docs(product): system-wide visual design language (S0-DS kit + S14 panel refresh)
LICE verified sufficient from vendored WDL — current editor draws at its floor (flat fills, raw GDI text); no framework shift needed, D-A holds. Adds design-language doc (palette, three directions, motion policy), S0-DS shared drawing kit before S10, S14 panel refresh.
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@@ -1392,6 +1392,83 @@ without re-opening each editor. The missing trigger: a **bank-generation counter
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This seam serves **both** S8 ingest and M10 recapture; the writer side is extension-only and
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independent of S8, so it can land alongside either.
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## Design-system foundation (S0-DS + S14; "the VST is dogshit / temple os", 2026-07-26)
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**The diagnosis, from the vendored source, not lore.** Daniel DAW-tested the instrument and
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called the look "temple os … the VST is dogshit," and asked whether Cockos ships a toolkit for
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this. It does, and it's already vendored — the problem is the current editor draws at the
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**floor** of it. The S1–S6 editor renders flat opaque `LICE_FillRect` blocks and pipes text
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through raw GDI **`DrawTextA`** (reasampler_editor.cpp) — no gradients, no anti-aliasing, no
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rounded corners, no hover, aliased system text. That is the entire "temple os" look. The
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toolkit ceiling is not the constraint.
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**The toolkit (verified against `vendor/WDL`).** Two layers, both in hand:
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- **LICE** (`vendor/WDL/WDL/lice/`) — Cockos's 2D rasterizer, the same one REAPER's themed UI
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and SWS draw with. Verified surface beyond the flat `LICE_FillRect` the editor limits itself
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to: `LICE_GradRect` (gradient fills), `LICE_Line`/`LICE_FLine`/`LICE_ThickFLine` (AA lines,
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`aa=true` default), `LICE_RoundRect` (AA rounded rects), `LICE_Circle`/`LICE_FillCircle` (AA),
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`LICE_DrawCBezier` (AA curves — envelope draw), `LICE_FillTriangle`/`FillTrapezoid`/
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`FillConvexPolygon`, per-primitive `alpha`+blend `mode`, and a real font engine
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`LICE_CachedFont`/`LICE_IFont` (`lice_text.h`: AA glyph cache from an `HFONT`, `SetTextColor`,
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`DrawText`, and shadow/outline/glow FX flags). **This is a sufficient modern-dark-UI toolkit
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with no new dependency.**
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- **WDL VirtualWnd (vwnd)** (`vendor/WDL/WDL/wingui/virtwnd*.{h,cpp}`) — the retained-mode
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LICE-drawn *widget* layer REAPER/SWS use: `virtwnd-iconbutton` (buttons), `virtwnd-slider`
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(sliders + `vwnd_slider_drawknobstack` knobs), `virtwnd-listbox` (scroll lists),
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`virtwnd-skin` (image skins), `WDL_STYLE_*` gradient/knob hooks. **Fork DS-1 settled A:
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crib vwnd's drawing craft (read `virtwnd-slider.cpp` as the reference for a good LICE
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slider/knob), do NOT adopt its object model** — its controls own their hit-test internally,
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which would move geometry back into untestable shell code and undercut the pure/shell split
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the codebase relies on. (Narrow build-time exception: vwnd's *listbox* for the S12 scroll
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list only.) **iPlug/IPlug (VST2-era, dated — reject), iPlug2/JUCE (a framework shift that
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re-opens settled D-A to solve a non-ceiling problem — reject), VSTGUI (the D-A fallback rung,
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now moot since S1's LICE bridge landed).** Full toolkit assessment + palette + the three
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visual directions + all forks: `docs/product/visual-design-language.md`.
