Merge Θ-W7-T1: analytic AA stroker for arcs, needles, and spline curves — opaque core and angle-independent weight, replacing LICE_Arc and ThickFLine on the editor's radial and curve surfaces

This commit is contained in:
2026-08-01 15:12:07 -04:00
16 changed files with 1193 additions and 75 deletions
+45 -9
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@@ -779,20 +779,44 @@ concession. Everything with a slope or a curve must draw through a primitive tha
antialiased and adds width.
- `LICE_FillTriangle` takes **no** `aa` parameter at all — its sloped edges alias, and the
only fix inside the kit is to re-stroke those edges with an AA line in the same ink.
- LICE has no thick-arc primitive. A wider ring is drawn as adjacent 1 px `LICE_Arc` calls at
stepped radii, which keeps every ring antialiased.
- **`LICE_Arc` does not rasterize an arc.** It rasterizes a whole circle clipped to a
rectangular bounding box per 90° chunk (`lice_arc.cpp` `__DrawArc`), and its AA circle splits
one unit of ink across two adjacent pixels by the **fractional part of the radius**
(`w = yf - floor(yf)`, then `wa` and `ai - wa`). A half-integer radius therefore puts 50% on
each of two pixels at the cardinal points, and stacked radii do not tile — vertical spacing
between rings `r` and `r-1` dilates from 1.0 px at the top to 1.41 px at 45°. Measured on the
shipped 3-ring knob arc: weakest cross-section peak **138/255** and perpendicular weight
**1.623.24 px** against a nominal 3 (67% ripple).
- **`LICE_ThickFLine` lays its width along the MINOR axis**, so perpendicular weight is
`wid·cos θ`. Measured at width 2: **1.412.00 px** across a 090° sweep — it thins to
`1/√2` of nominal at every diagonal.
- Neither of those two is usable for a stroke that must hold a consistent weight. Arcs and
spline contours draw through the analytic stroker instead (`core/ui/stroke_aa` +
`shell/instrument/editor_stroke`): coverage is distance-to-polyline, MAX-accumulated into a
scratch mask and blended **once**. The single blend is the structural part — compositing
per segment re-lays ink over the previous segment's fringe.
- A min/max waveform column plot cannot be antialiased by the column fill itself (the columns
are vertical). The outline is what reads as jagged, so it is stroked separately.
> **Methodological lesson — why this table got two rows wrong.** The original audit verified
> *which primitive each surface called* and treated an `aa=true` argument as the answer. It
> never verified *what the primitive rasterized*. Both misses hid behind a true-looking
> statement: `LICE_Arc` really does antialias, and `LICE_ThickFLine` really is always
> antialiased — neither fact says anything about opacity or perpendicular weight, which is
> what was actually broken. **A disposition row is only earned by a measurement of the
> rendered output** (peak alpha, weight across angle), not by reading the call site.
| Surface | Where | Disposition |
|---|---|---|
| Radial knob track + value arc | `editor_internal.h` `drawKnobFace` | Was AA (`LICE_Arc`, 1 px). **Widened** to a 3 px stacked-radius ring; the bigger knob is what made 1 px read thin. |
| Knob needle | `drawKnobFace` | **Fixed** — was integer-endpoint `LICE_Line`; now `LICE_ThickFLine` (always AA, float endpoints, 2 px). |
| Inner curve dial arc + needle | `drawInnerDial` | **Fixed** — 2 px stacked-radius arc; needle moved to `LICE_FLine` with float endpoints. |
| Staged envelope segment slopes | `editor_paint_waveform.cpp` | **Fixed**`LICE_ThickFLine` at 2 px, replacing integer-endpoint `LICE_Line`. |
| Spline (drawn EG) contour | `editor_paint_waveform.cpp` `paintSplineOverlay` | **Fixed** — same treatment, one trace grammar. |
| Velocity-curve popup trace | `editor_paint_curve.cpp` | **Fixed** — same treatment. |
| Velocity-curve mini thumbnail | `editor_paint_curve.cpp` | Left at 1 px AA `LICE_Line` — a 2 px trace blots at thumbnail scale. |
| Radial knob track arc | `editor_internal.h` `drawKnobFace` | **Fixed (2026-08-01), widened (2026-08-01)** — the stacked-radius `LICE_Arc` ring never reached an opaque core. Now ONE analytic stroke (`strokeArcAA`); `kKnobTrackArcPx` was initially left at 1 px, below the ≥2 px opaque-core threshold (`core/ui/CLAUDE.md`), and surfaced to Daniel as a by-eye call — he ruled to enlarge all sub-2 px stroker widths, so it is now 2 px and reaches a guaranteed opaque core. |
