fix: close review findings on spline EGs — engine, codec, and popup/overlay UI grammar
Live pitch depth, Gate/Spline enable-rule agreement, inert kTrigLength, NaN wire guards, hard-flag-tail corruption no longer wipes the record, RT/cold spline tie-break, retired alt-click, marker-shadow fix, plus new test coverage.
This commit is contained in:
@@ -289,7 +289,7 @@ anything for a trigger shape.
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### `map/`
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- `sample_map` — the bank blob → selected capture resolve, the channel policy (downmix / dual-mono / L-R split), `InstrumentParams` (the ONE parameter set: root/loop/start overrides, keyTrack, velocity curve, `PlaySeconds`), the single override-beats-intrinsic fold (`resolveCapture`, shared by the bank and refs paths so they cannot drift), and the `SampleData` build. **Wall-clock times stored as rate-free SECONDS, resolved against the live project rate — NO hardcoded sample rates in `src/`** (Daniel's standing ruling, load-bearing). Deliberately does NOT link the voice engine: the build's product is plain `SampleData`.
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- `component_state_io` (`core/instrument/map`) — the `ComponentState` envelope + params-payload binary codec (envelope v1…v11, params payload v1…v12), split out of `sample_map` (Q-W2v, T4-13 ≡ T2-07) so BOTH artifacts can link the codec without the extension pulling in the whole voice engine to serialize one preset blob — the extension's `instrument_drop` and the instrument's processor read/write the identical bytes, so the cross-artifact contract cannot drift. Payload v1…v7 are the RETIRED per-zone lists: still read, lifting by adopting zone one's capture + parameters (that first zone is what the old first-match resolve actually played, so it is also what supersedes the envelope's stored selection id). Payload v9 appends the per-voice filter tail; a v8 blob is a strict prefix of it and lifts to the off/neutral filter default. Every tail since is a strict suffix on the same discipline — v10 the staged curves, v11 the loop crossfade, v12 the velocity→pitch curve, v13 the dual Staged/Spline state (the three contours, plus hard-flag tails for the three velocity curves — their v7/v9/v12 blocks are frozen at 16 bytes/point and had no room for a per-point flag). v12 also RE-TAGS the y DOMAIN of one frozen slot inside the v9 filter tail — its velocity curve reads bipolar from v12 on, unipolar before — which needs no version branch, because a pre-v12 curve's y values are already valid bipolar ones; every other filter slot, `velAmount` included, keeps its meaning.
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- `component_state_io` (`core/instrument/map`) — the `ComponentState` envelope + params-payload binary codec (envelope v1…v11, params payload v1…v13), split out of `sample_map` (Q-W2v, T4-13 ≡ T2-07) so BOTH artifacts can link the codec without the extension pulling in the whole voice engine to serialize one preset blob — the extension's `instrument_drop` and the instrument's processor read/write the identical bytes, so the cross-artifact contract cannot drift. Payload v1…v7 are the RETIRED per-zone lists: still read, lifting by adopting zone one's capture + parameters (that first zone is what the old first-match resolve actually played, so it is also what supersedes the envelope's stored selection id). Payload v9 appends the per-voice filter tail; a v8 blob is a strict prefix of it and lifts to the off/neutral filter default. Every tail since is a strict suffix on the same discipline — v10 the staged curves, v11 the loop crossfade, v12 the velocity→pitch curve, v13 the dual Staged/Spline state (the three contours, plus hard-flag tails for the three velocity curves — their v7/v9/v12 blocks are frozen at 16 bytes/point and had no room for a per-point flag). v12 also RE-TAGS the y DOMAIN of one frozen slot inside the v9 filter tail — its velocity curve reads bipolar from v12 on, unipolar before — which needs no version branch, because a pre-v12 curve's y values are already valid bipolar ones; every other filter slot, `velAmount` included, keeps its meaning.
