c8168564bb
Replace Home-cloned section grammar with a numbered left rail (Bodoni numerals, vertical spine, mono marginalia), an asymmetric content column, and SVG waveform dividers. Adds a degrade-safe IntersectionObserver interop. Copy verbatim.
363 lines
18 KiB
Plaintext
363 lines
18 KiB
Plaintext
@page "/about"
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@using DeepDrftPublic.Client.Controls
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@implements IAsyncDisposable
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@inject IJSRuntime JsRuntime
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<PageTitle>The Collective - Deep DRFT</PageTitle>
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@* ──────────────────────────────────────────────────────────────────────────────
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THE LINER NOTES — a numbered three-movement editorial essay.
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This page deliberately does NOT reuse Home's section grammar (centred dividers,
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symmetric 4/8 splits, the medium-card grid). Its backbone is a persistent left
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"rail" — a continuous vertical hairline (the narrative spine) carrying oversized
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Bodoni movement numerals (01/02/03) and mono marginalia — with the content column
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running asymmetrically to its right. Movement boundaries are rendered as a
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self-contained SVG waveform stroke (the DeepDrft visualizer motif, hand-authored
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here — NOT the live WaveformVisualizer component).
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The numeral active-highlight (green on the movement in view) is progressive
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enhancement via IntersectionObserver: without JS the numerals still render
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statically in low-opacity navy. See Interop/about/about-rail.ts.
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────────────────────────────────────────────────────────────────────────────── *@
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@* ── HERO — the page opener. Reuses the .hero-* type scale with About's own words.
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NOT DeepDrftHero (that hard-codes the Deep/DRFT masthead + streaming CTA). ── *@
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<section class="hero">
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<MudGrid Spacing="0" Style="height: 100%;">
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<MudItem xs="12" md="6">
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<div class="hero-left">
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<div class="hero-eyebrow @AnimClass">Charleston, South Carolina</div>
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<h1 class="hero-title @AnimClass">The<br /><em>Collective</em></h1>
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<p class="hero-desc @AnimClass">
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Two people, many hats. We bring the heart and soul of Midwest deep house to Charleston — informed by the founders of the style, and promising to push it forward.
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</p>
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</div>
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</MudItem>
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<MudItem xs="12" md="6">
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@* IMG SLOT A — hero duo portrait, inset within the content column. *@
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<div class="hero-image-pane">
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<ParallaxImage Image1="img/dd-duo-2-bw.jpg"
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Image2="img/dd-duo-2.jpeg"
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Alt1="Deep DRFT — two-person electronic music collective"
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NaturalWidth="2048"
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NaturalHeight="1365"
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WindowHeightFraction="0.9"
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ImageHeight="auto"
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ImageWidth="100%"
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ParallaxSpeed="0.25" />
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</div>
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</MudItem>
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</MudGrid>
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</section>
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@* ════════════════ MOVEMENT ONE — THE PEOPLE (pathos) ════════════════ *@
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<div class="movement" data-movement="1" @ref="_movementOne">
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<div class="rail" aria-hidden="true">
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<div class="rail-line"></div>
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<div class="rail-numeral">01</div>
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<div class="rail-margin">Charleston, SC</div>
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</div>
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<div class="movement-content">
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@* Waveform movement divider — a static SVG oscillation stroke carrying the
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movement tag. The folded-in D3 signature motif. *@
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<div class="wave-divider">
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<svg class="wave-stroke" viewBox="0 0 1200 40" preserveAspectRatio="none" aria-hidden="true">
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<path d="@WavePath" />
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</svg>
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<span class="wave-tag">The People</span>
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</div>
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@* People intro — prose hangs at the rail's left edge; the sharp line breaks
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left into the margin at large serif scale. *@
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<div class="movement-intro">
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<div class="movement-label">The Collective</div>
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<h2 class="movement-title">Two of Us, No Fixed <em>Roles</em></h2>
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<p class="movement-prose">
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We met trading synthesizers and found out we were seeking the same thing. Two of us, no fixed roles — we both write, arrange, produce, mix, record in the field, build the visuals, and make the tools when the tools don't exist yet.
