feat: legible ReaSampler 9000 editor — bigger knobs, ms time constants, per-ring double-click reset, and an antialiased draw pass

This commit is contained in:
2026-08-01 09:16:30 -04:00
parent 213ecfafe6
commit 7f74b11dce
27 changed files with 859 additions and 285 deletions
+61
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@@ -761,3 +761,64 @@ re-skin).**
font obligation. font obligation.
- **Phase S is not gated on Phase L** — S7S13 proceeded in parallel; they adopted the - **Phase S is not gated on Phase L** — S7S13 proceeded in parallel; they adopted the
kit via L3 when it landed. Phase L is complete (L1L7 all landed). kit via L3 when it landed. Phase L is complete (L1L7 all landed).
---
## 8. Antialiasing disposition — the drawn-surface audit
A standing inventory of every class of drawn surface and how it answers antialiasing, so the
audit is re-runnable rather than a one-off sweep. **The rule the table applies:** an
axis-aligned fill or hairline has no aliasing to remove — LICE's `aa` flag is inert on a pure
horizontal or vertical run — so "already clean" there is a statement about geometry, not a
concession. Everything with a slope or a curve must draw through a primitive that antialiases.
**Primitive gotchas this audit established (verified in `vendor/WDL/WDL/lice/`):**
- `LICE_Line` takes INTEGER endpoints. `aa=true` antialiases the span, but the endpoints are
still quantized; `LICE_FLine` keeps float endpoints and `LICE_ThickFLine` is *always*
antialiased and adds width.
- `LICE_FillTriangle` takes **no** `aa` parameter at all — its sloped edges alias, and the
only fix inside the kit is to re-stroke those edges with an AA line in the same ink.
- LICE has no thick-arc primitive. A wider ring is drawn as adjacent 1 px `LICE_Arc` calls at
stepped radii, which keeps every ring antialiased.
- A min/max waveform column plot cannot be antialiased by the column fill itself (the columns
are vertical). The outline is what reads as jagged, so it is stroked separately.
| Surface | Where | Disposition |
|---|---|---|
| Radial knob track + value arc | `editor_internal.h` `drawKnobFace` | Was AA (`LICE_Arc`, 1 px). **Widened** to a 3 px stacked-radius ring; the bigger knob is what made 1 px read thin. |
| Knob needle | `drawKnobFace` | **Fixed** — was integer-endpoint `LICE_Line`; now `LICE_ThickFLine` (always AA, float endpoints, 2 px). |
| Inner curve dial arc + needle | `drawInnerDial` | **Fixed** — 2 px stacked-radius arc; needle moved to `LICE_FLine` with float endpoints. |
| Staged envelope segment slopes | `editor_paint_waveform.cpp` | **Fixed**`LICE_ThickFLine` at 2 px, replacing integer-endpoint `LICE_Line`. |
| Spline (drawn EG) contour | `editor_paint_waveform.cpp` `paintSplineOverlay` | **Fixed** — same treatment, one trace grammar. |
| Velocity-curve popup trace | `editor_paint_curve.cpp` | **Fixed** — same treatment. |
| Velocity-curve mini thumbnail | `editor_paint_curve.cpp` | Left at 1 px AA `LICE_Line` — a 2 px trace blots at thumbnail scale. |
| Waveform min/max columns | `draw_kit.cpp` `drawWaveform` | **Fixed** — column fill unchanged (it cannot alias), plus an AA `LICE_FLine` stroke joining each column's extremes to its neighbour's, in the same ink. Shared with the docked bank panel and the browser cards. |
| Preview play triangle | `editor_paint_chrome.cpp` | **Fixed**`LICE_FillTriangle` has no `aa`; its two sloped edges are re-stroked with AA `LICE_FLine`. |
| Envelope/spline node handles (squares) | `editor_paint_waveform.cpp` | Already clean — axis-aligned `LICE_FillRect`. |
| Envelope curve knots (circles) | `editor_paint_waveform.cpp` | Already clean — `LICE_FillCircle` with `aa=true`. |
| Knob body disc | `drawKnobFace` / `drawInnerDial` | Already clean — `LICE_FillCircle` with `aa=true`. |
| Buttons | `draw_kit.cpp` `drawButton` | Already clean — `LICE_RoundRect` with `aa=true`. |
| Piano key faces + edges | `editor_paint_chrome.cpp` `drawKeyboard` | Already clean — axis-aligned fills and a vertical hairline. **See §8.1.** |
| Loop span, crossfade region, marker bars, grab tab | `editor_paint_waveform.cpp` | Already clean — axis-aligned fills. |
| Group fences, card/tab/tooltip borders, focus rings | deck, browse, panel painters | Already clean — `LICE_DrawRect`, axis-aligned. |
| Surface fills + inner edge highlights | `draw_kit.cpp` `fillSurface` | Already clean — `LICE_GradRect` + axis-aligned hairlines. |
| Embed strip (TCP/MCP) | `reasampler_embed.cpp` | Already clean — axis-aligned fills only. |
| Docked bank panel chrome | `panel_render.cpp` | Already clean — axis-aligned fills, rects and hairlines. Its only exposure to this pass is the shared `drawWaveform`. |
| Text | `draw_kit.cpp` `text` | Already clean — `LICE_CachedFont` AA glyph cache (§1.1). |
### 8.1 Was the piano-key width defect an aliasing artifact?
**No.** Every piano key is an axis-aligned `LICE_FillRect` with an integer width, so there is
no sloped or curved edge for aliasing to act on — the defect could not have had that cause.
It was integer-division residue: `keyboard_strip` tiles same-class keys at one integer width
and the indivisible remainder of the band width has to go *somewhere*. The fix put it in
symmetric end margins instead of in a key, which is arithmetic, not rasterization.
**Does the fix survive DPI scaling?** At the client-pixel level, yes — key widths are uniform
by construction at every client width the strip's test sweep covers. Above that level it is
**unverified**, and for a structural reason worth keeping visible: nothing in the instrument
implements `IPlugViewContentScaleSupport`, so a host that scales the plugin window resamples
the already-rasterized uniform widths at the physical-pixel level, where the guarantee no
longer applies. That is a host-scaling question, not an antialiasing one, and it is recorded
as a gotcha in `src/core/instrument/CLAUDE.md`.
+12 -1
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@@ -309,7 +309,18 @@ anything for a trigger shape.
- `browser_scroll` — scroll + type-to-filter layered over `capture_browser`: vertical scroll offset, scrollbar thumb, thumb-drag mapping, and name-substring search. - `browser_scroll` — scroll + type-to-filter layered over `capture_browser`: vertical scroll offset, scrollbar thumb, thumb-drag mapping, and name-substring search.
- `param_slider` — parameter control-panel: vertical stack of TOGGLE (two-segment selector) and SLIDER (horizontal track) rows; maps normalized value to/from handle pixel. - `param_slider` — parameter control-panel: vertical stack of TOGGLE (two-segment selector) and SLIDER (horizontal track) rows; maps normalized value to/from handle pixel.
- `embed_strip` — compact single-row control layout for embed mode in the track FX chain. - `embed_strip` — compact single-row control layout for embed mode in the track FX chain.
- `knob_deck` — pure knob-deck layout + hit-test (FB1): group-box / caption-row / compact-toggle / knob-cell geometry, deterministic whole-group wrap, `DeckLayout` / `DeckHit`. Mirror of `action_bar`/`param_slider`; no LICE or REAPER types. A group carries TWO caption-toggle slots, laid right-to-left: the second exists because a group whose knob row is wider than its caption row has caption slack a toggle can occupy for free, and the deck has six pixels of headroom on its first row at the editor's floor width — a `rowToggle` would widen the GROUP and wrap the deck to a fourth row, past what the minimum window holds. **A group's cell run is a RESERVED WIDTH, not a fixed cell size**: a `-1` id reserves one cell's width without a cell, and the cells present divide the whole run between them at one uniform integer width (residue in symmetric end margins). That is what lets a mode flip drop controls from a face — Trigger's AMP and FILTER ENV lose their Sustain/Release stages — without either reflowing the deck or leaving dead slots in the box; a face with fewer controls simply gets roomier cells. Do not reintroduce fixed-width cells with blank slots. - `knob_deck` — pure knob-deck layout + hit-test (FB1): group-box / caption-row / compact-toggle / knob-cell geometry, deterministic whole-group wrap, `DeckLayout` / `DeckHit`. Mirror of `action_bar`/`param_slider`; no LICE or REAPER types. Carries a SECOND hit-test, `hitTestKnobFace`, resolved against the drawn CIRCLES rather than the cell: a double-click reset is aimed at a dial, so the label band and the cell margins must miss where a drag grab deliberately does not, and only a radial resolve can tell the inner curve dial from the outer ring it sits inside. **The cell/knob/label sizes and `sample_bands`' editor floor move as a pair** — wider cells need a wider floor width or the deck wraps to a fourth row. A group carries TWO caption-toggle slots, laid right-to-left: the second exists because a group whose knob row is wider than its caption row has caption slack a toggle can occupy for free, and the deck has six pixels of headroom on its first row at the editor's floor width — a `rowToggle` would widen the GROUP and wrap the deck to a fourth row, past what the minimum window holds. **A group's cell run is a RESERVED WIDTH, not a fixed cell size**: a `-1` id reserves one cell's width without a cell, and the cells present divide the whole run between them at one uniform integer width (residue in symmetric end margins). That is what lets a mode flip drop controls from a face — Trigger's AMP and FILTER ENV lose their Sustain/Release stages — without either reflowing the deck or leaving dead slots in the box; a face with fewer controls simply gets roomier cells. Do not reintroduce fixed-width cells with blank slots.
- `deck_values` — the deck's control-id ↔ parameter-set BINDING and its display units, split
from the editor shell on the same axis `deck_groups` was split from `knob_deck`: `deck_groups`
says which controls exist, this says what each one's value MEANS. Holds `deckParamNorm` /
`setDeckParam` (the normalized ↔ stored-seconds/fraction/position maps and their clamps),
`resetDeckParam` (the double-click reset — the defaults are READ off a default-constructed
`PlaySeconds`, so there is no second table of defaults to drift), and `formatEnvTimeMs`, the
ONE time-constant formatter: every displayed time constant reads in **ms**, never seconds, so
two stage times are comparable at a glance. A display-unit decision only — nothing about the
stored representation changes. Links the map layer because `PlaySeconds` is what a deck edits.
The shell keeps only the controls the parameter set does not carry (key-track, voice count,
master gain, preview velocity) and the labels for them.
- `deck_groups` — also home to `isLiveDeckParam` and `liveCommitFor`, the editor's whole commit-tier routing decision (see "Live parameter delivery" above), and to `OverlayEnv` + `nextOverlaySelection`/`overlayEnvEnabled`/`overlayEnvInert`, the whole overlay-selection state machine (exclusivity, the none resting state, and which selections a disabled or DRAWN group makes inert); WHICH groups the Sample face's deck carries, split from `knob_deck`'s HOW they lay out: the `DeckParam` control-id space (the editor's `ParamControl` is an alias of it), the `DeckGroupId` list, `sampleDeckGroups` in signal-flow order (**pitch → filter → amp**, then velocity/voice/master), and the deck's bipolar-knob law. Reads `PlayMode` for the AMP group's Gate/Trigger face, which is why this and not `knob_deck` is the module that touches the engine's value layer. Also home to `CurveTarget` + `curveTargetFor` — the VELOCITY group's three cells are popup openers, not dials, and that predicate is the ONE place they are named, so paint, hit-test routing and the popup's title all agree. MASTER is reserved for post-voice-mixer concerns, which is why the curves sit in their own group immediately left of VOICE rather than there. - `deck_groups` — also home to `isLiveDeckParam` and `liveCommitFor`, the editor's whole commit-tier routing decision (see "Live parameter delivery" above), and to `OverlayEnv` + `nextOverlaySelection`/`overlayEnvEnabled`/`overlayEnvInert`, the whole overlay-selection state machine (exclusivity, the none resting state, and which selections a disabled or DRAWN group makes inert); WHICH groups the Sample face's deck carries, split from `knob_deck`'s HOW they lay out: the `DeckParam` control-id space (the editor's `ParamControl` is an alias of it), the `DeckGroupId` list, `sampleDeckGroups` in signal-flow order (**pitch → filter → amp**, then velocity/voice/master), and the deck's bipolar-knob law. Reads `PlayMode` for the AMP group's Gate/Trigger face, which is why this and not `knob_deck` is the module that touches the engine's value layer. Also home to `CurveTarget` + `curveTargetFor` — the VELOCITY group's three cells are popup openers, not dials, and that predicate is the ONE place they are named, so paint, hit-test routing and the popup's title all agree. MASTER is reserved for post-voice-mixer concerns, which is why the curves sit in their own group immediately left of VOICE rather than there.
- `spline_edit` — THE point-editing grammar, and the one place it is written down: left-click grabs a node and adds one in empty space, right-click deletes, control-click toggles hard/smooth. Both spline consumers — the velocity-curve popup and the spline EG overlay — route their mouse-down through `resolveSplineEdit`, so the two cannot drift into two grammars. The endpoint and point-count rules are NOT restated here: `deletePoint` and `addPoint` own them, and the caller applies the resolved action to the curve. Also home to `splineOverlayBox`, the contour's mapping box inside the waveform overlay — the FULL area, no inset, so the drawn contour stays 1:1 with the sample's time axis. - `spline_edit` — THE point-editing grammar, and the one place it is written down: left-click grabs a node and adds one in empty space, right-click deletes, control-click toggles hard/smooth. Both spline consumers — the velocity-curve popup and the spline EG overlay — route their mouse-down through `resolveSplineEdit`, so the two cannot drift into two grammars. The endpoint and point-count rules are NOT restated here: `deletePoint` and `addPoint` own them, and the caller applies the resolved action to the curve. Also home to `splineOverlayBox`, the contour's mapping box inside the waveform overlay — the FULL area, no inset, so the drawn contour stays 1:1 with the sample's time axis.
- `curve_popup` — pure curve-popup geometry + dismissal test (FB1): centered sheet over the Sample face — width/height clamps, title row, Close button rect, curve-box rect, outside-sheet dismissal test. Mirror of `overflow_menu`; no LICE or REAPER types. - `curve_popup` — pure curve-popup geometry + dismissal test (FB1): centered sheet over the Sample face — width/height clamps, title row, Close button rect, curve-box rect, outside-sheet dismissal test. Mirror of `overflow_menu`; no LICE or REAPER types.
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@@ -68,6 +68,15 @@ reasampler_pure_library(spline_edit
# kWaveformMinHeight floor. # kWaveformMinHeight floor.
reasampler_test(spline_edit LINK spline_edit waveform_view sample_bands) reasampler_test(spline_edit LINK spline_edit waveform_view sample_bands)
# The deck's VALUE binding, split from its composition on the same axis deck_groups was split
# from knob_deck. Links sample_map because PlaySeconds the thing a deck knob edits is
# declared there; no sample_map symbol is called, only its value types. Same for the filter's
# MorphLaw an enum, so no filter symbol is linked.
reasampler_pure_library(deck_values
SOURCES deck_values.cpp
LINK PUBLIC deck_groups sample_map envelope_overlay)
reasampler_test(deck_values LINK deck_values)
reasampler_pure_library(curve_popup SOURCES curve_popup.cpp LINK PUBLIC editor_geometry) reasampler_pure_library(curve_popup SOURCES curve_popup.cpp LINK PUBLIC editor_geometry)
# velocity_curve is linked for the test only: the sheet's geometry is domain-agnostic, and # velocity_curve is linked for the test only: the sheet's geometry is domain-agnostic, and
# proving that takes a curve of each domain mapped through the one curveBox. # proving that takes a curve of each domain mapped through the one curveBox.
