fix: close round-2 review findings — Critical silent-note bug plus majors/minors
Fixes the 2-point spline-EG early-free bug causing silent fade-ins, the pitch/filter enable-toggle Trigger-forcing hole, the contour-node/marker pixel shadow, missing deck-residue test coverage, and stale comments in knob_deck and spline_edit.
This commit is contained in:
@@ -229,11 +229,16 @@ public:
|
||||
}
|
||||
void clear() { pts_ = nullptr; n_ = 0; }
|
||||
bool active() const { return n_ >= 2; }
|
||||
// True once the cursor has settled on the contour's LAST segment: past this point there is
|
||||
// no further point to rise into, so a value read here that reaches 0 is a genuine permanent
|
||||
// terminus (Voice::tickAmplitude's early-free), unlike a 0 touched mid-contour, which a
|
||||
// later segment may still rise out of (the spline is deliberately not globally monotone).
|
||||
// True once the cursor has settled on the contour's LAST segment. On its own this does NOT
|
||||
// make a 0 read here a terminus: the final segment's LEFT endpoint can also be 0 (a 2-point
|
||||
// contour is nothing but a single "final" segment starting at frame 0), which would read 0
|
||||
// while about to rise. Voice::tickAmplitude pairs this with terminalValue() == 0 — the
|
||||
// segment's RIGHT endpoint, i.e. the whole contour's true end — before calling a 0 read the
|
||||
// note's genuine permanent terminus.
|
||||
bool onFinalSegment() const { return seg_ + 2 == n_; }
|
||||
// The current segment's right endpoint — the whole contour's terminal Y only when paired
|
||||
// with onFinalSegment() (see there).
|
||||
double terminalValue() const { return y1_; }
|
||||
|
||||
// `phase` is normalized position over the contour's whole span, [0,1]; out-of-range clamps
|
||||
// to the terminal values (a note past its span holds the contour's last level).
|
||||
|
||||
@@ -186,12 +186,18 @@ private:
|
||||
if (ampSplineCur_.active() && playMode_ == PlayMode::Trigger) {
|
||||
// A contour covers the sample end to end, so the head leaving the span IS the end of
|
||||
// the note — the exhaustion path in advanceFrame is what frees the voice. A contour
|
||||
// that flatlines at 0 across its FINAL segment is a permanent terminus (no later
|
||||
// segment to rise out of), so that case frees early too, the spline analogue of a
|
||||
// staged AHD's finished() — mid-contour dips do not, since the spline is deliberately
|
||||
// whose TERMINAL value (the final segment's right endpoint) is 0 reaches a genuine
|
||||
// permanent terminus early, the spline analogue of a staged AHD's finished(). Gating
|
||||
// on the terminal value, not just the segment index, matters because a 2-point
|
||||
// contour IS a single "final" segment from frame 0 — checking onFinalSegment() alone
|
||||
// would call a contour that STARTS at 0 (e.g. a fade-in) over before it ever rises.
|
||||
// Mid-contour dips through 0 still don't free early, since the spline is deliberately
|
||||
// not globally monotone.
|
||||
amp = ampSplineCur_.eval(splinePhase());
|
||||
if (amp == 0.0 && ampSplineCur_.onFinalSegment()) amplitudeDone_ = true;
|
||||
if (amp == 0.0 && ampSplineCur_.onFinalSegment() &&
|
||||
ampSplineCur_.terminalValue() == 0.0) {
|
||||
amplitudeDone_ = true;
|
||||
}
|
||||
} else if (playMode_ == PlayMode::Gate) {
|
||||
amp = env_.tick();
|
||||
if (env_.finished()) amplitudeDone_ = true;
|
||||
|
||||
@@ -180,11 +180,12 @@ DeckHit hitTestDeck(const DeckLayout& layout, int x, int y) {
|
||||
return {DeckHitKind::RowToggle, g.rowToggle.id, 1};
|
||||
}
|
||||
for (const DeckCellLayout& c : g.cells) {
|
||||
if (c.id >= 0 && contains(c.cell, x, y)) {
|
||||
// Every entry here already has a real id — a reserve yields no DeckCellLayout at all.
|
||||
if (contains(c.cell, x, y)) {
|
||||
return {DeckHitKind::Knob, c.id, -1, contains(c.inner, x, y)};
|
||||
}
|
||||
}
|
||||
return {}; // inside the box but on fence/padding/blank — a miss (groups never overlap)
|
||||
return {}; // inside the box but on fence/padding — a miss (groups never overlap)
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ struct DeckGroupDesc {
|
||||
// first is absent) — why this exists rather than a rowToggle is recorded once, at this
|
||||
// module's CLAUDE.md bullet.
