712 lines
23 KiB
TypeScript
712 lines
23 KiB
TypeScript
interface AudioResult {
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success: boolean;
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error?: string;
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}
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interface LoadAudioResult extends AudioResult {
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duration?: number;
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sampleRate?: number;
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numberOfChannels?: number;
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loadProgress?: number;
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}
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import { WavHeader, WavUtils } from './wavutils.js';
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interface StreamingResult extends AudioResult {
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canStartStreaming?: boolean;
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headerParsed?: boolean;
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bufferCount?: number;
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}
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interface AudioState {
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isPlaying: boolean;
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isPaused: boolean;
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currentTime: number;
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duration: number;
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volume: number;
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loadProgress: number;
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}
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type ProgressCallback = (currentTime: number) => void;
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type EndCallback = () => void;
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type DecodeSuccessCallback = (audioBuffer: AudioBuffer) => void;
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type DecodeErrorCallback = (error: DOMException) => void;
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declare global {
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interface Window {
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webkitAudioContext?: new() => AudioContext;
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DeepDrftAudio: typeof DeepDrftAudio;
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}
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interface AudioContext {
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decodeAudioData(audioData: ArrayBuffer | SharedArrayBuffer): Promise<AudioBuffer>;
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decodeAudioData(audioData: ArrayBuffer | SharedArrayBuffer, successCallback?: DecodeSuccessCallback, errorCallback?: DecodeErrorCallback): Promise<AudioBuffer>;
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}
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}
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class AudioPlayer {
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private audioContext: AudioContext | null = null;
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private audioBuffer: AudioBuffer | null = null;
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private source: AudioBufferSourceNode | null = null;
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private gainNode: GainNode | null = null;
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private isPlaying: boolean = false;
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private isPaused: boolean = false;
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private startTime: number = 0;
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private pauseOffset: number = 0;
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private duration: number = 0;
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private onProgressCallback: ProgressCallback | null = null;
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private onEndCallback: EndCallback | null = null;
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private progressInterval: number | null = null;
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private bufferChunks: Uint8Array[] = [];
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private expectedSize: number = 0;
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private currentSize: number = 0;
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// Streaming properties
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private isStreamingMode: boolean = false;
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private wavHeader: WavHeader | null = null;
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private bufferQueue: AudioBuffer[] = [];
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private currentStreamSource: AudioBufferSourceNode | null = null;
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private nextStartTime: number = 0;
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private streamingStarted: boolean = false;
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private minBuffersForStreaming: number = 3;
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// Buffer optimization
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private cachedWavHeader: Uint8Array | null = null;
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private reusableBuffer: Uint8Array | null = null;
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private maxReusableBufferSize: number = 128 * 1024; // 128KB max reusable buffer
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async initialize(): Promise<AudioResult> {
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try {
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const AudioContextClass = window.AudioContext || window.webkitAudioContext;
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if (!AudioContextClass) {
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throw new Error('Web Audio API not supported');
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}
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this.audioContext = new AudioContextClass();
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this.gainNode = this.audioContext.createGain();
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this.gainNode.connect(this.audioContext.destination);
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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initializeBuffered(): AudioResult {
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try {
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this.bufferChunks = [];
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this.currentSize = 0;
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this.expectedSize = 0;
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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appendAudioBlock(audioBlock: Uint8Array): AudioResult {
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try {
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this.bufferChunks.push(audioBlock);
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this.currentSize += audioBlock.length;
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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async finalizeAudioBuffer(): Promise<LoadAudioResult> {
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try {
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const arrayBuffer = new ArrayBuffer(this.currentSize);
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const view = new Uint8Array(arrayBuffer);
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let offset = 0;
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for (const chunk of this.bufferChunks) {
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view.set(chunk, offset);
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offset += chunk.length;
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}
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this.audioBuffer = await this.audioContext!.decodeAudioData(arrayBuffer);
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this.duration = this.audioBuffer.duration;
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this.bufferChunks = [];
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this.currentSize = 0;
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return {
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success: true,
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duration: this.duration,
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sampleRate: this.audioBuffer.sampleRate,
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numberOfChannels: this.audioBuffer.numberOfChannels,
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loadProgress: 100
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};
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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play(): AudioResult {
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if (!this.audioBuffer) {
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return { success: false, error: "No audio loaded" };
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}
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try {