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@@ -0,0 +1,211 @@
// deck_values.cpp — see deck_values.h. Pure value math; no host types.
#include "core/instrument/ui/deck_values.h"
#include <algorithm>
#include <cstdio>
#include "core/instrument/engine/filter/filter_morph.h" // MorphLaw (the law toggle's value)
#include "core/util/clamp01.h"
#include "core/util/curve_law.h" // the ONE curve-exponent domain
namespace reasampler::instrument::ui {
using engine::filter::MorphLaw;
using util::clamp01;
namespace {
double secToNorm(double seconds) { return clamp01(seconds / kEnvTimeMaxSeconds); }
double normToSec(double norm) { return clamp01(norm) * kEnvTimeMaxSeconds; }
} // namespace
double deckParamNorm(DeckParam id, const PlaySeconds& play) {
switch (id) {
case DeckParam::kPlayMode: return play.playMode == PlayMode::Trigger ? 1.0 : 0.0;
case DeckParam::kAmpEnvMode: return play.ampSpline.mode == EnvMode::Spline ? 1.0 : 0.0;
case DeckParam::kPitchEnvMode: return play.pitchSpline.mode == EnvMode::Spline ? 1.0 : 0.0;
case DeckParam::kFilterEnvMode: return play.filterSpline.mode == EnvMode::Spline ? 1.0 : 0.0;
case DeckParam::kPitchEngine: return play.pitchEngine == PitchEngine::Preserve ? 1.0 : 0.0;
case DeckParam::kAttack: return secToNorm(play.adsr.attackSeconds);
case DeckParam::kHold: return secToNorm(play.adsr.holdSeconds);
case DeckParam::kDecay: return secToNorm(play.adsr.decaySeconds);
case DeckParam::kSustain: return clamp01(play.adsr.sustainLevel);
case DeckParam::kRelease: return secToNorm(play.adsr.releaseSeconds);
case DeckParam::kAttackCurve: return util::knobNormFromCurve(play.adsr.attackCurve);
case DeckParam::kDecayCurve: return util::knobNormFromCurve(play.adsr.decayCurve);
case DeckParam::kReleaseCurve: return util::knobNormFromCurve(play.adsr.releaseCurve);
case DeckParam::kTrigLength: return clamp01(play.trigger.lengthFraction);
case DeckParam::kTrigAttack: return secToNorm(play.trigAhd.attackSeconds);
case DeckParam::kTrigHold: return clamp01(play.trigAhd.holdFraction);
case DeckParam::kTrigDecay: return secToNorm(play.trigAhd.decaySeconds);
case DeckParam::kTrigAttackCurve: return util::knobNormFromCurve(play.trigAhd.attackCurve);
case DeckParam::kTrigDecayCurve: return util::knobNormFromCurve(play.trigAhd.decayCurve);
case DeckParam::kPitchEnvEnable: return play.pitchEnv.enabled ? 1.0 : 0.0;
case DeckParam::kPitchEnvAttack: return secToNorm(play.pitchEnv.shape.attackSeconds);
case DeckParam::kPitchEnvHold: return clamp01(play.pitchEnv.shape.holdFraction);
case DeckParam::kPitchEnvDecay: return secToNorm(play.pitchEnv.shape.decaySeconds);
case DeckParam::kPitchEnvAttackCurve:
return util::knobNormFromCurve(play.pitchEnv.shape.attackCurve);
case DeckParam::kPitchEnvDecayCurve:
return util::knobNormFromCurve(play.pitchEnv.shape.decayCurve);
case DeckParam::kPitchEnvDepth:
// Signed depth centred at 0.5 (0.5 == 0 semitones).
return clamp01(0.5 + play.pitchEnv.peakSemitones / (2.0 * kPitchDepthMaxSemis));
// Filter. The four tone controls ARE the module's normalized positions — stored and
// shown as-is, so the knob travel is exactly filter_params' own law.
case DeckParam::kFilterEnable: return play.filter.enabled ? 1.0 : 0.0;
case DeckParam::kFilterLaw:
return play.filter.settings.morphLaw == MorphLaw::HighNotchLow ? 1.0 : 0.0;
case DeckParam::kFilterMorph: return clamp01(play.filter.settings.morphNorm);
case DeckParam::kFilterCutoff: return clamp01(play.filter.settings.cutoffNorm);
case DeckParam::kFilterQ: return clamp01(play.filter.settings.resonanceNorm);
case DeckParam::kFilterDrive: return clamp01(play.filter.settings.driveNorm);
case DeckParam::kFilterModAmt: return deckNormFromBipolar(play.filter.modAmount);
case DeckParam::kFilterVel: return deckNormFromBipolar(play.filter.velAmount);
case DeckParam::kFilterKeyTrack: return clamp01(play.filter.keyTrack / kKeyTrackMax);
case DeckParam::kFilterEnvAttack: return secToNorm(play.filter.env.attackSeconds);
case DeckParam::kFilterEnvHold: return secToNorm(play.filter.env.holdSeconds);
case DeckParam::kFilterEnvDecay: return secToNorm(play.filter.env.decaySeconds);
case DeckParam::kFilterEnvSustain: return clamp01(play.filter.env.sustainLevel);
case DeckParam::kFilterEnvRelease: return secToNorm(play.filter.env.releaseSeconds);
case DeckParam::kFilterEnvAttackCurve:
return util::knobNormFromCurve(play.filter.env.attackCurve);
case DeckParam::kFilterEnvDecayCurve:
return util::knobNormFromCurve(play.filter.env.decayCurve);
case DeckParam::kFilterEnvReleaseCurve:
return util::knobNormFromCurve(play.filter.env.releaseCurve);
case DeckParam::kFilterTrigAttack: return secToNorm(play.filter.trigEnv.attackSeconds);
case DeckParam::kFilterTrigHold: return clamp01(play.filter.trigEnv.holdFraction);
case DeckParam::kFilterTrigDecay: return secToNorm(play.filter.trigEnv.decaySeconds);
case DeckParam::kFilterTrigAttackCurve:
return util::knobNormFromCurve(play.filter.trigEnv.attackCurve);
case DeckParam::kFilterTrigDecayCurve:
return util::knobNormFromCurve(play.filter.trigEnv.decayCurve);
default: return 0.0;
}
}
void setDeckParam(DeckParam id, PlaySeconds& play, double value, int segment) {
switch (id) {
case DeckParam::kPlayMode:
// Gate is refused while any EG is drawn — see splineActive (play_params.h). The
// segment paints Disabled for the same reason, so the refusal is never a surprise.
if (segment == 0 && splineActive(play)) break;
play.playMode = (segment == 1) ? PlayMode::Trigger : PlayMode::Gate;
break;
// Switching TO Spline drops Gate, which the spline model has no place for. Switching
// back does NOT restore it: the previous mode is not stored, and silently re-gating an
// instrument the user has since heard as a one-shot is the worse surprise.
case DeckParam::kAmpEnvMode:
case DeckParam::kPitchEnvMode:
case DeckParam::kFilterEnvMode: {
const EnvMode m = (segment == 1) ? EnvMode::Spline : EnvMode::Staged;
if (id == DeckParam::kAmpEnvMode) play.ampSpline.mode = m;
else if (id == DeckParam::kPitchEnvMode) play.pitchSpline.mode = m;
else play.filterSpline.mode = m;
break;
}
case DeckParam::kPitchEngine:
play.pitchEngine = (segment == 1) ? PitchEngine::Preserve : PitchEngine::Varispeed;
break;
case DeckParam::kAttack: play.adsr.attackSeconds = normToSec(value); break;
case DeckParam::kHold: play.adsr.holdSeconds = normToSec(value); break;
case DeckParam::kDecay: play.adsr.decaySeconds = normToSec(value); break;
case DeckParam::kSustain: play.adsr.sustainLevel = clamp01(value); break;
case DeckParam::kRelease: play.adsr.releaseSeconds = normToSec(value); break;
case DeckParam::kAttackCurve: play.adsr.attackCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kDecayCurve: play.adsr.decayCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kReleaseCurve: play.adsr.releaseCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kTrigLength:
// lengthFraction is (0,1]; keep a small floor so a zero-length trigger never plays
// nothing.
play.trigger.lengthFraction = (std::max)(0.01, clamp01(value));
break;
case DeckParam::kTrigAttack: play.trigAhd.attackSeconds = normToSec(value); break;
case DeckParam::kTrigHold: play.trigAhd.holdFraction = clamp01(value); break;
case DeckParam::kTrigDecay: play.trigAhd.decaySeconds = normToSec(value); break;
case DeckParam::kTrigAttackCurve:
play.trigAhd.attackCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kTrigDecayCurve:
play.trigAhd.decayCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kPitchEnvEnable: play.pitchEnv.enabled = (segment == 1); break;
case DeckParam::kPitchEnvAttack:
play.pitchEnv.shape.attackSeconds = normToSec(value); break;
case DeckParam::kPitchEnvHold:
play.pitchEnv.shape.holdFraction = clamp01(value); break;
case DeckParam::kPitchEnvDecay:
play.pitchEnv.shape.decaySeconds = normToSec(value); break;
case DeckParam::kPitchEnvAttackCurve:
play.pitchEnv.shape.attackCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kPitchEnvDecayCurve:
play.pitchEnv.shape.decayCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kPitchEnvDepth:
play.pitchEnv.peakSemitones = (clamp01(value) - 0.5) * 2.0 * kPitchDepthMaxSemis;
break;
case DeckParam::kFilterEnable: play.filter.enabled = (segment == 1); break;
case DeckParam::kFilterLaw:
play.filter.settings.morphLaw =
(segment == 1) ? MorphLaw::HighNotchLow : MorphLaw::HighBandLow;
break;
case DeckParam::kFilterMorph:
play.filter.settings.morphNorm = static_cast<float>(clamp01(value)); break;
case DeckParam::kFilterCutoff:
play.filter.settings.cutoffNorm = static_cast<float>(clamp01(value)); break;
case DeckParam::kFilterQ:
play.filter.settings.resonanceNorm = static_cast<float>(clamp01(value)); break;
case DeckParam::kFilterDrive:
play.filter.settings.driveNorm = static_cast<float>(clamp01(value)); break;
case DeckParam::kFilterModAmt: play.filter.modAmount = deckBipolarFromNorm(value); break;
case DeckParam::kFilterVel: play.filter.velAmount = deckBipolarFromNorm(value); break;
case DeckParam::kFilterKeyTrack:
play.filter.keyTrack = clamp01(value) * kKeyTrackMax; break;
case DeckParam::kFilterEnvAttack:
play.filter.env.attackSeconds = normToSec(value); break;
case DeckParam::kFilterEnvHold:
play.filter.env.holdSeconds = normToSec(value); break;
case DeckParam::kFilterEnvDecay:
play.filter.env.decaySeconds = normToSec(value); break;
case DeckParam::kFilterEnvSustain:
play.filter.env.sustainLevel = clamp01(value); break;
case DeckParam::kFilterEnvRelease:
play.filter.env.releaseSeconds = normToSec(value); break;
case DeckParam::kFilterEnvAttackCurve:
play.filter.env.attackCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kFilterEnvDecayCurve:
play.filter.env.decayCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kFilterEnvReleaseCurve:
play.filter.env.releaseCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kFilterTrigAttack:
play.filter.trigEnv.attackSeconds = normToSec(value); break;
case DeckParam::kFilterTrigHold:
play.filter.trigEnv.holdFraction = clamp01(value); break;
case DeckParam::kFilterTrigDecay:
play.filter.trigEnv.decaySeconds = normToSec(value); break;
case DeckParam::kFilterTrigAttackCurve:
play.filter.trigEnv.attackCurve = util::curveFromKnobNorm(value); break;
case DeckParam::kFilterTrigDecayCurve:
play.filter.trigEnv.decayCurve = util::curveFromKnobNorm(value); break;
default: break;
}
// ONE normalization point for every control that can flip splineActive — a mode toggle
// (above) or an enable toggle (kPitchEnvEnable/kFilterEnable), whose enabling can make an
// already-Spline pitch/filter envelope newly active. Applying it once here, rather than at
// each site that could cause the flip, is what keeps a future such control from reopening
// the same hole. `resolvePlay` (sample_map.cpp) is the other caller of the shared helper.
enforceGateUnavailableWhileDrawn(play);
}
void resetDeckParam(DeckParam id, PlaySeconds& play) {
const PlaySeconds defaults;
setDeckParam(id, play, deckParamNorm(id, defaults), 0);
}
void formatEnvTimeMs(double seconds, char* buf, std::size_t len) {
if (!buf || len == 0) return;
const double ms = seconds * 1000.0;
std::snprintf(buf, len, ms < 10.0 ? "%.1f ms" : "%.0f ms", ms);
}
} // namespace reasampler::instrument::ui
+52
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@@ -0,0 +1,52 @@
// deck_values.h — the deck's control-id <-> parameter-set BINDING and its display units: the
// normalized 0..1 a knob shows, the write back into the stored seconds/fractions/positions, the
// double-click reset, and the ms time-constant formatter. Split from the editor shell so the
// whole domain map is provable without a host; deck_groups owns WHICH controls exist, this owns
// what each one's value MEANS. Links the map layer because PlaySeconds is what a deck edits.
#pragma once
#include <cstddef>
#include "core/instrument/map/sample_map.h" // PlaySeconds (the deck's edit target)
#include "core/instrument/ui/deck_groups.h" // DeckParam
#include "core/instrument/ui/envelope_overlay.h" // kGateStageMaxSeconds
namespace reasampler::instrument::ui {
using map::PlaySeconds;
// Every stage-time knob spans [0, kEnvTimeMaxSeconds] seconds — rate-free, exactly what the
// parameter set stores. READ from the overlay's schematic scale rather than restated: the AHDSR
// schematic anchors a maxed knob at the canvas edge, which only holds while the two agree.
inline constexpr double kEnvTimeMaxSeconds = kGateStageMaxSeconds;
// Pitch depth throw: +/-kVelocityPitchRangeSemitones, centred. The one throw the pitch
// envelope's peak and the velocity->pitch curve's full scale both speak (play_params.h).
inline constexpr double kPitchDepthMaxSemis = kVelocityPitchRangeSemitones;
// Key-track knob ceiling (0..200%), shared by the pitch and filter key-track controls.
inline constexpr double kKeyTrackMax = 2.0;
// The normalized [0,1] a control shows: seconds over the ceiling, levels and fractions as-is,
// signed depths centred at 0.5, curve exponents over their logarithmic travel. Controls backed
// by per-instance state rather than the parameter set (voice count, master gain, the pitch
// key-track scalar, preview velocity) are not here — the shell reads those from the processor.
double deckParamNorm(DeckParam id, const PlaySeconds& play);
// Applies a committed interaction: a knob's normalized `value`, or a toggle's `segment` (0/1).