| Radial knob value arc | `editor_internal.h` `drawKnobFace` | **Fixed (2026-08-01)** — same stroke, `kKnobValueArcPx` = 3 px, clear of the opaque-core threshold. Measured: peak **255/255** at every cross-section, weight **2.953.11 px** (5% ripple). |
| Knob needle | `drawKnobFace` | **Fixed (2026-08-01)**`LICE_ThickFLine`'s minor-axis width thinned it to `cos θ` as the knob swept. Now `strokeLineAA`, 2 px. |
| Inner curve dial arc | `drawInnerDial` | **Fixed (2026-08-01)** — the arc shared the knob track/value arc's stacked-radius opacity defect. Same one analytic fix, at `kInnerDialArcPx` = 2 px (at the opaque-core threshold). |
| Inner curve dial needle | `drawInnerDial` | **Converted (2026-08-01), widened (2026-08-01)** — this needle was already `LICE_FLine` (float endpoints, always AA), not `LICE_ThickFLine`; a 1 px AA line has no width to lay along a minor axis, so it never had the knob needle's `cos θ` defect. Moved to `strokeLineAA` at 1 px for one-seam consistency, not because it was broken — but 1 px is below the analytic stroker's opaque-core threshold, so it fell under Daniel's later blanket ruling and is now `kInnerDialNeedlePx` = 2 px. |
| Staged envelope segment slopes | `editor_paint_waveform.cpp` | **Fixed (2026-08-01)** — one `strokePolylineAA` over the whole polyline, so the stage joints blend once. Vertices stay INTEGER by design: they are the positions the draggable handles are drawn at. |
| Spline (drawn EG) contour | `editor_paint_waveform.cpp` `paintSplineOverlay` | **Fixed (2026-08-01)** — the trace was never gapped; it was fully aliased (every pixel full or empty) because the loop passed INTEGER `cy`, quantizing the slope into alternating 1/2 px steps. Now sub-pixel y (`subpixelFromPoint`) through `strokePolylineAA`. Measured: peak **255/255**, weight **1.952.01 px** (3% ripple). |
| Velocity-curve popup trace | `editor_paint_curve.cpp` | **Fixed (2026-08-01)** — same cause, same treatment. |
| Velocity-curve mini thumbnail | `editor_paint_curve.cpp` | **Fixed (2026-08-01), widened (2026-08-01)** — strokes analytically at sub-pixel y instead of integer-endpoint `LICE_Line`. Initially kept as a 1 px hairline (a 2 px trace was thought to blot at thumbnail scale), but 1 px is below the opaque-core threshold; Daniel's ruling raised `kMiniTracePx` to 2 px, same as the popup trace. |
| Waveform min/max columns | `draw_kit.cpp` `drawWaveform` | **Fixed** — column fill unchanged (it cannot alias), plus an AA `LICE_FLine` stroke joining each column's extremes to its neighbour's, in the same ink. Shared with the docked bank panel and the browser cards. **Measured cost** (Release, MSVC 14.44, real LICE, 24 stereo cards × 136 columns = 6528 columns): fill alone 0.070 ms per full-grid repaint, fill+stroke 0.48 ms — the stroke is ~0.41 ms, about 2.5% of a 60 Hz frame, and the grid repaints on hover/scroll/drag, not continuously. One-off scratchpad measurement, 2026-08-01, harness not committed — not a standing regression guard; re-measure before relying on it again. |
| Preview play triangle | `editor_paint_chrome.cpp` | **Fixed**`LICE_FillTriangle` has no `aa`; its two sloped edges are re-stroked with AA `LICE_FLine`. |
| Envelope/spline node handles (squares) | `editor_paint_waveform.cpp` | Already clean — axis-aligned `LICE_FillRect`. |
@@ -807,6 +831,18 @@ concession. Everything with a slope or a curve must draw through a primitive tha
| Docked bank panel chrome | `panel_render.cpp` | Already clean — axis-aligned fills, rects and hairlines. Its only exposure to this pass is the shared `drawWaveform`. |
| Text | `draw_kit.cpp` `text` | Already clean — `LICE_CachedFont` AA glyph cache (§1.1). |
**Analytic stroker cost** (Release, MSVC, real LICE, one-off scratchpad harness 2026-08-01,
not committed — re-measure before relying on it): 30 knob arcs **0.113 ms → 0.169 ms**; a
500 px spline contour **0.013 ms → 0.047 ms**. About +0.09 ms per full editor repaint, on a
surface that repaints on interaction rather than continuously. Micro-optimisation, each lever
measured in isolation: writing the blend straight to the bitmap's bits rather than through
`LICE_PutPixel` is the big one (arcs 0.169 vs 0.253 ms); reusing the scratch mask across
calls matters on the contour's large bounding box (0.047 vs 0.073 ms); `float` over `double`
is small but real (contour coverage 0.045 vs 0.051 ms). The per-row valid-extent bookkeeping
in the mask is a **wash** against the simpler clear-the-whole-box design (0.218 vs 0.218 ms
for a full repaint) — it wins on the contour and loses on the small arc boxes; it is kept
because the contour is the drag-interactive surface.
