fix: close review findings on spline EGs — engine, codec, and popup/overlay UI grammar
Live pitch depth, Gate/Spline enable-rule agreement, inert kTrigLength, NaN wire guards, hard-flag-tail corruption no longer wipes the record, RT/cold spline tie-break, retired alt-click, marker-shadow fix, plus new test coverage.
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@@ -65,9 +65,8 @@ struct DeckGroupDesc {
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DeckRadioDesc captionRadio; // the caption row's far corner; id -1 = none
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DeckToggleDesc captionToggle; // caption row, left of the radio; id -1 = none
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// A second caption toggle, placed immediately left of the first (or in its place when the
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// first is absent). Exists because a group whose knob row is wider than its caption row has
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// caption slack a toggle can occupy for free — a rowToggle would widen the GROUP, and the
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// deck has six pixels of headroom on its first row at the editor's floor width.
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// first is absent) — why this exists rather than a rowToggle is recorded once, at this
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// module's CLAUDE.md bullet.
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DeckToggleDesc captionToggle2;
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std::vector<int> cellIds; // knob cells; -1 = blank reserve
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DeckToggleDesc rowToggle; // in the knob row after the cells; id -1 = none
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