// Mutates `play` in place, touching exactly the one field the control names.
void setDeckParam(DeckParam id, PlaySeconds& play, double value, int segment);
// Resets `id` to its default. The default IS what a fresh PlaySeconds carries, so there is no
// second table of defaults to drift from the real one. Exact for every shipped default: they
// are all 0, 1, or the curve neutral, and the seconds ceiling is a power of two, so the
// norm round trip loses nothing. For knob-valued controls — a toggle has no reset gesture.
void resetDeckParam(DeckParam id, PlaySeconds& play);
// A time constant as MILLISECONDS, e.g. "12 ms". Never switches to seconds: the editor reads in
// one unit so two stage times are comparable at a glance. Sub-10 ms keeps one decimal so a short
// attack is not rounded to a bare "0 ms". Writes at most `len` bytes including the terminator.
void formatEnvTimeMs(double seconds, char* buf, std::size_t len);
} // namespace reasampler::instrument::ui
+24
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@@ -190,4 +190,28 @@ DeckHit hitTestDeck(const DeckLayout& layout, int x, int y) {
return {}; return {};
} }
namespace {
// Squared distance from a rect's centre, in the rect's own pixel units.
double distSqFromCentre(const Rect& r, int x, int y) {
const double dx = x - (r.x + r.width / 2.0);
const double dy = y - (r.y + r.height / 2.0);
return dx * dx + dy * dy;
}
} // namespace
DeckFaceHit hitTestKnobFace(const DeckLayout& layout, int x, int y) {
for (const DeckGroupLayout& g : layout.groups) {
if (!contains(g.box, x, y)) continue;
for (const DeckCellLayout& c : g.cells) {
const double rOuter = c.knob.width / 2.0;
if (distSqFromCentre(c.knob, x, y) >= rOuter * rOuter) continue;
const double rInner = c.inner.width / 2.0;
const bool inner = distSqFromCentre(c.inner, x, y) < rInner * rInner;
return {c.id, inner};
}
return {}; // inside the group but off every dial
}
return {};
}
} // namespace reasampler::instrument::ui } // namespace reasampler::instrument::ui
+21 -6
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@@ -22,11 +22,13 @@
namespace reasampler::instrument::ui { namespace reasampler::instrument::ui {
// Fixed deck metrics, exposed so the shell and tests agree. // Fixed deck metrics, exposed so the shell and tests agree. The cell/knob/label sizes were
inline constexpr int kDeckCellW = 48; // one knob cell // raised together for legibility at high pixel densities; the editor's floor width
inline constexpr int kDeckCellH = 58; // (sample_bands) is what absorbs the wider cells, so the two move as a pair.
inline constexpr int kDeckKnobSize = 28; // knob diameter inside the cell inline constexpr int kDeckCellW = 60; // one knob cell
inline constexpr int kDeckCellLabelH = 12; // the Micro label band under the knob inline constexpr int kDeckCellH = 74;
inline constexpr int kDeckKnobSize = 40; // knob diameter inside the cell
inline constexpr int kDeckCellLabelH = 16; // the label band under the knob
inline constexpr int kDeckCaptionH = 20; // the group caption row inline constexpr int kDeckCaptionH = 20; // the group caption row
inline constexpr int kDeckToggleH = 18; // compact toggle segment height inline constexpr int kDeckToggleH = 18; // compact toggle segment height
inline constexpr int kDeckGroupPadX = 6; // group box horizontal inner padding inline constexpr int kDeckGroupPadX = 6; // group box horizontal inner padding
@@ -39,7 +41,7 @@ inline constexpr int kDeckRadioSize = 12; // the caption-row corner radio sq
// The knob cell's INNER dial: a concentric sub-disc that edits a second, related value while // The knob cell's INNER dial: a concentric sub-disc that edits a second, related value while
// the outer ring keeps editing the cell's own. Geometry only — WHICH cells carry one is // the outer ring keeps editing the cell's own. Geometry only — WHICH cells carry one is
// deck_groups' call, so a cell without an inner value simply resolves an inner hit as a knob. // deck_groups' call, so a cell without an inner value simply resolves an inner hit as a knob.
inline constexpr int kDeckInnerDialSize = 14; inline constexpr int kDeckInnerDialSize = 20;
// One group box: padding + caption + gap + cell row + padding. // One group box: padding + caption + gap + cell row + padding.
inline constexpr int kDeckGroupH = inline constexpr int kDeckGroupH =
kDeckGroupPadY + kDeckCaptionH + kDeckCaptionGap + kDeckCellH + kDeckGroupPadY; kDeckGroupPadY + kDeckCaptionH + kDeckCaptionGap + kDeckCellH + kDeckGroupPadY;
@@ -145,4 +147,17 @@ struct DeckHit {
// the caption-row corner radio. Everything else — fence, padding, outside — misses. // the caption-row corner radio. Everything else — fence, padding, outside — misses.
DeckHit hitTestDeck(const DeckLayout& layout, int x, int y); DeckHit hitTestDeck(const DeckLayout& layout, int x, int y);
// The knob FACE a point lands on. id -1 is a miss.
struct DeckFaceHit {
int id = -1;
bool inner = false; // inside the concentric inner disc
};
// Resolved against the drawn CIRCLES, not the cell: a reset is aimed at a dial, so the label
// band and the cell margins must miss where a drag grab deliberately does not. Both radii are
// boundary-EXCLUSIVE, one rule for both rings — a point exactly on the inner radius is an
// outer-ring hit, one exactly on the outer radius is a miss. Whether a cell actually carries an
// inner value is deck_groups' call, exactly as with DeckHit::inner.
DeckFaceHit hitTestKnobFace(const DeckLayout& layout, int x, int y);
} // namespace reasampler::instrument::ui } // namespace reasampler::instrument::ui
+3 -3
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@@ -16,13 +16,13 @@ inline constexpr int kPad = 8;
// exactly this, and there is no scroll, so anything smaller pushes the deck band off the // exactly this, and there is no scroll, so anything smaller pushes the deck band off the
// window bottom (computeSampleBands' waveform-floor-wins degrade). Growing is fine — the // window bottom (computeSampleBands' waveform-floor-wins degrade). Growing is fine — the
// waveform band is the elastic one. Both the enforced minimum and the opening rect read this. // waveform band is the elastic one. Both the enforced minimum and the opening rect read this.
inline constexpr int kEditorMinWidth = 840; inline constexpr int kEditorMinWidth = 980;
inline constexpr int kEditorMinHeight = 620; inline constexpr int kEditorMinHeight = 680;
// Chrome band: the toolbar row (title + nav) stacked over the control row (piano strip, // Chrome band: the toolbar row (title + nav) stacked over the control row (piano strip,
// preview, velocity knob, channel toggle). sample_chrome partitions it. // preview, velocity knob, channel toggle). sample_chrome partitions it.
inline constexpr int kTitleHeight = 26; inline constexpr int kTitleHeight = 26;
inline constexpr int kChromeRowHeight = 52; inline constexpr int kChromeRowHeight = 64;
// Waveform band floor: two stacked lanes plus the seam between them. The band never shrinks // Waveform band floor: two stacked lanes plus the seam between them. The band never shrinks
// below this — a window too short for it clips the bands beneath instead, so the waveform // below this — a window too short for it clips the bands beneath instead, so the waveform
+3 -3
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@@ -13,14 +13,14 @@ namespace {
// The toolbar row carries the whole control run, so it is taller than the Browse modal's // The toolbar row carries the whole control run, so it is taller than the Browse modal's
// plain kTitleHeight bar — the velocity knob cell (knob over label) sets the floor. Both // plain kTitleHeight bar — the velocity knob cell (knob over label) sets the floor. Both
// rows still fit the band the allocator hands out (kTitleHeight + kChromeRowHeight). // rows still fit the band the allocator hands out (kTitleHeight + kChromeRowHeight).
constexpr int kToolbarHeight = 44; constexpr int kToolbarHeight = 58;
constexpr int kStripBandHeight = 30; constexpr int kStripBandHeight = 30;
constexpr int kRunGap = 6; // between adjacent items of the toolbar run constexpr int kRunGap = 6; // between adjacent items of the toolbar run
constexpr int kChanSegW = 52; constexpr int kChanSegW = 52;
constexpr int kChanSegH = 18; constexpr int kChanSegH = 18;
constexpr int kVelCellW = 44; constexpr int kVelCellW = 56;
constexpr int kVelLabelH = 12; constexpr int kVelLabelH = 16;
constexpr int kPreviewBtnW = 64; constexpr int kPreviewBtnW = 64;
constexpr int kRunButtonH = 24; // Browse and Preview constexpr int kRunButtonH = 24; // Browse and Preview
+7 -2
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@@ -11,7 +11,7 @@ The pure engine/geometry core this shell wraps (`sampler_core`, `pitch_shift`,
`sample_map`, `component_state_io`, `play_params.h`, `editor_geometry`, `sample_bands`, `sample_map`, `component_state_io`, `play_params.h`, `editor_geometry`, `sample_bands`,
`sample_chrome`, `keyboard_strip`, `waveform_view`, `capture_browser`, `browser_scroll`, `sample_chrome`, `keyboard_strip`, `waveform_view`, `capture_browser`, `browser_scroll`,
`param_slider`, `trigger_seam`, `velocity_curve`, `embed_strip`, `knob_deck`, `param_slider`, `trigger_seam`, `velocity_curve`, `embed_strip`, `knob_deck`,
`deck_groups`, `curve_popup`, `spline_edit`, `master_gain`, `reasampler_uid.h`) lives in `core/instrument/*` and `deck_groups`, `deck_values`, `curve_popup`, `spline_edit`, `master_gain`, `reasampler_uid.h`) lives in `core/instrument/*` and
`core/wire` and is documented there — this directory consumes it but does not own it. `core/wire` and is documented there — this directory consumes it but does not own it.
## Invariants ## Invariants
@@ -101,7 +101,7 @@ declared ahead of the instrument slots at that member in `reasampler_processor.h
- `reaper_bridge` — READ-ONLY bank consumer: receives bank snapshots from the extension and exposes them as a read-only view. **Never writes to the extension's bank** — this is a load-bearing invariant; no mutation path exists in this module. **pS-usage:** gains `writeUsageExtState` (prefix-guarded — accepts only `rsusage_`-prefixed keys, refuses all others) so the processor can publish usage without weakening the read-only-bank invariant. - `reaper_bridge` — READ-ONLY bank consumer: receives bank snapshots from the extension and exposes them as a read-only view. **Never writes to the extension's bank** — this is a load-bearing invariant; no mutation path exists in this module. **pS-usage:** gains `writeUsageExtState` (prefix-guarded — accepts only `rsusage_`-prefixed keys, refuses all others) so the processor can publish usage without weakening the read-only-bank invariant.
- `reasampler_processor` (`shell/instrument/`: `reasampler_processor.cpp` lifecycle + `process()`, `processor_state.cpp` component-state I/O + UI-thread parameter accessors, `processor_reload.cpp` the off-audio-thread `reloadInstrument`/publish family — Q-W2v, T4-12 split; `process()` and its per-block work stay ONE TU on purpose, no cross-TU call on the per-sample path) — VST3 `SingleComponentEffect` shell: declares event-input bus + **permanently stereo** output (GA fix: dynamic mono↔stereo bus renegotiation deleted; `ChannelMode` is now decode-only), marshals MIDI note-on/off into the VoiceEngine, renders audio; owns off-audio-thread `reloadInstrument` + atomic pointer swap so `process()` does no allocation, no file I/O, no bridge calls. The instance state is `{loaded capture id, one InstrumentParams}`, and `reloadInstrument` resolves + decodes exactly that one capture into the `SampleData` the engine plays. **Self-contained playback (pS):** `ComponentState` v10 adds a `SampleRefs` table — per referenced sample, a project-relative path + decode intrinsics (root, loop, channels, displayName); `reloadInstrument` decodes directly from `SampleRefs`, bank-free (plays with the extension absent). The bank/bridge is a browser source: loading a capture copies its reference in; the reopen-heal timer + poll-to-play apparatus are removed. `retireIdleDrain()` retires fully-idle drain snapshots on the UI-timer cadence. Voice-param edits (`setVoiceCount`/`setVoiceMode`/`setMonoTrigger`) rebuild the engine from the already-decoded `SampleData` via the drain-slot swap — no bank re-read, no WAV re-decode, no audible cut to ringing tails. **FB1:** applies the post-mixer `masterGainLinear` (from `ComponentState` v8) as a per-sample ramp over the summed output — no zipper noise. **GA v9:** `channelModeExplicit_` flag persisted; `channelModeFor()` auto-defaults the mode from the loaded capture's channel count when the flag is not set. **pS:** `ComponentState` bumped v9→v10 (`SampleRefs` table); pre-v10 blobs lift to empty refs and re-save self-contained. **pS-usage:** publishes instance usage (held `SampleRefs` paths) to `rsusage_<instanceGuid>` at the tail of `reloadInstrument` (off audio thread) via `reaper_bridge::writeUsageExtState`; `ComponentState` bumped v10→**v11** (`instanceGuid` field); pre-v11 blobs mint guid on first publish. - `reasampler_processor` (`shell/instrument/`: `reasampler_processor.cpp` lifecycle + `process()`, `processor_state.cpp` component-state I/O + UI-thread parameter accessors, `processor_reload.cpp` the off-audio-thread `reloadInstrument`/publish family — Q-W2v, T4-12 split; `process()` and its per-block work stay ONE TU on purpose, no cross-TU call on the per-sample path) — VST3 `SingleComponentEffect` shell: declares event-input bus + **permanently stereo** output (GA fix: dynamic mono↔stereo bus renegotiation deleted; `ChannelMode` is now decode-only), marshals MIDI note-on/off into the VoiceEngine, renders audio; owns off-audio-thread `reloadInstrument` + atomic pointer swap so `process()` does no allocation, no file I/O, no bridge calls. The instance state is `{loaded capture id, one InstrumentParams}`, and `reloadInstrument` resolves + decodes exactly that one capture into the `SampleData` the engine plays. **Self-contained playback (pS):** `ComponentState` v10 adds a `SampleRefs` table — per referenced sample, a project-relative path + decode intrinsics (root, loop, channels, displayName); `reloadInstrument` decodes directly from `SampleRefs`, bank-free (plays with the extension absent). The bank/bridge is a browser source: loading a capture copies its reference in; the reopen-heal timer + poll-to-play apparatus are removed. `retireIdleDrain()` retires fully-idle drain snapshots on the UI-timer cadence. Voice-param edits (`setVoiceCount`/`setVoiceMode`/`setMonoTrigger`) rebuild the engine from the already-decoded `SampleData` via the drain-slot swap — no bank re-read, no WAV re-decode, no audible cut to ringing tails. **FB1:** applies the post-mixer `masterGainLinear` (from `ComponentState` v8) as a per-sample ramp over the summed output — no zipper noise. **GA v9:** `channelModeExplicit_` flag persisted; `channelModeFor()` auto-defaults the mode from the loaded capture's channel count when the flag is not set. **pS:** `ComponentState` bumped v9→v10 (`SampleRefs` table); pre-v10 blobs lift to empty refs and re-save self-contained. **pS-usage:** publishes instance usage (held `SampleRefs` paths) to `rsusage_<instanceGuid>` at the tail of `reloadInstrument` (off audio thread) via `reaper_bridge::writeUsageExtState`; `ComponentState` bumped v10→**v11** (`instanceGuid` field); pre-v11 blobs mint guid on first publish.
