instrument: reassign loop-marker role off tertiary, onto secondary

Loop span/markers and the envelope overlay trace shared tertiary purple in the same
overlay rect. Loop markers now draw secondary; envelope overlay keeps tertiary.
Adds a theme-level distinctness regression guard.
This commit is contained in:
2026-07-31 12:40:15 -04:00
parent 03fb471c92
commit 04e4f875af
2 changed files with 18 additions and 3 deletions
@@ -24,10 +24,14 @@ using namespace reasampler::instrument::ui; // lanes + waveform geometry
using audio::computeEnvelope;
namespace {
// Marker roles — semantic, drawn through the kit's palette: start = teal (secondary), loop
// start/end = purple (tertiary). The loop-span fill is a faint purple.
// Marker roles — semantic, drawn through the kit's palette: start AND loop start/end both
// = teal (secondary). Loop markers moved off tertiary/purple so the loop span + bars no
// longer share a role with the envelope overlay trace, which owns tertiary exclusively in
// this region (measured RGB was identical: #C2AAE8 for both). Secondary-vs-primary contrast
// here measures 1.12:1, below tertiary's 1.37:1 — accepted deliberately: markers are bars
// and a span fill, not the 1px trace that pairing was moved off of.
constexpr Role kRoleStartMarker = Role::AccentSecondary;
constexpr Role kRoleLoopMarker = Role::AccentTertiary;
constexpr Role kRoleLoopMarker = Role::AccentSecondary;
} // namespace
void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
+11
View File
@@ -147,6 +147,16 @@ static void testOverlayAccentSeparatesFromTheWaveformAccent() {
CHECK(delta >= 60);
}
// editor_paint_waveform.cpp draws the loop span/markers and the envelope overlay trace into
// the SAME overlay rect. Loop markers are secondary (this track's reassignment, off tertiary,
// which the envelope overlay now owns exclusively there); a future palette edit that collapses
// the two back to one role must fail here rather than silently recreating the finding.
static void testLoopMarkerAndEnvelopeOverlayRolesAreDistinct() {
const KitColor loopMarker = roleColor(Role::AccentSecondary);
const KitColor envelopeOverlay = roleColor(Role::AccentTertiary);
CHECK(!(loopMarker == envelopeOverlay));
}
static void testWarnClearsStateFloorOnBackground() {
// warn (destructive) must be unmistakable -> clears the state floor on the base.
CHECK(contrastRatio(roleColor(Role::Warn), roleColor(Role::BgBase))
@@ -264,6 +274,7 @@ int main() {
testTextOnHoverSurfaceClearsFloor();
testSecondaryTertiaryAreDistinguishable();
testOverlayAccentSeparatesFromTheWaveformAccent();
testLoopMarkerAndEnvelopeOverlayRolesAreDistinct();
testWarnClearsStateFloorOnBackground();
testLabelOnActiveSurfaceClearsFloor();
testRolesAreDistinctAndElevationMonotonic();