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- `params_payload` — the PARAMS-PAYLOAD half of that codec, split from the envelope half on the axis the format already has: the payload carries its own version and grows independently, so the two version ladders are two responsibilities. An INTERNAL seam — the public entry points stay `serialize`/`deserializeComponentState`. The prose ladder and every version constant stay in `component_state_io.h`, their one home.
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- `bank_sync` — generation change-detection + assignment-request consume: owns the yes/no decision logic so the rules are provable without a host. The processor shell owns cadence and side effects.
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- `bridge_marshal` — pure marshalling helper for the REAPER VST-host bridge read: interprets the `GetProjExtState` int return against its filled buffer.
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@@ -183,10 +183,16 @@ struct PlayParams {
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// sample length, which IS the Trigger/one-shot playback model — so Gate is not available while
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// any spline EG is active. resolvePlay enforces it on the way to the engine; the editor's
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// play-mode toggle refuses the Gate segment so the two agree.
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//
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// The pitch/filter terms are gated on their own `enabled` flag to match Voice::start's binder
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// (voice.cpp only binds pitchSplineCur_/filterSplineCur_ when that flag is set): without this,
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// a Spline mode flip on a disabled pitch/filter envelope would cost Gate for zero modulation,
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// since the binder would never actually engage. Amp has no such flag, so it counts unconditionally.
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template <class Play>
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bool splineActive(const Play& p) {
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return p.ampSpline.mode == EnvMode::Spline || p.pitchSpline.mode == EnvMode::Spline ||
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p.filterSpline.mode == EnvMode::Spline;
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return p.ampSpline.mode == EnvMode::Spline ||
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(p.pitchEnv.enabled && p.pitchSpline.mode == EnvMode::Spline) ||
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(p.filter.enabled && p.filterSpline.mode == EnvMode::Spline);
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}
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// [start, end) frames, half-open. A zero-length loop (start == end) is the "no sustain loop"
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@@ -23,8 +23,8 @@ inline constexpr double kCurveYMax = 1.0;
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// Point-count ceiling. A MUSICAL bound, not a performance one: long rhythmic phrases need the
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// resolution, and at roughly two points per articulation event 128 is about four bars of 16ths.
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// Segment lookup is logarithmic and the editor's node separation is the real density limit, so
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// there is nothing to buy by lowering it. DO NOT LOWER.
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// Segment lookup is logarithmic (<=7 steps at this ceiling), so there is no performance case for
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// lowering it. DO NOT LOWER.
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inline constexpr std::size_t kMaxCurvePoints = 128;
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// The curve's Y range. UNIPOLAR [0,1] is a GAIN — the amp's domain, where the do-nothing
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@@ -229,6 +229,11 @@ public:
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}
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void clear() { pts_ = nullptr; n_ = 0; }
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bool active() const { return n_ >= 2; }
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// True once the cursor has settled on the contour's LAST segment: past this point there is
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// no further point to rise into, so a value read here that reaches 0 is a genuine permanent
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// terminus (Voice::tickAmplitude's early-free), unlike a 0 touched mid-contour, which a
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// later segment may still rise out of (the spline is deliberately not globally monotone).
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bool onFinalSegment() const { return seg_ + 2 == n_; }
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// `phase` is normalized position over the contour's whole span, [0,1]; out-of-range clamps
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// to the terminal values (a note past its span holds the contour's last level).
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@@ -238,7 +243,12 @@ public:
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: kCurveXMin + phase * (kCurveXMax - kCurveXMin);
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if (x <= x0_ && seg_ == 0) return y0_;
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if (x >= x1_ && seg_ + 2 == n_) return y1_;
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if (x < x0_ || x > x1_) locate(x);
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// x <= x0_ (not just <): landing exactly on the cached segment's LEFT edge normally
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// reproduces y0_ either way, but at a duplicate-X step (coincident knots with
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// DIFFERENT Y) the cached segment may be the LATER of the two — re-locate so a query
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// sitting exactly on the shared X always resolves through locate()'s tie-break, which
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// agrees with the cold VelocityCurve::eval's first-containing-segment rule.
