135 lines
4.2 KiB
C#
135 lines
4.2 KiB
C#
// DEPRECATED: This class has been replaced by AudioPlayerService
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// TODO: Remove after testing new implementation
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/*
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using DeepDrftModels.Entities;
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using NetBlocks.Models;
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namespace DeepDrftWeb.Client.Services;
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public class PlayerService : IPlayerService
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{
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private AudioPlaybackEngine? _audioEngine;
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private bool _isInitialized = false;
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public PlayerService()
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{
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// Parameterless constructor - AudioPlaybackEngine will be set during initialization
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}
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// IPlayerService state properties with defensive checks
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public bool IsInitialized => _isInitialized;
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public bool IsLoaded => _isInitialized && _audioEngine?.IsLoaded == true;
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public bool IsLoading => _isInitialized && _audioEngine?.IsLoading == true;
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public bool IsPlaying => _isInitialized && _audioEngine?.IsPlaying == true;
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public bool IsPaused => _isInitialized && _audioEngine?.IsPaused == true;
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public double CurrentTime => _isInitialized ? _audioEngine?.CurrentTime ?? 0.0 : 0.0;
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public double? Duration => _isInitialized ? _audioEngine?.Duration : null;
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public double Volume => _isInitialized ? _audioEngine?.Volume ?? 0.8 : 0.8;
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public double LoadProgress => _isInitialized ? _audioEngine?.LoadProgress ?? 0.0 : 0.0;
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public string? ErrorMessage => _isInitialized ? _audioEngine?.ErrorMessage : null;
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public event Action? OnStateChanged;
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public event Events.EventAsync? OnTrackSelected;
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public async Task SelectTrack(TrackEntity track)
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{
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if (!_isInitialized)
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{
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await EnsureInitializedAsync();
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}
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// Immediately notify UI that track selection is happening
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OnStateChanged?.Invoke();
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if (OnTrackSelected != null) await OnTrackSelected.Invoke();
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if (_isInitialized && _audioEngine != null)
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{
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await _audioEngine.LoadTrack(track);
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// Force a state change to ensure UI reflects final loaded state
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OnStateChanged?.Invoke();
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}
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}
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public async Task Stop()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.Stop();
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OnStateChanged?.Invoke();
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}
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public async Task Unload()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.Unload();
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OnStateChanged?.Invoke();
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}
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public async Task TogglePlayPause()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.TogglePlayPause();
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OnStateChanged?.Invoke();
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}
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public async Task Seek(double position)
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.OnSeek(position);
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OnStateChanged?.Invoke();
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}
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public async Task SetVolume(double volume)
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.OnVolumeChange(volume);
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OnStateChanged?.Invoke();
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}
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public void ClearError()
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{
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if (!_isInitialized || _audioEngine == null) return;
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_audioEngine.ClearError();
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OnStateChanged?.Invoke();
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}
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public async Task InitializeAsync(AudioPlaybackEngine audioEngine)
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{
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if (_isInitialized) return;
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_audioEngine = audioEngine;
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try
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{
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await _audioEngine.InitializeAudioPlayer();
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// Wire up engine events to trigger state change notifications
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_audioEngine.OnProgressChanged += async _ => OnStateChanged?.Invoke();
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_audioEngine.OnPlaybackEnded += async () => OnStateChanged?.Invoke();
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_audioEngine.OnLoadChanged += async _ => OnStateChanged?.Invoke();
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_isInitialized = true;
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OnStateChanged?.Invoke();
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}
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catch (Exception ex)
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{
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// Log error but don't throw - allow UI to continue functioning
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Console.WriteLine($"Failed to initialize audio engine: {ex.Message}");
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}
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}
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private async Task EnsureInitializedAsync()
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{
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if (!_isInitialized && _audioEngine != null)
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{
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await InitializeAsync(_audioEngine);
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}
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}
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}
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*/ |