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**S0-DS — shared LICE drawing kit (BEFORE S10).** One shared kit — palette + type + component
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draw — both the VST editor and the bank panel draw through, so "scope it for the whole system"
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is one source, not two divergent restyles. **Sequenced before S10** so the keyboard-strip
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editor is built in the new language, not restyled after. Honors the house split: the *geometry*
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(a role→color `theme` module — direction selectable via one constants block — and component
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layout/hit-test helpers) is **pure and CTest-covered** (mirror of `mode_switch`/`embed_strip`/
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`editor_geometry`); the *draw* (LICE `fillSurface` with micro-gradient + inner highlight,
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`drawButton`/`drawSlider`/`drawListRow`/`drawWaveform`/segment draw, and shared `LICE_CachedFont`
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text) is shell. The kit defines the **interaction state model** the current editor lacks
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entirely — rest / **hover** / active / pressed / dragging / focus / disabled — and the
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double-buffered zero-jank draw discipline (draw to `LICE_SysBitmap`, single `BitBlt`) already in
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both artifacts is preserved.
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**Palette + "punch" rule (Daniel's standing taste).** Dark, modern, **visual punch over
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conservative contrast**: for each text-on-surface pair, take the *most* vibrant accent that
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still clears its WCAG floor (AA 4.5:1 body / 3:1 large + state indicators) — the floor
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approached from the vibrant side, never a retreat to safe gray. Palette is defined by **role**
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(base/panel/cell/text-primary/text-dim/accent/accent-hot/warn), not hardcoded hue, so the visual
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direction (fork DS-2) is a single constants block. Surfaces gain a micro-gradient + 1px inner
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highlight/shadow (the vwnd trick) instead of flat fills; text moves to AA cached fonts (the
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single biggest "temple os → modern" lever).
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**"Speed is the selling point" — read as a design constraint, not a tagline.** The UI must
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*feel* instant: sub-frame hover/press/drag feedback repainted immediately on the input message
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(instant acknowledgment *is* the perception of speed); zero-jank via the preserved double-buffer;
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region-scoped `InvalidateRect` during a drag (build-time residual). **No decorative animation** —
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no tweens/fades/pulses; the only permitted motion is a level/meter readout following the audio
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directly (as the embed strip already does). Animation that costs a frame of latency violates the
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speed promise. The "fast" feeling is typography + hover + no-jank, not motion.
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**S14 — dock-panel refresh (extension-side, lighter).** The panel is "not terrible" — this is
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kit-application, not redesign (fork DS-3 settled light): route its text through the shared
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cached font (retire GDI text), re-draw buttons/tab-strip/segmented-switch/toggles through the
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kit, adopt palette roles + micro-gradient surfaces, add hover to tabs/rows. **Structure
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untouched** — the vertical-split / tab / grid layout and the pure `bank_grid`/`tab_strip`/
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`mode_switch` hit-test sources of truth stay exactly as landed; only draw upgrades.
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Extension-side, independent of the VST S10–S13 chain, parallelizable after the kit.
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**Sequencing:** `S0-DS` gates both S10 and S14. The prior "S10 leads the UX overhaul" becomes
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"**S0-DS leads, then S10**" — the kit is a small foundation, not a detour. Constraints all
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hold: **LICE/SWELL only** (D-A reinforced, not re-opened), **pure geometry modules** for all
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layout/hit-test, RT discipline untouched (draw-thread only), instrument stays a read-only bank
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consumer (a visual refresh is not a data-ownership or compat event — VST3 class UID unchanged).
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## ReaSampler 9000 — the UX overhaul (S10–S13; DAW-tested S1–S6, "the UX is awful")
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**The bar is set: better than ReaSamplOMatic5000.** Daniel DAW-tested the S1–S6
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@@ -1434,7 +1511,9 @@ read-only-over-bank stay settled.
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geometry module (key-span↔pixel reusing the `embed_strip` idiom; edge-grab vs. body-move
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hit regions; `pixel→note`; drag-delta resolver). Shell extends the click-only `wndProc`
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to a `WM_MOUSEMOVE`/`WM_LBUTTONUP` drag-state machine with live feedback, one coherent
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edit on release.
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edit on release. **Built in the S0-DS kit's language** (drawn through the shared component
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kit, not the flat `LICE_FillRect`/GDI path); the drag machine's `WM_MOUSEMOVE` tracking
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also lights the kit's hover states at near-zero marginal cost.
