Files
deepdrft/DeepDrftTests/WaveformVisualizerControlStateTests.cs
T
daniel-c-harvey 14f3af41e4 fix(theater): auto-exit Theater Mode when both visualizer subsystems are disabled
Adds CoerceTheaterMode() to WaveformVisualizerControlState; ToggleLava/ToggleWaveform
call it before NotifyChanged so all observers see consistent state in one Changed cycle.
Covers the dead-end escape route bug (Phase 20 review finding).
2026-06-20 22:03:39 -04:00

92 lines
2.8 KiB
C#

using DeepDrftPublic.Client.Services;
namespace DeepDrftTests;
/// <summary>
/// Unit tests for the Theater-Mode auto-exit invariant on <see cref="WaveformVisualizerControlState"/>
/// (Phase 20 bug fix): when both subsystems are disabled, <see cref="WaveformVisualizerControlState.CoerceTheaterMode"/>
/// must force <c>TheaterMode = false</c> so observers never see a stranded-theater state.
/// </summary>
[TestFixture]
public class WaveformVisualizerControlStateTests
{
private WaveformVisualizerControlState _state = null!;
[SetUp]
public void SetUp() => _state = new WaveformVisualizerControlState();
// ── CoerceTheaterMode guard ──
// Both off + Theater on → coerce exits theater.
[Test]
public void CoerceTheaterMode_BothOff_TheaterBecomesfalse()
{
_state.TheaterMode = true;
_state.LavaEnabled = false;
_state.WaveformEnabled = false;
_state.CoerceTheaterMode();
Assert.That(_state.TheaterMode, Is.False);
}
// Lava still on → theater is left alone even if waveform is off.
[Test]
public void CoerceTheaterMode_LavaOnWaveformOff_TheaterPreserved()
{
_state.TheaterMode = true;
_state.LavaEnabled = true;
_state.WaveformEnabled = false;
_state.CoerceTheaterMode();
Assert.That(_state.TheaterMode, Is.True);
}
// Waveform still on → theater is left alone even if lava is off.
[Test]
public void CoerceTheaterMode_WaveformOnLavaOff_TheaterPreserved()
{
_state.TheaterMode = true;
_state.LavaEnabled = false;
_state.WaveformEnabled = true;
_state.CoerceTheaterMode();
Assert.That(_state.TheaterMode, Is.True);
}
// Theater already false + both off → no change (no false-positive write).
[Test]
public void CoerceTheaterMode_TheaterAlreadyFalse_NoChange()
{
_state.TheaterMode = false;
_state.LavaEnabled = false;
_state.WaveformEnabled = false;
_state.CoerceTheaterMode();
Assert.That(_state.TheaterMode, Is.False);
}
// ── Changed event fires once with coerced state visible ──
// Verify that after coercion, the Changed notification carries the already-corrected TheaterMode
// value — all observers see a consistent state in the single Changed cycle.
[Test]
public void NotifyChanged_AfterCoerce_ObserverSeesTheaterFalse()
{
_state.TheaterMode = true;
_state.LavaEnabled = false;
_state.WaveformEnabled = false;
bool? observedTheaterMode = null;
_state.Changed += () => observedTheaterMode = _state.TheaterMode;
_state.CoerceTheaterMode();
_state.NotifyChanged();
Assert.That(observedTheaterMode, Is.False);
}
}