feature: Embed Frame Player
This commit is contained in:
@@ -236,6 +236,28 @@ public class TrackController : ControllerBase
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return Ok(result.Value);
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}
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// GET api/track/meta/by-key/{entryKey}: single track metadata by vault entry key.
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// Unauthenticated, like GET api/track/page and GET api/track/{id} — reachable through the
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// public proxy. 3-segment route, so no collision with meta/{id:long} or {trackId}.
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[HttpGet("meta/by-key/{entryKey}")]
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public async Task<ActionResult> GetMetaByKey(string entryKey)
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{
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var result = await _sqlTrackService.GetByEntryKey(entryKey);
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if (!result.Success)
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{
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var error = result.Messages.FirstOrDefault()?.Message ?? "Unknown error";
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_logger.LogError("GetMetaByKey failed for {EntryKey}: {Error}", entryKey, error);
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return StatusCode(500, "Failed to load track");
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}
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if (result.Value is null)
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{
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return NotFound();
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}
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return Ok(result.Value);
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}
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// PUT api/track/meta/{id}: metadata-only update. EntryKey is immutable and not part of the body.
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[ApiKeyAuthorize]
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[HttpPut("meta/{id:long}")]
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@@ -12,6 +12,7 @@ namespace DeepDrftData;
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public interface ITrackService
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{
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Task<ResultContainer<TrackDto?>> GetById(long id);
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Task<ResultContainer<TrackDto?>> GetByEntryKey(string entryKey);
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Task<ResultContainer<List<TrackDto>>> GetAll();
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Task<ResultContainer<PagedResult<TrackDto>>> GetPaged(int pageNumber, int pageSize, string? sortColumn, bool sortDescending, CancellationToken cancellationToken = default);
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Task<ResultContainer<TrackDto>> Create(TrackDto newTrack);
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@@ -2,20 +2,29 @@ using Data.Data.Repositories;
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using Data.Errors;
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using DeepDrftData.Data;
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using DeepDrftModels.Entities;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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namespace DeepDrftData.Repositories;
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public class TrackRepository : Repository<DeepDrftContext, TrackEntity>
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{
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private readonly DeepDrftContext _context;
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public TrackRepository(
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DeepDrftContext context,
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ILogger<Repository<DeepDrftContext, TrackEntity>> logger,
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IDbExceptionClassifier? classifier = null)
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: base(context, logger, classifier: classifier)
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{
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_context = context;
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}
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// Lookup by vault entry key. The base Repository<> only exposes id-based queries, so this
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// queries the DbSet directly. Returns null on miss (service wraps in ResultContainer).
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public async Task<TrackEntity?> GetByEntryKeyAsync(string entryKey)
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=> await _context.Tracks.FirstOrDefaultAsync(t => t.EntryKey == entryKey);
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protected override void UpdateEntity(TrackEntity target, TrackEntity source)
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{
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base.UpdateEntity(target, source); // copies CreatedAt, UpdatedAt, IsDeleted
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@@ -46,6 +46,22 @@ public class TrackManager
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}
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}
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// Lookup by vault entry key. No base-name conflict (unlike GetById), so this is a plain
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// public method. Mirrors the nullable-on-miss shape of ITrackService.GetById.