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- **S11 — waveform view + draggable loop points.** Selecting a zone shows its sample's
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**waveform** (peaks via the existing `peaks` module over the shell's already-decoded PCM
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— no new decode/WAV path) with draggable **start/end/loop-start/loop-end** markers that
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@@ -1524,6 +1603,15 @@ Set by Daniel on DAW-testing the S1–S6 instrument, alongside the UX-overhaul d
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- **LICE/SWELL editor.** Reuses the `bank_panel` LICE/SWELL drawing surface; verify the
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`IPlugView`↔LICE window/bitmap bridge at the spike (window creation, sizing, event
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routing) — the least-trodden edge of the phase.
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- **LICE design-kit surfaces (S0-DS).** Verified *present* in `vendor/WDL/WDL/lice/lice.h` +
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`lice_text.h`: `LICE_GradRect`, `LICE_RoundRect`, AA `LICE_Line`/`LICE_FLine`/
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`LICE_ThickFLine`/`LICE_Circle`/`LICE_FillCircle`/`LICE_DrawCBezier`, `LICE_FillTriangle`/
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`FillTrapezoid`/`FillConvexPolygon`, and the `LICE_CachedFont`/`LICE_IFont` font engine
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(`SetFromHFont`, AA `DrawText`, shadow/outline/glow FX flags). **Verify exact signatures +
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the `LICE_CachedFont`↔`HFONT` lifecycle before use.** vwnd reference (drawing craft only,
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not the object model): `vendor/WDL/WDL/wingui/virtwnd-slider.cpp` /
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`vwnd_slider_drawknobstack` for slider/knob rendering, `virtwnd-controls.h` for the
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`WDL_STYLE_*` gradient hooks.
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## Drop-and-load — drag a capture onto a track's FX button (S17 spec)
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@@ -383,6 +383,42 @@ alongside S8.
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stale value by design — it reloads on the *next* poll; confirm no torn-read hazard for the
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single integer generation key).
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## S0-DS — shared LICE drawing kit (design-system foundation; BEFORE S10)
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**Goal:** A shared **LICE-based design kit** — palette + type + component-draw layer — that
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both the ReaSampler 9000 VST editor and the extension's bank panel draw through, replacing
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the current flat `LICE_FillRect` + raw-GDI-`DrawTextA` "temple os" drawing with a modern dark
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look (gradient surfaces via `LICE_GradRect`, anti-aliased rounded controls via `LICE_RoundRect`/
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`LICE_Line`, cached anti-aliased text via `LICE_CachedFont`, hover/pressed/drag interaction
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states). **Sequenced before S10** so the keyboard-strip editor is *born* in the new language,
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not restyled after. No new dependency — LICE (already the draw surface) is the toolkit; vwnd's
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drawing craft is cribbed, not its object model (fork DS-1 settled A). Product framing +
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palette + the three visual directions + all three forks: `docs/product/visual-design-language.md`.
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CONTEXT.md §Phase S (design-system foundation). **Verify LICE gradient/AA/font surfaces and the
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`LICE_CachedFont`↔`HFONT` lifecycle against `vendor/WDL/WDL/lice/lice.h` + `lice_text.h` before
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use** (surfaces verified present in the design-language doc; confirm signatures at build).
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**Depends on:** S1 (the `IPlugView`↔LICE editor surface the kit draws into) + the existing
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`bank_panel` LICE surface. Blocks S10 and S14.
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- [ ] Pure `theme`/palette layer: role→color mapping (`bg/base`, `bg/panel`, `bg/cell`,
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`text/primary`, `text/dim`, `accent`, `accent/hot`, `warn`) selected via **one direction
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constants block** (DS-2), so the visual direction is a single-file change. Unit-test that
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each text-on-surface pair clears its WCAG floor (AA 4.5:1 body / 3:1 large + state
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indicators) — the "punch to the floor, not past it" rule made testable. No LICE/host types.
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- [ ] Pure component **geometry/hit-test** helpers where not already owned: button rect,
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slider track/handle geometry, list-row rect + hover hit-test (mirror of
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`mode_switch`/`embed_strip`/`editor_geometry` — no LICE, no host types, CTest-covered).