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if (this.audioContext!.state === 'suspended') {
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this.audioContext!.resume();
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}
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this.source = this.audioContext!.createBufferSource();
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this.source.buffer = this.audioBuffer;
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this.source.connect(this.gainNode!);
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this.source.onended = () => {
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this.isPlaying = false;
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this.isPaused = false;
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this.startTime = 0;
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this.pauseOffset = 0;
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if (this.onEndCallback) {
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this.onEndCallback();
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}
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};
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if (this.isPaused) {
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this.source.start(0, this.pauseOffset);
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this.startTime = this.audioContext!.currentTime - this.pauseOffset;
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} else {
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this.source.start(0);
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this.startTime = this.audioContext!.currentTime;
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}
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this.isPlaying = true;
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this.isPaused = false;
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this.startProgressTracking();
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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pause(): AudioResult {
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if (!this.isPlaying) {
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return { success: false, error: "Audio is not playing" };
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}
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try {
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this.source!.stop();
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this.pauseOffset += this.audioContext!.currentTime - this.startTime;
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this.isPlaying = false;
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this.isPaused = true;
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this.stopProgressTracking();
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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stop(): AudioResult {
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try {
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if (this.source) {
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this.source.stop();
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}
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this.isPlaying = false;
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this.isPaused = false;
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this.startTime = 0;
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this.pauseOffset = 0;
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this.stopProgressTracking();
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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seek(position: number): AudioResult {
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if (!this.audioBuffer || position < 0 || position > this.duration) {
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return { success: false, error: "Invalid seek position" };
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}
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try {
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const wasPlaying = this.isPlaying;
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if (this.isPlaying) {
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this.source!.stop();
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}
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this.pauseOffset = position;
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if (wasPlaying) {
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this.source = this.audioContext!.createBufferSource();
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this.source.buffer = this.audioBuffer;
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this.source.connect(this.gainNode!);
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this.source.onended = () => {
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this.isPlaying = false;
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this.isPaused = false;
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this.startTime = 0;
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this.pauseOffset = 0;
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if (this.onEndCallback) {
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this.onEndCallback();
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}
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};
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this.source.start(0, position);
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this.startTime = this.audioContext!.currentTime - position;
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} else {
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this.isPaused = true;
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}
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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setVolume(volume: number): AudioResult {
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if (!this.gainNode) {
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return { success: false, error: "Audio not initialized" };
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}
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try {
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const clampedVolume = Math.max(0, Math.min(1, volume));
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this.gainNode.gain.setValueAtTime(clampedVolume, this.audioContext!.currentTime);
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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getCurrentTime(): number {
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if (!this.isPlaying && !this.isPaused) {
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return 0;
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}
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if (this.isPlaying) {
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return Math.min(this.pauseOffset + (this.audioContext!.currentTime - this.startTime), this.duration);
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} else {
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return this.pauseOffset;
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}
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}
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getState(): AudioState {
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return {
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isPlaying: this.isPlaying,
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isPaused: this.isPaused,
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currentTime: this.getCurrentTime(),
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duration: this.duration,
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volume: this.gainNode ? this.gainNode.gain.value : 0,
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loadProgress: 100
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};
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}
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private startProgressTracking(): void {
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this.stopProgressTracking();
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this.progressInterval = setInterval(() => {
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if (this.onProgressCallback) {
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this.onProgressCallback(this.getCurrentTime());
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}
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}, 100);
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}
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private stopProgressTracking(): void {
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if (this.progressInterval) {
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clearInterval(this.progressInterval);
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this.progressInterval = null;
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}
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}
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setOnProgressCallback(callback: ProgressCallback): void {
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this.onProgressCallback = callback;
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}
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setOnEndCallback(callback: EndCallback): void {
