92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using DeepDrftPublic.Client.Services;
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namespace DeepDrftTests;
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/// <summary>
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/// Unit tests for the Theater-Mode auto-exit invariant on <see cref="WaveformVisualizerControlState"/>
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/// (Phase 20 bug fix): when both subsystems are disabled, <see cref="WaveformVisualizerControlState.CoerceTheaterMode"/>
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/// must force <c>TheaterMode = false</c> so observers never see a stranded-theater state.
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/// </summary>
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[TestFixture]
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public class WaveformVisualizerControlStateTests
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{
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private WaveformVisualizerControlState _state = null!;
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[SetUp]
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public void SetUp() => _state = new WaveformVisualizerControlState();
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// ── CoerceTheaterMode guard ──
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// Both off + Theater on → coerce exits theater.
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[Test]
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public void CoerceTheaterMode_BothOff_TheaterBecomesFalse()
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{
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_state.TheaterMode = true;
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_state.LavaEnabled = false;
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_state.WaveformEnabled = false;
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_state.CoerceTheaterMode();
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Assert.That(_state.TheaterMode, Is.False);
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}
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// Lava still on → theater is left alone even if waveform is off.
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[Test]
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public void CoerceTheaterMode_LavaOnWaveformOff_TheaterPreserved()
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{
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_state.TheaterMode = true;
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_state.LavaEnabled = true;
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_state.WaveformEnabled = false;
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_state.CoerceTheaterMode();
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Assert.That(_state.TheaterMode, Is.True);
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}
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// Waveform still on → theater is left alone even if lava is off.
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[Test]
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public void CoerceTheaterMode_WaveformOnLavaOff_TheaterPreserved()
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{
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_state.TheaterMode = true;
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_state.LavaEnabled = false;
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_state.WaveformEnabled = true;
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_state.CoerceTheaterMode();
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Assert.That(_state.TheaterMode, Is.True);
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}
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// Theater already false + both off → no change (no false-positive write).
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[Test]
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public void CoerceTheaterMode_TheaterAlreadyFalse_NoChange()
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{
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_state.TheaterMode = false;
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_state.LavaEnabled = false;
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_state.WaveformEnabled = false;
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_state.CoerceTheaterMode();
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Assert.That(_state.TheaterMode, Is.False);
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}
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// ── Changed event fires once with coerced state visible ──
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// Verify that after coercion, the Changed notification carries the already-corrected TheaterMode
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// value — all observers see a consistent state in the single Changed cycle.
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[Test]
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public void NotifyChanged_AfterCoerce_ObserverSeesTheaterFalse()
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{
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_state.TheaterMode = true;
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_state.LavaEnabled = false;
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_state.WaveformEnabled = false;
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bool? observedTheaterMode = null;
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_state.Changed += () => observedTheaterMode = _state.TheaterMode;
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_state.CoerceTheaterMode();
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_state.NotifyChanged();
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Assert.That(observedTheaterMode, Is.False);
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}
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}
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