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public async Task<ResultContainer<TrackDto?>> GetByEntryKey(string entryKey)
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{
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try
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{
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var entity = await Repository.GetByEntryKeyAsync(entryKey);
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return ResultContainer<TrackDto?>.CreatePassResult(
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entity is null ? null : TrackConverter.Convert(entity));
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}
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catch (Exception e)
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{
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return ResultContainer<TrackDto?>.CreateFailResult(e.Message);
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}
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}
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public async Task<ResultContainer<List<TrackDto>>> GetAll()
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{
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try
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@@ -50,4 +50,22 @@ public class TrackClient
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? ApiResult<PagedResult<TrackDto>>.CreatePassResult(paged)
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: ApiResult<PagedResult<TrackDto>>.CreateFailResult("Failed to deserialize response");
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}
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public async Task<ApiResult<TrackDto>> GetTrack(string entryKey)
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{
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var response = await _http.GetAsync($"api/track/meta/by-key/{Uri.EscapeDataString(entryKey)}");
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if (!response.IsSuccessStatusCode)
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return ApiResult<TrackDto>.CreateFailResult($"HTTP {(int)response.StatusCode}");
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var json = await response.Content.ReadAsStringAsync();
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var track = JsonSerializer.Deserialize<TrackDto>(json, new JsonSerializerOptions
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{
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PropertyNameCaseInsensitive = true
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});
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return track is not null
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? ApiResult<TrackDto>.CreatePassResult(track)
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: ApiResult<TrackDto>.CreateFailResult("Failed to deserialize response");
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}
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}
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@@ -9,12 +9,13 @@
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}
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else
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{
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<div class="player-dock d-flex flex-column">
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<div class="@PlayerModeClass d-flex flex-column">
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<MudContainer MaxWidth="MaxWidth.Large" Class="player-inner-container">
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<MudPaper Elevation="8" Class="player-surface pa-3">
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<div class="player-layout">
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<PlayerTransportZone IsLoaded="IsLoaded"
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CanPlay="CanPlay"
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IsLoading="IsLoading"
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IsStreaming="IsStreaming"
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LoadProgress="LoadProgress"
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@@ -33,7 +34,10 @@ else
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</div>
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@* Minimize / close — positioned absolutely top-right *@
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<PlayerWindowControls OnMinimize="@ToggleMinimized" OnClose="@Close"/>
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@if (!Fixed)
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{
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<PlayerWindowControls OnMinimize="@ToggleMinimized" OnClose="@Close"/>
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}
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</MudPaper>
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</MudContainer>
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@@ -48,6 +52,3 @@ else
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}
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</div>
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}
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@* Spacer to prevent content overlap *@
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<div class="player-spacer"></div>
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@@ -7,7 +7,8 @@ namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
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public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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{
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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[Parameter] public bool Fixed { get; set; } = false;
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private bool _isMinimized = true;
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private bool _isSeeking = false;
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private double _seekPosition = 0;
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@@ -15,6 +16,15 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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private bool IsLoaded => PlayerService?.IsLoaded ?? false;
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private bool IsLoading => PlayerService?.IsLoading ?? false;
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/// <summary>
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/// A track is staged when it has been selected as the current track but not yet loaded into
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/// the audio context (the embed's pre-gesture state). The first play click loads + plays it.
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/// </summary>
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private bool IsStaged => PlayerService is { IsLoaded: false, IsLoading: false, CurrentTrack: not null };
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/// <summary>Play is available once a track is loaded, or staged and waiting for the first gesture.</summary>
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private bool CanPlay => IsLoaded || IsStaged;
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private bool IsStreaming => PlayerService?.CanStartStreaming ?? false;
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private bool IsStreamingMode => PlayerService?.IsStreamingMode ?? false;
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private double? Duration => PlayerService?.Duration;
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@@ -26,9 +36,15 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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/// Display time - shows seek position while dragging, otherwise current playback time.
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/// </summary>
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private double DisplayTime => _isSeeking ? _seekPosition : (PlayerService?.CurrentTime ?? 0);
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private string PlayerModeClass => Fixed ? "player-fixed" : "player-docked";
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protected override void OnParametersSet()
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{
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if (Fixed)
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{
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_isMinimized = false;
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}
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// PlayerService is cascaded by AudioPlayerProvider; once it arrives,
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// wire our track-selection handler. The provider owns OnStateChanged —
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// we intentionally do NOT wrap or replace it. Because the cascade is
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@@ -60,6 +76,15 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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private async Task TogglePlayPause()
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{
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if (PlayerService == null) return;
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// Gesture-gated start: a staged-but-unloaded track (the embed autoplay path) is loaded on
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// the first play click — the user gesture the browser requires before audio can start.
