docs: detach design-system (S0-DS/S14) to Phase L; leave pointers

Remove S0-DS and S14 from Phase S PLAN/CONTEXT (moved to Phase L on dev),
restore S10's Depends-on without the kit gate; S10-S13 adopt the Phase L
kit when it lands rather than being gated on it.
This commit is contained in:
2026-07-26 19:36:10 -04:00
parent 3d6c0ab66a
commit 5de2183ce3
3 changed files with 69 additions and 180 deletions
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@@ -743,13 +743,20 @@ Post-DAW-test directives (2026-07-26; see the "product name + UX overhaul" Adden
8. **UX overhaul → "better than RS5K"** (**S10S13**): direct-manipulation keyboard-strip
keymap editor (S10), waveform + draggable loop points (S11), scale/ergonomics — scroll,
search, direct numeric entry, ADSR (S12), and drop-to-load folding in the S8 relay (S13).
9. **Visual design language → modern/sleek, system-wide** (**S0-DS** + **S14**): a shared
LICE drawing kit (gradients, AA, rounded controls, cached-font text, hover states — no new
toolkit; LICE is sufficient, D-A reinforced), sequenced **before** S10 so the keymap editor
is born in the new language; plus a lighter extension-side dock-panel refresh. Framing +
palette + three visual directions + toolkit/direction/scope forks:
`docs/product/visual-design-language.md`. Answers Daniel's "the VST is dogshit / temple os /
does Cockos have a toolkit" (2026-07-26, post-S1S6 DAW test).
9. **Visual design language → modern/sleek, system-wide — moved to its own Phase L
(2026-07-26).** The look-and-feel work (a shared LICE drawing kit + the surfaces that
adopt it) was originally drafted here as Phase S points S0-DS + S14; it has been **lifted
out of Phase S into its own Phase L** (Look-and-feel) on `dev`, taken up by a parallel team
so Phase S feature work proceeds ungated. S0-DS → **L1** (shared kit); S14 → **L2**
(expanded to a thorough dock-panel layout redesign per DS-3); VST editor + embed restyle →
**L3** (gated on Phase S landing on dev). Forks DS-1 (LICE + WDL free game, no external
frameworks), DS-2 (Direction B "Neon Console" + Direction C's spectral keyboard strip), and
DS-3 (thorough panel layout) are all **SETTLED (2026-07-26)**. Framing + palette + the three
visual directions + forks: `docs/product/visual-design-language.md` (on `dev`); roadmap +
spec: **PLAN.md §Phase L + CONTEXT.md §Phase L** (on `dev`). **S10S13 build with the
current drawing and adopt the L1 kit when it lands — not gated on Phase L.** Answers
Daniel's "the VST is dogshit / temple os / does Cockos have a toolkit" (2026-07-26,
post-S1S6 DAW test).
**Authoritative from here:** **PLAN.md §Phase S** is the roadmap (S1S6 the original
dependency chain: spike → `Sample` fields → pure sampler core → Tier 0 → Tier 1 → embedded