fix(sampler_core): gate takeover declick by (1-amp) to remove zero-attack +6 dB blip and long-attack notch; clamp seed to +/-1; add zero-attack test
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@@ -272,8 +272,10 @@ void Voice::start(int note, int velocity, const SampleData& sample, int rootNote
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// the same pre-cut output level — zeroing would drop the pending ramp and bring the
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// click back on that edge. The next rendered frame overwrites lastOut anyway.
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if (declickTakeover && active_) {
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declickL_ = lastOutL_;
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declickR_ = lastOutR_;
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// Clamp the seed to ±1.0: closes the theoretical same-frame-repeat accumulation edge
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// (successive starts before any frame is rendered cannot grow the seed above full scale).
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declickL_ = (lastOutL_ > 1.0) ? 1.0 : (lastOutL_ < -1.0) ? -1.0 : lastOutL_;
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declickR_ = (lastOutR_ > 1.0) ? 1.0 : (lastOutR_ < -1.0) ? -1.0 : lastOutR_;
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declickActive_ = (declickL_ > kDeclickFloor || declickL_ < -kDeclickFloor ||
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declickR_ > kDeclickFloor || declickR_ < -kDeclickFloor);
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} else {
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@@ -530,9 +532,16 @@ AudioSample Voice::advanceFrame(bool stereo, AudioSample& outR) {
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// takeover/steal start() so the restart's hard cut has no step. Engine-agnostic — applied
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// after either pitch-engine branch, on the shared epilogue. Inactive (the common case)
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// costs one branch.
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//
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// Gate by (1 - amp): the compensation fills only the HOLE the new attack leaves. When amp
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// is near 0 (slow attack, typical 3 ms) the gate is ~1 — full compensation, no change in
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// feel. When amp is 1 (zero-attack, instant sustain) the gate is 0 — no compensation added,
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// so there is no +6 dB blip. For long attacks the gate tapers the compensation proportionally,
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// removing the notch that arose when both the old tail and the new level were present in full.
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if (declickActive_) {
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outL += declickL_;
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if (stereo) outRlocal += declickR_;
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const double gate = 1.0 - amp;
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outL += declickL_ * gate;
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if (stereo) outRlocal += declickR_ * gate;
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declickL_ *= kDeclickDecay;
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declickR_ *= kDeclickDecay;
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if (declickL_ < kDeclickFloor && declickL_ > -kDeclickFloor &&
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@@ -2063,6 +2063,35 @@ static void testSameBlockDoubleTakeoverKeepsDeclickSeed() {
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CHECK(approx(post.back(), 1.0, 1e-3));
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}
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// Declick with ZERO-ATTACK takeover: the new voice reaches full level on frame 0 (amp == 1),
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// so the gated compensation adds nothing (gate = 1 - 1 = 0). Output on the boundary frame is
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// exactly the new voice's level, never exceeding full scale. Without the (1-amp) gate a zero-
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// attack takeover from a sustained voice produced newOnset + oldLevel -> up to 2x (+6 dB).
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static void testZeroAttackTakeoverNeverExceedsFullScale() {
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SampleData s = dcSample(200000, 60);
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s.play.adsr.attackFrames = 0; // zero-attack: amp == 1 on the very first frame
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s.play.adsr.sustainLevel = 1.0;
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s.play.adsr.releaseFrames = 0;
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Keymap km = Keymap::singleSampleChromatic(std::move(s));
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VoiceEngine eng(1, km, 0, 0, VoiceMode::Mono, MonoTrigger::Retrigger,
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/*takeoverDeclick=*/true);
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eng.noteOn(60, 127);
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std::vector<AudioSample> pre;
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eng.render(pre, 200); // sustained at 1.0
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CHECK(approx(pre.back(), 1.0, 1e-6));
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eng.noteOn(64, 127); // zero-attack takeover: amp hits 1 on frame 0
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std::vector<AudioSample> post;
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eng.render(post, 400);
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// Every output frame must stay within [-1, 1]: no +6 dB blip.
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for (AudioSample v : post) {
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CHECK(v <= 1.0f + 1e-4f && v >= -1.0f - 1e-4f);
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}
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// The zero-attack note settles at sustain 1.0 immediately.
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CHECK(approx(post[0], 1.0, 1e-4));
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}
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// GA-VoiceSteal repro (DAW bug): voiceCount 3, a triad note-on'd at the SAME sample time
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// (three note-ons in one block, no render between), then a 4th note. The steal must take
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// EXACTLY ONE voice (the oldest, none releasing) and leave the other two RINGING — the DAW
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@@ -2265,6 +2294,7 @@ int main() {
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testMonoDeclickOnlyOnTakeover();
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testPolyStealDeclicksRestart();
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testSameBlockDoubleTakeoverKeepsDeclickSeed();
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testZeroAttackTakeoverNeverExceedsFullScale();
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testPreviewCardIsolatedFromPool();
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testPreviewCardReplaceStaleOffAndOutOfZone();
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