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if (IsStaged)
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{
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await PlayerService.SelectTrackStreaming(PlayerService.CurrentTrack!);
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return;
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}
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await PlayerService.TogglePlayPause();
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}
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@@ -12,6 +12,16 @@
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margin: 0;
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}
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.player-fixed {
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position: relative;
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top: 0;
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left: 0;
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right: 0;
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z-index: 1200;
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padding: 0;
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margin: 0;
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}
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::deep .player-inner-container {
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padding: 1rem;
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padding-bottom: 1.5rem;
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@@ -45,13 +55,6 @@
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transform: scale(1.1);
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}
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/* Spacer to prevent content overlap */
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.player-spacer {
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height: 100px;
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width: 100%;
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flex-shrink: 0;
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}
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@media (max-width: 768px) {
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::deep .minimized-dock {
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bottom: 15px;
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@@ -66,10 +69,6 @@
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::deep .player-surface {
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margin-bottom: 1.25rem;
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}
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.player-spacer {
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height: 120px;
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}
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}
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/* Unified responsive player layout.
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@@ -4,7 +4,7 @@
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<MudStack Row="true" AlignItems="AlignItems.Center" Spacing="2">
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<PlayStateIcon Size="Size.Large"
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Color="Color.Primary"
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Disabled="!IsLoaded"
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Disabled="!CanPlay"
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OnToggle="@TogglePlayPause"/>
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<MudIconButton Icon="@Icons.Material.Filled.Stop"
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Color="Color.Primary"
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@@ -5,6 +5,13 @@ namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
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public partial class PlayerControls : ComponentBase
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{
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[Parameter] public required bool IsLoaded { get; set; }
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/// <summary>
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/// Whether the play button is enabled. Distinct from <see cref="IsLoaded"/> so a staged-but-
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/// unloaded track (embed pre-gesture state) can still be played: the click loads it. Stop stays
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/// gated on <see cref="IsLoaded"/>.
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/// </summary>
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[Parameter] public bool CanPlay { get; set; }
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[Parameter] public required EventCallback TogglePlayPause { get; set; }
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[Parameter] public required EventCallback Stop { get; set; }
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}
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@@ -2,6 +2,7 @@
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<MudStack Row="true" AlignItems="AlignItems.Center" Spacing="1" Class="@Class">
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<PlayerControls IsLoaded="IsLoaded"
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CanPlay="CanPlay"
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TogglePlayPause="TogglePlayPause"
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Stop="Stop"/>
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@if (IsLoading && !IsStreaming)
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@@ -5,6 +5,7 @@ namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
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public partial class PlayerTransportZone : ComponentBase
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{
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[Parameter] public bool IsLoaded { get; set; }
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[Parameter] public bool CanPlay { get; set; }
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[Parameter] public bool IsLoading { get; set; }
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[Parameter] public bool IsStreaming { get; set; }
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[Parameter] public double LoadProgress { get; set; }
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@@ -1,7 +1,20 @@
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@namespace DeepDrftPublic.Client.Controls
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<MudIconButton Icon="@Icon"
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Color="Color"
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Size="Size"
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Disabled="@Disabled"
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OnClick="@OnToggle"/>
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@if (!RendererInfo.IsInteractive)
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{
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@* Interactive runtime (WASM, or Server on first visit) not attached yet — the prerendered
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button has no wired click handler, so clicks would vanish. Show a spinner in its place
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until the component hydrates, at which point it re-renders into the live button. *@
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<MudProgressCircular Color="Color"
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Size="Size"
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Indeterminate="true"
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Class="mud-icon-button" />
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}
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else
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{
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<MudIconButton Icon="@Icon"
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Color="Color"
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Size="Size"
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Disabled="@Disabled"
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OnClick="@OnToggle" />
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}
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@@ -1,5 +1,70 @@
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<h3>EmbedLayout</h3>
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@using DeepDrftPublic.Client.Controls
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@using DeepDrftPublic.Client.Controls.AudioPlayerBar
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@using DeepDrftPublic.Client.Services
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@using DeepDrftPublic.Client.Common
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@using DeepDrftShared.Client.Common
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@using Microsoft.AspNetCore.Components
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@inherits LayoutComponentBase
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@implements IDisposable
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<MudThemeProvider Theme="@DeepDrftPalettes.Default" IsDarkMode="_isDarkMode" />
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<div class="@ThemeWrapperClass">
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<MudLayout Style="display: flex; flex-direction: column; min-height: 100vh">
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<AudioPlayerProvider>
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<MudMainContent Class="pt-0">
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@Body
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</MudMainContent>
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</AudioPlayerProvider>
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</MudLayout>
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</div>
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<div id="blazor-error-ui" data-nosnippet>
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An unhandled error has occurred.