### 8.1 Was the piano-key width defect an aliasing artifact?
**No.** Every piano key is an axis-aligned `LICE_FillRect` with an integer width, so there is
+23 -6
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@@ -25,18 +25,30 @@ double valuePerPixel(const VelocityCurve::Box& box, CurveDomain d) {
if (h <= 1) return 0.0;
return (kCurveYMax - curveYMin(d)) / static_cast<double>(h - 1);
}
int velToX(const VelocityCurve::Box& box, double velocity) {
// The integer maps are these rounded — ONE mapping, so a sub-pixel trace and an integer hit-test
// cannot drift. Rounding the OFFSET (not the absolute coordinate) keeps the int results identical
// to what they were before the sub-pixel form existed: the offset is non-negative, so truncation
// is floor regardless of where the box sits.
double velToXf(const VelocityCurve::Box& box, double velocity) {
const int w = std::max(0, box.width);
if (w <= 0) return box.left;
if (w <= 0) return static_cast<double>(box.left);
const double frac = (clampVelocity(velocity) - kVelMin) / (kVelMax - kVelMin);
return box.left + static_cast<int>(frac * static_cast<double>(w) + 0.5);
return static_cast<double>(box.left) + frac * static_cast<double>(w);
}
int valueToY(const VelocityCurve::Box& box, double value, CurveDomain d) {
double valueToYf(const VelocityCurve::Box& box, double value, CurveDomain d) {
const int h = std::max(0, box.height);
if (h <= 1) return box.top;
if (h <= 1) return static_cast<double>(box.top);
const double lo = curveYMin(d);
const double frac = (clampValue(value, d) - lo) / (kCurveYMax - lo);
return box.top + static_cast<int>((1.0 - frac) * static_cast<double>(h - 1) + 0.5);
return static_cast<double>(box.top) + (1.0 - frac) * static_cast<double>(h - 1);
}
int velToX(const VelocityCurve::Box& box, double velocity) {
return box.left +
static_cast<int>(velToXf(box, velocity) - static_cast<double>(box.left) + 0.5);
}
int valueToY(const VelocityCurve::Box& box, double value, CurveDomain d) {
return box.top +
static_cast<int>(valueToYf(box, value, d) - static_cast<double>(box.top) + 0.5);
}
} // namespace
@@ -187,6 +199,11 @@ VelocityCurve::CurvePixel VelocityCurve::pixelFromPoint(const Box& box,
return CurvePixel{velToX(box, p.velocity), valueToY(box, p.value, domain_)};
}
VelocityCurve::CurvePixelF VelocityCurve::subpixelFromPoint(const Box& box,
const VelocityPoint& p) const {
return CurvePixelF{velToXf(box, p.velocity), valueToYf(box, p.value, domain_)};
}
VelocityPoint VelocityCurve::pointFromPixel(const Box& box, int x, int y) const {
// Exact inverse of velToX/valueToY (within one pixel); degenerate dims collapse the same way.
VelocityPoint p;
@@ -182,6 +182,16 @@ public:
};
CurvePixel pixelFromPoint(const Box& box, const VelocityPoint& p) const;
// The SAME mapping before rounding: pixelFromPoint IS this, rounded, so a sub-pixel trace and
// an integer hit-test cannot drift. An antialiased stroke needs the fraction — quantizing y to
// a whole pixel forces the slope into alternating 1/2-px steps, and that beat-frequency
// staircase is what read as a dotted line where a contour steepened.
struct CurvePixelF {
double x = 0.0;
double y = 0.0;
};
CurvePixelF subpixelFromPoint(const Box& box, const VelocityPoint& p) const;
// Exact inverse of pixelFromPoint (within the one-pixel quantum) — where an empty-space
// click lands as a new point. Degenerate box: zero-width reads velocity 0; height <= 1
// reads the domain's max (the top row is what a collapsed box draws).
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@@ -101,6 +101,9 @@ L7 sub-pass, 2026-07-27):
- `tooltip` — pure tooltip placement + prefix-strip: strips the `ReaSampler:` display prefix from the registered action phrase; width clamped to the client rect.
- `card_drag` — pure drag-gesture precedence + slot hit-test: leave-client → OS drag-out; other-bank → move/copy; same-bank → reorder / Alt-over-occupied → replace.
- `card_meta` — pure card-metadata formatters: bars.beats.subdivisions and seconds.milliseconds; blank when the sample is unstamped.