- `reasampler_editor` — VST3 `IPlugView` LICE editor shell: hosts a LICE-drawn child window; the Sample face is home and Browse is a modal picker over it. Split on the Sample face's BAND axis, mirroring the pure `sample_bands` allocator: `editor_session` (session/bridge state, caches, commit-and-reload), `editor_controls` (the control-value domain maps + the node-drag bounds that must match them, plus the ONE `faceLayout` band resolve every paint and hit-test path shares), `editor_models` (the orthogonal half: which stored struct each transient editor selection names — the staged-envelope pack/unpack, the drawn contour, and the three velocity curves), then matching paint and input sets — `editor_paint`/`editor_input` (dispatch + drag router + hover dispatch), `_chrome`, `_waveform`, `_deck` — plus the two band-independent surfaces (`_browse` for the modal picker, `_curve` for the velocity-curve popup) and `editor_platform` (IPlugView/Win32 window plumbing). Shared internals in `editor_internal.h`, no TU of its own. Drop-onto-editor ingest is NOT shipped (deferred). - `reasampler_editor` — VST3 `IPlugView` LICE editor shell: hosts a LICE-drawn child window; the Sample face is home and Browse is a modal picker over it. Split on the Sample face's BAND axis, mirroring the pure `sample_bands` allocator: `editor_session` (session/bridge state, caches, commit-and-reload), `editor_controls` (the ONE `faceLayout` band resolve every paint and hit-test path shares, the node-drag bounds, the value labels, and the per-instance controls the parameter set does not carry — the parameter-set binding itself is the pure `core/instrument/ui/deck_values` module this only adapts int ids onto), `editor_models` (the orthogonal half: which stored struct each transient editor selection names — the staged-envelope pack/unpack, the drawn contour, and the three velocity curves), then matching paint and input sets — `editor_paint`/`editor_input` (dispatch + drag router + hover dispatch), `_chrome`, `_waveform`, `_deck` — plus the two band-independent surfaces (`_browse` for the modal picker, `_curve` for the velocity-curve popup) and `editor_platform` (IPlugView/Win32 window plumbing). Shared internals in `editor_internal.h`, no TU of its own. Drop-onto-editor ingest is NOT shipped (deferred).
- `reasampler_embed` — implements `IReaperUIEmbedInterface` so the instrument draws inline in the TCP/MCP without a plugin-owned HWND; delegates layout to `embed_strip`. A read-only readout: the loaded capture across the keyboard span with its root marked, plus the activity level. It takes no mouse input (there is nothing on the strip to select). - `reasampler_embed` — implements `IReaperUIEmbedInterface` so the instrument draws inline in the TCP/MCP without a plugin-owned HWND; delegates layout to `embed_strip`. A read-only readout: the loaded capture across the keyboard span with its root marked, plus the activity level. It takes no mouse input (there is nothing on the strip to select).
- `vst_entry` — VST3 entry point: `GetPluginFactory` export, class registration, channel-forked class UIDs. - `vst_entry` — VST3 entry point: `GetPluginFactory` export, class registration, channel-forked class UIDs.
- `editor_internal.h` — INTERNAL shared helpers for the `reasampler_editor` TU family, included only by the editor's own shell TUs (`editor_session` / `editor_controls` / `editor_paint_*` / `editor_input_*` / `editor_platform`), never a public seam: the `Rect`↔kit adapters, small draw primitives (knob face / title band), label helpers, and the velocity-curve box derivation — the helpers more than one band TU needs. The deck's control ids, group ids and group composition are the pure `deck_groups` module's, not this file's. The piano-strip and root-key draws live in `editor_paint_chrome`, their only consumer, not here. - `editor_internal.h` — INTERNAL shared helpers for the `reasampler_editor` TU family, included only by the editor's own shell TUs (`editor_session` / `editor_controls` / `editor_paint_*` / `editor_input_*` / `editor_platform`), never a public seam: the `Rect`↔kit adapters, small draw primitives (knob face / title band), label helpers, and the velocity-curve box derivation — the helpers more than one band TU needs. The deck's control ids, group ids and group composition are the pure `deck_groups` module's, not this file's. The piano-strip and root-key draws live in `editor_paint_chrome`, their only consumer, not here.
@@ -111,6 +111,11 @@ declared ahead of the instrument slots at that member in `reasampler_processor.h
- `editor_internal.h` is include-only — it has no TU of its own and must never become - `editor_internal.h` is include-only — it has no TU of its own and must never become
a public seam; only the `reasampler_editor` band-axis TUs include it. a public seam; only the `reasampler_editor` band-axis TUs include it.
- **The editor window class carries `CS_DBLCLKS`, which REPLACES the second button-down of
a double-click** with `WM_?BUTTONDBLCLK`. Every surface that counts two downs — Browse's
load accelerator, the spline surfaces' right-click delete — survives only because both
DBLCLK handlers fall through to the ordinary down handler. Adding a new double-click
consumer means preserving that fall-through, not bypassing it.
- The two VST3 class UIDs (`core/wire/reasampler_uid.h`, consumed via - The two VST3 class UIDs (`core/wire/reasampler_uid.h`, consumed via
`reasampler_vst.h`) are FOREVER-FROZEN — never regenerate an already-shipped UID. `reasampler_vst.h`) are FOREVER-FROZEN — never regenerate an already-shipped UID.
- The UID selection `#ifdef` in `reasampler_vst.h` is the one deliberate exception to - The UID selection `#ifdef` in `reasampler_vst.h` is the one deliberate exception to
+2 -1
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@@ -86,7 +86,8 @@ if(WIN32 AND EXISTS "${VST3_SDK}/public.sdk/source/main/pluginfactory.cpp")
capture_browser keyboard_strip sample_bands sample_chrome capture_browser keyboard_strip sample_bands sample_chrome
waveform_view bank_sync browser_scroll param_slider tooltip waveform_view bank_sync browser_scroll param_slider tooltip
theme component_geometry bank_grid trigger_seam envelope_overlay envelope_edit theme component_geometry bank_grid trigger_seam envelope_overlay envelope_edit
knob_deck deck_groups curve_popup spline_edit master_gain sample_usage file_bytes curve_law) knob_deck deck_groups deck_values curve_popup spline_edit master_gain sample_usage
file_bytes curve_law)
# SDK_INC gives the REAPER VST3 interfaces + API header for the bridge; WDL_INC gives # SDK_INC gives the REAPER VST3 interfaces + API header for the bridge; WDL_INC gives
# LICE for the editor. The VST3 SDK headers arrive via vst3_sdk PUBLIC. # LICE for the editor. The VST3 SDK headers arrive via vst3_sdk PUBLIC.
target_include_directories(reasampler_vst PRIVATE ${REASAMPLER_SRC_DIR} ${SDK_INC} ${WDL_INC}) target_include_directories(reasampler_vst PRIVATE ${REASAMPLER_SRC_DIR} ${SDK_INC} ${WDL_INC})
+39 -214
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@@ -1,9 +1,9 @@
// editor_controls.cpp — the ReaSamplerEditor's parameter plumbing: the band-stack layout // editor_controls.cpp — the ReaSamplerEditor's parameter plumbing: the band-stack layout
// resolve every paint/hit-test path shares, the control-value domain maps (controlValue / // resolve every paint/hit-test path shares, the shell's half of the control-value binding (the
// applyControl — seconds/fraction/frames <-> normalized 0..1), the control-id<->value binding // per-instance controls the parameter set does not carry — key-track, voice count, master gain,
// against the pure `deck_groups` module's descriptors, and the node-drag clamp bounds that must // preview velocity — plus the value labels), and the node-drag clamp bounds. The parameter-set
// match those domains. The orthogonal half — which stored struct each editor selection names — // half is the pure `deck_values` module. The orthogonal half — which stored struct each editor
// is editor_models. Value logic only: no painting, no window plumbing. // selection names — is editor_models. Value logic only: no painting, no window plumbing.
#include "shell/instrument/reasampler_editor.h" #include "shell/instrument/reasampler_editor.h"
@@ -16,6 +16,7 @@
#include "core/instrument/engine/filter/filter_params.h" // the filter's own control laws #include "core/instrument/engine/filter/filter_params.h" // the filter's own control laws
#include "core/instrument/engine/master_gain.h" // master-gain dB<->linear<->knob taper #include "core/instrument/engine/master_gain.h" // master-gain dB<->linear<->knob taper
#include "core/instrument/ui/deck_groups.h" // sampleDeckGroups (the deck's composition) #include "core/instrument/ui/deck_groups.h" // sampleDeckGroups (the deck's composition)
#include "core/instrument/ui/deck_values.h" // the parameter-set binding + its ms units
#include "core/instrument/ui/knob_deck.h" // deckHeight / kDeckKnobSize (the band's own height) #include "core/instrument/ui/knob_deck.h" // deckHeight / kDeckKnobSize (the band's own height)
#include "core/util/clamp01.h" #include "core/util/clamp01.h"
#include "core/util/curve_law.h" // the ONE curve-exponent domain #include "core/util/curve_law.h" // the ONE curve-exponent domain
@@ -30,32 +31,22 @@ using instrument::ui::chromeRects;
using instrument::ui::deckHeight; using instrument::ui::deckHeight;
using instrument::ui::kDeckKnobSize; using instrument::ui::kDeckKnobSize;
using instrument::ui::kPad; using instrument::ui::kPad;
using instrument::ui::deckBipolarFromNorm; using instrument::ui::deckParamNorm;
using instrument::ui::deckNormFromBipolar; using instrument::ui::formatEnvTimeMs;
using instrument::ui::kEnvTimeMaxSeconds;
using instrument::ui::kKeyTrackMax;
using instrument::ui::resetDeckParam;
using instrument::ui::sampleDeckGroups; using instrument::ui::sampleDeckGroups;
using instrument::ui::setDeckParam;
using instrument::engine::formatMasterGainLabel; using instrument::engine::formatMasterGainLabel;
using instrument::engine::masterGainLinearFromNorm; using instrument::engine::masterGainLinearFromNorm;
using instrument::engine::masterGainNormFromLinear; using instrument::engine::masterGainNormFromLinear;
using instrument::engine::filter::MorphLaw;
using instrument::engine::filter::filterCutoffHzFromNorm; using instrument::engine::filter::filterCutoffHzFromNorm;
using instrument::engine::filter::filterDriveDepthFromNorm; using instrument::engine::filter::filterDriveDepthFromNorm;
using instrument::engine::filter::filterQFromNorm; using instrument::engine::filter::filterQFromNorm;
using util::clamp01; using util::clamp01;
namespace { namespace {
// Control-surface value domains (the shell owns these — param_slider is engine-free and maps
// only 0..1). Every stage-time knob spans [0, kEnvTimeMaxSeconds] seconds — rate-free, exactly
// what the parameter set stores; the build resolves seconds->frames at the live rate. No knob
// on this surface stores a source-frame count any more, so none needs a rate to draw.
//
// The ceiling is READ from the overlay's schematic scale rather than restated: the AHDSR
// schematic anchors a maxed knob at the canvas edge, which only holds while the two agree.
constexpr double kEnvTimeMaxSeconds = instrument::ui::kGateStageMaxSeconds;
// Pitch depth throw: +/-kVelocityPitchRangeSemitones, centered. The one throw the pitch
// envelope's peak and the velocity->pitch curve's full scale both speak (play_params.h).
constexpr double kPitchDepthMaxSemis = kVelocityPitchRangeSemitones;
constexpr double kKeyTrackMax = 2.0; // key-track slider ceiling (0..200%)
// The raw stored curve exponent for a curve-dial control id, read DIRECTLY off the field — // The raw stored curve exponent for a curve-dial control id, read DIRECTLY off the field —
// never round-tripped through curveFromKnobNorm(knobNormFromCurve(x)): the knob-norm law's // never round-tripped through curveFromKnobNorm(knobNormFromCurve(x)): the knob-norm law's
// centre detent (curve_law.h) snaps anything near-neutral back to exactly 1.0, so a round trip // centre detent (curve_law.h) snaps anything near-neutral back to exactly 1.0, so a round trip
@@ -91,191 +82,25 @@ ReaSamplerEditor::FaceLayout ReaSamplerEditor::faceLayout(int w, int h) const {
return fl; return fl;
} }
// The parameter-set binding is the pure deck_values module's; these three are the shell's thin
// int-id adapters onto it (ParamControl is an alias of DeckParam).
double ReaSamplerEditor::controlValue(int id, const PlaySeconds& play) const { double ReaSamplerEditor::controlValue(int id, const PlaySeconds& play) const {
// Wall-clock seconds -> normalized over the seconds ceiling; fractions and normalized return deckParamNorm(static_cast<instrument::ui::DeckParam>(id), play);
// control positions pass through; curve exponents take the log travel.
const auto secToNorm = [](double s) { return clamp01(s / kEnvTimeMaxSeconds); };
switch (static_cast<ParamControl>(id)) {
case ParamControl::kPlayMode: return play.playMode == PlayMode::Trigger ? 1.0 : 0.0;
case ParamControl::kAmpEnvMode:
return play.ampSpline.mode == EnvMode::Spline ? 1.0 : 0.0;
case ParamControl::kPitchEnvMode:
return play.pitchSpline.mode == EnvMode::Spline ? 1.0 : 0.0;
case ParamControl::kFilterEnvMode:
return play.filterSpline.mode == EnvMode::Spline ? 1.0 : 0.0;
case ParamControl::kPitchEngine: return play.pitchEngine == PitchEngine::Preserve ? 1.0 : 0.0;
case ParamControl::kAttack: return secToNorm(play.adsr.attackSeconds);
case ParamControl::kHold: return secToNorm(play.adsr.holdSeconds);
case ParamControl::kDecay: return secToNorm(play.adsr.decaySeconds);
case ParamControl::kSustain: return clamp01(play.adsr.sustainLevel);
case ParamControl::kRelease: return secToNorm(play.adsr.releaseSeconds);
case ParamControl::kAttackCurve: return util::knobNormFromCurve(play.adsr.attackCurve);
case ParamControl::kDecayCurve: return util::knobNormFromCurve(play.adsr.decayCurve);
case ParamControl::kReleaseCurve: return util::knobNormFromCurve(play.adsr.releaseCurve);
case ParamControl::kTrigLength: return clamp01(play.trigger.lengthFraction);
case ParamControl::kTrigAttack: return secToNorm(play.trigAhd.attackSeconds);
case ParamControl::kTrigHold: return clamp01(play.trigAhd.holdFraction);
case ParamControl::kTrigDecay: return secToNorm(play.trigAhd.decaySeconds);
case ParamControl::kTrigAttackCurve: return util::knobNormFromCurve(play.trigAhd.attackCurve);
case ParamControl::kTrigDecayCurve: return util::knobNormFromCurve(play.trigAhd.decayCurve);
case ParamControl::kPitchEnvEnable:return play.pitchEnv.enabled ? 1.0 : 0.0;
case ParamControl::kPitchEnvAttack:return secToNorm(play.pitchEnv.shape.attackSeconds);
case ParamControl::kPitchEnvHold: return clamp01(play.pitchEnv.shape.holdFraction);
case ParamControl::kPitchEnvDecay: return secToNorm(play.pitchEnv.shape.decaySeconds);
case ParamControl::kPitchEnvAttackCurve:
return util::knobNormFromCurve(play.pitchEnv.shape.attackCurve);
case ParamControl::kPitchEnvDecayCurve:
return util::knobNormFromCurve(play.pitchEnv.shape.decayCurve);
case ParamControl::kPitchEnvDepth:
// Signed depth centered at 0.5 (0.5 == 0 semitones).
return clamp01(0.5 + play.pitchEnv.peakSemitones / (2.0 * kPitchDepthMaxSemis));
// Filter. The four tone controls ARE the module's normalized positions — stored and
// shown as-is, so the knob travel is exactly filter_params' own law.