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- [ ] Shell **draw kit** (LICE): `fillSurface` (micro-gradient + 1px inner highlight/shadow —
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the vwnd trick that kills the flat look), `drawButton`/`drawSlider`/`drawListRow`/
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`drawWaveform`/segmented-switch draw, and a shared `text()` over a cached `LICE_CachedFont`
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set (title/label/value-mono/micro). Owns the cached-font lifecycle. Honors the interaction
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state model (rest/hover/active/pressed/dragging/focus/disabled). Double-buffered draw
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discipline preserved (draw to `LICE_SysBitmap`, single `BitBlt`) — the "zero-jank" half of
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"speed is the selling point."
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- [ ] Retire the raw GDI `DrawTextA` path in the VST editor's `drawText`/`drawTextCentered`
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and the bank panel's GDI text in favor of the kit's cached-font `text()` — the single
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biggest "temple os → modern" lever. (This is the drawing-substrate change; the surfaces it
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serves land in S10–S14.)
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## S10 — direct-manipulation keymap editor ("ReaSampler 9000" UX overhaul, part 1)
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**Goal:** Replace the ±1 nudge-button zone editor with a **piano-keyboard-strip zone
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editor** where the keymap is edited by direct manipulation: a horizontal keyboard span
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@@ -402,8 +438,11 @@ next held note); overlapping zones render legibly and resolve first-match as bef
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zone add/select/delete still work; the pure geometry module is CTest-green (edge-grab
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regions, body-drag delta, key→note mapping, root hit-test) with no host types at its
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boundary; the ±1 nudge-button row is gone.
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**Depends on:** S5 (the `PerformanceMap`/zone model it edits), S1 (the LICE `IPlugView`
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drag/event routing — extends the click-only `wndProc` to `WM_MOUSEMOVE`/`WM_LBUTTONUP`).
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**Depends on:** S0-DS (the shared drawing kit — the strip/zone bars are drawn in the kit's
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new language, and the drag machine's `WM_MOUSEMOVE` tracking also lights the kit's **hover**
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states at near-zero marginal cost), S5 (the `PerformanceMap`/zone model it edits), S1 (the
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LICE `IPlugView` drag/event routing — extends the click-only `wndProc` to
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`WM_MOUSEMOVE`/`WM_LBUTTONUP`).
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- [ ] Pure `keyboard_strip` geometry module: map a MIDI key span across a strip width
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(128 keys → pixels, reusing the S6 `embed_strip` key-span idiom); per-zone bar rect from
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@@ -527,6 +566,53 @@ the relay is proven.**
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"drop files on the ReaSampler panel to add" affordance rather than silently swallowing the
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drop — the shipped ingest gesture stays discoverable either way.
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## S14 — dock-panel refresh (extension-side; applies the S0-DS kit to the bank panel)
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**Goal:** Bring the extension's docked `bank_panel` up to the new design language by
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**applying the S0-DS kit** — it is "not terrible" already (thumbnails, selection, focus ring,
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LICE grid), so this is a re-skin, not a redesign: route its text through the shared
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`LICE_CachedFont` (retiring its GDI text), re-draw buttons / tab strip / segmented mode-switch
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/ full-height toggles through the kit's `drawButton`/segment draw, adopt the palette roles +
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micro-gradient surfaces, and add **hover** to tabs and rows. Structure stays; only the drawing
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upgrades (fork DS-3 settled: light/kit-application only). CONTEXT.md §Phase S (dock-panel
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refresh). **Depends on:** S0-DS (the kit). Extension-side and **independent of the VST
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S10–S13 chain** — can land any time after the kit, in parallel with the VST overhaul.
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- [ ] Route all `bank_panel` text through the S0-DS cached-font `text()`; retire the GDI
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`DrawText` path in the panel.