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</p>
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</div>
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@* Member bio pair — framed portrait insets with rail-side captions. Each
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composes with the body absent (Khabran ships with an empty body slot, the
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same null-renders-nothing discipline as ReleaseDescription). *@
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<div class="bio-pair">
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@foreach (var member in _members)
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{
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<article class="bio-card">
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<div class="bio-portrait">
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@if (member.PortraitImage1 is not null)
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{
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<ParallaxImage Image1="@member.PortraitImage1"
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Image2="@member.PortraitImage2"
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Alt1="@($"{member.Name} — portrait")"
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NaturalWidth="1365"
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NaturalHeight="2048"
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WindowHeightFraction="0.62"
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ImageHeight="auto"
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ImageWidth="100%"
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ParallaxSpeed="0.5" />
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}
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else
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{
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@* Graceful-degrade placeholder until a portrait file lands. *@
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<div class="bio-portrait-placeholder" aria-hidden="true"></div>
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}
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</div>
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<div class="bio-caption">@member.Name · @member.Role</div>
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<div class="bio-meta">
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<div class="bio-name">@member.Name</div>
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@if (!string.IsNullOrWhiteSpace(member.Bio))
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{
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<p class="bio-body">@member.Bio</p>
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}
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</div>
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</article>
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}
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</div>
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</div>
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</div>
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@* ════════════════ MOVEMENT TWO — THE PROCESS (logos) ════════════════ *@
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<div class="movement" data-movement="2" @ref="_movementTwo">
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<div class="rail" aria-hidden="true">
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<div class="rail-line"></div>
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<div class="rail-numeral">02</div>
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<div class="rail-margin">the live rig</div>
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</div>
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<div class="movement-content">
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<div class="wave-divider">
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<svg class="wave-stroke" viewBox="0 0 1200 40" preserveAspectRatio="none" aria-hidden="true">
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<path d="@WavePath" />
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</svg>
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<span class="wave-tag">The Process</span>
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</div>
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@* Dark band — gear-stage cards. The navy ground carries the analytical register. *@
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<div class="process-band">
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<div class="process-label">How It's Made</div>
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<h2 class="process-title">Digital, Analog, <em>Whatever Moves</em></h2>
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<p class="process-standfirst">
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It doesn't matter how — digital or analog, hard or soft, bought or built — as long as it moves the room. The soul in this music is designed, not extracted; assembled, not distilled.
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</p>
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<div class="features-grid">
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<div class="feature-card">
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<div class="feature-icon">
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<svg viewBox="0 0 24 24"><rect x="3" y="3" width="18" height="18" rx="2" /><line x1="3" y1="9" x2="21" y2="9" /><line x1="9" y1="9" x2="9" y2="21" /></svg>
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</div>
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<div class="feature-title">Sketch</div>
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<div class="feature-desc">A loop starts on the Force or the MPC, hands on the pads. The idea has to survive first contact before anything else gets built around it.</div>
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</div>
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<div class="feature-card">
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<div class="feature-icon">
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<svg viewBox="0 0 24 24"><line x1="4" y1="21" x2="4" y2="14" /><line x1="4" y1="10" x2="4" y2="3" /><line x1="12" y1="21" x2="12" y2="12" /><line x1="12" y1="8" x2="12" y2="3" /><line x1="20" y1="21" x2="20" y2="16" /><line x1="20" y1="12" x2="20" y2="3" /><line x1="1" y1="14" x2="7" y2="14" /><line x1="9" y1="8" x2="15" y2="8" /><line x1="17" y1="16" x2="23" y2="16" /></svg>
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</div>
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<div class="feature-title">Arrange</div>
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<div class="feature-desc">Sometimes into Ableton, sometimes start-to-finish in REAPER. The track gets shaped wherever it wants to go — we follow the take, not the template.</div>
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</div>
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<div class="feature-card">
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<div class="feature-icon">
