Commit Graph

74 Commits

Author SHA1 Message Date
daniel-c-harvey c1f2cafd8b Merge streaming-overhaul into dev (Opus low-data streaming, windowed streaming, HW-accel-off stabilization) 2026-06-26 11:14:59 -04:00
daniel-c-harvey 020a945843 Detect HW acceleration; default lava off on software renderer; release probe WebGL context
Probes UNMASKED_RENDERER_WEBGL once per page via a throwaway WebGL context; defaults the lava subsystem off on a positive software-renderer match or total WebGL failure; releases the throwaway context via WEBGL_lose_context after reading the renderer string to avoid exhausting the browser's per-page context limit.
2026-06-26 10:41:07 -04:00
daniel-c-harvey 374f09150f Auto-throttle visualizer under sustained Opus decode pressure; strip streaming investigation instrumentation 2026-06-26 06:00:05 -04:00
daniel-c-harvey 61e185a2f7 audio: widen forward decode cushion 30/15->60/30s + add [BP-DIAG] back-pressure instrumentation
Byte cap (96MB) unchanged as the hard OOM bound; the wider time window only lets sparse Opus use existing memory headroom to ride out decode jitter. Diag logs pin whether the block is back-pressure or decode throughput.
2026-06-25 21:52:20 -04:00
daniel-c-harvey 4ab430d232 Fix complete-without-start hang for ultra-short tracks; add Opus rebuffer hysteresis
Tracks whose total audio falls below the playback-start threshold (Opus <1s lead, WAV <6 buffers) silently hung loaded-but-not-playing. After MarkStreamCompleteAsync, call TryStartPlaybackAsync when _streamingPlaybackStarted is still false so the scheduler drains its buffers and fires onPlaybackEnded exactly once.
2026-06-25 15:54:53 -04:00
daniel-c-harvey 67422e922d fix(audio): guard underrun/stream-complete against false end-of-playback
pause() clears underrun_ so setStreamComplete can't fire TrackEnded while paused; resetToStart() resets streamComplete. Prior fix: underrun_ park + streamComplete discriminator prevent the Opus-startup false-end. Tests: 18 PlaybackScheduler cases including pause-during-underrun and underrun->resume->genuine-end-once.
2026-06-25 15:16:22 -04:00
daniel-c-harvey 0800167511 fix(audio): align AudioContext to 48kHz up front for Opus streams
Opus resolved its 48kHz context lazily on the first chunk, close()ing and rebuilding the live graph mid-decode. Move the recreate into initializeStreaming so it runs before any bytes flow; the lazy call early-returns. WAV path unchanged.
2026-06-24 23:26:42 -04:00
daniel-c-harvey d686fe48ce Apply stream-quality change live by reloading at current position
Finish the Settings "Apply" behavior so changing streaming quality mid-track
switches format immediately instead of only persisting the cookie for the next
play.

- SettingsMenu reads the AudioPlayerProvider cascade and threads the player into
  StreamQualitySetting as an explicit parameter (the MudMenu panel portals to
  MudPopoverProvider, outside the cascade scope, so a [CascadingParameter] there
  lands null). StreamQualitySetting's Apply persists the cookie, then asks the
  player to reload preserving position.

- Add a "load at timestamp" path to the player rather than restart-from-0-then-
  seek (which audibly played the start and raced the just-started scheduler into
  a crash). ReloadPreservingPositionAsync loads the track in the newly-resolved
  format beginning DIRECTLY at the saved position:
    * new JS resolveStreamOffset(position) resolves the file-absolute byte offset
      with no playback/buffer state (Opus from its sidecar immediately; WAV after
      a header probe),
    * StartFromPositionAsync converges onto the existing seek/refill loop
      (RunSegmentedStreamAsync with a non-null seekPosition) so the decoder
      reinitializes for a header-less Range continuation and starts playback at
      the target,
    * ProbeHeaderAsync feeds the byte-0 segment to the decoder WITHOUT starting
      playback until the WAV header parses (bounded by 256 KB); the probe buffers
      are dropped by the continuation's clearForSeek, so nothing is audible.

- IStreamingPlayerService gains ReloadPreservingPositionAsync; the QueueService
  test fake implements it.