case ParamControl::kFilterEnable: return play.filter.enabled ? 1.0 : 0.0;
case ParamControl::kFilterLaw:
return play.filter.settings.morphLaw == MorphLaw::HighNotchLow ? 1.0 : 0.0;
case ParamControl::kFilterMorph: return clamp01(play.filter.settings.morphNorm);
case ParamControl::kFilterCutoff: return clamp01(play.filter.settings.cutoffNorm);
case ParamControl::kFilterQ: return clamp01(play.filter.settings.resonanceNorm);
case ParamControl::kFilterDrive: return clamp01(play.filter.settings.driveNorm);
case ParamControl::kFilterModAmt: return deckNormFromBipolar(play.filter.modAmount);
case ParamControl::kFilterVel: return deckNormFromBipolar(play.filter.velAmount);
case ParamControl::kFilterKeyTrack:return clamp01(play.filter.keyTrack / kKeyTrackMax);
case ParamControl::kFilterEnvAttack: return secToNorm(play.filter.env.attackSeconds);
case ParamControl::kFilterEnvHold: return secToNorm(play.filter.env.holdSeconds);
case ParamControl::kFilterEnvDecay: return secToNorm(play.filter.env.decaySeconds);
case ParamControl::kFilterEnvSustain: return clamp01(play.filter.env.sustainLevel);
case ParamControl::kFilterEnvRelease: return secToNorm(play.filter.env.releaseSeconds);
case ParamControl::kFilterEnvAttackCurve:
return util::knobNormFromCurve(play.filter.env.attackCurve);
case ParamControl::kFilterEnvDecayCurve:
return util::knobNormFromCurve(play.filter.env.decayCurve);
case ParamControl::kFilterEnvReleaseCurve:
return util::knobNormFromCurve(play.filter.env.releaseCurve);
case ParamControl::kFilterTrigAttack: return secToNorm(play.filter.trigEnv.attackSeconds);
case ParamControl::kFilterTrigHold: return clamp01(play.filter.trigEnv.holdFraction);
case ParamControl::kFilterTrigDecay: return secToNorm(play.filter.trigEnv.decaySeconds);
case ParamControl::kFilterTrigAttackCurve:
return util::knobNormFromCurve(play.filter.trigEnv.attackCurve);
case ParamControl::kFilterTrigDecayCurve:
return util::knobNormFromCurve(play.filter.trigEnv.decayCurve);
default: return 0.0;
}
} }
void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value, void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value,
int segment) const { int segment) const {
const auto normToSec = [](double v) { return clamp01(v) * kEnvTimeMaxSeconds; }; setDeckParam(static_cast<instrument::ui::DeckParam>(id), play, value, segment);
switch (static_cast<ParamControl>(id)) { }
case ParamControl::kPlayMode:
// Gate is refused while any EG is drawn — see splineActive (play_params.h). The void ReaSamplerEditor::resetParamControl(int id) {
// segment paints Disabled for the same reason, so the refusal is never a surprise. // kKeyTrack is the one knob whose value sits beside the play bundle, so it defaults from
if (segment == 0 && splineActive(play)) break; // InstrumentParams rather than from PlaySeconds — the same split applyParamControl draws.
play.playMode = (segment == 1) ? PlayMode::Trigger : PlayMode::Gate; if (id == static_cast<int>(ParamControl::kKeyTrack)) {
break; params_.keyTrack = InstrumentParams{}.keyTrack;
// Switching TO Spline drops Gate, which the spline model has no place for. Switching return;
// back does NOT restore it: the previous mode is not stored, and silently re-gating an
// instrument the user has since heard as a one-shot is the worse surprise.
case ParamControl::kAmpEnvMode:
case ParamControl::kPitchEnvMode:
case ParamControl::kFilterEnvMode: {
const EnvMode m = (segment == 1) ? EnvMode::Spline : EnvMode::Staged;
switch (static_cast<ParamControl>(id)) {
case ParamControl::kAmpEnvMode: play.ampSpline.mode = m; break;
case ParamControl::kPitchEnvMode: play.pitchSpline.mode = m; break;
default: play.filterSpline.mode = m; break;
} }
break; resetDeckParam(static_cast<instrument::ui::DeckParam>(id), params_.play);
}
case ParamControl::kPitchEngine:
play.pitchEngine = (segment == 1) ? PitchEngine::Preserve : PitchEngine::Varispeed;
break;
case ParamControl::kAttack: play.adsr.attackSeconds = normToSec(value); break;
case ParamControl::kHold: play.adsr.holdSeconds = normToSec(value); break;
case ParamControl::kDecay: play.adsr.decaySeconds = normToSec(value); break;
case ParamControl::kSustain: play.adsr.sustainLevel = clamp01(value); break;
case ParamControl::kRelease: play.adsr.releaseSeconds = normToSec(value); break;
case ParamControl::kAttackCurve: play.adsr.attackCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kDecayCurve: play.adsr.decayCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kReleaseCurve: play.adsr.releaseCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kTrigLength:
// lengthFraction is (0,1]; keep a small floor so a zero-length trigger never plays nothing.
play.trigger.lengthFraction = (std::max)(0.01, clamp01(value));
break;
case ParamControl::kTrigAttack: play.trigAhd.attackSeconds = normToSec(value); break;
case ParamControl::kTrigHold: play.trigAhd.holdFraction = clamp01(value); break;
case ParamControl::kTrigDecay: play.trigAhd.decaySeconds = normToSec(value); break;
case ParamControl::kTrigAttackCurve:
play.trigAhd.attackCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kTrigDecayCurve:
play.trigAhd.decayCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kPitchEnvEnable:
play.pitchEnv.enabled = (segment == 1);
break;
case ParamControl::kPitchEnvAttack:
play.pitchEnv.shape.attackSeconds = normToSec(value); break;
case ParamControl::kPitchEnvHold:
play.pitchEnv.shape.holdFraction = clamp01(value); break;
case ParamControl::kPitchEnvDecay:
play.pitchEnv.shape.decaySeconds = normToSec(value); break;
case ParamControl::kPitchEnvAttackCurve:
play.pitchEnv.shape.attackCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kPitchEnvDecayCurve:
play.pitchEnv.shape.decayCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kPitchEnvDepth:
play.pitchEnv.peakSemitones = (clamp01(value) - 0.5) * 2.0 * kPitchDepthMaxSemis;
break;
case ParamControl::kFilterEnable: play.filter.enabled = (segment == 1); break;
case ParamControl::kFilterLaw:
play.filter.settings.morphLaw =
(segment == 1) ? MorphLaw::HighNotchLow : MorphLaw::HighBandLow;
break;
case ParamControl::kFilterMorph:
play.filter.settings.morphNorm = static_cast<float>(clamp01(value)); break;
case ParamControl::kFilterCutoff:
play.filter.settings.cutoffNorm = static_cast<float>(clamp01(value)); break;
case ParamControl::kFilterQ:
play.filter.settings.resonanceNorm = static_cast<float>(clamp01(value)); break;
case ParamControl::kFilterDrive:
play.filter.settings.driveNorm = static_cast<float>(clamp01(value)); break;
case ParamControl::kFilterModAmt: play.filter.modAmount = deckBipolarFromNorm(value); break;
case ParamControl::kFilterVel: play.filter.velAmount = deckBipolarFromNorm(value); break;
case ParamControl::kFilterKeyTrack:
play.filter.keyTrack = clamp01(value) * kKeyTrackMax; break;
case ParamControl::kFilterEnvAttack:
play.filter.env.attackSeconds = normToSec(value); break;
case ParamControl::kFilterEnvHold:
play.filter.env.holdSeconds = normToSec(value); break;
case ParamControl::kFilterEnvDecay:
play.filter.env.decaySeconds = normToSec(value); break;
case ParamControl::kFilterEnvSustain:
play.filter.env.sustainLevel = clamp01(value); break;
case ParamControl::kFilterEnvRelease:
play.filter.env.releaseSeconds = normToSec(value); break;
case ParamControl::kFilterEnvAttackCurve:
play.filter.env.attackCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kFilterEnvDecayCurve:
play.filter.env.decayCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kFilterEnvReleaseCurve:
play.filter.env.releaseCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kFilterTrigAttack:
play.filter.trigEnv.attackSeconds = normToSec(value); break;
case ParamControl::kFilterTrigHold:
play.filter.trigEnv.holdFraction = clamp01(value); break;
case ParamControl::kFilterTrigDecay:
play.filter.trigEnv.decaySeconds = normToSec(value); break;
case ParamControl::kFilterTrigAttackCurve:
play.filter.trigEnv.attackCurve = util::curveFromKnobNorm(value); break;
case ParamControl::kFilterTrigDecayCurve:
play.filter.trigEnv.decayCurve = util::curveFromKnobNorm(value); break;
default: break;
}
// ONE normalization point for every control that can flip splineActive — a mode toggle
// (above) or an enable toggle (kPitchEnvEnable/kFilterEnable), whose enabling can make an
// already-Spline pitch/filter envelope newly active. Applying it once here, rather than at
// each site that could cause the flip, is what keeps a future such control from reopening
// the same hole. `resolvePlay` (sample_map.cpp) is the other caller of the shared helper.
enforceGateUnavailableWhileDrawn(play);
} }
double ReaSamplerEditor::liveSampleRate() const { double ReaSamplerEditor::liveSampleRate() const {
@@ -348,29 +173,29 @@ std::string ReaSamplerEditor::deckValueLabel(int id) const {
const PlaySeconds& play = params_.play; const PlaySeconds& play = params_.play;
switch (id == -2 ? ParamControl::kCount : static_cast<ParamControl>(id)) { switch (id == -2 ? ParamControl::kCount : static_cast<ParamControl>(id)) {
case ParamControl::kAttack: case ParamControl::kAttack:
snprintf(buf, sizeof(buf), "%.3fs", play.adsr.attackSeconds); break; formatEnvTimeMs(play.adsr.attackSeconds, buf, sizeof(buf)); break;
case ParamControl::kHold: case ParamControl::kHold:
snprintf(buf, sizeof(buf), "%.3fs", play.adsr.holdSeconds); break; formatEnvTimeMs(play.adsr.holdSeconds, buf, sizeof(buf)); break;
case ParamControl::kDecay: case ParamControl::kDecay:
snprintf(buf, sizeof(buf), "%.3fs", play.adsr.decaySeconds); break; formatEnvTimeMs(play.adsr.decaySeconds, buf, sizeof(buf)); break;
case ParamControl::kSustain: case ParamControl::kSustain:
snprintf(buf, sizeof(buf), "%.0f%%", play.adsr.sustainLevel * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.adsr.sustainLevel * 100.0); break;
case ParamControl::kRelease: case ParamControl::kRelease:
snprintf(buf, sizeof(buf), "%.3fs", play.adsr.releaseSeconds); break; formatEnvTimeMs(play.adsr.releaseSeconds, buf, sizeof(buf)); break;
case ParamControl::kTrigLength: case ParamControl::kTrigLength:
snprintf(buf, sizeof(buf), "%.0f%%", play.trigger.lengthFraction * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.trigger.lengthFraction * 100.0); break;
case ParamControl::kTrigAttack: case ParamControl::kTrigAttack:
snprintf(buf, sizeof(buf), "%.3fs", play.trigAhd.attackSeconds); break; formatEnvTimeMs(play.trigAhd.attackSeconds, buf, sizeof(buf)); break;
case ParamControl::kTrigHold: case ParamControl::kTrigHold:
snprintf(buf, sizeof(buf), "%.0f%%", play.trigAhd.holdFraction * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.trigAhd.holdFraction * 100.0); break;
case ParamControl::kTrigDecay: case ParamControl::kTrigDecay:
snprintf(buf, sizeof(buf), "%.3fs", play.trigAhd.decaySeconds); break; formatEnvTimeMs(play.trigAhd.decaySeconds, buf, sizeof(buf)); break;
case ParamControl::kPitchEnvAttack: case ParamControl::kPitchEnvAttack:
snprintf(buf, sizeof(buf), "%.3fs", play.pitchEnv.shape.attackSeconds); break; formatEnvTimeMs(play.pitchEnv.shape.attackSeconds, buf, sizeof(buf)); break;
case ParamControl::kPitchEnvHold: case ParamControl::kPitchEnvHold:
snprintf(buf, sizeof(buf), "%.0f%%", play.pitchEnv.shape.holdFraction * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.pitchEnv.shape.holdFraction * 100.0); break;
case ParamControl::kPitchEnvDecay: case ParamControl::kPitchEnvDecay:
snprintf(buf, sizeof(buf), "%.3fs", play.pitchEnv.shape.decaySeconds); break; formatEnvTimeMs(play.pitchEnv.shape.decaySeconds, buf, sizeof(buf)); break;
case ParamControl::kPitchEnvDepth: case ParamControl::kPitchEnvDepth:
snprintf(buf, sizeof(buf), "%+.1fst", play.pitchEnv.peakSemitones); break; snprintf(buf, sizeof(buf), "%+.1fst", play.pitchEnv.peakSemitones); break;
case ParamControl::kKeyTrack: case ParamControl::kKeyTrack:
@@ -407,21 +232,21 @@ std::string ReaSamplerEditor::deckValueLabel(int id) const {
case ParamControl::kFilterKeyTrack: case ParamControl::kFilterKeyTrack:
snprintf(buf, sizeof(buf), "%.0f%%", play.filter.keyTrack * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.filter.keyTrack * 100.0); break;
case ParamControl::kFilterEnvAttack: case ParamControl::kFilterEnvAttack:
snprintf(buf, sizeof(buf), "%.3fs", play.filter.env.attackSeconds); break; formatEnvTimeMs(play.filter.env.attackSeconds, buf, sizeof(buf)); break;
case ParamControl::kFilterEnvHold: case ParamControl::kFilterEnvHold:
snprintf(buf, sizeof(buf), "%.3fs", play.filter.env.holdSeconds); break; formatEnvTimeMs(play.filter.env.holdSeconds, buf, sizeof(buf)); break;
case ParamControl::kFilterEnvDecay: case ParamControl::kFilterEnvDecay:
snprintf(buf, sizeof(buf), "%.3fs", play.filter.env.decaySeconds); break; formatEnvTimeMs(play.filter.env.decaySeconds, buf, sizeof(buf)); break;
case ParamControl::kFilterEnvSustain: case ParamControl::kFilterEnvSustain:
snprintf(buf, sizeof(buf), "%.0f%%", play.filter.env.sustainLevel * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.filter.env.sustainLevel * 100.0); break;
case ParamControl::kFilterEnvRelease: case ParamControl::kFilterEnvRelease:
snprintf(buf, sizeof(buf), "%.3fs", play.filter.env.releaseSeconds); break; formatEnvTimeMs(play.filter.env.releaseSeconds, buf, sizeof(buf)); break;
case ParamControl::kFilterTrigAttack: case ParamControl::kFilterTrigAttack:
snprintf(buf, sizeof(buf), "%.3fs", play.filter.trigEnv.attackSeconds); break; formatEnvTimeMs(play.filter.trigEnv.attackSeconds, buf, sizeof(buf)); break;
case ParamControl::kFilterTrigHold: case ParamControl::kFilterTrigHold:
snprintf(buf, sizeof(buf), "%.0f%%", play.filter.trigEnv.holdFraction * 100.0); break; snprintf(buf, sizeof(buf), "%.0f%%", play.filter.trigEnv.holdFraction * 100.0); break;
case ParamControl::kFilterTrigDecay: case ParamControl::kFilterTrigDecay:
snprintf(buf, sizeof(buf), "%.3fs", play.filter.trigEnv.decaySeconds); break; formatEnvTimeMs(play.filter.trigEnv.decaySeconds, buf, sizeof(buf)); break;
// Every curve exponent reads the same way: the neutral shows as 1.00. // Every curve exponent reads the same way: the neutral shows as 1.00.
case ParamControl::kAttackCurve: case ParamControl::kAttackCurve:
case ParamControl::kDecayCurve: case ParamControl::kDecayCurve:
+13
View File
@@ -40,6 +40,19 @@ void ReaSamplerEditor::onMouseDown(int x, int y) {
mouseDownWaveform(fl, x, y); mouseDownWaveform(fl, x, y);
} }
bool ReaSamplerEditor::onMouseDoubleClick(int x, int y) {
// Only the Sample face's radial knobs claim the gesture. Everything else — Browse's
// load accelerator, the spline surfaces' point grammar — is left to the caller's
// fall-through to onMouseDown, which is the path those surfaces were built on.
