Merge M3 fix: unsaved-project detection via .rpp filename
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+73
-26
@@ -6,9 +6,20 @@
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//
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// Scope (M3): ONE source mode — the time-selection master mix. Drives the
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// RENDER_* project settings via GetSetProjectInfo / _String, snapshots and
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// restores every setting it changes (non-destructive), triggers a no-dialog
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// render, then populates a Sample. It NEVER inserts into the arrange
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// (load-bearing principle).
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// restores every setting it changes (non-destructive), triggers a render, then
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// populates a Sample. It NEVER inserts into the arrange (load-bearing principle).
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//
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// RENDER PROGRESS WINDOW (Item 2 finding — not suppressible via stock API):
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// Triggering kActionRenderUsingMostRecentSettings (42230) causes REAPER to show
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// its offline-render progress dialog (progress bar + waveform view) for the
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// duration of the render. The RENDER_SETTINGS bits documented in
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// reaper_plugin_functions.h (line ~3041) contain no "no-dialog", "headless", or
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// "suppress-progress-window" flag. No GetSetProjectInfo desc documents such a
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// flag either. There is no stock, header-verifiable mechanism to prevent REAPER
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// from showing this UI for an offline file render triggered via Main_OnCommand.
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// This is inherent to REAPER's offline render path. The dialog-free alternative
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// is the realtime-record backend (M8), which captures the master bus output to a
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// temp track during playback and never invokes the offline render pipeline.
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#include "capture.h"
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@@ -22,7 +33,6 @@
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#define REAPERAPI_MINIMAL
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#define REAPERAPI_WANT_EnumProjects
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#define REAPERAPI_WANT_GetProjectPathEx
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#define REAPERAPI_WANT_GetSetProjectInfo
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#define REAPERAPI_WANT_GetSetProjectInfo_String
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#define REAPERAPI_WANT_GetSet_LoopTimeRange
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@@ -242,44 +252,79 @@ CaptureResult OfflineRenderBackend::capture(const CaptureRequest& request) {
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return result;
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}
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// Resolve the project directory. GetProjectPathEx writes the effective
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// recording/project path (absolute). Verified: SDK header line ~2550,
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// GetProjectPathEx(ReaProject*, char* bufOut, int bufOut_sz).
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// Resolve the project directory from the .rpp file path.
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//
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// Unsaved-project guard: an active project that has never been saved has
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// an empty path. In that state any bank folder resolution would either fall
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// back to a CWD-relative directory (violating the relative-paths-only
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// invariant) or write to REAPER's default media location — both are wrong.
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// Instead we prompt the user to save, then re-query. If the save dialog is
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// cancelled (path still empty), refuse and write nothing.
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// Unsaved-project detection: we use EnumProjects(-1, buf, bufsz) to read
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// the project's .rpp filename. Per SDK header line ~1262:
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// EnumProjects(int idx, char* projfnOutOptional, int sz)
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// "idx=-1 for current project, projfn can be NULL if not interested in filename."
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// The out-parameter is the full path to the .rpp file, and is EMPTY for a
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// project that has never been saved — making it a reliable unsaved sentinel.
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//
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// WHY NOT GetProjectPathEx: that function returns the project *recording path*
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// (SDK header line ~2548: "Get the project recording path."), NOT the .rpp
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// location. For an unsaved project it returns REAPER's default media/recording
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// directory — never empty — so it cannot detect the unsaved state. Using it
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// caused the original bug: the guard never fired, and captures landed in
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// REAPER's default media location rather than alongside the .rpp.
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//
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// WHY NOT GetProjectPathEx for the saved-project dir: even for a saved project,
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// GetProjectPathEx returns the recording path (which may be a media subfolder),
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// not the .rpp parent directory. We need the .rpp parent so reasampler_bank/
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// sits alongside the .rpp and travels with the project.
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//
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// FLOW:
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// 1. Read .rpp path via EnumProjects(-1, buf, bufsz).
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// 2. If non-empty (saved) -> derive project dir as parent of the .rpp.