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this.onEndCallback = callback;
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}
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initializeStreaming(): AudioResult {
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try {
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this.isStreamingMode = true;
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this.bufferChunks = [];
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this.bufferQueue = [];
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this.currentSize = 0;
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this.wavHeader = null;
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this.streamingStarted = false;
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this.nextStartTime = 0;
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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processStreamingChunk(audioChunk: Uint8Array): StreamingResult {
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try {
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this.bufferChunks.push(audioChunk);
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this.currentSize += audioChunk.length;
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// Parse WAV header from first chunk if not done yet
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if (!this.wavHeader && this.currentSize >= 44) {
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const header = WavUtils.parseHeader(this.bufferChunks, this.currentSize);
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if (header) {
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this.wavHeader = header;
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// Cache the WAV header for reuse
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this.cachedWavHeader = WavUtils.createHeader(header, 64 * 1024); // Cache with dummy size
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}
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}
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// Try to create audio buffers from accumulated chunks
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if (this.wavHeader) {
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this.processBufferedChunks();
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}
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const canStart = this.wavHeader !== null && this.bufferQueue.length >= this.minBuffersForStreaming;
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return {
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success: true,
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canStartStreaming: canStart,
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headerParsed: this.wavHeader !== null,
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bufferCount: this.bufferQueue.length
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};
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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startStreamingPlayback(): AudioResult {
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if (!this.wavHeader || this.bufferQueue.length === 0) {
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return { success: false, error: "Not ready for streaming playback" };
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}
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try {
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if (this.audioContext!.state === 'suspended') {
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this.audioContext!.resume();
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}
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this.streamingStarted = true;
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this.isPlaying = true;
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this.isPaused = false;
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this.nextStartTime = this.audioContext!.currentTime;
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this.startTime = this.nextStartTime;
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this.scheduleNextBuffer();
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this.startProgressTracking();
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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private processBufferedChunks(): void {
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if (!this.wavHeader || this.bufferChunks.length === 0) return;
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try {
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// Process chunks in groups to create audio buffers
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const chunkSize = 64 * 1024; // 64KB chunks for streaming
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while (this.currentSize >= chunkSize + this.wavHeader.headerSize) {
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// Extract audio data using WavUtils
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const audioData = WavUtils.extractAudioData(this.bufferChunks, this.currentSize, this.wavHeader.headerSize, chunkSize);
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// Reuse buffer if possible to reduce allocations
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const totalSize = this.cachedWavHeader!.length + audioData.length - this.wavHeader.headerSize;
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if (!this.reusableBuffer || this.reusableBuffer.length < totalSize) {
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// Only allocate if we don't have a buffer or it's too small
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this.reusableBuffer = new Uint8Array(Math.min(totalSize, this.maxReusableBufferSize));
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}
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// Create complete WAV buffer using cached header and reusable buffer
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const completeBuffer = this.reusableBuffer.slice(0, totalSize);
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completeBuffer.set(this.cachedWavHeader!.slice(0, this.wavHeader.headerSize), 0);
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completeBuffer.set(audioData.subarray(this.wavHeader.headerSize), this.wavHeader.headerSize);
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// Create audio buffer from the chunk
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this.createAudioBufferFromChunk(completeBuffer);
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// Remove processed data
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this.removeProcessedChunks(chunkSize);
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break; // Process one chunk at a time
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}
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} catch (error) {
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console.error('Error processing buffered chunks:', error);
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}
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}
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private async createAudioBufferFromChunk(chunkData: Uint8Array): Promise<void> {
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try {
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const arrayBuffer = chunkData.buffer.slice(chunkData.byteOffset, chunkData.byteOffset + chunkData.byteLength);
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const audioBuffer = await this.audioContext!.decodeAudioData(arrayBuffer);
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this.bufferQueue.push(audioBuffer);
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// Schedule buffer if streaming has started
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if (this.streamingStarted) {
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this.scheduleNextBuffer();
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}
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} catch (error) {
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console.error('Error creating audio buffer from chunk:', error);
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}
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}
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private scheduleNextBuffer(): void {
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if (this.bufferQueue.length === 0 || !this.streamingStarted) return;
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const buffer = this.bufferQueue.shift()!;
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const source = this.audioContext!.createBufferSource();
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source.buffer = buffer;
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source.connect(this.gainNode!);
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source.onended = () => {
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if (this.bufferQueue.length > 0) {
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this.scheduleNextBuffer();
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} else if (!this.isPlaying) {
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this.onEndCallback?.();
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}
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};
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source.start(this.nextStartTime);
