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deepdrft/DeepDrftPublic.Client/Controls/AudioPlayerBar/PlayerTransportZone.razor
T
daniel-c-harvey fe3819f378 feat(player): docked queue overlay with reorder, remove, jump, and clear-upcoming
Add a Queue toggle to the docked player bar opening a centered editable queue
overlay. New additive QueueService.ClearUpcoming keeps the playing track while
dropping the rest. Current track is non-removable.
2026-06-19 15:18:25 -04:00

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@namespace DeepDrftPublic.Client.Controls.AudioPlayerBar
<MudStack Row="false" AlignItems="AlignItems.Center" Spacing="1" Class="@Class">
<MudStack Row="true" AlignItems="AlignItems.Center" Spacing="1">
<PlayerControls IsLoaded="IsLoaded"
CanPlay="CanPlay"
Fixed="Fixed"
TogglePlayPause="TogglePlayPause"
Stop="Stop"
HasNext="HasNext"
HasPrevious="HasPrevious"
SkipNext="SkipNext"
SkipPrevious="SkipPrevious"/>
@if (IsLoading && !IsStreaming)
{
<MudProgressCircular Color="Color.Tertiary"
Size="Size.Small"
Max="1D"
Value="@LoadProgress"
Indeterminate="@(LoadProgress == 0)"/>
}
</MudStack>
@* Queue toggle: a second row between the transport controls and the timestamp (§3.1 placement —
"below the control buttons, to the left of the timestamps"). Shown only when a queue is loaded,
mirroring the skip-affordance gating, so an empty/single-track player is byte-for-byte unchanged. *@
@if (ShowQueueButton)
{
<MudTooltip Text="Queue">
<MudIconButton Icon="@Icons.Material.Filled.QueueMusic"
Color="Color.Primary"
Size="Size.Medium"
OnClick="QueueToggle"
aria-label="Queue"
aria-expanded="@QueueOpen"
Class="@($"deepdrft-queue-toggle{(QueueOpen ? " deepdrft-queue-toggle-active" : "")}")"/>
</MudTooltip>
}
<TimestampLabel CurrentTime="DisplayTime" Duration="@Duration"/>
</MudStack>