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// 3. If empty (unsaved) -> Main_SaveProject(proj, true) prompts Save-As.
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// Re-read. If now non-empty -> proceed. If still empty (user cancelled) ->
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// refuse CaptureStatus::NoProject, write nothing.
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//
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// DAW-ONLY ASSUMPTION: Main_SaveProject(proj, true) opens a Save/Save-As
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// dialog and blocks until the user dismisses it. "true" means forceSaveAsIn
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// — verified SDK header line ~4599:
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// dialog and blocks until the user dismisses it. "true" = forceSaveAsIn.
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// Verified SDK header line ~4599:
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// void Main_SaveProject(ReaProject* proj, bool forceSaveAsInOptional)
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// The blocking behaviour and dialog appearance can only be confirmed in a
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// running REAPER.
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auto resolveProjectDir = [&]() -> std::string {
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auto readRppPath = [&]() -> std::string {
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std::vector<char> buf(4096, '\0');
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GetProjectPathEx(proj, buf.data(), static_cast<int>(buf.size()));
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// EnumProjects(-1, ...) returns the active project and writes the .rpp
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// path into buf. We already have the ReaProject* from the earlier call
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// (nullptr-checked above), but calling EnumProjects again is the only
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// stock, header-documented way to read the .rpp filename.
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EnumProjects(-1, buf.data(), static_cast<int>(buf.size()));
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return std::string(buf.data());
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};
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std::string projectDir = resolveProjectDir();
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if (projectDir.empty()) {
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// Prompt the user to save so the project acquires a path.
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std::string rppPath = readRppPath();
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if (rppPath.empty()) {
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// Project is unsaved. Prompt the user to choose a save location.
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Main_SaveProject(proj, true);
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// Re-query: if the dialog was confirmed the path is now set; if the
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// user cancelled it is still empty.
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projectDir = resolveProjectDir();
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// Re-read: non-empty if the user confirmed, still empty if cancelled.
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rppPath = readRppPath();
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}
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if (projectDir.empty()) {
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if (rppPath.empty()) {
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// User cancelled the save dialog — refuse, write nothing.
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result.status = CaptureStatus::NoProject;
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result.message = "Project must be saved before capture — nothing captured.";
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return result;
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}
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// Derive the project directory as the parent folder of the .rpp file.
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// std::filesystem::path handles both forward- and back-slash paths; .parent_path()
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// gives the containing directory. Convert to forward-slash string so the rest
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// of the capture pipeline (deriveBankPaths, RENDER_FILE) sees a clean path.
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const std::string projectDir = [&]() -> std::string {
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namespace fs = std::filesystem;
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std::string dir = fs::path(rppPath).parent_path().string();
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// normalizeSlashes is in capture_paths (pure); replicate the transform
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// inline here to avoid a cross-module dependency for a one-liner.
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for (char& c : dir) { if (c == '\\') c = '/'; }
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// Strip a single trailing slash (defensive; parent_path usually omits it).
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if (dir.size() > 1 && dir.back() == '/') dir.pop_back();
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return dir;
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}();
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// Compute the unique tag ONCE so the file stem and Sample.id carry the same
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// timestamp. Calling makeUniqueTag() twice could yield different values if a
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// second boundary crosses between the two calls (bug: id and filename diverge).
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@@ -363,9 +408,11 @@ CaptureResult OfflineRenderBackend::capture(const CaptureRequest& request) {
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}
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setProjString(proj, "RENDER_FORMAT", fmtBase64);
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// --- Trigger the headless render ----------------------------------------
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// --- Trigger the render -------------------------------------------------
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// DAW-ONLY ASSUMPTION (see kActionRenderUsingMostRecentSettings): this runs
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// the render synchronously with no dialog on the current build.
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// the render synchronously on the current build. REAPER will show its
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// offline-render progress window for the duration (see file-top comment —
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// the progress UI is not suppressible via stock API).
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Main_OnCommand(kActionRenderUsingMostRecentSettings, 0);
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// --- Verify the output file exists ---------------------------------------
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