431 lines
15 KiB
C#
431 lines
15 KiB
C#
using Microsoft.JSInterop;
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namespace DeepDrftPublic.Client.Services;
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public class AudioInteropService : IAsyncDisposable
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{
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private readonly IJSRuntime _jsRuntime;
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private readonly Dictionary<string, IDisposable> _callbacks = new();
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public AudioInteropService(IJSRuntime jsRuntime)
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{
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_jsRuntime = jsRuntime;
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}
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public async Task<AudioOperationResult> CreatePlayerAsync(string playerId)
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{
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try
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{
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if (!await WaitForModuleReadyAsync())
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{
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return new AudioOperationResult
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{
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Success = false,
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Error = "Audio engine failed to load (timed out waiting for DeepDrftAudio module)."
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};
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}
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var result = await _jsRuntime.InvokeAsync<AudioOperationResult>("DeepDrftAudio.createPlayer", playerId);
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return result;
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}
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catch (Exception ex)
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{
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return new AudioOperationResult { Success = false, Error = ex.Message };
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}
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}
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// The audio engine is loaded as an ES module via a deferred `import(...)` in
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// App.razor, so on a slow WASM boot or cache miss it may not have executed by
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// the time the first track is selected. Poll its readiness probe (tolerating
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// the window before `window.DeepDrftAudio` even exists, when the call throws)
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// up to a short timeout before the first interop call.
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private async Task<bool> WaitForModuleReadyAsync()
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{
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const int timeoutMs = 5000;
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const int pollIntervalMs = 50;
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var elapsed = 0;
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while (elapsed < timeoutMs)
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{
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try
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{
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if (await _jsRuntime.InvokeAsync<bool>("DeepDrftAudio.isReady"))
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return true;
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}
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catch
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{
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// window.DeepDrftAudio not attached yet — keep polling until timeout.
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}
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await Task.Delay(pollIntervalMs);
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elapsed += pollIntervalMs;
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}
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return false;
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}
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// Streaming methods
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public async Task<AudioOperationResult> InitializeStreaming(string playerId, long totalStreamLength, string contentType)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.initializeStreaming", playerId, totalStreamLength, contentType);
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}
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/// <summary>
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/// Probes whether this browser can decode Ogg Opus via <c>decodeAudioData</c> (Safari < 18.4 cannot).
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/// Phase 18 capability gate (OQ2): the player only requests Opus when this returns true, otherwise it
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/// stays on the universal lossless path (AC7 — no listener ever gets silence over a codec gap). Probe
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/// failures degrade to <c>false</c> (assume incapable) so an interop error can never silence playback.
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/// </summary>
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public async Task<bool> CanDecodeOggOpus()
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{
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try
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{
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return await _jsRuntime.InvokeAsync<bool>("DeepDrftAudio.canDecodeOggOpus");
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// Hands the raw Opus seek/setup sidecar bytes (setup header + granule→byte seek index) to the JS player
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/// so the next Opus stream's decoder has them BEFORE init (the 18.4 set-before-init contract). The player
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/// parses and stashes them; <see cref="InitializeStreaming"/> applies them when it builds the Opus decoder.
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/// Must be called before <see cref="InitializeStreaming"/> on an Opus stream. Returns the parse result —
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/// a failure means the bytes were not a valid sidecar, and the caller falls back to lossless.