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<svg viewBox="0 0 24 24"><circle cx="12" cy="12" r="9" /><circle cx="12" cy="12" r="3" /><line x1="12" y1="3" x2="12" y2="6" /><line x1="12" y1="18" x2="12" y2="21" /></svg>
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</div>
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<div class="feature-title">Studio</div>
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<div class="feature-desc">A deep bench of synths, drum machines, and pedals; digital and analog, hard and soft, some of it built by hand. If the sound we need doesn't exist yet, we make the thing that makes it.</div>
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</div>
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<div class="feature-card">
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<div class="feature-icon">
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<svg viewBox="0 0 24 24"><path d="M3 12h3l2-7 4 14 2-7h3" /><circle cx="20" cy="12" r="1.5" /></svg>
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</div>
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<div class="feature-title">Live Rig</div>
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<div class="feature-desc">No laptop, no safety net. A full spread of hardware patched together and played 100% live — sequenced, twisted, and pushed in the moment. Built for the room, the warehouse, the night that doesn't repeat.</div>
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</div>
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</div>
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</div>
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@* IMG SLOT D — hands-on-gear inset, the literal proof-of-effort image,
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captioned in the rail rather than run full-bleed. *@
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<figure class="movement-figure">
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<ParallaxImage Image1="img/mixer-bw.jpg"
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Image2="img/mixer.jpg"
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Alt1="Deep DRFT — hands on the gear"
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NaturalWidth="2048"
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NaturalHeight="1365"
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WindowHeightFraction="0.45"
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ImageHeight="auto"
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ImageWidth="100%"
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ParallaxSpeed="0.35" />
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<figcaption class="figure-caption">the live rig</figcaption>
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</figure>
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</div>
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</div>
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@* ════════════════ MOVEMENT THREE — THE PRODUCT (ethos) ════════════════ *@
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<div class="movement" data-movement="3" @ref="_movementThree">
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<div class="rail" aria-hidden="true">
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<div class="rail-line"></div>
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<div class="rail-numeral">03</div>
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<div class="rail-margin">in the swamp</div>
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</div>
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<div class="movement-content">
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<div class="wave-divider">
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<svg class="wave-stroke" viewBox="0 0 1200 40" preserveAspectRatio="none" aria-hidden="true">
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<path d="@WavePath" />
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</svg>
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<span class="wave-tag">The Product</span>
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</div>
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<div class="movement-intro">
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<div class="movement-label">The Output</div>
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<h2 class="movement-title">Classics, with a <em>Twist</em></h2>
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<p class="movement-prose">
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Everything ends up here, in the catalogue. It's proof people in Charleston are pushing the sound of the club.
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</p>
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</div>
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@* Medium triptych — one-line frame of each medium; definitions, not a re-pitch.
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A stacked editorial list rather than Home's card grid. *@
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<ul class="medium-list">
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<li class="medium-row">
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<a href="/cuts">
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<span class="medium-row-name">Cuts</span>
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<span class="medium-row-desc">Studio work, composed and finished.</span>
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</a>
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</li>
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<li class="medium-row">
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<a href="/sessions">
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<span class="medium-row-name">Sessions</span>
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<span class="medium-row-desc">Live, caught once, never the same twice.</span>
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</a>
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</li>
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<li class="medium-row">
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<a href="/mixes">
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<span class="medium-row-name">Mixes</span>
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<span class="medium-row-desc">Uninterrupted sets, start to finish.</span>
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</a>
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</li>
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</ul>
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@* The live turn — "on the street, in the swamp": the identity beyond releases.
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A left-breaking pull-quote at large serif scale. *@
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<blockquote class="pull-quote">
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<span class="pull-eyebrow">Beyond the Releases</span>
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<p>
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But that's just the releases. We're also out there — on the street, in the swamp, with a PA, a generator, and a bunch of good vibes.