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if (x <= x0_ || x > x1_) locate(x);
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if (span_ <= 0.0) return y1_; // coincident-X knots: a step, no interior to blend
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return hermiteAt(y0_, y1_, span_, mA_, mB_, (x - x0_) / span_);
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}
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@@ -248,10 +258,14 @@ private:
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// binary search over the X-ordered array.
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void locate(double x) {
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if (x > x1_ && seg_ + 2 < n_ && x <= pts_[seg_ + 2].velocity) { select(seg_ + 1); return; }
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// Leftmost segment containing x: smallest lo with pts_[lo+1].velocity >= x. At
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// coincident-X knots (a drawn step) this picks the FIRST segment ending at the shared X,
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// matching VelocityCurve::eval's cold linear walk — the two readers must agree here or a
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// backwards/jumping read can return a different knot's Y than a forward one would.
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std::size_t lo = 0, hi = n_ - 2;
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while (lo < hi) {
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const std::size_t mid = lo + (hi - lo + 1) / 2;
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if (pts_[mid].velocity <= x) lo = mid; else hi = mid - 1;
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const std::size_t mid = lo + (hi - lo) / 2;
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if (pts_[mid + 1].velocity < x) lo = mid + 1; else hi = mid;
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}
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select(lo);
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}
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@@ -102,8 +102,12 @@ void Voice::start(int note, int velocity, const SampleData& sample, bool declick
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playEnd_ = 0; // unused in Gate
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} else {
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// Trigger: play [start, playEnd) where
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// playEnd = start + round(lengthFraction*(frames-start)).
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double frac = p.trigger.lengthFraction;
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// playEnd = start + round(lengthFraction*(frames-start)) — except kTrigLength is INERT
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// while any spline EG is active (splineActive, play_params.h): a contour is a pure
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// function over the FULL sample length, so truncating playEnd_ to a %-length would
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// hard-cut it mid-shape. The staged Trigger AHD below (trigSpan) plays the same full
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// span in that case, matching the "drawn-but-dead" treatment of the other staged knobs.
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double frac = splineActive(p) ? 1.0 : p.trigger.lengthFraction;
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if (frac <= 0.0) frac = 0.0; // %=0 -> zero play length (finishes immediately)
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if (frac > 1.0) frac = 1.0;
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std::int64_t playLen = static_cast<std::int64_t>(
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@@ -258,6 +262,12 @@ void Voice::applyLive(const instrument::engine::LiveValues& live, bool snap) {
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else ampAhd_.applyLive(sourceOffset(), live.ampAhd);
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pitchEnv_.applyLive(live.pitchEnv);
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}
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// The pitch DEPTH knob stays live under a spline (core/instrument/CLAUDE.md), but
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// pitchSplineDepth_ is a plain member latched at note-on — unlike filter's modAmount_,
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// which already glides through rModAmount_'s live ramp regardless of spline state (below),
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// this is the one place a live pitch-depth move must be re-applied by hand. Only meaningful
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// while pitchSplineCur_ is bound; harmless (and cheap) to set otherwise.
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pitchSplineDepth_ = live.pitchEnv.peakSemitones;
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if (!filterOn_) return; // filter enable is a discrete toggle: it travels by reload
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if (snap) {
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@@ -178,10 +178,20 @@ private:
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// the voice.
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double tickAmplitude() {
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double amp;
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if (ampSplineCur_.active()) {
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// playMode_ is Trigger whenever a spline is genuinely reachable (resolvePlay forces it —
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// splineActive, play_params.h); the guard is a pure-core defense against a hand-built
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// SampleData pairing Gate with an amp spline, which would otherwise bypass env_
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// entirely — release() then has no envelope to end, and an active sustain loop rings
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// forever.