- `stroke_aa` — analytic antialiased thick-stroke COVERAGE (the shell blends it): `StrokeCanvas`, a reusable mask holding distance-to-polyline coverage MAX-accumulated across segments, plus `strokePolyline` / `strokeBounds` / `appendArc` / `rasterRowOffset` (the row-major offset
math for a possibly bottom-up raster, pulled out of the shell's LICE blend so its flipped
branch is pinned by a host-free test). An arc is just a flattened polyline, so ONE path serves the knob arcs, the inner dial, the envelope polyline and both spline traces. Coverage is `clamp(halfWidth + 0.5 - distance, 0, 1)`, which makes perpendicular weight exactly `2·halfWidth` at every angle. **The guaranteed-opaque-core threshold is width ≥ 2 px, not any width above 1 px**: opacity needs `distance <= halfWidth - 0.5`, and the worst-case distance from a pixel centre to the centreline is 0.5, so a 1 px stroke (`halfWidth = 0.5`) has zero slack — its peak alpha modulates with the stroke's exact alignment to the pixel grid instead of pinning to 255 (Daniel's ruling, 2026-08-01: every stroker-drawn width on the editor is now >= 2 px for this reason — `testSubOpaqueCoreAtOnePixelWidth` in `tests/test_stroke_aa.cpp` still pins the 1 px case as a property of the stroker, independent of whether any surface ships at that width). Long segments are subdivided before rasterizing — EXACT, not an approximation (min-distance to a partition of a segment is min-distance to the whole), purely to keep each piece's bounding box tight, since one long diagonal's box has area O(len²).
## Gotchas
@@ -122,3 +125,17 @@ L7 sub-pass, 2026-07-27):
- `rect`'s prior role names survive only as `using` aliases at their old call
sites — changing `rect.h` itself ripples across every directory that aliases
it (e.g. `editor_geometry::Rect`); check all alias sites, not just this one.
- **`stroke_aa`'s mask is deliberately NOT cleared on `reset`.** Only
`[rowLo, rowHi)` of each row holds meaningful coverage; everything else is
whatever the reused buffer last held. That is what keeps a stroke's cost
proportional to its ink rather than to its bounding box — but it means any new
reader must respect the row extents, and any new writer must grow them through
`extendRow`, which zero-fills the newly-valid cells INCLUDING the gap when a
stroke revisits a row far from where it left it (a circle touches most rows on
both sides). Reading the raw buffer outside the extents returns garbage by
design, not zero.
- **Neither `LICE_Arc` nor `LICE_ThickFLine` can draw these strokes** — the first
never reaches an opaque core, the second's width is along the minor axis so its
perpendicular weight falls off as `cos θ`. The evidence and the measurements
live in `docs/product/visual-design-language.md` §8; do not "simplify" a stroke
site back onto either primitive.
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@@ -38,3 +38,6 @@ reasampler_test(card_meta LINK card_meta)
reasampler_pure_library(card_drag SOURCES card_drag.cpp LINK PUBLIC drag_out bank_grid)
reasampler_test(card_drag LINK card_drag)
reasampler_pure_library(stroke_aa SOURCES stroke_aa.cpp)
reasampler_test(stroke_aa LINK stroke_aa)
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@@ -0,0 +1,201 @@
#include "core/ui/stroke_aa.h"
#include <algorithm>
#include <cmath>
namespace reasampler::ui {
namespace {
inline float clamp01(float v) { return v < 0.0f ? 0.0f : (v > 1.0f ? 1.0f : v); }
} // namespace
void StrokeCanvas::reset(const Rect& bounds) {
bounds_ = bounds;
if (bounds_.empty()) {
bounds_ = Rect{};
return;
}
const std::size_t area =
static_cast<std::size_t>(bounds_.width) * static_cast<std::size_t>(bounds_.height);
if (coverage_.size() < area) coverage_.resize(area);
rowLo_.assign(static_cast<std::size_t>(bounds_.height), bounds_.width);
rowHi_.assign(static_cast<std::size_t>(bounds_.height), 0);
}
float StrokeCanvas::coverageAt(int x, int y) const {
if (!contains(bounds_, x, y)) return 0.0f;
const int rel = x - bounds_.x;
if (rel < rowLo(y) || rel >= rowHi(y)) return 0.0f;
return rowData(y)[rel];
}
// Grows a row's valid span to cover [x0, x1) (canvas-relative), zero-filling only the cells that
// become valid. Cost is bounded by the growth, so a whole stroke stays O(ink).