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this.nextStartTime += buffer.duration;
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this.currentStreamSource = source;
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}
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private removeProcessedChunks(processedSize: number): void {
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let remaining = processedSize;
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while (remaining > 0 && this.bufferChunks.length > 0) {
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const chunk = this.bufferChunks[0];
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if (chunk.length <= remaining) {
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remaining -= chunk.length;
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this.currentSize -= chunk.length;
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this.bufferChunks.shift();
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} else {
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// Partial chunk removal
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const newChunk = chunk.slice(remaining);
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this.bufferChunks[0] = newChunk;
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this.currentSize -= remaining;
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remaining = 0;
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}
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}
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}
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unload(): AudioResult {
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try {
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this.stop();
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this.audioBuffer = null;
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this.duration = 0;
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this.bufferChunks = [];
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this.currentSize = 0;
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this.expectedSize = 0;
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// Clean up streaming state
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this.isStreamingMode = false;
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this.wavHeader = null;
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this.bufferQueue = [];
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this.streamingStarted = false;
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this.nextStartTime = 0;
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if (this.currentStreamSource) {
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this.currentStreamSource.stop();
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this.currentStreamSource = null;
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}
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// Clean up cached buffers
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this.cachedWavHeader = null;
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this.reusableBuffer = null;
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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dispose(): void {
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this.stop();
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this.stopProgressTracking();
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if (this.audioContext && this.audioContext.state !== 'closed') {
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this.audioContext.close();
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}
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this.audioContext = null;
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this.audioBuffer = null;
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this.gainNode = null;
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this.bufferChunks = [];
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this.currentSize = 0;
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// Clean up streaming state
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this.bufferQueue = [];
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this.wavHeader = null;
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this.currentStreamSource = null;
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this.cachedWavHeader = null;
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this.reusableBuffer = null;
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}
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}
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// Global player instances
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const audioPlayers = new Map<string, AudioPlayer>();
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// Define .NET interop types
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interface DotNetObjectReference {
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invokeMethodAsync(methodName: string, ...args: any[]): Promise<any>;
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}
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// JavaScript interop functions for Blazor
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const DeepDrftAudio = {
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createPlayer: async (playerId: string): Promise<AudioResult> => {
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try {
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const player = new AudioPlayer();
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const result = await player.initialize();
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if (result.success) {
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audioPlayers.set(playerId, player);
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}
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return result;
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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},
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initializeBufferedPlayer: (playerId: string): AudioResult => {
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const player = audioPlayers.get(playerId);
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if (!player) {
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return { success: false, error: "Player not found" };
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}
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return player.initializeBuffered();
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},
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appendAudioBlock: (playerId: string, audioBlock: Uint8Array): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.appendAudioBlock(audioBlock);
|
|
},
|
|
|
|
finalizeAudioBuffer: async (playerId: string): Promise<LoadAudioResult> => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return await player.finalizeAudioBuffer();
|
|
},
|
|
|
|
// Streaming methods
|
|
initializeStreaming: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.initializeStreaming();
|
|
},
|
|
|
|
processStreamingChunk: (playerId: string, audioChunk: Uint8Array): StreamingResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.processStreamingChunk(audioChunk);
|
|
},
|
|
|
|
startStreamingPlayback: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.startStreamingPlayback();
|
|
},
|
|
|
|
play: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.play();
|
|
},
|
|
|
|
pause: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.pause();
|
|
},
|
|
|
|
stop: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.stop();
|
|
},
|
|
|
|
unload: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.unload();
|
|
},
|
|
|
|
seek: (playerId: string, position: number): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.seek(position);
|
|
},
|
|
|
|
setVolume: (playerId: string, volume: number): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
return player.setVolume(volume);
|
|
},
|
|
|
|
getCurrentTime: (playerId: string): number => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return 0;
|
|
}
|
|
return player.getCurrentTime();
|
|
},
|
|
|
|
getState: (playerId: string): AudioState | null => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return null;
|
|
}
|
|
return player.getState();
|
|
},
|
|
|
|
setOnProgressCallback: (playerId: string, dotNetObjectReference: DotNetObjectReference, methodName: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
|
|
player.setOnProgressCallback((currentTime: number) => {
|
|
dotNetObjectReference.invokeMethodAsync(methodName, currentTime);
|
|
});
|
|
|
|
return { success: true };
|
|
},
|
|
|
|
setOnEndCallback: (playerId: string, dotNetObjectReference: DotNetObjectReference, methodName: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (!player) {
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
|
|
player.setOnEndCallback(() => {
|
|
dotNetObjectReference.invokeMethodAsync(methodName);
|
|
});
|
|
|
|
return { success: true };
|
|
},
|
|
|
|
disposePlayer: (playerId: string): AudioResult => {
|
|
const player = audioPlayers.get(playerId);
|
|
if (player) {
|
|
player.dispose();
|
|
audioPlayers.delete(playerId);
|
|
return { success: true };
|
|
}
|
|
return { success: false, error: "Player not found" };
|
|
}
|
|
};
|
|
|
|
// Assign to window for global access
|
|
window.DeepDrftAudio = DeepDrftAudio; |