if (!processor_ || view_ != View::kSample || curvePopup_ != CurveTarget::kNone) return false;
RECT cr{};
GetClientRect(childHwnd_, &cr);
const FaceLayout fl = faceLayout(cr.right - cr.left, cr.bottom - cr.top);
if (doubleClickChrome(fl, x, y)) return true;
if (selectedId_.empty()) return false;
return doubleClickDeck(fl, x, y);
}
void ReaSamplerEditor::onMouseMove(int x, int y) { void ReaSamplerEditor::onMouseMove(int x, int y) {
if (drag_ == DragKind::kNone) return; if (drag_ == DragKind::kNone) return;
dragCurX_ = x; // keep the live cursor position for drag-state draw cues (e.g. drag-off warn) dragCurX_ = x; // keep the live cursor position for drag-state draw cues (e.g. drag-off warn)
@@ -80,6 +80,18 @@ bool ReaSamplerEditor::mouseDownChrome(const FaceLayout& fl, int x, int y) {
return contains(cr.controls, x, y); return contains(cr.controls, x, y);
} }
bool ReaSamplerEditor::doubleClickChrome(const FaceLayout& fl, int x, int y) {
// The preview-velocity dial answers the same reset gesture the deck's knobs do — it is a
// radial knob drawn by the same primitive, so a user who learns the gesture there expects
// it here. Resolved against the whole cell, not the circle: the cell IS the knob's target
// on this surface (there is no neighbouring control to steal from).
if (selectedId_.empty() || !processor_) return false;
if (!contains(fl.chrome.velCell, x, y)) return false;
processor_->setPreviewVelocity(kPreviewVelocityDefault);
invalidate();
return true;
}
void ReaSamplerEditor::dragChrome(const FaceLayout& fl, int x, int y) { void ReaSamplerEditor::dragChrome(const FaceLayout& fl, int x, int y) {
const Rect& stripArea = fl.chrome.rootStrip; const Rect& stripArea = fl.chrome.rootStrip;
if (stripArea.empty()) return; if (stripArea.empty()) return;
@@ -108,6 +108,43 @@ bool ReaSamplerEditor::mouseDownDeck(const FaceLayout& fl, int x, int y) {
return true; return true;
} }
bool ReaSamplerEditor::doubleClickDeck(const FaceLayout& fl, int x, int y) {
const Rect& band = fl.bands.decks;
if (!contains(band, x, y)) return false;
const DeckLayout dl = layoutDeck(fl.deckDescs, band.x, band.y, band.width);
// Resolved against the drawn CIRCLES (hitTestKnobFace), not the cell a drag grabs anywhere
// in: the two rings are concentric, so only a radial resolve can tell "reset the exponent"
// from "reset the value".
const DeckFaceHit hit = hitTestKnobFace(dl, x, y);
if (hit.id < 0) return false;
if (deckKnobDisabled(hit.id)) return true; // drawn-but-dead: swallow, change nothing
// A VELOCITY cell is a popup opener with no scalar value to reset.
if (curveTargetFor(hit.id) != CurveTarget::kNone) return true;
const ParamControl curve = curveParamFor(static_cast<ParamControl>(hit.id));
const bool inner = hit.inner && curve != ParamControl::kCount;
const int target = inner ? static_cast<int>(curve) : hit.id;
// The processor-side knobs own their own defaults — they never reach the parameter set.
if (target == static_cast<int>(ParamControl::kVoiceCount)) {
voiceCount_ = kDefaultVoiceCount;
processor_->setVoiceCount(voiceCount_);
invalidate();
return true;
}
if (target == static_cast<int>(ParamControl::kMasterGain)) {
processor_->setMasterGainLinear(1.0);
invalidate();
return true;
}
resetParamControl(target);
// Same commit tiering a drag of this control takes, so a reset reaches the sounding note
// exactly as a drag to the same value would.
if (dragCommitsLive(DragKind::kDeckKnob, target)) commitLive();
else commitAndReload();
invalidate();
return true;
}
void ReaSamplerEditor::dragDeck(int x, int y) { void ReaSamplerEditor::dragDeck(int x, int y) {
// Radial knob: grab-anchored vertical drag — knobDragValue maps the y delta from the // Radial knob: grab-anchored vertical drag — knobDragValue maps the y delta from the
// value at grab (up = increase), so the value tracks relative motion and never jumps on // value at grab (up = increase), so the value tracks relative motion and never jumps on
+23 -10
View File
@@ -111,6 +111,13 @@ inline void drawTitleBand(LICE_IBitmap* bmp, const instrument::ui::Rect& title,
kitText(bmp, titleText, readout.c_str(), Font::Title, ui::Role::TextPrimary); kitText(bmp, titleText, readout.c_str(), Font::Title, ui::Role::TextPrimary);
} }
// Stroke widths for the radial faces. The value arc is drawn as adjacent 1px AA arcs rather
// than one thick primitive — LICE has no thick-arc call, and stacking radii is what keeps every
// ring antialiased.
inline constexpr int kKnobValueArcPx = 3;
inline constexpr int kInnerDialArcPx = 2;
inline constexpr int kKnobNeedlePx = 2;
// Draws one radial knob face: param_slider owns the value<->angle map; this turns it into // Draws one radial knob face: param_slider owns the value<->angle map; this turns it into
// LICE calls. LICE takes radians, and drawing the 7->5 o'clock sweep through the top needs // LICE calls. LICE takes radians, and drawing the 7->5 o'clock sweep through the top needs
// a continuous angle span, so degrees convert as (deg - 360) * pi/180, mapping 210..510 // a continuous angle span, so degrees convert as (deg - 360) * pi/180, mapping 210..510
@@ -144,16 +151,19 @@ inline void drawKnobFace(LICE_IBitmap* bmp, const instrument::ui::Rect& knobRect
(arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad); (arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
const ui::Role valueRole = disabled ? ui::Role::TextDim const ui::Role valueRole = disabled ? ui::Role::TextDim
: (hot ? ui::Role::AccentHot : ui::Role::AccentPrimary); : (hot ? ui::Role::AccentHot : ui::Role::AccentPrimary);
LICE_Arc(bmp, cx, cy, rOuter, a0, av, toLice(ui::roleColor(valueRole)), 1.0f, 0, true); const LICE_pixel valueCol = toLice(ui::roleColor(valueRole));
for (int i = 0; i < kKnobValueArcPx; ++i) {
LICE_Arc(bmp, cx, cy, rOuter - static_cast<float>(i), a0, av, valueCol, 1.0f, 0, true);
} }
// Needle: from ~35% radius out to the rim at the value's angle. }
// Needle: from ~35% radius out to the rim at the value's angle. ThickFLine keeps the float
// endpoints AND is always antialiased, so the needle is smooth at every angle.
const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v); const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v);
const float ix = cx + static_cast<float>((tip.x - kg.centerX) * 0.35); const double ix = kg.centerX + (tip.x - kg.centerX) * 0.35;
const float iy = cy + static_cast<float>((tip.y - kg.centerY) * 0.35); const double iy = kg.centerY + (tip.y - kg.centerY) * 0.35;
const ui::Role needleRole = disabled ? ui::Role::TextDim : ui::Role::TextPrimary; const ui::Role needleRole = disabled ? ui::Role::TextDim : ui::Role::TextPrimary;
LICE_Line(bmp, static_cast<int>(ix + 0.5f), static_cast<int>(iy + 0.5f), LICE_ThickFLine(bmp, ix, iy, tip.x, tip.y, toLice(ui::roleColor(needleRole)), 1.0f, 0,
static_cast<int>(tip.x + 0.5f), static_cast<int>(tip.y + 0.5f), kKnobNeedlePx);
toLice(ui::roleColor(needleRole)), 1.0f, 0, true);
} }
// The concentric INNER dial: a second value on the same cell, drawn in the categorical // The concentric INNER dial: a second value on the same cell, drawn in the categorical
@@ -184,10 +194,13 @@ inline void drawInnerDial(LICE_IBitmap* bmp, const instrument::ui::Rect& innerRe
(arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad); (arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
const ui::Role arcRole = disabled ? ui::Role::TextDim const ui::Role arcRole = disabled ? ui::Role::TextDim
: (hot ? ui::Role::AccentHot : ui::Role::AccentTertiary); : (hot ? ui::Role::AccentHot : ui::Role::AccentTertiary);
LICE_Arc(bmp, cx, cy, r, a0, av, toLice(ui::roleColor(arcRole)), 1.0f, 0, true); const LICE_pixel arcCol = toLice(ui::roleColor(arcRole));
for (int i = 0; i < kInnerDialArcPx; ++i) {
LICE_Arc(bmp, cx, cy, r - static_cast<float>(i), a0, av, arcCol, 1.0f, 0, true);
}
const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v); const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v);
LICE_Line(bmp, static_cast<int>(cx + 0.5f), static_cast<int>(cy + 0.5f), LICE_FLine(bmp, static_cast<float>(kg.centerX), static_cast<float>(kg.centerY),
static_cast<int>(tip.x + 0.5f), static_cast<int>(tip.y + 0.5f), static_cast<float>(tip.x), static_cast<float>(tip.y),
toLice(ui::roleColor(disabled ? ui::Role::TextDim : ui::Role::AccentTertiary)), toLice(ui::roleColor(disabled ? ui::Role::TextDim : ui::Role::AccentTertiary)),
1.0f, 0, true); 1.0f, 0, true);
} }
@@ -145,6 +145,14 @@ void ReaSamplerEditor::paintChrome(LICE_IBitmap* bmp, const FaceLayout& fl, bool
const LICE_pixel ink = toLice(roleColor(buttonLabelRole(st))); const LICE_pixel ink = toLice(roleColor(buttonLabelRole(st)));
LICE_FillTriangle(bmp, g.leftX, g.topY, g.leftX, g.bottomY, g.apexX, g.apexY, LICE_FillTriangle(bmp, g.leftX, g.topY, g.leftX, g.bottomY, g.apexX, g.apexY,
ink, 1.0f, 0); ink, 1.0f, 0);
// LICE_FillTriangle takes no aa flag, so its two sloped edges come out stepped.
// Re-stroke them in the same ink: an AA line over the fill's own boundary softens
// the step without changing the shape. The vertical edge needs none.
const float lx = static_cast<float>(g.leftX);
const float ax = static_cast<float>(g.apexX);
const float ay = static_cast<float>(g.apexY);
LICE_FLine(bmp, lx, static_cast<float>(g.topY), ax, ay, ink, 1.0f, 0, true);
LICE_FLine(bmp, lx, static_cast<float>(g.bottomY), ax, ay, ink, 1.0f, 0, true);
} }
} }
+3 -1
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@@ -121,7 +121,9 @@ void ReaSamplerEditor::paintVelocityCurve(LICE_IBitmap* bmp, const Rect& r) {
const int cx = box.left + px; const int cx = box.left + px;
const double vel = curve.pointFromPixel(box, cx, box.top).velocity; const double vel = curve.pointFromPixel(box, cx, box.top).velocity;
const int cy = curve.pixelFromPoint(box, {vel, curve.eval(vel)}).y; const int cy = curve.pixelFromPoint(box, {vel, curve.eval(vel)}).y;
if (px > 0) LICE_Line(bmp, prevX, prevY, cx, cy, line, 1.0f, 0, true); // Same weight and antialiasing the envelope traces use — one trace grammar across every
// curve surface (editor_paint_waveform.cpp owns why ThickFLine and not LICE_Line).
if (px > 0) LICE_ThickFLine(bmp, prevX, prevY, cx, cy, line, 1.0f, 0, 2);
prevX = cx; prevX = cx;
prevY = cy; prevY = cy;
} }
+6 -2
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@@ -20,6 +20,10 @@ namespace reasampler::vst {
using namespace reasampler::ui; // kit vocabulary using namespace reasampler::ui; // kit vocabulary
using namespace reasampler::instrument::ui; // deck geometry using namespace reasampler::instrument::ui; // deck geometry
// The knob's own name/value band. One size up from the group captions and the toggles, which
// are chrome you read once — this is the readout you read while turning something.
constexpr Font kCellLabelFont = Font::Label;
void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) { void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
const Rect& deckArea = fl.bands.decks; const Rect& deckArea = fl.bands.decks;
if (deckArea.width <= 0 || deckArea.height <= 0) return; if (deckArea.width <= 0 || deckArea.height <= 0) return;
@@ -194,7 +198,7 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
paintCurveButton(bmp, c.knob, curveCell, disabled, paintCurveButton(bmp, c.knob, curveCell, disabled,
!disabled && isHovered(HoverKind::kControl, c.id)); !disabled && isHovered(HoverKind::kControl, c.id));
kitTextCentered(bmp, c.label, knobName(static_cast<ParamControl>(c.id)), kitTextCentered(bmp, c.label, knobName(static_cast<ParamControl>(c.id)),
Font::Micro, Role::TextDim); kCellLabelFont, Role::TextDim);
continue; continue;
} }
const bool dragging = (drag_ == DragKind::kDeckKnob && dragParamId_ == c.id); const bool dragging = (drag_ == DragKind::kDeckKnob && dragParamId_ == c.id);
@@ -226,7 +230,7 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
if (innerDragging || innerHov) label = deckValueLabel(static_cast<int>(curve)); if (innerDragging || innerHov) label = deckValueLabel(static_cast<int>(curve));
else if (dragging || hov) label = deckValueLabel(c.id); else if (dragging || hov) label = deckValueLabel(c.id);
else label = std::string(knobName(static_cast<ParamControl>(c.id))); else label = std::string(knobName(static_cast<ParamControl>(c.id)));
kitTextCentered(bmp, c.label, label.c_str(), Font::Micro, Role::TextDim); kitTextCentered(bmp, c.label, label.c_str(), kCellLabelFont, Role::TextDim);
} }
} }
} }
@@ -41,6 +41,12 @@ constexpr Role kRoleLoopMarker = Role::AccentSecondary;
constexpr int kEnvHandleRadius = 3; constexpr int kEnvHandleRadius = 3;
constexpr int kEnvHandleGrabbedRadius = 5; constexpr int kEnvHandleGrabbedRadius = 5;
constexpr int kEnvHandleRingPx = 2; constexpr int kEnvHandleRingPx = 2;
// Both envelope traces — staged and drawn — are one grammar and one weight. LICE_ThickFLine is
// ALWAYS antialiased (unlike LICE_Line, whose aa flag does nothing on an axis-aligned run), and
// the second pixel of width is what stops a shallow slope reading as a staircase over the
// waveform behind it.
constexpr int kEnvTracePx = 2;
} // namespace } // namespace
void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) { void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
@@ -148,7 +154,7 @@ void ReaSamplerEditor::paintSplineOverlay(LICE_IBitmap* bmp, const OverlayArea&
const int cx = box.left + px; const int cx = box.left + px;
const double t = curve.pointFromPixel(box, cx, box.top).velocity; const double t = curve.pointFromPixel(box, cx, box.top).velocity;
const int cy = curve.pixelFromPoint(box, {t, curve.eval(t)}).y; const int cy = curve.pixelFromPoint(box, {t, curve.eval(t)}).y;
if (px > 0) LICE_Line(bmp, prevX, prevY, cx, cy, line, 1.0f, 0, true); if (px > 0) LICE_ThickFLine(bmp, prevX, prevY, cx, cy, line, 1.0f, 0, kEnvTracePx);
prevX = cx; prevX = cx;
prevY = cy; prevY = cy;
} }
@@ -213,7 +219,7 @@ void ReaSamplerEditor::paintEnvelopeOverlay(LICE_IBitmap* bmp, const OverlayArea
if (prev != nullptr) { if (prev != nullptr) {
const int x0 = (std::max)(area.x, (std::min)(area.right() - 1, prev->x)); const int x0 = (std::max)(area.x, (std::min)(area.right() - 1, prev->x));
const int x1 = (std::max)(area.x, (std::min)(area.right() - 1, v.x)); const int x1 = (std::max)(area.x, (std::min)(area.right() - 1, v.x));
LICE_Line(bmp, x0, prev->y, x1, v.y, line, 1.0f, 0, true); LICE_ThickFLine(bmp, x0, prev->y, x1, v.y, line, 1.0f, 0, kEnvTracePx);
} }
prev = &v; prev = &v;
} }
+20 -1
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@@ -79,7 +79,10 @@ void ReaSamplerEditor::attachedToParent() {
wc.hInstance = hInst; wc.hInstance = hInst;
wc.lpszClassName = kChildClassName; wc.lpszClassName = kChildClassName;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW); wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.style = CS_HREDRAW | CS_VREDRAW; // CS_DBLCLKS is what makes WM_LBUTTONDBLCLK arrive at all. It also REPLACES the second
// WM_LBUTTONDOWN of a double-click, so every surface that counted two downs (Browse's
// load accelerator) depends on the DBLCLK handler falling through to onMouseDown.