2026-06-24 22:55:03 -04:00
daniel-c-harvey aeec582957 Bound decoded forward fill per chunk in streaming read loop
The inter-segment back-pressure gate matched WAV byte density but let a 4MB Opus segment (~100s at 320kbps) decode eagerly into main-process RAM, OOMing the tab with HW accel off. Drain per chunk past high-water, gated on playback start. Adds load-generation diagnostics for the double-load hypothesis.
2026-06-24 19:50:33 -04:00
daniel-c-harvey 11faf8888f Phase 21 Direction B: bound network memory via Range-segmented forward fetch
Replace the open-ended forward GET with sequential bounded bytes=start-end
segments, the next fetched only when the scheduler drains below low-water,
so the browser holds ~one segment regardless of file size. Seek converges
on the same loop. Strip BP-DIAG.
2026-06-24 13:20:37 -04:00
daniel-c-harvey cb899a2913 Anchor ambient visualizer to viewport bottom; occlude via z-index not clip
Drop the --player-height bottom inset so the fixed visualizer fills the
viewport; the inset player bar no longer leaves a page-background gap. The
spacer now occludes via opaque page-surface + z-index. Visualizer no longer
reads --player-height, so spacer.ts coalescing is removed.
2026-06-24 09:06:45 -04:00
daniel-c-harvey 369cb86437 Add [BP-DIAG] back-pressure instrumentation for Phase 21.4 browser run
Temporary, grep-tagged diagnostics at the read-loop pause, the scheduler
latch, and the chunk-result path to show whether ProductionPaused latches,
reaches C#, and parks the loop. Strip once the cause is confirmed.
2026-06-24 09:00:38 -04:00
daniel-c-harvey b93881cd66 21.3 review fixes: guard superseded-seek failures; restore post-recovery retry
C6/AC8: IsStillActiveSeek() predicate guards all three SeekBeyondBuffer
failure exits, so a superseded seek never recovers over a newer seek's
state. AC6: empty scheduler routes to seekBeyondBuffer so a same-target
retry (seek or play) refetches instead of no-oping.
2026-06-23 23:55:28 -04:00
daniel-c-harvey af4cb186f3 Phase 21.3: seek-back-past-window refill + clean refill-failure recovery
Seek-back past the retained tail reuses the existing seek-beyond-buffer
Range path (per-path resolver). A failed refill now halts the scheduler
into a paused-but-loaded state (AC6) instead of a silent false end.
2026-06-23 23:43:17 -04:00
daniel-c-harvey 29e8747c69 21.2 review remediation: pause-spin, OQ7 comment, rename, C2 cross-check
Skip the back-pressure interop poll while paused (UC5). Document complete()
draining the stash in full by design. Rename scheduler isProductionPaused to
evaluateProductionPause (latch-advancing); window exposure name unchanged.
2026-06-23 23:28:42 -04:00
daniel-c-harvey 518479e7ae Phase 21.2: back-pressure to bound the unplayed decoded region
Shared scheduler fill signal (forward water-marks + hard byte cap) pauses
the C# read loop above high-water and, for Opus, stops the demux/decode
feed so WebCodecs queues stay near-empty. Routes through the existing
cancellation discipline; releases the latch on clear/seek.
2026-06-23 23:16:08 -04:00
daniel-c-harvey 07f29a8216 Reconcile eviction comment wording; add handleSourceEnded cascade test (Phase 21.1)
The inclusive <= bound is correct; comments now say 'at or behind'. New
test drives eviction through the real onended trigger with a live mid-array
source pinning the frontier.
2026-06-23 22:49:12 -04:00
daniel-c-harvey ed606d94c7 Add partial eviction to PlaybackScheduler (Phase 21.1)
Drop already-played buffers from the front while advancing the time
anchor so position/index bookkeeping stays exact. Shared by both decode
paths, no format branch. Back-retain is a config seam for 21.2.
2026-06-23 22:39:05 -04:00
daniel-c-harvey eb58ae4a72 Fix Opus duration reporting so seekbar and visualizer work
Surface the sidecar duration on the first Opus chunk instead of gating it on the first decoded buffers; C# locks UI Duration on chunk 1, and async WebCodecs decode left it at 0 — killing seek and the duration-gated visualizer.