void StrokeCanvas::extendRow(int y, int x0, int x1) {
const std::size_t r = static_cast<std::size_t>(y - bounds_.y);
float* row = coverage_.data() + r * static_cast<std::size_t>(bounds_.width);
int lo = rowLo_[r];
int hi = rowHi_[r];
if (hi <= lo) {
std::fill(row + x0, row + x1, 0.0f);
rowLo_[r] = x0;
rowHi_[r] = x1;
return;
}
// A stroke can revisit a row far from where it left it (an arc touches most rows on both
// sides of the circle), so the gap between the old span and the new one must be zeroed too.
if (x0 < lo) {
std::fill(row + x0, row + lo, 0.0f);
rowLo_[r] = x0;
}
if (x1 > hi) {
std::fill(row + hi, row + x1, 0.0f);
rowHi_[r] = x1;
}
}
void StrokeCanvas::addPiece(float ax, float ay, float bx, float by, float halfWidth) {
// addSegment (the only caller) guarantees finite inputs before this point.
const float reach = halfWidth + 0.5f; // beyond this the coverage is 0
const float dx = bx - ax;
const float dy = by - ay;
const float len2 = dx * dx + dy * dy;
const float invLen2 = len2 > 0.0f ? 1.0f / len2 : 0.0f;
// A pixel can only take ink when its centre (x+0.5) is within `reach` of the piece, i.e.
// x + 0.5 < maxX + reach — so the exclusive upper bound is floor(maxX + reach + 0.5), not
// ceil(maxX + reach) + 1 (a whole extra pixel of guaranteed-zero coverage on every side).
int x0 = static_cast<int>(std::ceil((std::min)(ax, bx) - reach - 0.5f));
int x1 = static_cast<int>(std::floor((std::max)(ax, bx) + reach + 0.5f));
int y0 = static_cast<int>(std::ceil((std::min)(ay, by) - reach - 0.5f));
int y1 = static_cast<int>(std::floor((std::max)(ay, by) + reach + 0.5f));
x0 = (std::max)(x0, bounds_.x);
y0 = (std::max)(y0, bounds_.y);
x1 = (std::min)(x1, bounds_.right());
y1 = (std::min)(y1, bounds_.bottom());
if (x0 >= x1 || y0 >= y1) return;
const int relX0 = x0 - bounds_.x;
const int relX1 = x1 - bounds_.x;
for (int y = y0; y < y1; ++y) {
extendRow(y, relX0, relX1);
float* row = coverage_.data() + static_cast<std::size_t>(y - bounds_.y) *
static_cast<std::size_t>(bounds_.width);
const float pyc = static_cast<float>(y) + 0.5f;
const float qy = pyc - ay;
for (int x = x0; x < x1; ++x) {
const float qx = static_cast<float>(x) + 0.5f - ax;
const float t = clamp01((qx * dx + qy * dy) * invLen2);
const float ex = qx - dx * t;
const float ey = qy - dy * t;
const float cov = clamp01(reach - std::sqrt(ex * ex + ey * ey));
float& dst = row[x - bounds_.x];
if (cov > dst) dst = cov;
}
}
}
void StrokeCanvas::addSegment(float ax, float ay, float bx, float by, float halfWidth) {
if (bounds_.empty() || halfWidth <= 0.0f) return;
// Must guard here, not in addPiece: len2 below goes NaN/Inf on a bad input too, so the
// `len2 <= kMaxPieceLen^2` comparison is false either way (NaN compares false against
// anything) and the pieces-count cast a few lines down is reached as UB regardless of which
// branch is taken.
if (!(std::isfinite(ax) && std::isfinite(ay) && std::isfinite(bx) && std::isfinite(by) &&
std::isfinite(halfWidth))) {
return;
}
const float dx = bx - ax;
const float dy = by - ay;
const float len2 = dx * dx + dy * dy;
if (len2 <= kMaxPieceLen * kMaxPieceLen) {
addPiece(ax, ay, bx, by, halfWidth);
return;
}
const int pieces = static_cast<int>(std::sqrt(len2) / kMaxPieceLen) + 1;
float px = ax;
float py = ay;
for (int i = 1; i <= pieces; ++i) {
const float t = static_cast<float>(i) / static_cast<float>(pieces);
const float qx = ax + dx * t;
const float qy = ay + dy * t;
addPiece(px, py, qx, qy, halfWidth);
px = qx;
py = qy;
}
}
Rect strokeBounds(const StrokePoint* pts, std::size_t count, float halfWidth, const Rect& clip) {
if (pts == nullptr || count == 0 || halfWidth <= 0.0f || clip.empty() ||
!std::isfinite(halfWidth)) {
return Rect{};
}
if (!(std::isfinite(pts[0].x) && std::isfinite(pts[0].y))) return Rect{};
float minX = pts[0].x, maxX = pts[0].x, minY = pts[0].y, maxY = pts[0].y;
for (std::size_t i = 1; i < count; ++i) {
// Checked per-point, not via isfinite(minX/maxX) after the reduction: std::min/max
// against NaN silently returns the OTHER (finite) operand, so a NaN anywhere but pts[0]
// would otherwise vanish from the reduction instead of rejecting the stroke.