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
RegisterClassW(&wc); RegisterClassW(&wc);
classRegistered = true; classRegistered = true;
} }
@@ -150,6 +153,17 @@ LRESULT CALLBACK ReaSamplerEditor::wndProc(HWND hwnd, UINT msg, WPARAM wParam,
self->onMouseDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); self->onMouseDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
} }
return 0; return 0;
case WM_LBUTTONDBLCLK:
if (self) {
SetCapture(hwnd);
SetFocus(hwnd);
const int mx = GET_X_LPARAM(lParam);
const int my = GET_Y_LPARAM(lParam);
// Knob reset first; anything it does not claim is the second click of the pair
// this message stands in for (see the class-style note above).
if (!self->onMouseDoubleClick(mx, my)) self->onMouseDown(mx, my);
}
return 0;
case WM_MOUSEMOVE: case WM_MOUSEMOVE:
if (self) { if (self) {
const int mx = GET_X_LPARAM(lParam); const int mx = GET_X_LPARAM(lParam);
@@ -202,6 +216,11 @@ LRESULT CALLBACK ReaSamplerEditor::wndProc(HWND hwnd, UINT msg, WPARAM wParam,
// explicitly (the child wndproc historically handled only left-button). // explicitly (the child wndproc historically handled only left-button).
if (self) self->onMouseRDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); if (self) self->onMouseRDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
return 0; return 0;
case WM_RBUTTONDBLCLK:
// CS_DBLCLKS replaces the second RIGHT-button down too, so the spline surfaces'
// repeat-delete needs this peer or a fast double right-click drops one delete.
if (self) self->onMouseRDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
return 0;
case WM_RBUTTONUP: case WM_RBUTTONUP:
return 0; // claimed so the pair never reaches DefWindowProc (no context menu) return 0; // claimed so the pair never reaches DefWindowProc (no context menu)
case WM_CAPTURECHANGED: case WM_CAPTURECHANGED:
+13 -10
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@@ -195,6 +195,13 @@ private:
bool mouseDownDeck(const FaceLayout& fl, int x, int y); bool mouseDownDeck(const FaceLayout& fl, int x, int y);
void mouseDownBrowse(int w, int h, int x, int y); void mouseDownBrowse(int w, int h, int x, int y);
// Double-click = reset the radial knob under the pointer to its default. Returns false when
// no knob claims the point, and the caller then replays it as an ordinary mouse-down (the
// platform note at the window class explains why that fall-through is load-bearing).
bool onMouseDoubleClick(int x, int y);
bool doubleClickChrome(const FaceLayout& fl, int x, int y);
bool doubleClickDeck(const FaceLayout& fl, int x, int y);
// Whether deck knob `id` belongs to a group whose enable toggle is off. The ONE predicate // Whether deck knob `id` belongs to a group whose enable toggle is off. The ONE predicate
// behind both the Disabled paint and the inert grab, so they cannot disagree. // behind both the Disabled paint and the inert grab, so they cannot disagree.
bool deckKnobDisabled(int id) const; bool deckKnobDisabled(int id) const;
@@ -335,16 +342,12 @@ private:
void beginMarkerDrag(WaveMarker which, const SetupMarkers& m, std::int64_t frames, int x); void beginMarkerDrag(WaveMarker which, const SetupMarkers& m, std::int64_t frames, int x);
// Deck knobs edit the parameter set's PlaySeconds (play mode + AHDSR; pitch engine + AD // Deck knobs edit the parameter set's PlaySeconds (play mode + AHDSR; pitch engine + AD
// pitch envelope) — wall-clock seconds, rate-free; the build resolves to frames. // pitch envelope) — wall-clock seconds, rate-free; the build resolves to frames. The three
// adapters below are thin int-id wrappers over the pure `deck_values` module, which owns
// The normalized [0,1] display value for control `id` given `play` (seconds -> 0..1 over // what each control's value means; see its header rather than restating the domains here.
// a fixed ceiling, levels and fractions as-is, semitone depth centered at 0.5, curve
// exponents over their logarithmic travel).
double controlValue(int id, const PlaySeconds& play) const; double controlValue(int id, const PlaySeconds& play) const;
// Applies a committed control interaction to `play`: a knob's normalized `value` or a
// toggle's `segment` (0/1). Mutates `play` in place.
void applyControl(int id, PlaySeconds& play, double value, int segment) const; void applyControl(int id, PlaySeconds& play, double value, int segment) const;
void resetParamControl(int id);
// Applies a knob/toggle interaction to the ONE parameter set for control `id`: ordinary // Applies a knob/toggle interaction to the ONE parameter set for control `id`: ordinary
// controls route through applyControl; kKeyTrack writes the keyTrack scalar (0..200% // controls route through applyControl; kKeyTrack writes the keyTrack scalar (0..200%
@@ -385,8 +388,8 @@ private:
// params edit, no reload). // params edit, no reload).
void applyDeckKnob(int id, double norm); void applyDeckKnob(int id, double norm);
// The knob's live value label shown during hover/drag: seconds, percents, source // The knob's live value label shown during hover/drag: milliseconds, percents, Hz, signed
// frames, signed semitones, a voice count, or the master-gain dB. // semitones, a curve exponent, a voice count, or the master-gain dB.
std::string deckValueLabel(int id) const; std::string deckValueLabel(int id) const;
ReaSamplerProcessor* processor_ = nullptr; ReaSamplerProcessor* processor_ = nullptr;
+21 -5
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@@ -298,17 +298,33 @@ void drawWaveform(LICE_IBitmap* bmp, const KitBox& box, const Envelope& env) {
if (bins.empty() || innerW <= 0) continue; if (bins.empty() || innerW <= 0) continue;
// One filled span per pixel column (see draw_kit.h — gap-free via columnMinMax). // One filled span per pixel column (see draw_kit.h — gap-free via columnMinMax), then
// an antialiased stroke joining each column's extremes to its neighbour's. The fill
// alone leaves the outline stepped — a vertical span has no aa to apply — and where two
// adjacent columns differ sharply it reads as a comb rather than one envelope. The
// stroke is the SAME ink as the fill it edges, so it can only soften the boundary.
double prevTop = 0.0;
double prevBottom = 0.0;
for (int col = 0; col < innerW; ++col) { for (int col = 0; col < innerW; ++col) {
const MinMax mm = columnMinMax(bins, innerW, col); const MinMax mm = columnMinMax(bins, innerW, col);
const int x = box.x + 2 + col; const int x = box.x + 2 + col;
int yMax = midY - static_cast<int>( const double topF = midY - compressAmplitudeForDisplay(mm.max) * halfSpan;
compressAmplitudeForDisplay(mm.max) * halfSpan); const double bottomF = midY - compressAmplitudeForDisplay(mm.min) * halfSpan;
int yMin = midY - static_cast<int>( int yMax = static_cast<int>(topF);
compressAmplitudeForDisplay(mm.min) * halfSpan); int yMin = static_cast<int>(bottomF);
if (yMax < bandTop) yMax = bandTop; if (yMax < bandTop) yMax = bandTop;
if (yMin > bandTop + bandH - 1) yMin = bandTop + bandH - 1; if (yMin > bandTop + bandH - 1) yMin = bandTop + bandH - 1;
LICE_Line(bmp, x, yMin, x, yMax, waveCol, 1.0f, 0, false); LICE_Line(bmp, x, yMin, x, yMax, waveCol, 1.0f, 0, false);
if (col > 0) {
const float xPrev = static_cast<float>(x - 1);
const float xF = static_cast<float>(x);
LICE_FLine(bmp, xPrev, static_cast<float>(prevTop), xF,
static_cast<float>(topF), waveCol, 1.0f, 0, true);
LICE_FLine(bmp, xPrev, static_cast<float>(prevBottom), xF,
static_cast<float>(bottomF), waveCol, 1.0f, 0, true);
}
prevTop = topF;
prevBottom = bottomF;
} }
} }
} }
+9 -9
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@@ -238,11 +238,11 @@ static void testAmpGroupWidthSurvivesAGateTriggerFlip() {
static void testWrappedDeckHeightAtTheEditorFloorWidth() { static void testWrappedDeckHeightAtTheEditorFloorWidth() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate); const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
// At the floor (== default) 840 the deck takes three rows: PITCH + PITCH ENV + FILTER fill // At the floor (== default) 980 the deck takes three rows: PITCH + PITCH ENV + FILTER fill
// the first (818 of the 824 available — six px of headroom, so one more FILTER cell would // the first (950 of the 964 available — fourteen px of headroom, so one more FILTER cell
// wrap the group and reflow everything under it), FILTER ENV + AMP + VELOCITY the second, // would wrap the group and reflow everything under it), FILTER ENV + AMP + VELOCITY the
// VOICE + MASTER the third. Two rows cannot hold the eight groups in ANY order at this // second, VOICE + MASTER the third. Two rows cannot hold the eight groups in ANY order at
// width: 1666 px of group plus 72 px of gaps against a 1648 px two-row capacity. // this width: 1978 px of group plus 72 px of gaps against a 1928 px two-row capacity.
CHECK(deckRowCount(g, kAvailAtMinWidth) == 3); CHECK(deckRowCount(g, kAvailAtMinWidth) == 3);
CHECK(deckHeight(g, kAvailAtMinWidth) == 3 * kDeckGroupH + 2 * kDeckRowGap); CHECK(deckHeight(g, kAvailAtMinWidth) == 3 * kDeckGroupH + 2 * kDeckRowGap);
@@ -258,7 +258,7 @@ static void testWrappedDeckHeightAtTheEditorFloorWidth() {
// The guard the raised floor exists to provide: at the smallest window the host can produce, // The guard the raised floor exists to provide: at the smallest window the host can produce,
// the deck band still lands inside the client area AND the waveform still gets its two-lane // the deck band still lands inside the client area AND the waveform still gets its two-lane
// floor. Growing the deck past what 620 px can hold fails HERE instead of silently pushing // floor. Growing the deck past what the floor height can hold fails HERE instead of silently pushing
// FILTER ENV / AMP / VOICE / MASTER off-screen, where there is no scroll to reach them. // FILTER ENV / AMP / VOICE / MASTER off-screen, where there is no scroll to reach them.
static void testDeckFitsInsideTheEnforcedMinimumWindow() { static void testDeckFitsInsideTheEnforcedMinimumWindow() {
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) { for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
@@ -574,9 +574,9 @@ static void testNoFaceLeavesSlackWhereItsDroppedControlsWere() {
static void testGateModeWidthsAndRowAssignmentAreUnchanged() { static void testGateModeWidthsAndRowAssignmentAreUnchanged() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate); const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
const struct { int id; int width; int row; } want[] = { const struct { int id; int width; int row; } want[] = {
{kGroupPitch, 150, 0}, {kGroupPitchEnv, 204, 0}, {kGroupFilter, 440, 0}, {kGroupPitch, 150, 0}, {kGroupPitchEnv, 252, 0}, {kGroupFilter, 524, 0},
{kGroupFilterEnv, 252, 1}, {kGroupAmpEnv, 252, 1}, {kGroupVelocity, 156, 1}, {kGroupFilterEnv, 312, 1}, {kGroupAmpEnv, 312, 1}, {kGroupVelocity, 192, 1},
{kGroupVoice, 152, 2}, {kGroupMaster, 60, 2}, {kGroupVoice, 164, 2}, {kGroupMaster, 72, 2},
}; };
CHECK(g.size() == sizeof(want) / sizeof(want[0])); CHECK(g.size() == sizeof(want) / sizeof(want[0]));
const DeckLayout dl = layoutDeck(g, kPad, 0, kAvailAtMinWidth); const DeckLayout dl = layoutDeck(g, kPad, 0, kAvailAtMinWidth);
+175
View File
@@ -0,0 +1,175 @@
// Standalone tests for reasampler::instrument::ui::deck_values — no VST3, no REAPER, no
// framework. Covers the deck's parameter-set binding: the norm <-> stored-value round trip on a
// representative control of each domain, the DOUBLE-CLICK RESET (each ring of a dual-ring knob
// resetting only its own field), and the ms time-constant formatter across its whole range.
#include "../src/core/instrument/ui/deck_values.h"
#include <cstdio>
#include <cstring>
#include <string>
using namespace reasampler;
using namespace reasampler::instrument::ui;
static int g_fail = 0;
#define CHECK(cond) do { if(!(cond)) { \
std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
static std::string msLabel(double seconds) {
char buf[24];
formatEnvTimeMs(seconds, buf, sizeof(buf));
return std::string(buf);
}
// Every domain the binding maps: a stage time over the seconds ceiling, a level, a fraction,
// a normalized filter position, a bipolar depth, and a curve exponent over its log travel.
static void testNormRoundTripsThroughEveryValueDomain() {
PlaySeconds p;
setDeckParam(DeckParam::kAttack, p, 0.25, 0);
CHECK(p.adsr.attackSeconds == 0.25 * kEnvTimeMaxSeconds);
CHECK(deckParamNorm(DeckParam::kAttack, p) == 0.25);
setDeckParam(DeckParam::kSustain, p, 0.4, 0);
CHECK(p.adsr.sustainLevel == 0.4);
CHECK(deckParamNorm(DeckParam::kSustain, p) == 0.4);
setDeckParam(DeckParam::kTrigHold, p, 0.75, 0);
CHECK(p.trigAhd.holdFraction == 0.75);
CHECK(deckParamNorm(DeckParam::kTrigHold, p) == 0.75);
setDeckParam(DeckParam::kFilterCutoff, p, 0.5, 0);
CHECK(deckParamNorm(DeckParam::kFilterCutoff, p) == 0.5);
// Bipolar: the centre detent is exact in BOTH directions, so a knob parked at centre
// persists no depth at all.
setDeckParam(DeckParam::kFilterModAmt, p, 0.5, 0);
CHECK(p.filter.modAmount == 0.0);
CHECK(deckParamNorm(DeckParam::kFilterModAmt, p) == 0.5);
setDeckParam(DeckParam::kFilterModAmt, p, 1.0, 0);
CHECK(p.filter.modAmount == 1.0);
// A curve exponent off neutral survives the round trip; the centre snaps to exactly 1.0.
setDeckParam(DeckParam::kAttackCurve, p, 1.0, 0);
CHECK(p.adsr.attackCurve > 1.0);
CHECK(deckParamNorm(DeckParam::kAttackCurve, p) == 1.0);
setDeckParam(DeckParam::kAttackCurve, p, 0.5, 0);
CHECK(p.adsr.attackCurve == 1.0);
// Out-of-range norms clamp rather than writing an out-of-domain param.
setDeckParam(DeckParam::kDecay, p, 2.0, 0);
CHECK(p.adsr.decaySeconds == kEnvTimeMaxSeconds);
setDeckParam(DeckParam::kDecay, p, -1.0, 0);
CHECK(p.adsr.decaySeconds == 0.0);
}
// The dual-ring reset contract: the outer ring resets the stage VALUE and the inner dial resets
// the EXPONENT, each leaving the other exactly as it was. Both fields are asserted in both
// directions — checking only the field that changed would pass even if the reset clobbered its
// neighbour.
static void testResetTouchesOnlyItsOwnRingOnADualRingKnob() {
const PlaySeconds defaults;
const struct { DeckParam knob; DeckParam curve; } pairs[] = {
{DeckParam::kAttack, DeckParam::kAttackCurve},
{DeckParam::kDecay, DeckParam::kDecayCurve},
{DeckParam::kRelease, DeckParam::kReleaseCurve},
{DeckParam::kTrigAttack, DeckParam::kTrigAttackCurve},
{DeckParam::kPitchEnvDecay, DeckParam::kPitchEnvDecayCurve},
{DeckParam::kFilterEnvRelease, DeckParam::kFilterEnvReleaseCurve},
};
for (const auto& pr : pairs) {
// Dial BOTH rings well away from their defaults.