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<a href="." class="reload">Reload</a>
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<span class="dismiss">🗙</span>
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</div>
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@code {
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}
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private const string DarkModeKey = "darkMode";
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private bool _isDarkMode = false;
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private PersistingComponentStateSubscription _persistingSubscription;
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[Inject] public required PersistentComponentState PersistentState { get; set; }
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[Inject] public required DarkModeSettings DarkModeSettings { get; set; }
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protected override void OnInitialized()
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{
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base.OnInitialized();
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// Restore persisted dark mode state (from server prerender)
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if (PersistentState.TryTakeFromJson<bool>(DarkModeKey, out var restored))
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{
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_isDarkMode = restored;
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DarkModeSettings.IsDarkMode = restored;
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}
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else
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{
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_isDarkMode = DarkModeSettings.IsDarkMode;
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}
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// Register to persist state when prerendering completes
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_persistingSubscription = PersistentState.RegisterOnPersisting(PersistDarkMode);
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}
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// Theme wrapper class for CSS targeting
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private string ThemeWrapperClass => _isDarkMode ? "deepdrft-theme-dark" : "deepdrft-theme-light";
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private Task PersistDarkMode()
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{
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PersistentState.PersistAsJson(DarkModeKey, _isDarkMode);
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return Task.CompletedTask;
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}
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public void Dispose()
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{
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_persistingSubscription.Dispose();
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}
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}
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@@ -22,6 +22,9 @@
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</MudMainContent>
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<DeepDrftFooter />
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<AudioPlayerBar />
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@* Spacer to prevent content overlap *@
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<div class="player-spacer"></div>
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</AudioPlayerProvider>
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</MudLayout>
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</div>
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@@ -1,3 +1,10 @@
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/* Spacer to prevent content overlap */
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.player-spacer {
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height: 100px;
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width: 100%;
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flex-shrink: 0;
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}
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#blazor-error-ui {
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color-scheme: light only;
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background: lightyellow;
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@@ -1,7 +1,38 @@
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@using DeepDrftModels.DTOs
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@using DeepDrftPublic.Client.Controls.AudioPlayerBar
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@using DeepDrftPublic.Client.Layout
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@using DeepDrftPublic.Client.Services
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@page "/FramePlayer"
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<h3>FramePlayer</h3>
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@layout EmbedLayout
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<AudioPlayerBar Fixed />
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@code {
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/* TODO make an iframe compatible player using the AudioPlayerControl,
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and a new embeddable layout that doesn't include any of the nav deco */
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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[SupplyParameterFromQuery] public string? TrackEntryKey { get; set; }
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[Inject] public required ITrackDataService TrackDataService { get; set; }
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private string? _stagedKey;
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protected override async Task OnParametersSetAsync()
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{
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if (PlayerService is null || string.IsNullOrWhiteSpace(TrackEntryKey)) return;
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// OnParametersSetAsync can fire repeatedly (and once per render pass); only act when the
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// key actually changes so we don't re-fetch on every parameter set.
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if (TrackEntryKey == _stagedKey) return;
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_stagedKey = TrackEntryKey;
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var result = await TrackDataService.GetTrack(TrackEntryKey);
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if (result.Success && result.Value is not null)
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{
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// Stage only — no audio context, no streaming. The browser blocks audio until a user
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// gesture, so the embed shows the track ready and the first play click (handled in
|
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// AudioPlayerBar) calls SelectTrackStreaming. This also keeps this pass free of JS
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// interop, so it works whether it runs during prerender or after WASM is interactive.
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await PlayerService.StageTrack(result.Value);
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}
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// On failure, leave the bar idle; a stream-level error surfaces via PlayerService.ErrorMessage.