if (!(std::isfinite(pts[i].x) && std::isfinite(pts[i].y))) return Rect{};
minX = (std::min)(minX, pts[i].x);
maxX = (std::max)(maxX, pts[i].x);
minY = (std::min)(minY, pts[i].y);
maxY = (std::max)(maxY, pts[i].y);
}
const float reach = halfWidth + 0.5f;
// Same tightened box as addPiece (see its comment): a pixel only takes ink when its centre
// is within `reach`, so this is [ceil(min-reach-0.5), floor(max+reach+0.5)) rather than the
// old ceil/floor pair that padded a whole extra pixel on every side.
const int x0 = (std::max)(clip.x, static_cast<int>(std::ceil(minX - reach - 0.5f)));
const int y0 = (std::max)(clip.y, static_cast<int>(std::ceil(minY - reach - 0.5f)));
const int x1 = (std::min)(clip.right(), static_cast<int>(std::floor(maxX + reach + 0.5f)));
const int y1 = (std::min)(clip.bottom(), static_cast<int>(std::floor(maxY + reach + 0.5f)));
if (x0 >= x1 || y0 >= y1) return Rect{};
return Rect::ltrb(x0, y0, x1, y1);
}
void strokePolyline(StrokeCanvas& canvas, const StrokePoint* pts, std::size_t count,
float halfWidth, const Rect& clip) {
canvas.reset(strokeBounds(pts, count, halfWidth, clip));
if (canvas.bounds().empty()) return;
if (count == 1) {
canvas.addSegment(pts[0].x, pts[0].y, pts[0].x, pts[0].y, halfWidth);
return;
}
for (std::size_t i = 1; i < count; ++i) {
canvas.addSegment(pts[i - 1].x, pts[i - 1].y, pts[i].x, pts[i].y, halfWidth);
}
}
void appendArc(std::vector<StrokePoint>& out, float cx, float cy, float radius, float startRad,
float endRad, float flatnessPx) {
if (radius <= 0.0f) {
out.push_back(StrokePoint{cx, cy});
return;
}
if (!(flatnessPx > 0.0f)) flatnessPx = kArcFlatnessPx;
// Chord sagitta: r*(1 - cos(step/2)) <= flatness. A flatness at or past the diameter admits
// the whole sweep in one chord, which is what keeps `maxStep` strictly positive.
const float cosHalf = (std::max)(-1.0f, 1.0f - flatnessPx / radius);
const float maxStep = 2.0f * std::acos(cosHalf);
const float sweep = endRad - startRad;
int segments = 1;
if (maxStep > 0.0f) {
const float wanted = std::ceil(std::fabs(sweep) / maxStep);
segments = wanted >= static_cast<float>(kMaxArcSegments)
? kMaxArcSegments
: (std::max)(1, static_cast<int>(wanted));
} else {
// A radius large enough that flatness/radius underflows the cosine's resolution. The cap
// is the termination guarantee, not a quality choice.
segments = kMaxArcSegments;
}
out.reserve(out.size() + static_cast<std::size_t>(segments) + 1);
for (int i = 0; i <= segments; ++i) {
const float a = startRad + sweep * (static_cast<float>(i) / static_cast<float>(segments));
out.push_back(StrokePoint{cx + radius * std::sin(a), cy - radius * std::cos(a)});
}
}
} // namespace reasampler::ui
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@@ -0,0 +1,97 @@
// stroke_aa.h — analytic antialiased thick-stroke coverage: distance-to-polyline, MAX-accumulated
// into a scratch mask that a shell blends ONCE. Pure geometry; no LICE, no host types.
//
// The single blend is the load-bearing part. Compositing a stroke segment-by-segment (or as a
// stack of 1px arcs) re-lays ink over the previous segment's antialiased fringe, which is what
// makes a stroke read as a soft glow that never reaches an opaque core.
#pragma once
#include <cstddef>
#include <vector>
#include "core/ui/rect.h"
namespace reasampler::ui {
struct StrokePoint {
float x = 0.0f;
float y = 0.0f;
};
// Chord-flatness bound for arc flattening: an order of magnitude under the AA fringe the arc is
// drawn with, so the polyline is indistinguishable from the true arc at any radius the deck uses.
inline constexpr float kArcFlatnessPx = 0.05f;
// Hard cap on flattening output, so a pathological radius/flatness pair terminates with a coarse
// arc rather than allocating without bound.
inline constexpr int kMaxArcSegments = 512;
// Long segments are split before rasterizing. This is EXACT, not an approximation: the minimum
// distance to a partition of a segment is the minimum distance to the whole segment. It exists
// because a piece is rasterized over its bounding box, and one long diagonal's box has area
// O(len^2) — subdivision is what keeps a stroke's cost linear in its length.