|
||||
DeckToggleDesc captionToggle2;
|
||||
std::vector<int> cellIds; // knob cells; -1 = blank reserve
|
||||
std::vector<int> cellIds; // knob cells; -1 reserves width only, no cell (see above)
|
||||
DeckToggleDesc rowToggle; // in the knob row after the cells; id -1 = none
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// spline_edit.h — THE point-editing grammar, and the one place it is written down. Both spline
|
||||
// consumers route their mouse-down through it — the velocity-curve popup and the spline EG
|
||||
// overlay — so the two cannot drift into two grammars. Mirror of envelope_edit: decision logic
|
||||
// only, no host types, no drawing.
|
||||
// spline_edit.h — the point-editing grammar's CLICK resolution: add/grab/delete/toggle from a
|
||||
// single (x, y). Both spline consumers — the velocity-curve popup and the spline EG overlay —
|
||||
// route their mouse-down through it, so the two cannot drift into two click grammars. Two more
|
||||
// gesture rules complete the grammar but live in the shell (see the note near the bottom of this
|
||||
// file). Mirror of envelope_edit otherwise: decision logic only, no host types, no drawing.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -39,4 +40,15 @@ SplineEdit resolveSplineEdit(const VelocityCurve& curve, const VelocityCurve::Bo
|
||||
// waveform beneath it. Takes the overlay (not a lane) — see waveform_view.h's overlay contract.
|
||||
VelocityCurve::Box splineOverlayBox(const OverlayArea& area);
|
||||
|
||||
// Two more rules complete the grammar. Both are enforced in the shell — mouse-tracking / drag
|
||||
// state has no home in a pure module — and recorded here as their one home rather than restated
|
||||
// at each call site:
|
||||
// - DRAG-OFF DELETE: releasing a grabbed node well outside its box deletes it (endpoints exempt,
|
||||
// per deletePoint's own refusal) — editor_input.cpp's onMouseUp, shared verbatim by the popup
|
||||
// and the overlay.
|
||||
// - THE OVERLAY'S OUTSIDE-BOX EXCEPTION: resolveSplineEdit's own outside-box grab/toggle/delete
|
||||
// allowance (above) is meant for the popup's inset ring; the overlay narrows it back to
|
||||
// strictly in-box, since splineOverlayBox has no inset — editor_input_waveform.cpp's
|
||||
// splineOverlayClick.
|
||||
|
||||
} // namespace reasampler::instrument::ui
|
||||
|
||||
@@ -185,7 +185,6 @@ void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value,
|
||||
case ParamControl::kPitchEnvMode: play.pitchSpline.mode = m; break;
|
||||
default: play.filterSpline.mode = m; break;
|
||||
}
|
||||
if (splineActive(play)) play.playMode = PlayMode::Trigger;
|
||||
break;
|
||||
}
|
||||
case ParamControl::kPitchEngine:
|
||||
@@ -271,6 +270,12 @@ void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value,
|
||||
play.filter.trigEnv.decayCurve = util::curveFromKnobNorm(value); break;
|
||||
default: break;
|
||||
}
|
||||
// ONE normalization point for every control that can flip splineActive — a mode toggle
|
||||
// (above) or an enable toggle (kPitchEnvEnable/kFilterEnable), whose enabling can make an
|
||||
// already-Spline pitch/filter envelope newly active. Applying it once here, rather than at
|
||||
// each site that could cause the flip, is what keeps a future such control from reopening
|
||||
// the same hole.
|
||||
if (splineActive(play)) play.playMode = PlayMode::Trigger;
|
||||
}
|
||||
|
||||
double ReaSamplerEditor::liveSampleRate() const {
|
||||
|
||||
@@ -31,11 +31,6 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
|
||||
if (frames <= 0) return false;
|
||||
const OverlayArea overlay = waveformOverlayArea(fl.bands.waveform);
|
||||
|
||||
// A drawn EG's contour is evaluated below, AFTER the markers: pointAtPixel's pick radius
|
||||
// has no box check of its own, so a coincident contour node would otherwise shadow a
|
||||
// marker's own dedicated grab rect (the loop-crossfade tab most sharply, since it is the
|
||||
// ONLY affordance at zero crossfade) — marker reachability wins on any pixel overlap. The
|
||||
// staged envelope-node pass just below is unaffected (its own, longer-standing ordering).