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if (ampSplineCur_.active() && playMode_ == PlayMode::Trigger) {
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// A contour covers the sample end to end, so the head leaving the span IS the end of
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// the note — the exhaustion path in advanceFrame is what frees the voice.
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// the note — the exhaustion path in advanceFrame is what frees the voice. A contour
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// that flatlines at 0 across its FINAL segment is a permanent terminus (no later
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// segment to rise out of), so that case frees early too, the spline analogue of a
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// staged AHD's finished() — mid-contour dips do not, since the spline is deliberately
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// not globally monotone.
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amp = ampSplineCur_.eval(splinePhase());
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if (amp == 0.0 && ampSplineCur_.onFinalSegment()) amplitudeDone_ = true;
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} else if (playMode_ == PlayMode::Gate) {
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amp = env_.tick();
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if (env_.finished()) amplitudeDone_ = true;
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@@ -128,7 +128,11 @@ void readCurveTail(ByteReader& r, VelocityCurve& curve,
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for (std::uint32_t i = 0; i < ptCount && r.ok; ++i) {
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const double vel = bitsToDouble(r.u64());
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const double value = bitsToDouble(r.u64());
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pts.push_back(VelocityPoint{vel, value});
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// A NaN velocity breaks fromPoints' stable_sort (not a strict weak ordering with NaN
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// present); a NaN value reaches the RT eval's multiply. Same non-finite-falls-back-to-0
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// guard as every other wire double this codec reads.
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pts.push_back(VelocityPoint{std::isfinite(vel) ? vel : 0.0,
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std::isfinite(value) ? value : 0.0});
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}
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if (r.ok) {
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curve = reasampler::instrument::engine::VelocityCurve::fromPoints(std::move(pts), domain);
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@@ -149,24 +153,43 @@ void readSplineEnv(ByteReader& r, SplineEnv& s) {
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const double x = bitsToDouble(r.u64());
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const double y = bitsToDouble(r.u64());
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const bool hard = (r.u8() != 0);
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pts.push_back(VelocityPoint{x, y, hard});
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// Same NaN guard as readCurveTail: an x NaN breaks fromPoints' sort, a y NaN reaches
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// SplineCursor::eval's multiply into the per-sample amp gain.
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pts.push_back(VelocityPoint{std::isfinite(x) ? x : 0.0, std::isfinite(y) ? y : 0.0, hard});
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}
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if (!r.ok) return;
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s.mode = spline ? EnvMode::Spline : EnvMode::Staged;
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if (pts.size() < 2) {
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// fromPoints' own sub-2-point fallback is flat()/zero() by DOMAIN — the neutral velocity
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// curve response (a full-open gate). A spline EG's documented neutral is y = 1 - x
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// instead, so a malformed/short block substitutes that rather than fromPoints' default.
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s.contour = VelocityCurve::rampDown();
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return;
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}
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s.contour = VelocityCurve::fromPoints(std::move(pts),
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reasampler::instrument::engine::CurveDomain::Unipolar);
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}
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// Apply a hard-flag tail to an already-read velocity curve. A count that disagrees with the
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// curve fromPoints actually produced is dropped rather than applied to shifted knots.
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// curve fromPoints actually produced — including an out-of-bounds or truncated one — is
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// dropped rather than applied to shifted knots, and the whole params record parsed ahead of
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// this tail survives (component_state_io.h's documented promise): if THIS call is what tripped
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// r.ok (a truncated count field), it is revived before returning. An r.ok already false on
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// entry (an earlier, unrelated field genuinely truncated) is left alone — that failure is not
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// this tail's to forgive.