2026-06-23 21:23:43 -04:00
daniel-c-harvey 5a75da1769 fix: AC9 seek fine re-sync + deterministic decoder drain (WebCodecs Opus)
Seek now trims the lead-in so playback lands at the requested time, not the page start; decoder drain polls decodeQueueSize (bounded) instead of a single timeout. Minor cleanups.
2026-06-23 20:57:05 -04:00
daniel-c-harvey 7f3fb74126 Replace broken per-segment Opus decode with WebCodecs AudioDecoder streaming pipeline 2026-06-23 17:42:06 -04:00
daniel-c-harvey 5b78efaad4 fix: replace hand-assembled Opus probe blob with real ffmpeg/libopus output
Previous probe sample had invalid Ogg page CRC32s, so Chrome/Firefox rejected it and the capability check always returned false. New 176-byte libopus sample has verified-correct CRCs. Adds structural-validity tests.
2026-06-23 16:57:49 -04:00
daniel-c-harvey 77c6c42c94 remediate: replace eval cookie writes with safe JS helper + add tests (18.6 Track A)
Both SettingsCookieService and DarkModeCookieService now call window.DeepDrftSettings.setCookie (new Interop/settings/settings.ts) instead of eval. New tests cover SettingsServiceBase parse/format round-trip and the PreferenceAwareStreamingPlayerService invariant (Lossless skips probe; LowData inherits base).
2026-06-23 14:17:34 -04:00
daniel-c-harvey 261289c1b8 feature: OpusFormatDecoder — Ogg-page-aligned segmenting, sidecar parser, accurate index-based seek (Phase 18.4) 2026-06-23 08:34:39 -04:00
daniel-c-harvey 670eaab34d fix(visualizer): coalesce --player-height publish so Theater ease doesn't thrash the WebGL backing store 2026-06-22 08:19:53 -04:00
daniel-c-harvey 58cdb4d9dc fix: isolate multi-embed resize handshake with per-snippet token
ForRelease mints a per-call token used as the iframe id and threaded into the src as EmbedId; the host script matches on it so multiple embeds resize independently. ForTrack unchanged.
2026-06-19 16:32:59 -04:00
daniel-c-harvey 466084b5a3 feat: Phase 17.3 — Fixed embed queue panel with collapse/expand iframe resize (OQ1 Option A)
Read-only inline queue panel below the release embed's player bar; row-jump reuses PlayRelease. ForRelease mints a taller iframe plus a postMessage resize listener for the collapse toggle; ForTrack unchanged.
2026-06-19 16:21:45 -04:00
daniel-c-harvey c084efa78e feat(phase-16.3): light up anonId unique-listener layer
Mint a first-party localStorage anonId, thread it onto play/share beacons,
persist it via EventController, and add all-time distinct-listener counts
(site/track/release). Storage columns + indexes already existed from 16.1.
2026-06-19 14:37:55 -04:00
daniel-c-harvey dbd90ee52a feat(phase-16): anonymous play & share telemetry substrate (wave 16.1)
Player-service play-session tracker (floor + 3-bucket classify), SharePopover share tracker with debounce, sendBeacon interop, proxied rate-limited POST api/event/{play,share}, append-only event logs + incremental play_counter with server-side release resolution. Migration authored, not applied. No anonId, no read surface.
2026-06-19 12:59:00 -04:00
daniel-c-harvey c8168564bb style(about): redesign /about as numbered "Liner Notes" editorial spine
Replace Home-cloned section grammar with a numbered left rail (Bodoni
numerals, vertical spine, mono marginalia), an asymmetric content column,
and SVG waveform dividers. Adds a degrade-safe IntersectionObserver interop.
Copy verbatim.
2026-06-17 20:04:00 -04:00
daniel-c-harvey dd4f8ddded feat(visualizer): Phase 15 control-deck rework
Centered tinted MudOverlay (NowPlayingCard chrome) replaces the anchored popover; eight dials become a deterministic three-row LAVA/WAVE layout; lava + waveform lamp toggles drive a genuine per-subsystem draw-skip; scroll/zoom becomes a slider; playful tooltips; green=interactive/light=static.