|
||||
const DeckEnableState gates = deckEnableState();
|
||||
const bool splineLive = overlayIsSpline() && overlayEnvEnabled(overlayEnv_, gates);
|
||||
const SplineGesture gesture = (GetKeyState(VK_CONTROL) & 0x8000) != 0
|
||||
@@ -64,6 +59,17 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
|
||||
return true; // node moves once the cursor drags
|
||||
}
|
||||
}
|
||||
// An existing contour node's grab/toggle/delete runs BEFORE the markers — mirroring
|
||||
// markerHandleRect's tab-vs-column split (below): a coincident pixel (the default contour
|
||||
// endpoint sits at the same x as the default start marker) is resolved by asking the
|
||||
// NARROWER target first. pointAtPixel's pick radius is a small box around the node's own
|
||||
// (x, y), not a full-height column, so this claims only genuine node hits — the marker's
|
||||
// column stays grabbable at every other y along the same x. Never add here (kAdd is only
|
||||
// tried once the markers have also passed on the click, below).
|
||||
if (splineLive && splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const SetupMarkers m = pickedMarkers(frames);
|
||||
// The crossfade handle first, and only when there IS a loop to fade: at a zero fade it
|
||||
// sits exactly on the loop start, so it can only stay reachable by owning the top strip
|
||||
@@ -82,11 +88,6 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
|
||||
beginMarkerDrag(static_cast<WaveMarker>(hit), m, frames, x);
|
||||
return true;
|
||||
}
|
||||
// No marker wanted the click: a drawn EG's own node grab/toggle (never add — empty space is
|
||||
// tried last, below).
|
||||
if (splineLive && splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false)) {
|
||||
return true;
|
||||
}
|
||||
// Nothing else wanted the click: now the drawn contour may take the empty space.
|
||||
if (splineLive) return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/true);
|
||||
return false;
|
||||
|
||||
@@ -69,10 +69,14 @@ StageEnvelope ReaSamplerEditor::packEnvelope(OverlayEnv which, const PlaySeconds
|
||||
// post-start span, since it keeps running after a Trigger one-shot's amplitude has ended.
|
||||
const std::int64_t playLen =
|
||||
triggerPlayLength(play.trigger.lengthFraction, frames, startFrame);
|
||||
const double playSpan = rate > 0.0 ? static_cast<double>(playLen) / rate : 0.0;
|
||||
const double fullSpan =
|
||||
rate > 0.0 ? static_cast<double>((std::max)(std::int64_t{0}, frames - startFrame)) / rate
|
||||
: 0.0;
|
||||
// Voice::start makes kTrigLength inert while any spline EG is active (trigSpan == postStart,
|
||||
// not the %-length) — the overlay's amp/filter AHD must read the SAME span the engine plays,
|
||||
// or its drawn shape and node drags cover only a fraction of what the note actually does.
|
||||
const double playSpan =
|
||||
splineActive(play) ? fullSpan : (rate > 0.0 ? static_cast<double>(playLen) / rate : 0.0);
|
||||
const bool trigger = (play.playMode == PlayMode::Trigger);
|
||||
switch (which) {
|
||||
case OverlayEnv::kPitch:
|
||||
|
||||
@@ -788,6 +788,11 @@ static void testNonFiniteAhdSecondsLiftToZero() {
|
||||
// the record is disturbed. Corrupts only the AMP curve's tail; FILTER/PITCH follow at their
|
||||
// normal, byte-precise offsets, proving a mismatch on one curve does not cascade to its
|
||||
// neighbours.
|
||||
//
|
||||
// Companion, not a regression guard: this in-bounds-mismatch path was already non-wiping
|
||||
// before the r.ok fix below — it pins the documented promise, not the fix. The two tests that
|
||||
// follow (OUT-OF-BOUNDS count, and a mid-count truncation) are what actually guard it — both
|
||||
// tripped the old "reset the whole record to defaults" behavior.
|
||||
static void testV13HardFlagInBoundsMismatchDropsFlagsOnly() {
|
||||
ComponentState in;
|
||||
in.selectionId = "pad";
|
||||
|
||||
@@ -565,6 +565,31 @@ static void testNoFaceLeavesSlackWhereItsDroppedControlsWere() {
|
||||
}
|
||||
}
|
||||
|
||||
// Every shipped face's reserve divides its present-cell count evenly (see
|
||||
// testNoFaceLeavesSlackWhereItsDroppedControlsWere), so none of them exercises the
|
||||
// "residue lands in symmetric end margins" rule knob_deck.cpp documents — only that the
|
||||
// leftover is small, not where it goes. A synthetic 7-slot reserve with 5 present (336/5,
|
||||
// remainder 1) forces a real residue and pins it split across BOTH ends.
