;
/* Panel ground — desaturated from navy-mid toward charcoal so the blue slider stands out.
Tunable: increase blue channel (e.g. #1e2235) to recover warmth, lower (e.g. #1a1d22) to go darker. */
--deepdrft-panel-ground: #1e2028;
/* Wireframe font stack */
--deepdrft-font-display: "Cormorant Garamond", Georgia, serif;