docs: document StateChanged pattern, readiness guard, dead path removal; clear resolved TODOs
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@@ -48,11 +48,11 @@ Both are configured with JSON serializer settings (case-insensitive property mat
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## Audio player stack (deepest part of the codebase)
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### Contracts
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- `IPlayerService`: Initialize, SelectTrack, Play, Pause, Stop, Seek, SetVolume. Sync interface.
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- `IPlayerService`: Initialize, SelectTrack, Play, Pause, Stop, Seek, SetVolume. Sync interface. Owns `EventCallback? OnStateChanged` (single, provider-owned) and `event Action? StateChanged` (multicast, for cascade consumers).
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- `IStreamingPlayerService`: Extends above. SelectTrackStreaming(track) starts the chunked stream flow.
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### Implementation
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- `AudioPlayerService` (abstract base): Lifecycle. Stores current track, playback state, volume. Derived classes implement `SelectTrackStreaming` / `SelectTrackImmediate`.
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- `AudioPlayerService` (abstract base): Lifecycle. Stores current track, playback state, volume. `SelectTrack` throws `NotSupportedException` (buffered path is dead); derived classes override `SelectTrackStreaming`.
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- `StreamingAudioPlayerService` (production): Constructor takes `TrackMediaClient`, `AudioInteropService`, logger. `SelectTrackStreaming`:
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1. Calls `TrackMediaClient.GetAudioStreamAsync(trackId, offset: 0)`.
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2. `StreamingAudioPlayerService.StreamAudioAsync` reads chunks (16–64 KB adaptive), pushes each via `AudioInteropService.ProcessStreamingChunkAsync` (JS interop call).
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@@ -62,14 +62,15 @@ Both are configured with JSON serializer settings (case-insensitive property mat
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6. **Seek beyond buffer**: if seek target is past the decoded range, `Seek(position)` calls `TrackMediaClient.GetAudioStreamAsync(trackId, offset: byteOffset)`. Server's `WavOffsetService` synthesises a new 44-byte WAV header and streams from the offset. Player tears down and re-initialises decoder for the new stream.
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### Interop bridge
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- `AudioInteropService.CreatePlayerAsync` polls `DeepDrftAudio.isReady()` before proceeding; `index.ts` sets `ready = true` after attaching the API to `window`. This guards against slow WASM boot / cache misses.
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- `AudioInteropService.ProcessStreamingChunkAsync(chunk)` calls JS `window.DeepDrftAudio.processStreamingChunk(chunk)` and awaits the Promise.
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- `AudioInteropService` also manages callback registrations for progress (fired by `PlaybackScheduler`), end-of-playback (fired by `PlaybackScheduler`), and spectrum data (fired by `SpectrumAnalyzer`). Each callback is a `DotNetObjectReference` to a delegate.
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### Component integration
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- `AudioPlayerProvider.razor` is the cascading host. It injects `IStreamingPlayerService` (resolved to `StreamingAudioPlayerService` in DI), stores it in a cascade, and keeps it alive across navigation.
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- `AudioPlayerBar.razor` is the dock UI. It cascades the player, binds buttons to `Play()` / `Pause()` / `Seek()` / `SetVolume()`, and displays current time / duration / progress bar.
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- `AudioPlayerProvider.razor` is the cascading host. It injects `IStreamingPlayerService` (resolved to `StreamingAudioPlayerService` in DI), stores it in a cascade with `IsFixed="true"`, and keeps it alive across navigation.
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- `AudioPlayerBar.razor` is the dock UI. It cascades the player, binds buttons to `Play()` / `Pause()` / `Seek()` / `SetVolume()`, and displays current time / duration / progress bar. Subscribes to `IPlayerService.StateChanged` in `OnParametersSet` (reference-guarded, idempotent) and unsubscribes on dispose to re-render itself when the cascade updates.
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- `SpectrumVisualizer.razor` calls `AudioInteropService.GetSpectrumData()` on a timer, receives bar heights, renders via MudBlazor `MudChart` or custom canvas.
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- `TracksView.razor` injects `TracksViewModel` + cascaded `IStreamingPlayerService`. `PlayTrack(track)` calls `PlayerService.SelectTrack(track)` (which resolves to `StreamingAudioPlayerService.SelectTrackStreaming(track)`).
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- `TracksView.razor` injects `TracksViewModel` + cascaded `IStreamingPlayerService`. `PlayTrack(track)` calls `PlayerService.SelectTrackStreaming(track)`. Subscribes to `IPlayerService.StateChanged` in `OnParametersSet` and clears `_selectedTrack` when `!PlayerService.IsLoaded` (covers Stop, Unload, and end-of-track).
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## Dark-mode plumbing
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@@ -1,17 +1,3 @@
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# TODO.md — Known issues and bugs
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Pre-existing bugs and known issues not yet triaged into the roadmap. Items here are waiting for scheduling or architectural clarity.
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---
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## Player stack — adjacent correctness/hygiene issues
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Surfaced by the same 2026-06-03 analysis (`PLAYER_ANALYSIS.md §4`). Distinct from the cascade bug.
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- **No JS-module-readiness guard.** `AudioInteropService.CreatePlayerAsync` assumes `window.DeepDrftAudio` is present; a slow WASM boot / cache miss produces a spurious init failure. Add a readiness guard or load-order guarantee.
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- **Dead legacy buffered path is reachable and silent.** The base `AudioPlayerService.SelectTrack` (non-streaming) path calls `InitializeBufferedPlayerAsync` / `AppendAudioBlockAsync` / `FinalizeAudioBufferAsync`, which are **no-ops** in `index.ts`. Any non-streaming player reports success and plays silence. Remove the dead path or make it fail loudly.
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- **Dead TypeScript.** `Interop/audiobuffermanager.ts` (orphaned, missing the live scheduler's `isActive_` / `playbackOffset` fixes) and `Interop/webaudio.ts` (legacy re-export shim) are not part of the `audio/` engine. Delete after confirming no build reference.
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- **Duplicated UI helpers.** `GetPlayIcon` and `FormatTime` are each implemented twice across `AudioPlayerBar` and child controls — drift risk. Consolidate.
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- **Misleading minimized-dock affordance.** The minimized button shows a play icon but `OnClick` toggles minimize, not playback.
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---
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No open bugs.
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