fix: close round-3 review findings — smallest-target-first, residue test fix, extraction
Waveform overlay now resolves node/tab/marker click collisions by target area instead of check order; residue test now uses a distinguishing fixture; Gate-unavailable-while-drawn logic extracted to one pure helper shared by resolvePlay and applyControl.
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@@ -195,6 +195,17 @@ bool splineActive(const Play& p) {
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(p.filter.enabled && p.filterSpline.mode == EnvMode::Spline);
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}
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// The one enforcement of the rule above: forces `p` to Trigger the instant it goes
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// splineActive. Every path that can leave `p` in a state splineActive() would newly return true
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// for — resolving stored params toward the engine, or an editor control edit that can flip a
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// mode/enable toggle — routes through this, so none of them can reopen the Gate+spline hole
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// splineActive's own doc comment describes. Header-inline and allocation-free: play_params.h
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// sits on the per-voice-per-sample include path.
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template <class Play>
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void enforceGateUnavailableWhileDrawn(Play& p) {
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if (splineActive(p)) p.playMode = PlayMode::Trigger;
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}
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// [start, end) frames, half-open. A zero-length loop (start == end) is the "no sustain loop"
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// marker — a held note past the sample end goes silent rather than looping a zero span.
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struct SampleLoop {
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@@ -232,13 +232,14 @@ public:
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// True once the cursor has settled on the contour's LAST segment. On its own this does NOT
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// make a 0 read here a terminus: the final segment's LEFT endpoint can also be 0 (a 2-point
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// contour is nothing but a single "final" segment starting at frame 0), which would read 0
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// while about to rise. Voice::tickAmplitude pairs this with terminalValue() == 0 — the
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// while about to rise. Voice::tickAmplitude pairs this with segmentEndValue() == 0 — the
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// segment's RIGHT endpoint, i.e. the whole contour's true end — before calling a 0 read the
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// note's genuine permanent terminus.
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bool onFinalSegment() const { return seg_ + 2 == n_; }
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// The current segment's right endpoint — the whole contour's terminal Y only when paired
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// with onFinalSegment() (see there).
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double terminalValue() const { return y1_; }
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// The CURRENT SEGMENT's right endpoint — not a contour-level concept despite the name's
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// shape; it is the whole contour's terminal Y only when paired with onFinalSegment() (see
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// there). Named for what it returns, not for its one call site's use of it.
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double segmentEndValue() const { return y1_; }
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// `phase` is normalized position over the contour's whole span, [0,1]; out-of-range clamps
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// to the terminal values (a note past its span holds the contour's last level).
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@@ -184,18 +184,11 @@ private:
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// entirely — release() then has no envelope to end, and an active sustain loop rings
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// forever.
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if (ampSplineCur_.active() && playMode_ == PlayMode::Trigger) {
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// A contour covers the sample end to end, so the head leaving the span IS the end of
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// the note — the exhaustion path in advanceFrame is what frees the voice. A contour
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// whose TERMINAL value (the final segment's right endpoint) is 0 reaches a genuine
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// permanent terminus early, the spline analogue of a staged AHD's finished(). Gating
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// on the terminal value, not just the segment index, matters because a 2-point
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// contour IS a single "final" segment from frame 0 — checking onFinalSegment() alone
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// would call a contour that STARTS at 0 (e.g. a fade-in) over before it ever rises.
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// Mid-contour dips through 0 still don't free early, since the spline is deliberately
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// not globally monotone.
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// Early-free at a genuine permanent terminus (the spline analogue of a staged AHD's
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// finished()) — onFinalSegment()/segmentEndValue()'s own doc comments own the why.
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amp = ampSplineCur_.eval(splinePhase());
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if (amp == 0.0 && ampSplineCur_.onFinalSegment() &&
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ampSplineCur_.terminalValue() == 0.0) {
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ampSplineCur_.segmentEndValue() == 0.0) {
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amplitudeDone_ = true;
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}
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} else if (playMode_ == PlayMode::Gate) {
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@@ -262,10 +262,10 @@ PlayParams resolvePlay(const PlaySeconds& stored, int sampleRate) {
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out.ampSpline = stored.ampSpline;
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out.pitchSpline = stored.pitchSpline;
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out.filterSpline = stored.filterSpline;
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// Gate is unavailable while any EG is drawn — see splineActive (play_params.h) for why.
