fix: close round-3 review findings — smallest-target-first, residue test fix, extraction
Waveform overlay now resolves node/tab/marker click collisions by target area instead of check order; residue test now uses a distinguishing fixture; Gate-unavailable-while-drawn logic extracted to one pure helper shared by resolvePlay and applyControl.
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@@ -195,6 +195,17 @@ bool splineActive(const Play& p) {
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(p.filter.enabled && p.filterSpline.mode == EnvMode::Spline);
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}
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// The one enforcement of the rule above: forces `p` to Trigger the instant it goes
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// splineActive. Every path that can leave `p` in a state splineActive() would newly return true
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// for — resolving stored params toward the engine, or an editor control edit that can flip a
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// mode/enable toggle — routes through this, so none of them can reopen the Gate+spline hole
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// splineActive's own doc comment describes. Header-inline and allocation-free: play_params.h
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// sits on the per-voice-per-sample include path.
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template <class Play>
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void enforceGateUnavailableWhileDrawn(Play& p) {
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if (splineActive(p)) p.playMode = PlayMode::Trigger;
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}
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// [start, end) frames, half-open. A zero-length loop (start == end) is the "no sustain loop"
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// marker — a held note past the sample end goes silent rather than looping a zero span.
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struct SampleLoop {
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