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void readHardFlags(ByteReader& r, VelocityCurve& curve) {
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const bool enteredOk = r.ok;
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const std::uint32_t count = r.u32();
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if (!r.ok) {
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if (enteredOk) r.ok = true; // a truncated count field: nothing to apply
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return;
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}
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const std::size_t remaining = r.bytes.size() > r.pos ? r.bytes.size() - r.pos : 0;
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if (count > remaining) { r.ok = false; return; }
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if (count > remaining) return; // bound-and-skip: cannot safely reserve/read this many
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std::vector<std::uint8_t> flags;
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flags.reserve(count);
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for (std::uint32_t i = 0; i < count && r.ok; ++i) flags.push_back(r.u8());
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if (!r.ok || flags.size() != curve.size()) return;
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for (std::uint32_t i = 0; i < count; ++i) flags.push_back(r.u8());
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if (flags.size() != curve.size()) return;
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for (std::size_t i = 0; i < flags.size(); ++i) curve.setHard(i, flags[i] != 0);
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}
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@@ -259,7 +259,7 @@ PlayParams resolvePlay(const PlaySeconds& stored, int sampleRate) {
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// The three drawn contours are normalized over the sample's own length, so no rate resolves
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// them — they carry through verbatim, which is also what makes a different-length capture
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// replay the same shape proportionally.
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out.ampSpline = stored.ampSpline;
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out.ampSpline = stored.ampSpline;
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out.pitchSpline = stored.pitchSpline;
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out.filterSpline = stored.filterSpline;
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// Gate is unavailable while any EG is drawn — see splineActive (play_params.h) for why.
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@@ -36,9 +36,8 @@ std::vector<DeckGroupDesc> sampleDeckGroups(PlayMode playMode) {
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penv.captionWidth = 58;
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penv.captionRadio = {id(DeckParam::kPitchEnvSelect)};
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penv.captionToggle = {id(DeckParam::kPitchEnvEnable), 32};
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// The mode toggle rides the caption slack rather than the knob row: every env group's
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// knob row is wider than its caption row, so this costs no group width — and the deck
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// has six pixels of headroom on its first row at the editor's floor width.
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// The mode toggle rides the caption slack rather than the knob row — costs no group
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// width; see this module's CLAUDE.md bullet (knob_deck) for the headroom this relies on.
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penv.captionToggle2 = {id(DeckParam::kPitchEnvMode), kEnvModeSegW};
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penv.cellIds = {id(DeckParam::kPitchEnvAttack),
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id(DeckParam::kPitchEnvHold),
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@@ -289,6 +288,11 @@ bool deckKnobInert(DeckParam id, const DeckEnableState& state) {
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case DeckParam::kTrigHold:
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case DeckParam::kTrigDecay:
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return state.ampSpline;
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// The Trigger %-length knob is inert whenever ANY spline is active (not just the amp's):
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// a drawn contour always covers the full sample length (splineActive, play_params.h), so
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// the engine ignores lengthFraction in that case regardless of which EG is drawn.
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case DeckParam::kTrigLength:
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return state.ampSpline || state.pitchSpline || state.filterSpline;
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case DeckParam::kPitchEnvAttack:
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case DeckParam::kPitchEnvHold:
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case DeckParam::kPitchEnvDecay:
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@@ -65,9 +65,8 @@ struct DeckGroupDesc {
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DeckRadioDesc captionRadio; // the caption row's far corner; id -1 = none
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DeckToggleDesc captionToggle; // caption row, left of the radio; id -1 = none
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// A second caption toggle, placed immediately left of the first (or in its place when the
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// first is absent). Exists because a group whose knob row is wider than its caption row has
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// caption slack a toggle can occupy for free — a rowToggle would widen the GROUP, and the
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// deck has six pixels of headroom on its first row at the editor's floor width.
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// first is absent) — why this exists rather than a rowToggle is recorded once, at this
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// module's CLAUDE.md bullet.
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DeckToggleDesc captionToggle2;
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std::vector<int> cellIds; // knob cells; -1 = blank reserve
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DeckToggleDesc rowToggle; // in the knob row after the cells; id -1 = none
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