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||||
}
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||||
}
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@@ -62,4 +62,13 @@ public interface IStreamingPlayerService : IPlayerService
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|
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// Streaming control methods
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Task SelectTrackStreaming(TrackDto track);
|
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|
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/// <summary>
|
||||
/// Stages a track as the current track without touching the audio context or starting the
|
||||
/// stream. Used by the embed player, where there is no user gesture on initial load: the track
|
||||
/// is shown as ready, and the first play click (a genuine gesture) calls
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||||
/// <see cref="SelectTrackStreaming"/> so the browser allows the AudioContext to start. Sets
|
||||
/// <see cref="IPlayerService.CurrentTrack"/> and notifies; performs no JS interop.
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/// </summary>
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Task StageTrack(TrackDto track);
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||||
}
|
||||
@@ -18,4 +18,6 @@ public interface ITrackDataService
|
||||
int pageSize,
|
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string? sortColumn = null,
|
||||
bool sortDescending = false);
|
||||
|
||||
Task<ApiResult<TrackDto>> GetTrack(string trackId);
|
||||
}
|
||||
|
||||
@@ -59,6 +59,17 @@ public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerS
|
||||
await NotifyStateChanged();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public async Task StageTrack(TrackDto track)
|
||||
{
|
||||
// Pure state: expose the track as current so the bar shows it ready, but do NOT
|
||||
// initialize the player, resume the AudioContext, or start streaming. Those steps
|
||||
// require a user gesture and run on the first play click via SelectTrackStreaming.
|
||||
CurrentTrack = track;
|
||||
ErrorMessage = null;
|
||||
await NotifyStateChanged();
|
||||
}
|
||||
|
||||
private async Task LoadTrackStreaming(TrackDto track)
|
||||
{
|
||||
// Always reset to clean state before loading new track. ResetToIdle
|
||||
|
||||
@@ -25,4 +25,7 @@ public class TrackClientDataService : ITrackDataService
|
||||
string? sortColumn = null,
|
||||
bool sortDescending = false)
|
||||
=> _trackClient.GetPage(pageNumber, pageSize, sortColumn, sortDescending);
|
||||
|
||||
public Task<ApiResult<TrackDto>> GetTrack(string trackId)
|
||||
=> _trackClient.GetTrack(trackId);
|
||||
}
|
||||
|
||||
@@ -59,6 +59,41 @@ public class TrackProxyController : ControllerBase
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Proxies single-track metadata lookup by vault entry key from DeepDrftAPI. Unauthenticated,
|
||||
/// same posture as the paged listing. Small JSON, so it is buffered and relayed; a 404 from
|
||||
/// upstream (no track with that entry key) passes through. Declared before the parameterized
|
||||
/// "{trackId}" route, though the 3-segment template makes a collision impossible regardless.
|
||||
/// </summary>
|
||||
[HttpGet("meta/by-key/{entryKey}")]
|
||||
public async Task<ActionResult> GetMetaByKey(string entryKey, CancellationToken ct = default)
|
||||
{
|
||||
var path = $"api/track/meta/by-key/{Uri.EscapeDataString(entryKey)}";
|
||||
|
||||
HttpResponseMessage upstream;
|
||||
try
|
||||
{
|
||||
upstream = await _upstream.GetAsync(path, HttpCompletionOption.ResponseHeadersRead, ct);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Upstream call to DeepDrftAPI track/meta/by-key/{EntryKey} failed", entryKey);
|
||||
return StatusCode(502, "Upstream unavailable");
|
||||
}
|
||||
|
||||
using (upstream)
|
||||
{
|
||||
if (!upstream.IsSuccessStatusCode)
|
||||
{
|
||||
_logger.LogWarning("DeepDrftAPI track/meta/by-key/{EntryKey} returned {Status}", entryKey, (int)upstream.StatusCode);
|
||||
return StatusCode((int)upstream.StatusCode);
|
||||
}
|
||||
|
||||
var json = await upstream.Content.ReadAsStringAsync(ct);
|
||||
return Content(json, "application/json");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Proxies audio streaming from DeepDrftAPI. Passes the optional byte offset
|
||||
/// so seek-beyond-buffer works through the proxy without buffering.
|
||||
|
||||
Reference in New Issue
Block a user