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// The editor refuses the Gate segment for the same reason; enforcing it HERE as well is
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// what keeps a hand-edited or downgraded blob from reaching the engine as Gate + spline.
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if (splineActive(stored)) out.playMode = PlayMode::Trigger;
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// Every field splineActive reads on `out` is already copied from `stored` above, so this
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// enforces the same rule enforceGateUnavailableWhileDrawn's doc comment (play_params.h)
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// describes — the editor's applyControl is the other caller, so the two cannot drift.
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enforceGateUnavailableWhileDrawn(out);
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return out;
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}
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@@ -24,8 +24,10 @@ reasampler_pure_library(waveform_view
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SOURCES waveform_view.cpp
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LINK PUBLIC editor_geometry peaks PRIVATE sample_bands)
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# sample_bands is linked directly here because the test exercises the lane metrics that
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# waveform_view does not re-export.
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reasampler_test(waveform_view LINK waveform_view sample_bands)
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# waveform_view does not re-export. velocity_curve is linked for the smallest-target-first
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# arbitration tests, which pin the geometric facts editor_input_waveform.cpp's node/tab/marker
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# resolution depends on (the shell itself has no test target).
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reasampler_test(waveform_view LINK waveform_view sample_bands velocity_curve)
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reasampler_pure_library(browser_scroll
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SOURCES browser_scroll.cpp
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@@ -274,8 +274,8 @@ void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value,
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// (above) or an enable toggle (kPitchEnvEnable/kFilterEnable), whose enabling can make an
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// already-Spline pitch/filter envelope newly active. Applying it once here, rather than at
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// each site that could cause the flip, is what keeps a future such control from reopening
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// the same hole.
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if (splineActive(play)) play.playMode = PlayMode::Trigger;
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// the same hole. `resolvePlay` (sample_map.cpp) is the other caller of the shared helper.
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enforceGateUnavailableWhileDrawn(play);
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}
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double ReaSamplerEditor::liveSampleRate() const {
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@@ -12,7 +12,8 @@
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#include <cstdint>
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#include <vector>
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#include "core/instrument/engine/loop/loop_span.h" // maxCrossfade (the shared drag-clamp bound)
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#include "core/instrument/engine/loop/loop_span.h" // maxCrossfade (the shared drag-clamp bound)
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#include "core/instrument/engine/velocity_curve.h" // kCurveNodeGrabRadius (target-size arbitration)
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#include "core/instrument/ui/envelope_edit.h" // nodeAtPoint / resolveNodeDrag
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#include "core/instrument/ui/spline_edit.h" // the shared point-editing grammar
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#include "core/instrument/ui/waveform_view.h" // waveformOverlayArea / markerAtPoint / snap
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@@ -24,6 +25,7 @@ namespace reasampler::vst {
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using namespace reasampler::ui;
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using namespace reasampler::instrument::ui;
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using instrument::engine::loop::maxCrossfade;
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using instrument::engine::kCurveNodeGrabRadius;
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bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
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@@ -59,33 +61,65 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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return true; // node moves once the cursor drags
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}
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}
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// An existing contour node's grab/toggle/delete runs BEFORE the markers — mirroring
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// markerHandleRect's tab-vs-column split (below): a coincident pixel (the default contour
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// endpoint sits at the same x as the default start marker) is resolved by asking the
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// NARROWER target first. pointAtPixel's pick radius is a small box around the node's own
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// (x, y), not a full-height column, so this claims only genuine node hits — the marker's
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// column stays grabbable at every other y along the same x. Never add here (kAdd is only
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// tried once the markers have also passed on the click, below).
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if (splineLive && splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false)) {
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return true;
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const SetupMarkers m = pickedMarkers(frames);
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const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
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// Three affordances can claim the same pixel: a contour node (a small fixed pick box), the
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// crossfade tab (a small clipped top-strip tab), and a marker's full-height grab column
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// (waveform_view.h's tab-vs-column split already keeps the tab apart from ITS OWN column;
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// this is the cross-affordance case on top of that). Resolving by any fixed check order
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// shadows whichever one loses the tie — this seam regressed twice from exactly that fix.