2026-06-17 14:28:15 -04:00
daniel-c-harvey 585dd30efb fix(visualizer): correct cross-ref extension .ts to .cs in WaveformVisualizer comment 2026-06-17 10:27:42 -04:00
daniel-c-harvey 3839948eeb refactor(12.A): rename Mix* visualizer engine to Waveform* abstraction 2026-06-17 10:16:44 -04:00
daniel-c-harvey ea74aaaf2e fix(mix): reduce waveform smoothing to 15 ms; turn off DEBUG flags 2026-06-17 06:33:03 -04:00
daniel-c-harvey e48baa5b27 refactor(mix-visualizer): remove client-side datum smoothing — waveform smoothing is the server's job 2026-06-17 05:38:56 -04:00
daniel-c-harvey d36aea212c docs(visualizer): fix five inaccurate comments — sub-unity restitution, uniform heat boost, progressive push-out, scroll-speed cross-ref, eight-knob bar 2026-06-17 05:20:12 -04:00
daniel-c-harvey 4e34696719 feat(mix-visualizer): Phase 10 tuning — smooth waveform, bouncy collision, 8 knobs
Smooth the loudness contour (~50 ms envelope at preprocessing + decode-time, plus
smootherstep render reconstruction); retune wax↔waveform collision to bouncy/sub-unity
(no explosion/stuck/jitter); split the bubbles knob into fluid-amount + fluid-viscosity
(cohesion via uniform-only smin/wobble); retune scroll/gravity/heat/width ranges; make
the colour rotation visible and boost OKLab chroma; the controls bar now holds its
layout and hides only its knobs via a Visible parameter.
2026-06-17 05:12:15 -04:00
daniel-c-harvey 79de2503c4 feat(visualizer): OKLab three-color gradient + live density-size dial (Phase 10 reframe R3) 2026-06-16 18:03:20 -04:00
daniel-c-harvey 41ac7a5a93 Phase 10 reframe R4: seven-knob inline visualizer controls, always-on lava loop, filled lava-lamp icon 2026-06-16 17:17:14 -04:00
daniel-c-harvey a64a5598ae feat(visualizer): R2 lava tuning — flat fluid, melt, up+out throw, heat-driven turbulence, waveform-width knob 2026-06-16 12:48:17 -04:00
daniel-c-harvey db7afe4ea7 feat(p10-reframe-w2): CPU wax-blob lava physics + 2D collision; smin metaball render 2026-06-16 12:19:30 -04:00
daniel-c-harvey ff37efea89 Phase 10 W1: de-noise Mix visualizer, clip to live player-bar height, redraw lava-lamp icon 2026-06-16 11:12:20 -04:00
daniel-c-harvey c1ed2a9ba3 fix(visualizer): vivid HSL field, time-driven bubbling, surface-born bubbles, visible color-shift (P10 W3 rework) 2026-06-16 00:16:37 -04:00
daniel-c-harvey 5011fb43f0 perf(shader): hoist playhead texture tap; clamp neighbour sdRoundBox corner radius 2026-06-15 23:55:16 -04:00
daniel-c-harvey a9d6445881 feat(visualizer): four in-shader Mix effects — morphing navy-moss field, bubblyness, lava-lamp detach, glass (P10 W3) 2026-06-15 23:42:44 -04:00
daniel-c-harvey bf00b7f22f feat(visualizer): controls row + unified MixVisualizerControlState; 3 inert uniforms wired (P10 W2) 2026-06-15 23:15:44 -04:00
daniel-c-harvey 44a15bf67d fix(review): const→static readonly Debug silences CS0162; update stale rAF comment to renderedPlayhead() 2026-06-15 22:44:20 -04:00
daniel-c-harvey 65e5e09245 fix(visualizer): ease playhead re-anchor to kill startup jitter; gate diagnostics off (P10 W1) 2026-06-15 22:32:02 -04:00
daniel-c-harvey df4381b4d8 fix(visualizer): interpolate Mix playhead on wall clock so ribbon scrolls at 60 FPS, not 10 Hz push cadence 2026-06-15 22:16:45 -04:00
daniel-c-harvey 652c90979d fix(visualizer): lift zoom slider out of fixed backdrop's stacking context so it receives pointer events again (P10 W1) 2026-06-15 21:54:22 -04:00