PlaySeconds p;
setDeckParam(pr.knob, p, 0.6, 0);
setDeckParam(pr.curve, p, 0.9, 0);
const double dialledValue = deckParamNorm(pr.knob, p);
const double dialledCurve = deckParamNorm(pr.curve, p);
CHECK(dialledValue != deckParamNorm(pr.knob, defaults));
CHECK(dialledCurve != deckParamNorm(pr.curve, defaults));
// INNER: the exponent goes to exactly the linear neutral, the value does not move.
PlaySeconds inner = p;
resetDeckParam(pr.curve, inner);
CHECK(deckParamNorm(pr.curve, inner) == deckParamNorm(pr.curve, defaults));
CHECK(deckParamNorm(pr.curve, inner) == 0.5); // the exponent itself is 1.0
CHECK(deckParamNorm(pr.knob, inner) == dialledValue);
// OUTER: the value goes to its default, the exponent does not move.
PlaySeconds outer = p;
resetDeckParam(pr.knob, outer);
CHECK(deckParamNorm(pr.knob, outer) == deckParamNorm(pr.knob, defaults));
CHECK(deckParamNorm(pr.curve, outer) == dialledCurve);
}
}
// The exponent reset is specified as EXACTLY 1.0 — the identity curveMap short-circuits on
// (curve_law.h), not merely something that rounds to it.
static void testInnerResetLandsOnTheExactLinearNeutral() {
PlaySeconds p;
setDeckParam(DeckParam::kAttackCurve, p, 0.2, 0);
CHECK(p.adsr.attackCurve < 1.0);
resetDeckParam(DeckParam::kAttackCurve, p);
CHECK(p.adsr.attackCurve == 1.0);
setDeckParam(DeckParam::kFilterTrigDecayCurve, p, 0.95, 0);
CHECK(p.filter.trigEnv.decayCurve > 1.0);
resetDeckParam(DeckParam::kFilterTrigDecayCurve, p);
CHECK(p.filter.trigEnv.decayCurve == 1.0);
}
// A reset lands on the field's own stored default, exactly — the defaults are read off a fresh
// PlaySeconds rather than from a second table.
static void testResetLandsOnTheStoredDefaultOfEachControl() {
const PlaySeconds defaults;
PlaySeconds p;
setDeckParam(DeckParam::kSustain, p, 0.1, 0);
setDeckParam(DeckParam::kTrigLength, p, 0.3, 0);
setDeckParam(DeckParam::kFilterKeyTrack, p, 0.9, 0);
setDeckParam(DeckParam::kPitchEnvDepth, p, 1.0, 0);
resetDeckParam(DeckParam::kSustain, p);
resetDeckParam(DeckParam::kTrigLength, p);
resetDeckParam(DeckParam::kFilterKeyTrack, p);
resetDeckParam(DeckParam::kPitchEnvDepth, p);
CHECK(p.adsr.sustainLevel == defaults.adsr.sustainLevel);
CHECK(p.trigger.lengthFraction == defaults.trigger.lengthFraction);
CHECK(p.filter.keyTrack == defaults.filter.keyTrack);
CHECK(p.pitchEnv.peakSemitones == defaults.pitchEnv.peakSemitones);
}
// One unit, everywhere, across the formatter's whole range: a sub-millisecond value keeps a
// decimal rather than reading as a bare zero, and a multi-second one stays in ms rather than
// switching units mid-deck.
static void testTimeConstantsAlwaysReadInMilliseconds() {
CHECK(msLabel(0.0) == "0.0 ms");
CHECK(msLabel(0.0005) == "0.5 ms"); // sub-millisecond
CHECK(msLabel(0.0094) == "9.4 ms");
CHECK(msLabel(0.012) == "12 ms"); // the use case's own reading
CHECK(msLabel(0.25) == "250 ms");
CHECK(msLabel(1.5) == "1500 ms"); // multi-second, still ms
CHECK(msLabel(kEnvTimeMaxSeconds) == "2000 ms");
// The 10 ms hinge belongs to the integer form, not the decimal one.
CHECK(msLabel(0.01) == "10 ms");
CHECK(msLabel(0.0099) == "9.9 ms");
// Never overruns a short buffer, and always terminates.
char tiny[4];
std::memset(tiny, 'x', sizeof(tiny));
formatEnvTimeMs(1.5, tiny, sizeof(tiny));
CHECK(tiny[3] == '\0');
}
int main() {
testNormRoundTripsThroughEveryValueDomain();
testResetTouchesOnlyItsOwnRingOnADualRingKnob();
testInnerResetLandsOnTheExactLinearNeutral();
testResetLandsOnTheStoredDefaultOfEachControl();
testTimeConstantsAlwaysReadInMilliseconds();
if (g_fail) {
std::printf("%d FAILURE(S)\n", g_fail);
return 1;
}
std::printf("deck_values tests passed\n");
return 0;
}
+63 -11
View File
@@ -9,6 +9,8 @@
// always places; deckHeight consistency with deckRowCount. // always places; deckHeight consistency with deckRowCount.
// * hit-test — knob cell hit (whole cell), toggle segment 0/1 boundaries, fence padding // * hit-test — knob cell hit (whole cell), toggle segment 0/1 boundaries, fence padding
// misses, outside-deck misses. // misses, outside-deck misses.
// * knob-FACE hit-test — the reset resolve against the drawn circles: inner disc, outer ring,
// both exclusive boundaries, and the points where it deliberately disagrees with the cell.
#include "../src/core/instrument/ui/knob_deck.h" #include "../src/core/instrument/ui/knob_deck.h"
@@ -183,7 +185,7 @@ static void testHitTest() {
// not cover is smaller than one pixel per cell. // not cover is smaller than one pixel per cell.
static void testReservedCellWidthGoesToTheCellsPresent() { static void testReservedCellWidthGoesToTheCellsPresent() {
const DeckGroupDesc full{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24}, {}}; const DeckGroupDesc full{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24}, {}};
// Three, four, and a lone cell against the same five-slot reserve — 240/3, 240/4, 240/1. // Three, four, and a lone cell against the same five-slot reserve.
const std::vector<std::vector<int>> faces = { const std::vector<std::vector<int>> faces = {
{20, 21, 22, -1, -1}, {20, 21, 22, 23, -1}, {20, -1, -1, -1, -1}}; {20, 21, 22, -1, -1}, {20, 21, 22, 23, -1}, {20, -1, -1, -1, -1}};
for (const std::vector<int>& ids : faces) { for (const std::vector<int>& ids : faces) {
@@ -202,7 +204,13 @@ static void testReservedCellWidthGoesToTheCellsPresent() {
const DeckCellLayout& c = lay.cells[static_cast<std::size_t>(i)]; const DeckCellLayout& c = lay.cells[static_cast<std::size_t>(i)];
CHECK(c.cell.width == lay.cells[0].cell.width); // uniform CHECK(c.cell.width == lay.cells[0].cell.width); // uniform
CHECK(c.knob.width == kDeckKnobSize); // the dial itself is fixed CHECK(c.knob.width == kDeckKnobSize); // the dial itself is fixed
CHECK(c.knob.x - c.cell.x == c.cell.right() - c.knob.right()); // Centred as exactly as integers allow: a cell whose spare width is odd cannot
// split it evenly, and the layout's integer division gives the odd pixel to the
// RIGHT margin. Pinned as a directional identity rather than a tolerance, so a
// future off-by-one on the other side would still fail here.
const int leftGap = c.knob.x - c.cell.x;
const int rightGap = c.cell.right() - c.knob.right();
CHECK(rightGap - leftGap == (c.cell.width - kDeckKnobSize) % 2);
if (i > 0) CHECK(c.cell.x == lay.cells[static_cast<std::size_t>(i - 1)].cell.right()); if (i > 0) CHECK(c.cell.x == lay.cells[static_cast<std::size_t>(i - 1)].cell.right());
} }
// Uncovered run is the indivisible residue only, split evenly at the two ends. // Uncovered run is the indivisible residue only, split evenly at the two ends.
@@ -222,21 +230,21 @@ static void testReservedCellWidthGoesToTheCellsPresent() {
layoutDeck(b, 0, 0, 824).groups[0].rowToggle.seg0); layoutDeck(b, 0, 0, 824).groups[0].rowToggle.seg0);
} }
// The three faces above (240/3, 240/4, 240/1) all divide their run evenly, so none of them // The three faces above all divide their run evenly, so none of them actually exercises
// actually exercises "residue in symmetric end margins". An 8-slot reserve with 5 present // "residue in symmetric end margins". An 8-slot reserve with 7 present (480/7 = 68 r4) does:
// (384/5 = 76 r4) does: residue 4 is the smallest case that can tell a symmetric split (2/2) // residue 4 is the smallest case that can tell a symmetric split (2/2) apart from a
// apart from a trailing-only one (0/4) — a residue of 1 (0/1 vs 1/0... i.e. 0/1) can't, since // trailing-only one (0/4) — a residue of 1 can't, since leadPad = residue/2 rounds to 0 either
// leadPad = residue/2 rounds to 0 either way, which is exactly why this seam's earlier test // way, which is exactly why this seam's earlier test passed without pinning the rule it was
// passed without pinning the rule it was named for. // named for.
static void testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds() { static void testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds() {
const DeckGroupDesc g{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24, -1, -1, -1}, {}}; const DeckGroupDesc g{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24, 25, 26, -1}, {}};
std::vector<DeckGroupDesc> gs{g}; std::vector<DeckGroupDesc> gs{g};
const DeckLayout dl = layoutDeck(gs, 0, 0, 824); const DeckLayout dl = layoutDeck(gs, 0, 0, 824);
const DeckGroupLayout& lay = dl.groups[0]; const DeckGroupLayout& lay = dl.groups[0];
CHECK(lay.cells.size() == 5); CHECK(lay.cells.size() == 7);
const int run = 8 * kDeckCellW; const int run = 8 * kDeckCellW;
const int present = 5; const int present = 7;
const int cellW = run / present; // 76: the same integer division the layout uses const int cellW = run / present; // 76: the same integer division the layout uses
const int expectedResidue = run - cellW * present; // 4 const int expectedResidue = run - cellW * present; // 4
CHECK(expectedResidue == 4); CHECK(expectedResidue == 4);
@@ -331,6 +339,49 @@ static void testCaptionToggle2() {
CHECK(h.kind == DeckHitKind::CaptionToggle && h.id == 302 && h.segment == 1); CHECK(h.kind == DeckHitKind::CaptionToggle && h.id == 302 && h.segment == 1);
} }
// The double-click RESET resolve. Unlike hitTestDeck's whole-cell grab, this one answers the
// drawn circles: inner disc -> inner target, outer ring -> outer target, anything off the dial
// (the label band, the cell margin, outside the deck) -> neither. Both boundaries are exclusive.
static void testKnobFaceResolvesInnerRingOuterRingAndMisses() {
const std::vector<DeckGroupDesc> g = shellLikeDeck();
const DeckLayout dl = layoutDeck(g, 0, 0, 900);
const DeckCellLayout& c = dl.groups[0].cells[0];
const int cx = c.knob.x + c.knob.width / 2;
const int cy = c.knob.y + c.knob.height / 2;
const int rOuter = c.knob.width / 2;
const int rInner = c.inner.width / 2;
CHECK(rInner > 0 && rInner < rOuter);
// Dead centre is the inner target; just inside the inner radius still is.
DeckFaceHit h = hitTestKnobFace(dl, cx, cy);
CHECK(h.id == c.id && h.inner);
h = hitTestKnobFace(dl, cx + rInner - 1, cy);
CHECK(h.id == c.id && h.inner);
// EXACTLY on the inner radius is the outer ring — the boundary belongs to neither disc.
h = hitTestKnobFace(dl, cx + rInner, cy);
CHECK(h.id == c.id && !h.inner);
// Just inside the rim is still the outer ring...
h = hitTestKnobFace(dl, cx + rOuter - 1, cy);
CHECK(h.id == c.id && !h.inner);
// ...and EXACTLY on the rim is a miss, by the same exclusive rule.
h = hitTestKnobFace(dl, cx + rOuter, cy);
CHECK(h.id == -1 && !h.inner);
// The cell corner is inside the CELL (hitTestDeck resolves it as a grab) but outside the
// circle — the two resolves deliberately disagree there.
CHECK(hitTestDeck(dl, c.cell.x + 1, c.cell.y + 1).kind == DeckHitKind::Knob);
CHECK(hitTestKnobFace(dl, c.cell.x + 1, c.cell.y + 1).id == -1);
// The label band under the knob: a grab anchor, never a reset target.
CHECK(hitTestDeck(dl, c.label.x + 2, c.label.y + 2).kind == DeckHitKind::Knob);
CHECK(hitTestKnobFace(dl, c.label.x + 2, c.label.y + 2).id == -1);
// Off the deck entirely.
CHECK(hitTestKnobFace(dl, -50, -50).id == -1);
// A diagonal at 45 degrees inside the rim: proves the resolve is radial, not the inscribed
// square a rect test would accept — this point is inside the knob RECT but outside the disc.
const int diag = static_cast<int>(rOuter * 0.75) + 1; // dist ~ 1.06 * rOuter
CHECK(hitTestKnobFace(dl, cx + diag, cy + diag).id == -1);
}
static void testEmptyDeck() { static void testEmptyDeck() {
const std::vector<DeckGroupDesc> none; const std::vector<DeckGroupDesc> none;
CHECK(deckRowCount(none, 800) == 0); CHECK(deckRowCount(none, 800) == 0);
@@ -349,6 +400,7 @@ int main() {
testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds(); testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds();
testCaptionRadioGeometryAndHit(); testCaptionRadioGeometryAndHit();
testInnerDialHit(); testInnerDialHit();
testKnobFaceResolvesInnerRingOuterRingAndMisses();
testCaptionToggle2(); testCaptionToggle2();
testEmptyDeck(); testEmptyDeck();
if (g_fail) { if (g_fail) {
+2 -2
View File
@@ -21,9 +21,9 @@ static int g_fail = 0;
#define CHECK(cond) do { if(!(cond)) { \ #define CHECK(cond) do { if(!(cond)) { \
std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0) std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
static constexpr int kKnob = 26; // stands in for knob_deck's kDeckKnobSize static constexpr int kKnob = 40; // stands in for knob_deck's kDeckKnobSize
static Rect chromeBand(int w = 840, int h = 620) { static Rect chromeBand(int w = kEditorMinWidth, int h = kEditorMinHeight) {
return computeSampleBands(w, h, 120).chrome; return computeSampleBands(w, h, 120).chrome;
} }