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// Instead measure each claimant's own target area and let the SMALLEST hit win: the marker
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// column is the odd one out (its target is the whole band height), so it only wins where
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// nothing narrower also claims the pixel. Never add here (kAdd is only tried once nothing
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// else has claimed the click, below).
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struct Candidate {
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bool hit = false;
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std::int64_t area = 0;
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};
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Candidate node;
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if (splineLive) {
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const VelocityCurve::Box box = splineOverlayBox(overlay);
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// Also require strict in-box, matching splineOverlayClick's own narrowing (spline_edit.h's
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// grammar note) — otherwise this candidate could "win" the arbitration below for a click
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// splineOverlayClick would then refuse, silently swallowing it instead of falling through
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// to the tab/marker checks.
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if (contains(overlay.rect, x, y) && splineFor(overlayEnv_).pointAtPixel(box, x, y) >= 0) {
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node.hit = true;
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constexpr std::int64_t side = 2 * kCurveNodeGrabRadius + 1;
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node.area = side * side;
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}
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}
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const SetupMarkers m = pickedMarkers(frames);
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// The crossfade handle first, and only when there IS a loop to fade: at a zero fade it
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// sits exactly on the loop start, so it can only stay reachable by owning the top strip
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// (waveform_view.h's handle-vs-column split) and being asked first. The same ambiguity
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// recurs whenever ANY marker's frame lands on loopStart - crossfade (most plausibly the
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// start marker dragged up against the fade edge), so this check has to run before the
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// marker array below regardless of which marker the collision is with.
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if (m.hasLoop &&
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contains(markerHandleRect(overlay, frames, m.loopStart - m.crossfade), x, y)) {
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Candidate tab;
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const Rect tabRect =
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m.hasLoop ? markerHandleRect(overlay, frames, m.loopStart - m.crossfade) : Rect{};
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if (m.hasLoop && contains(tabRect, x, y)) {
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tab.hit = true;
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tab.area = static_cast<std::int64_t>(tabRect.width) * tabRect.height;
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}
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const int markerHit = markerAtPoint(overlay, frames, markerFrames, 3, x, y);
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Candidate marker;
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if (markerHit >= 0) {
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marker.hit = true;
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marker.area = static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) * overlay.rect.height;
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}
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// Node checked before marker on an area tie so a degenerate (zero-height) overlay still
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// prefers the node — unreachable in practice (sample_bands floors the band well above it),
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// kept only so this arbitration has one well-defined answer for every input, not just the
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// ones the current geometry constants happen to produce.
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if (node.hit && (!tab.hit || node.area <= tab.area) && (!marker.hit || node.area <= marker.area)) {
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return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false);
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}
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if (tab.hit && (!marker.hit || tab.area <= marker.area)) {
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beginMarkerDrag(WaveMarker::kLoopXfade, m, frames, x);
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return true;
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}
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const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
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const int hit = markerAtPoint(overlay, frames, markerFrames, 3, x, y);
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if (hit >= 0) {
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beginMarkerDrag(static_cast<WaveMarker>(hit), m, frames, x);
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if (marker.hit) {
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beginMarkerDrag(static_cast<WaveMarker>(markerHit), m, frames, x);
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return true;
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}
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// Nothing else wanted the click: now the drawn contour may take the empty space.
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@@ -98,10 +132,7 @@ bool ReaSamplerEditor::splineOverlayClick(const OverlayArea& waveArea, int x, in
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const VelocityCurve::Box box = splineOverlayBox(waveArea);
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VelocityCurve& contour = splineFor(overlayEnv_);
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SplineEdit edit = resolveSplineEdit(contour, box, gesture, x, y);
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// resolveSplineEdit's outside-box grab/delete/toggle allowance (pointAtPixel's radius has
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// no box check of its own) was designed for the popup's inset ring; the overlay box has NO
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// inset (splineOverlayBox), so honoring it here would extend the grab halo 6px into the
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// inter-band pad. kAdd already requires in-box (resolveSplineEdit's own check).
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// The overlay's outside-box narrowing — see spline_edit.h's grammar note for why.
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if (edit.kind != SplineEditKind::kNone && edit.kind != SplineEditKind::kAdd &&
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!(x >= box.left && x < box.left + box.width && y >= box.top && y < box.top + box.height)) {
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edit = SplineEdit{};
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