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/// </summary>
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public async Task<AudioOperationResult> SetOpusSidecar(string playerId, byte[] sidecarBytes)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.setOpusSidecar", playerId, sidecarBytes);
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}
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public async Task<StreamingResult> ProcessStreamingChunk(string playerId, byte[] audioChunk)
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{
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return await InvokeJsAsync<StreamingResult>("DeepDrftAudio.processStreamingChunk", playerId, audioChunk);
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}
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public async Task<AudioOperationResult> StartStreamingPlayback(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.startStreamingPlayback", playerId);
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}
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public async Task<AudioOperationResult> MarkStreamCompleteAsync(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.markStreamComplete", playerId);
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}
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public async Task<AudioOperationResult> EnsureAudioContextReady(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.ensureAudioContextReady", playerId);
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}
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public async Task<AudioOperationResult> PlayAsync(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.play", playerId);
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}
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public async Task<AudioOperationResult> PauseAsync(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.pause", playerId);
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}
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public async Task<AudioOperationResult> StopAsync(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.stop", playerId);
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}
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public async Task<AudioOperationResult> UnloadAsync(string playerId)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.unload", playerId);
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}
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public async Task<SeekResult> SeekAsync(string playerId, double position)
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{
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return await InvokeJsAsync<SeekResult>("DeepDrftAudio.seek", playerId, position);
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}
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// New methods for seek-beyond-buffer support
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public async Task<double> GetBufferedDuration(string playerId)
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{
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try
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{
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return await _jsRuntime.InvokeAsync<double>("DeepDrftAudio.getBufferedDuration", playerId);
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}
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catch
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{
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return 0;
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}
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}
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public async Task<AudioOperationResult> ReinitializeFromOffset(string playerId, long totalStreamLength, double seekPosition)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.reinitializeFromOffset", playerId, totalStreamLength, seekPosition);
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}
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public async Task<AudioOperationResult> SetVolumeAsync(string playerId, double volume)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.setVolume", playerId, volume);
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}
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public async Task<double> GetCurrentTimeAsync(string playerId)
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{
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try
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{
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return await _jsRuntime.InvokeAsync<double>("DeepDrftAudio.getCurrentTime", playerId);
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}
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catch (Exception)
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{
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return 0;
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}
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}
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public async Task<AudioPlayerState?> GetStateAsync(string playerId)
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{
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try
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{
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return await _jsRuntime.InvokeAsync<AudioPlayerState>("DeepDrftAudio.getState", playerId);
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}
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catch (Exception)
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{
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return null;
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}
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}
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public async Task<AudioOperationResult> SetOnProgressCallbackAsync(string playerId, Func<double, Task> callback)
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{
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return await SetCallbackAsync(playerId, "_progress", "setOnProgressCallback", "OnProgressCallback",
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wrapper => wrapper.OnProgress = callback);
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}
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public async Task<AudioOperationResult> SetOnEndCallbackAsync(string playerId, Func<Task> callback)
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{
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return await SetCallbackAsync(playerId, "_end", "setOnEndCallback", "OnEndCallback",
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wrapper => wrapper.OnEnd = callback);
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}
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// Spectrum analyzer methods
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public async Task<double[]?> GetSpectrumDataAsync(string playerId)
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{
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try
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{
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return await _jsRuntime.InvokeAsync<double[]>("DeepDrftAudio.getSpectrumData", playerId);
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}
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catch
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{
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return null;
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}
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}
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public async Task<AudioOperationResult> SetSpectrumHighPassAsync(string playerId, double freq)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.setSpectrumHighPass", playerId, freq);
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}
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public async Task<AudioOperationResult> SetSpectrumLowPassAsync(string playerId, double freq)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.setSpectrumLowPass", playerId, freq);
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}
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public async Task<AudioOperationResult> SetSpectrumSlopeAsync(string playerId, double dbPerDecade)
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{
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.setSpectrumSlope", playerId, dbPerDecade);
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}
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public async Task<AudioOperationResult> StartSpectrumAnimationAsync(string playerId, string callbackId, Func<double[], Task> callback)
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{
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try
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{
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var callbackWrapper = new SpectrumCallback { OnData = callback };
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var dotNetObjectRef = DotNetObjectReference.Create(callbackWrapper);
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_callbacks[playerId + "_spectrum_" + callbackId] = dotNetObjectRef;
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return await _jsRuntime.InvokeAsync<AudioOperationResult>(
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"DeepDrftAudio.startSpectrumAnimation",
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playerId, callbackId, dotNetObjectRef, "OnSpectrumDataCallback");
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}
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catch (Exception ex)
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{
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return new AudioOperationResult { Success = false, Error = ex.Message };
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}
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}
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public async Task<AudioOperationResult> StopSpectrumAnimationAsync(string playerId, string callbackId)
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{
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var key = playerId + "_spectrum_" + callbackId;
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if (_callbacks.TryGetValue(key, out var callback))
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{
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callback?.Dispose();
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_callbacks.Remove(key);
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}
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.stopSpectrumAnimation", playerId, callbackId);
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}
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public async Task<AudioOperationResult> StartLevelAnimationAsync(string playerId, string callbackId, Func<double, Task> callback)
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{
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try
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{
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var callbackWrapper = new LevelCallback { OnData = callback };
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var dotNetObjectRef = DotNetObjectReference.Create(callbackWrapper);
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_callbacks[playerId + "_level_" + callbackId] = dotNetObjectRef;
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return await _jsRuntime.InvokeAsync<AudioOperationResult>(
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"DeepDrftAudio.startLevelAnimation",
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playerId, callbackId, dotNetObjectRef, "OnLevelDataCallback");
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}
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catch (Exception ex)
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{
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return new AudioOperationResult { Success = false, Error = ex.Message };
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}
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}
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public async Task<AudioOperationResult> StopLevelAnimationAsync(string playerId, string callbackId)
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{
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var key = playerId + "_level_" + callbackId;
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if (_callbacks.TryGetValue(key, out var callback))
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{
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callback?.Dispose();
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_callbacks.Remove(key);
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}
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.stopLevelAnimation", playerId, callbackId);
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}
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public async Task<AudioOperationResult> DisposePlayerAsync(string playerId)
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{
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CleanupPlayerCallbacks(playerId);
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return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.disposePlayer", playerId);
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}
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// TODO: The typeof(T) switch below requires updating whenever a new result type is added.