inline constexpr float kMaxPieceLen = 4.0f;
// A reusable coverage mask. Allocation is amortized across calls: `reset` grows the buffer but
// never clears it, because per-row valid extents make a clear unnecessary.
class StrokeCanvas {
public:
// Grows the buffer to fit `bounds` and marks every row empty. O(height), not O(area).
void reset(const Rect& bounds);
// MAX-accumulates one segment. Endpoints are round-capped, so a zero-length segment is a dot
// of radius `halfWidth` and a polyline's joints are round by construction.
void addSegment(float ax, float ay, float bx, float by, float halfWidth);
const Rect& bounds() const { return bounds_; }
// Only [rowLo, rowHi) of a row holds meaningful coverage; outside that span the buffer is
// deliberately uninitialized, which is what keeps cost proportional to ink, not to the box.
int rowLo(int y) const { return rowLo_[static_cast<std::size_t>(y - bounds_.y)]; }
int rowHi(int y) const { return rowHi_[static_cast<std::size_t>(y - bounds_.y)]; }
// Row base pointer; index it by (x - bounds().x) within [rowLo, rowHi).
const float* rowData(int y) const {
return coverage_.data() +
static_cast<std::size_t>(y - bounds_.y) * static_cast<std::size_t>(bounds_.width);
}
// Bounds-checked single read — 0 outside the valid span. For tests and cold callers; the
// blend loop walks rows directly.
float coverageAt(int x, int y) const;
private:
void addPiece(float ax, float ay, float bx, float by, float halfWidth);
void extendRow(int y, int x0, int x1);
Rect bounds_{};
std::vector<float> coverage_;
std::vector<int> rowLo_;
std::vector<int> rowHi_;
};
// The pixel box a polyline of this half-width can touch, intersected with `clip`.
Rect strokeBounds(const StrokePoint* pts, std::size_t count, float halfWidth, const Rect& clip);
// A whole stroke in one pass: bounds, reset, every segment MAX-accumulated. Blending the finished
// canvas exactly once is the caller's half of the contract.
void strokePolyline(StrokeCanvas& canvas, const StrokePoint* pts, std::size_t count,
float halfWidth, const Rect& clip);
// Appends a flattened arc (n+1 points for n chords) to `out`. Angles are radians in LICE's
// convention: 0 is 12 o'clock, increasing clockwise — x = cx + r*sin(a), y = cy - r*cos(a).
void appendArc(std::vector<StrokePoint>& out, float cx, float cy, float radius, float startRad,
float endRad, float flatnessPx = kArcFlatnessPx);
// The row-major element offset of row `y` within a `rowSpan`-elements-per-row pixel buffer,
// accounting for a possibly bottom-up (`flipped`) layout. Pulled out of the shell's LICE blend
// so its flipped branch — dead for every bitmap type the shell actually constructs, and
// otherwise unverifiable without a live LICE surface — is pinned by a host-free test. Matches
// LICE's own row math (`lice.cpp`'s free-function `LICE_GetPixel`: `(h-1-y)*rowspan + x`).
inline std::size_t rasterRowOffset(int y, int height, int rowSpan, bool flipped) {
const int row = flipped ? height - 1 - y : y;
return static_cast<std::size_t>(row) * static_cast<std::size_t>(rowSpan);
}
} // namespace reasampler::ui
+1
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@@ -103,6 +103,7 @@ declared ahead of the instrument slots at that member in `reasampler_processor.h
- `reasampler_processor` (`shell/instrument/`: `reasampler_processor.cpp` lifecycle + `process()`, `processor_state.cpp` component-state I/O + UI-thread parameter accessors, `processor_reload.cpp` the off-audio-thread `reloadInstrument`/publish family — Q-W2v, T4-12 split; `process()` and its per-block work stay ONE TU on purpose, no cross-TU call on the per-sample path) — VST3 `SingleComponentEffect` shell: declares event-input bus + **permanently stereo** output (GA fix: dynamic mono↔stereo bus renegotiation deleted; `ChannelMode` is now decode-only), marshals MIDI note-on/off into the VoiceEngine, renders audio; owns off-audio-thread `reloadInstrument` + atomic pointer swap so `process()` does no allocation, no file I/O, no bridge calls. The instance state is `{loaded capture id, one InstrumentParams}`, and `reloadInstrument` resolves + decodes exactly that one capture into the `SampleData` the engine plays. **Self-contained playback (pS):** `ComponentState` v10 adds a `SampleRefs` table — per referenced sample, a project-relative path + decode intrinsics (root, loop, channels, displayName); `reloadInstrument` decodes directly from `SampleRefs`, bank-free (plays with the extension absent). The bank/bridge is a browser source: loading a capture copies its reference in; the reopen-heal timer + poll-to-play apparatus are removed. `retireIdleDrain()` retires fully-idle drain snapshots on the UI-timer cadence. Voice-param edits (`setVoiceCount`/`setVoiceMode`/`setMonoTrigger`) rebuild the engine from the already-decoded `SampleData` via the drain-slot swap — no bank re-read, no WAV re-decode, no audible cut to ringing tails. **FB1:** applies the post-mixer `masterGainLinear` (from `ComponentState` v8) as a per-sample ramp over the summed output — no zipper noise. **GA v9:** `channelModeExplicit_` flag persisted; `channelModeFor()` auto-defaults the mode from the loaded capture's channel count when the flag is not set. **pS:** `ComponentState` bumped v9→v10 (`SampleRefs` table); pre-v10 blobs lift to empty refs and re-save self-contained. **pS-usage:** publishes instance usage (held `SampleRefs` paths) to `rsusage_<instanceGuid>` at the tail of `reloadInstrument` (off audio thread) via `reaper_bridge::writeUsageExtState`; `ComponentState` bumped v10→**v11** (`instanceGuid` field); pre-v11 blobs mint guid on first publish.