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</p>
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</blockquote>
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</div>
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</div>
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@* ── Closing CTA into the catalogue ── *@
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<section class="cta-banner">
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<div class="cta-text">
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<h2 class="cta-headline">Hear the<br /><em>Proof</em></h2>
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<p class="cta-sub">The catalogue is the evidence. Start listening.</p>
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</div>
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<div class="cta-actions">
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<a class="btn-white" href="/archive">Explore the Archive</a>
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<a class="btn-outline-white" href="/cuts">Hear a Cut</a>
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</div>
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</section>
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@code {
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private string AnimClass => RendererInfo.IsInteractive ? string.Empty : "fade-up";
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// A static sine path for the movement-divider waveform stroke. Authored as plain
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// SVG markup — independent of the live WaveformVisualizer component. The viewBox is
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// 1200×40; the curve oscillates around the vertical midline (y=20).
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private static readonly string WavePath = BuildWavePath();
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private ElementReference _movementOne;
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private ElementReference _movementTwo;
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private ElementReference _movementThree;
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private IJSObjectReference? _railModule;
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (!firstRender || !RendererInfo.IsInteractive)
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{
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return;
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}
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try
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{
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// Progressive enhancement only: lights the active movement's numeral green
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// as it scrolls into view. Numerals render statically without this.
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_railModule = await JsRuntime.InvokeAsync<IJSObjectReference>(
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"import", "./js/about/about-rail.js");
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await _railModule.InvokeVoidAsync("observe", _movementOne, _movementTwo, _movementThree);
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}
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catch (JSException)
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{
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// Module failed to load — numerals stay statically navy. Nothing actionable.
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_railModule = null;
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}
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}
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public async ValueTask DisposeAsync()
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{
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if (_railModule is not null)
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{
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try
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{
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await _railModule.InvokeVoidAsync("unobserve");
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await _railModule.DisposeAsync();
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}
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catch (JSException)
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{
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// Runtime already gone (navigation/teardown) — nothing to clean up.
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}
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_railModule = null;
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}
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}
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// Builds an evaluated-at-compile-time sine path string for the divider stroke.
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private static string BuildWavePath()
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{
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// 8 full cycles across the 1200-wide viewBox, amplitude 14 around midline 20.
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const int width = 1200;
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const int steps = 96;
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const double midline = 20;
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const double amplitude = 14;
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const double cycles = 8;
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var sb = new System.Text.StringBuilder("M 0 20");
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for (var i = 1; i <= steps; i++)
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{
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var x = width * (double)i / steps;
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var y = midline - amplitude * System.Math.Sin(cycles * 2 * System.Math.PI * i / steps);
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sb.Append(System.Globalization.CultureInfo.InvariantCulture, $" L {x:0.##} {y:0.##}");
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}
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return sb.ToString();
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}
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// Member bios. Khabran's body is an intentional empty slot — the card composes
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// without it (graceful degrade). Daniel's copy is verbatim per spec COPY C,
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// including the two typos he chose to keep ("embarked in", "metalhead at from").
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// PortraitImage* are null until final portrait files land — the card renders a
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// placeholder treatment in their absence.
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private record Member(
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string Name,
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string Role,
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string? Bio,
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string? PortraitImage1 = null,
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string? PortraitImage2 = null);
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private readonly Member[] _members =
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[
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new(
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Name: "Khabran Peters",
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Role: "Production · Sound Design · Live",
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Bio: null),
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new(
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Name: "Daniel Harvey",
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Role: "Production · Sound Design · Live",
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Bio: "Daniel started on drums at ten and embarked in electronic music at seventeen — synthesizers first. A metalhead at from a young age, he spent ten years as an engineer living near Detroit filling the nights with synthesized tones and rhythms, shaped most of all by modern underground Detroit techno. Art & engineering cannot be separated: custom plugins, hardware recording & performance rigs, the tools behind the tracks are just as important as the finished sound. To him the science and the math matter as much as the beauty — tension and release, built deliberately."),
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];
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}
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