fix: assign seek CTS synchronously and guard load finally to stop seek/load race
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@@ -184,7 +184,12 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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finally
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{
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IsLoading = false;
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await NotifyStateChanged();
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// Only notify if this load is still the active operation. A superseding seek
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// owns state notifications; firing here mid-seek would push a stale snapshot.
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if (ReferenceEquals(_streamingCancellation, loadCts))
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{
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await NotifyStateChanged();
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}
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}
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}
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@@ -442,11 +447,21 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
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// OperationCanceledException asynchronously; if we kick off a new loop
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// immediately, both can race against the single-instance JS StreamDecoder
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// and corrupt decode state. Draining here is the load-bearing guarantee.
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_streamingCancellation?.Cancel();
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await DrainActiveStreamingTaskAsync();
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_streamingCancellation?.Dispose();
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//
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// Invariant: any caller that supersedes a load WITHOUT wanting the load's
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// state reset must assign its own CTS to _streamingCancellation *before*
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// its first await. LoadTrackStreaming's OCE continuation fires during the
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// drain await on the shared _activeStreamingTask; it resets IsLoaded/
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// IsStreamingMode only when _streamingCancellation still equals its loadCts.
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// Assigning seekCts synchronously here makes that identity check fail, so
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// the seek's state survives. (ResetToIdle deliberately does NOT do this —
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// it wants the reset, and nulls _streamingCancellation only after the drain.)
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var oldCts = _streamingCancellation;
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var seekCts = new CancellationTokenSource();
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_streamingCancellation = seekCts;
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oldCts?.Cancel();
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await DrainActiveStreamingTaskAsync();
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oldCts?.Dispose();
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try
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{
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