Player picks Opus when the browser can decode it and a sidecar exists (else lossless), injecting the sidecar before stream init; seek reuses the same format. Adds the Backfill-Opus bulk API endpoint + CMS action.
Detail bodies fill 100vh below the nav so the visualizer reads full-screen; Theater toggle eases page content and the player-bar now-showing panel in/out instead of popping (reduced-motion honored); Theater only applies to the currently-playing release.
Adds CoerceTheaterMode() to WaveformVisualizerControlState; ToggleLava/ToggleWaveform
call it before NotifyChanged so all observers see consistent state in one Changed cycle.
Covers the dead-end escape route bug (Phase 20 review finding).
Toggle left of the lava popover hides release content so the visualizer fills
the surface; player bar grows to carry the playing release's cover, title, and
share. State on WaveformVisualizerControlState; pages and bar observe it.
Fixes five queue bugs: Playlist relabel, last-track-empties, dormant-seed-from-player on first add, immediate panel reactivity, and front/back deque semantics. Adds JumpTo for row jumps.
PlayStateIcon.razor.css adds a .mud-icon-root rule !important so the play chip always shows
navy on moss-green in dark. GasLampLit frame path changed from currentColor to #2A5C4F;
dead nav dark rule removed.
Glyph rule is (0,3,0) > (0,1,0) — beats .mud-secondary-text on specificity, not source order.
ReleaseHeroOverlay spinner comment now distinguishes dead glyph clauses from the live spinner clause that produced the intentional light delta.
Fold Session/Mix hero glyphs into the reusable accent-icon treatment so they reach
the glyph (beating .mud-secondary-text) green-accent in both themes; drop the dead
wrapper white rule and the redundant dark-only hero override. Light pixel-identical.
Extracts setBodyThemeClass into DeepDrftShared.Client/Interop/theme/theme.ts;
MainLayout lazy-imports the compiled module and calls it, matching the
established knob/parallax IJSObjectReference pattern. DisposeAsync added.
Only stamps body class on firstRender or _isDarkMode change; adds base call.
Hoists duplicate dark popover mix value to --deepdrft-popover-surface-dark in :root;
both .deepdrft-theme-dark and body.deepdrft-theme-dark reference it via var().
MudBlazor popovers portal to <body>, outside the theme wrapper, so the dark token
was unreachable. MainLayout now stamps deepdrft-theme-dark on <body>. Light: 8%->4%
navy (near page background); dark: navy-mid + 20% green-accent (bluer).
Re-point neutral page surfaces, play-chip, and default popover from constant brand tokens to theme-aware aliases defined twice in deepdrft-tokens.css. Decorative navy/green sections and bespoke dark-glass panels untouched. Appbar-navy symptom deferred (palette C#, out of CSS scope).
ForRelease mints a per-call token used as the iframe id and threaded into the src as EmbedId; the host script matches on it so multiple embeds resize independently. ForTrack unchanged.
Read-only inline queue panel below the release embed's player bar; row-jump reuses PlayRelease. ForRelease mints a taller iframe plus a postMessage resize listener for the collapse toggle; ForTrack unchanged.
Wraps existing footer row in .deepdrft-footer-main and adds a
.deepdrft-footer-privacy paragraph below it with the approved
Variant 1 copy. Mono fine-print at 0.55 rem / 70% opacity.
Add TotalPlays + UniqueListeners to HomeStatsDto, composed at
StatsController from IEventService (no migration). Card reads via
existing persistent-state-bridged round-trip.