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- [ ] Re-draw the panel's buttons, the named-banks tab strip, the Design View segmented
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mode-switch, and the pool/banks full-height toggles through the kit's component draws
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(gradient fills, rounded, inner highlight); adopt the palette roles + micro-gradient
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surfaces. Hit-test geometry unchanged (`bank_grid`/`tab_strip`/`mode_switch` stay the pure
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source of truth) — this touches draw only.
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- [ ] Add **hover** state to tab strip and grid rows/cells (the panel's `wndProc` already
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runs a timer; add `WM_MOUSEMOVE` hover tracking). No structural/layout change — the
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vertical-split, tab, and grid layout are untouched (fork DS-3).
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## Phase S — design-system forks (Daniel's calls)
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Framing + full analysis: `docs/product/visual-design-language.md` §6. Two of three carry a
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strong product-designer lean; DS-2 is deliberately low-cost-to-reverse.
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- **Fork DS-1 — toolkit.** (A) **LICE drawing kit** (recommended — no new dependency,
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consistent with settled D-A; crib vwnd's drawing craft, not its object model); (B)
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**vwnd-based** retained-mode controls (not recommended — moves hit-test geometry into
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untestable shell, pulls in image-skin assets; narrow exception: vwnd's *listbox* for the
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S12 scroll list only, a build-time residual); (C) **iPlug2 / JUCE shift** (reject — re-opens
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settled D-A to solve a look problem that is not a toolkit-ceiling problem; REAPER's own
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themed UI is LICE). **Lean: A.** This fork exists mainly to let Daniel rule *against* the
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LICE kit if he wants a framework anyway.
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- **Fork DS-2 — visual direction.** (A) **Studio Rack** (evolutionary green-on-charcoal, done
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properly); (B) **Neon Console** (near-black + one vivid accent, modern soft-synth idiom); (C)
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**Spectral** (bold — hue-mapped zone/waveform gradients + glow, turns the multi-zone-in-one-
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instance advantage into a visual signature). **Lean: B default + C's spectral keyboard
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strip.** Because the kit palette is abstract (roles, one constants block), this fork is
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**reversible for ~one file** — pick a *starting* direction, not a permanent one.
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- **Fork DS-3 — panel refresh scope.** (a) **Light** — apply the kit (fonts/buttons/palette/
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hover), keep the structure (S14 as specced); (b) **Structural** — also rework the
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vertical-split / tab-strip / grid layout. **Lean: (a) light** — the panel's structure is
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sound; a structural rework is scope Daniel didn't ask for and risks destabilizing landed
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Phase-B panel work. (b) available later if the panel's *layout* starts to feel dated once
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the VST is sharp.
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## Phase S — product name (ReaSampler 9000)
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The MIDI-playback instrument's product name is **ReaSampler 9000** (Daniel, 2026-07-26,
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on DAW-testing the S1–S6 instrument). The extension remains **ReaSampler**; the instrument
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@@ -743,6 +743,13 @@ Post-DAW-test directives (2026-07-26; see the "product name + UX overhaul" Adden
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8. **UX overhaul → "better than RS5K"** (**S10–S13**): direct-manipulation keyboard-strip
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keymap editor (S10), waveform + draggable loop points (S11), scale/ergonomics — scroll,
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search, direct numeric entry, ADSR (S12), and drop-to-load folding in the S8 relay (S13).
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9. **Visual design language → modern/sleek, system-wide** (**S0-DS** + **S14**): a shared
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LICE drawing kit (gradients, AA, rounded controls, cached-font text, hover states — no new
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toolkit; LICE is sufficient, D-A reinforced), sequenced **before** S10 so the keymap editor
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is born in the new language; plus a lighter extension-side dock-panel refresh. Framing +
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palette + three visual directions + toolkit/direction/scope forks:
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`docs/product/visual-design-language.md`. Answers Daniel's "the VST is dogshit / temple os /
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does Cockos have a toolkit" (2026-07-26, post-S1–S6 DAW test).
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**Authoritative from here:** **PLAN.md §Phase S** is the roadmap (S1–S6 the original
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dependency chain: spike → `Sample` fields → pure sampler core → Tier 0 → Tier 1 → embedded
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