|
||||
static void testASyntheticIndivisibleReserveSplitsItsResidueAcrossBothEnds() {
|
||||
const DeckGroupDesc g{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24, -1, -1}, {}};
|
||||
const std::vector<DeckGroupDesc> gs{g};
|
||||
const DeckLayout dl = layoutDeck(gs, 0, 0, kAvailAtMinWidth);
|
||||
const DeckGroupLayout& lay = dl.groups[0];
|
||||
CHECK(lay.cells.size() == 5);
|
||||
|
||||
const int run = 7 * kDeckCellW;
|
||||
const int cellW = run / 5; // the same integer division layoutGroup uses
|
||||
const int residue = run - cellW * 5; // 1: nonzero, unlike every shipped face's reserve
|
||||
CHECK(residue > 0);
|
||||
|
||||
const int covered = lay.cells.back().cell.right() - lay.cells.front().cell.x;
|
||||
CHECK(run - covered == residue);
|
||||
const int leadPad = lay.cells.front().cell.x - (lay.box.x + kDeckGroupPadX);
|
||||
const int trailPad = (lay.box.right() - kDeckGroupPadX) - lay.cells.back().cell.right();
|
||||
CHECK(leadPad == residue / 2);
|
||||
CHECK(trailPad == residue - leadPad); // both ends share it, not one cell absorbing it
|
||||
}
|
||||
|
||||
// Gate is the common face and it already packs correctly: pin its group widths and row
|
||||
// assignment at the floor so a later edit anywhere in the deck cannot reflow it silently.
|
||||
// (Measured from the shipped descriptors, not copied out of a failing run.)
|
||||
@@ -666,6 +691,7 @@ int main() {
|
||||
testWrappedDeckHeightAtTheEditorFloorWidth();
|
||||
testDeckFitsInsideTheEnforcedMinimumWindow();
|
||||
testNoFaceLeavesSlackWhereItsDroppedControlsWere();
|
||||
testASyntheticIndivisibleReserveSplitsItsResidueAcrossBothEnds();
|
||||
testGateModeWidthsAndRowAssignmentAreUnchanged();
|
||||
testGateSplineGateRoundTripsToTheSameLayout();
|
||||
testHitTestResolvesTheNewFilterControls();
|
||||
|
||||
@@ -156,9 +156,14 @@ static void testHitTest() {
|
||||
const DeckGroupLayout& tg = tl.groups[0];
|
||||
CHECK(tg.cells.size() == 3);
|
||||
for (const DeckCellLayout& c : tg.cells) CHECK(c.id >= 0);
|
||||
const DeckCellLayout& last = tg.cells.back();
|
||||
for (int px = tg.cells[0].cell.x; px < last.cell.right(); ++px) {
|
||||
const DeckHit rowHit = hitTestDeck(tl, px, last.cell.y + 5);
|
||||
// Bound the sweep against the RESERVED run (5 slots, not the 3 present cells) rather than
|
||||
// the cells' own extent — the cells are what's under test, so deriving the bound from them
|
||||
// could never catch a layout that under-covers the run they were reserved out of.
|
||||
const int runStart = tg.box.x + kDeckGroupPadX;
|
||||
const int runEnd = runStart + static_cast<int>(trig[0].cellIds.size()) * kDeckCellW;
|
||||
const int rowY = tg.cells.back().cell.y + 5;
|
||||
for (int px = runStart; px < runEnd; ++px) {
|
||||
const DeckHit rowHit = hitTestDeck(tl, px, rowY);
|
||||
CHECK(rowHit.kind == DeckHitKind::Knob && rowHit.id >= 0);
|
||||
}
|
||||
|
||||
@@ -214,6 +219,31 @@ static void testReservedCellWidthGoesToTheCellsPresent() {
|
||||
layoutDeck(b, 0, 0, 824).groups[0].rowToggle.seg0);
|
||||
}
|
||||
|
||||
// The three faces above (240/3, 240/4, 240/1) all divide their run evenly, so none of them
|
||||
// actually exercises "residue in symmetric end margins" — a 7-slot reserve with 5 present
|
||||
// (336/5, remainder 1) does, and pins the residue split across BOTH ends rather than only
|
||||
// the leading one.