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// Consider introducing a shared marker interface (e.g. IAudioResult with a static factory
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// method) so InvokeJsAsync can construct the failure result generically without a type switch.
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private async Task<T> InvokeJsAsync<T>(string identifier, params object[] args)
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{
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try
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{
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return await _jsRuntime.InvokeAsync<T>(identifier, args);
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}
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catch (Exception ex)
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{
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if (typeof(T) == typeof(AudioOperationResult))
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return (T)(object)new AudioOperationResult { Success = false, Error = ex.Message };
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if (typeof(T) == typeof(StreamingResult))
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return (T)(object)new StreamingResult { Success = false, Error = ex.Message };
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if (typeof(T) == typeof(SeekResult))
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return (T)(object)new SeekResult { Success = false, Error = ex.Message };
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throw;
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}
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}
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private async Task<AudioOperationResult> SetCallbackAsync(string playerId, string suffix, string jsMethod, string callbackMethod, Action<AudioPlayerCallback> configureCallback)
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{
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try
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{
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var callbackWrapper = new AudioPlayerCallback();
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configureCallback(callbackWrapper);
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var dotNetObjectRef = DotNetObjectReference.Create(callbackWrapper);
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_callbacks[playerId + suffix] = dotNetObjectRef;
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return await _jsRuntime.InvokeAsync<AudioOperationResult>($"DeepDrftAudio.{jsMethod}",
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playerId, dotNetObjectRef, callbackMethod);
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}
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catch (Exception ex)
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{
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return new AudioOperationResult { Success = false, Error = ex.Message };
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}
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}
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private void CleanupPlayerCallbacks(string playerId)
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{
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var keysToRemove = _callbacks.Keys.Where(k => k.StartsWith(playerId + "_")).ToList();
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foreach (var key in keysToRemove)
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{
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_callbacks[key]?.Dispose();
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_callbacks.Remove(key);
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}
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}
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public async ValueTask DisposeAsync()
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{
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foreach (var callback in _callbacks.Values)
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{
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callback?.Dispose();
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}
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_callbacks.Clear();
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}
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}
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public class AudioPlayerCallback
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{
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public Func<double, Task>? OnProgress { get; set; }
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public Func<Task>? OnEnd { get; set; }
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[JSInvokable]
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public async Task OnProgressCallback(double currentTime)
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{
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if (OnProgress != null)
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await OnProgress(currentTime);
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}
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[JSInvokable]
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public async Task OnEndCallback()
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{
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if (OnEnd != null)
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await OnEnd();
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}
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}
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public class SpectrumCallback
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{
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public Func<double[], Task>? OnData { get; set; }
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[JSInvokable]
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public async Task OnSpectrumDataCallback(double[] data)
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{
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if (OnData != null)
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await OnData(data);
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}
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}
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public class LevelCallback
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{
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public Func<double, Task>? OnData { get; set; }
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[JSInvokable]
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public async Task OnLevelDataCallback(double db)
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{
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if (OnData != null)
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await OnData(db);
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}
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}
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public class AudioOperationResult
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{
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public bool Success { get; set; }
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public string? Error { get; set; }
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}
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public class SeekResult : AudioOperationResult
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{
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public bool SeekBeyondBuffer { get; set; }
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public long ByteOffset { get; set; }
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}
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public class StreamingResult : AudioOperationResult
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{
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public bool CanStartStreaming { get; set; }
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public bool HeaderParsed { get; set; }
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public int BufferCount { get; set; }
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public double? Duration { get; set; } // Duration in seconds calculated from WAV header
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}
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public class AudioPlayerState
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{
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public bool IsPlaying { get; set; }
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public bool IsPaused { get; set; }
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public double CurrentTime { get; set; }
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public double Duration { get; set; }
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public double Volume { get; set; }
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public double LoadProgress { get; set; }
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} |