41 lines
1.7 KiB
Plaintext
41 lines
1.7 KiB
Plaintext
@using DeepDrftPublic.Client.Common
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@using DeepDrftPublic.Client.Controls.Settings
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@*
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The public-site Settings menu (Phase 18 wave 18.6, §4a). An app-bar trigger opening a MudMenu that renders
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a settings-item list — NOT a hard-coded control stack. Each entry is a SettingsItem (label + a control
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fragment bound to a persisted preference), so a future tenant (dark mode) plugs in as a new list entry, not
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a menu rewire. Today the list holds one item: the streaming-quality toggle.
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The MudMenu items carry OnClick="@(() => {})" + OnTouch so a click inside a control row does not dismiss the
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menu (MudMenu auto-closes on item activation otherwise), keeping the radio group usable.
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*@
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<div class="dd-accent-icon">
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<MudMenu Icon="@Icons.Material.Filled.Settings"
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Color="Color.Inherit"
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AnchorOrigin="Origin.BottomRight"
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TransformOrigin="Origin.TopRight"
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AriaLabel="Settings"
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Class="dd-settings-menu">
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<div class="dd-settings-panel">
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<div class="dd-settings-heading">Settings</div>
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@foreach (var item in _items)
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{
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<div class="dd-settings-item">
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<div class="dd-settings-item-label">@item.Label</div>
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@item.Control
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</div>
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}
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</div>
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</MudMenu>
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</div>
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@code {
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// The settings-item list. Built once; adding a preference is appending one SettingsItem with its control
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// fragment — the menu body above renders whatever is here without knowing what each item is.
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private readonly List<SettingsItem> _items =
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[
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new SettingsItem("Streaming quality", @<StreamQualitySetting />)
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];
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}
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