dbd90ee52a
Player-service play-session tracker (floor + 3-bucket classify), SharePopover share tracker with debounce, sendBeacon interop, proxied rate-limited POST api/event/{play,share}, append-only event logs + incremental play_counter with server-side release resolution. Migration authored, not applied. No anonId, no read surface.
89 lines
3.6 KiB
TypeScript
89 lines
3.6 KiB
TypeScript
/**
|
|
* Telemetry beacon interop (Phase 16 §2.2). A thin wrapper over navigator.sendBeacon for fire-and-forget
|
|
* play/share events, plus a page-unload handler that lets the player close an open play session as the
|
|
* tab goes away. sendBeacon (not fetch) is the load-bearing choice: it survives page unload, where a
|
|
* fetch would be cancelled — exactly the tab-close edge case the play metric must still record.
|
|
*
|
|
* Exposed on window.DeepDrftBeacon; imported once in App.razor alongside the audio engine.
|
|
*/
|
|
|
|
// .NET interop type — a DotNetObjectReference the unload handler invokes back into.
|
|
interface DotNetObjectReference {
|
|
invokeMethodAsync(methodName: string, ...args: unknown[]): Promise<unknown>;
|
|
invokeMethod(methodName: string, ...args: unknown[]): unknown;
|
|
}
|
|
|
|
// Registered unload listeners. Holding the handler lets us detach on dispose so a torn-down player
|
|
// circuit does not get called into.
|
|
type UnloadEntry = { dotNetRef: DotNetObjectReference; methodName: string };
|
|
const unloadHandlers = new Map<string, UnloadEntry>();
|
|
|
|
let unloadWired = false;
|
|
|
|
// Fire every registered unload handler synchronously. invokeMethod (sync) — not invokeMethodAsync — is
|
|
// required here: in pagehide/visibilitychange→hidden the event loop will not pump a microtask before the
|
|
// page is frozen, so an awaited call would never run. The .NET side does only synchronous beacon work.
|
|
function fireUnloadHandlers(): void {
|
|
for (const { dotNetRef, methodName } of unloadHandlers.values()) {
|
|
try {
|
|
dotNetRef.invokeMethod(methodName);
|
|
} catch {
|
|
// A torn-down circuit or a transient interop failure must never block unload.
|
|
}
|
|
}
|
|
}
|
|
|
|
function wireUnloadOnce(): void {
|
|
if (unloadWired) return;
|
|
unloadWired = true;
|
|
|
|
// pagehide is the canonical "page is going away" signal (covers tab close, navigation, and the
|
|
// bfcache freeze). visibilitychange→hidden additionally covers the mobile case where the tab is
|
|
// backgrounded and may be discarded without a pagehide. Both funnel to the same close path; the
|
|
// .NET side is idempotent, so a double-fire closes the session at most once.
|
|
window.addEventListener('pagehide', fireUnloadHandlers);
|
|
document.addEventListener('visibilitychange', () => {
|
|
if (document.visibilityState === 'hidden') fireUnloadHandlers();
|
|
});
|
|
}
|
|
|
|
const DeepDrftBeacon = {
|
|
/**
|
|
* Queue a fire-and-forget POST of a small JSON body. Returns false if the browser refused to queue
|
|
* the beacon (e.g. over the per-origin byte budget) — callers ignore it; a dropped telemetry event
|
|
* is acceptable by design.
|
|
*/
|
|
send: (url: string, json: string): boolean => {
|
|
try {
|
|
const blob = new Blob([json], { type: 'application/json' });
|
|
return navigator.sendBeacon(url, blob);
|
|
} catch {
|
|
return false;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Register a .NET callback to run on page unload (and on visibility→hidden). Keyed so a given player
|
|
* registers once and can replace/detach cleanly across its lifecycle.
|
|
*/
|
|
registerUnload: (key: string, dotNetRef: DotNetObjectReference, methodName: string): void => {
|
|
wireUnloadOnce();
|
|
unloadHandlers.set(key, { dotNetRef, methodName });
|
|
},
|
|
|
|
/** Detach a previously-registered unload callback (player dispose). */
|
|
unregisterUnload: (key: string): void => {
|
|
unloadHandlers.delete(key);
|
|
},
|
|
};
|
|
|
|
declare global {
|
|
interface Window {
|
|
DeepDrftBeacon: typeof DeepDrftBeacon;
|
|
}
|
|
}
|
|
|
|
window.DeepDrftBeacon = DeepDrftBeacon;
|
|
|
|
export { DeepDrftBeacon };
|