|
||||
static void testIndivisibleResidueLandsInSymmetricEndMargins() {
|
||||
const DeckGroupDesc g{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24, -1, -1}, {}};
|
||||
std::vector<DeckGroupDesc> gs{g};
|
||||
const DeckLayout dl = layoutDeck(gs, 0, 0, 824);
|
||||
const DeckGroupLayout& lay = dl.groups[0];
|
||||
CHECK(lay.cells.size() == 5);
|
||||
|
||||
const int run = 7 * kDeckCellW;
|
||||
const int present = 5;
|
||||
const int cellW = run / present; // 67: the same integer division the layout uses
|
||||
const int expectedResidue = run - cellW * present; // 1: the case the even-dividing faces can't reach
|
||||
CHECK(expectedResidue > 0);
|
||||
|
||||
const int covered = lay.cells.back().cell.right() - lay.cells.front().cell.x;
|
||||
CHECK(run - covered == expectedResidue);
|
||||
const int leadPad = lay.cells.front().cell.x - (lay.box.x + kDeckGroupPadX);
|
||||
const int trailPad = (lay.box.right() - kDeckGroupPadX) - lay.cells.back().cell.right();
|
||||
CHECK(leadPad == expectedResidue / 2);
|
||||
CHECK(trailPad == expectedResidue - leadPad); // both ends share it, not one absorbing it
|
||||
}
|
||||
|
||||
// The corner radio widens the caption row, takes the far corner, and pushes the caption
|
||||
// toggle left of itself — the three properties the overlay-select switch relies on.
|
||||
static void testCaptionRadioGeometryAndHit() {
|
||||
@@ -307,6 +337,7 @@ int main() {
|
||||
testGroupInnerGeometry();
|
||||
testHitTest();
|
||||
testReservedCellWidthGoesToTheCellsPresent();
|
||||
testIndivisibleResidueLandsInSymmetricEndMargins();
|
||||
testCaptionRadioGeometryAndHit();
|
||||
testInnerDialHit();
|
||||
testCaptionToggle2();
|
||||
|
||||
@@ -321,6 +321,29 @@ static void testAContourReplaysProportionallyOnADifferentLengthSample() {
|
||||
CHECK(a[shortLen / 2] > a[10] + 0.2);
|
||||
}
|
||||
|
||||
// --- Regression: a 2-point contour starting at 0 is not a terminus at frame 0 -----------
|
||||
//
|
||||
// onFinalSegment() (seg_+2==n_) is trivially true for a 2-point contour. Gating the amp
|
||||
// spline's early-free on that alone reads a contour's OWN opening value as the note's end,
|
||||
// so the simplest fade-in (left knot dragged to the box floor) went silent at frame 0. The
|
||||
// fix requires the TERMINAL value (the segment's right endpoint) to be 0, not just the
|
||||
// segment index.
|
||||
static void testTwoPointContourRisingFromZeroSoundsForItsFullSpan() {
|
||||
const VelocityCurve contour =
|
||||
VelocityCurve::fromPoints({{kVelMin, 0.0}, {kVelMax, 1.0}}, CurveDomain::Unipolar);
|
||||
const std::size_t frames = 1000;
|
||||
const SampleData s = splineAmpSample(frames, contour);
|
||||
|
||||
Voice v;
|
||||
v.start(60, 100, s);
|
||||
CHECK(v.soundingNote()); // fresh note: sounding before anything is rendered
|
||||
const double y0 = v.renderFrame();
|
||||
CHECK(near(y0, 0.0, 1e-9)); // the contour's own value at phase 0 IS 0 ...
|
||||
CHECK(v.soundingNote()); // ...but the note itself must not be over yet
|
||||
for (std::size_t i = 1; i < frames / 2; ++i) v.renderFrame();
|
||||
CHECK(v.soundingNote()); // still sounding at the midpoint, rising toward 1
|
||||
}
|
||||
|
||||
// --- 9. A fresh spline EG opens on the smooth y = 1 - x ----------------------
|
||||
|
||||
static void testAFreshSplineEgDefaultsToTheSmoothDownwardSlope() {
|
||||
@@ -467,6 +490,7 @@ int main() {
|
||||
testStagedAndSplineStatesBothSurviveAFlipAndASaveReload();
|
||||
testAV12PayloadLoadsWithoutLoss();
|
||||
testAContourReplaysProportionallyOnADifferentLengthSample();
|
||||
testTwoPointContourRisingFromZeroSoundsForItsFullSpan();
|
||||
testAFreshSplineEgDefaultsToTheSmoothDownwardSlope();
|
||||
testGateIsUnavailableWhileASplineEgIsActiveAndReturnsAfterwards();
|
||||
testTheVelocityAmpCurveGainsTheToggleAndKeepsItsDelete();
|
||||
|
||||
Reference in New Issue
Block a user