- `reasampler_editor` — VST3 `IPlugView` LICE editor shell: hosts a LICE-drawn child window; the Sample face is home and Browse is a modal picker over it. Split on the Sample face's BAND axis, mirroring the pure `sample_bands` allocator: `editor_session` (session/bridge state, caches, commit-and-reload), `editor_controls` (the ONE `faceLayout` band resolve every paint and hit-test path shares, the node-drag bounds, the value labels, and the per-instance controls the parameter set does not carry — the parameter-set binding itself is the pure `core/instrument/ui/deck_values` module this only adapts int ids onto), `editor_models` (the orthogonal half: which stored struct each transient editor selection names — the staged-envelope pack/unpack, the drawn contour, and the three velocity curves), then matching paint and input sets — `editor_paint`/`editor_input` (dispatch + drag router + hover dispatch), `_chrome`, `_waveform`, `_deck` — plus the two band-independent surfaces (`_browse` for the modal picker, `_curve` for the velocity-curve popup) and `editor_platform` (IPlugView/Win32 window plumbing). Shared internals in `editor_internal.h`, no TU of its own. Drop-onto-editor ingest is NOT shipped (deferred).
- `reasampler_embed` — implements `IReaperUIEmbedInterface` so the instrument draws inline in the TCP/MCP without a plugin-owned HWND; delegates layout to `embed_strip`. A read-only readout: the loaded capture across the keyboard span with its root marked, plus the activity level. It takes no mouse input (there is nothing on the strip to select).
- `editor_stroke` — the editor's LICE side of the analytic stroker: builds a coverage mask with the pure `core/ui/stroke_aa` and blends it into the bitmap ONCE, writing straight to the bitmap's bits (the arithmetic matches LICE's own mode-0 combine, so a stroke composites identically to every other kit draw). Every radial and spline stroke on the editor routes through `strokeArcAA` / `strokePolylineAA` / `strokeLineAA`. Holds the draw-thread-only scratch mask and arc point list — reuse, not a hidden dependency: threading a canvas through the eight paint sites would grow those signatures to carry an allocation detail. Deliberately does NOT touch `shell/panel/draw_kit`: the waveform stroke, the docked bank panel and the browse cards are out of this seam's blast radius.
- `vst_entry` — VST3 entry point: `GetPluginFactory` export, class registration, channel-forked class UIDs.
- `editor_internal.h` — INTERNAL shared helpers for the `reasampler_editor` TU family, included only by the editor's own shell TUs (`editor_session` / `editor_controls` / `editor_paint_*` / `editor_input_*` / `editor_platform`), never a public seam: the `Rect`↔kit adapters, small draw primitives (knob face / title band), label helpers, and the velocity-curve box derivation — the helpers more than one band TU needs. The deck's control ids, group ids and group composition are the pure `deck_groups` module's, not this file's. The piano-strip and root-key draws live in `editor_paint_chrome`, their only consumer, not here.
- `reasampler_vst.h` — shared identity constants for the ReaSampler VST3 instrument (Phase S): the plugin's class UID (the channel-selected `Steinberg::FUID`, built from the FOREVER-FROZEN macros in `core/wire/reasampler_uid.h`), vendor name/URL/email, so the processor, factory, and editor agree. A class UID is FOREVER-STABLE once shipped — minted once, never regenerated. *(Newly authored per this dispatch's brief — no existing root-CLAUDE.md bullet; verified by reading `src/shell/instrument/reasampler_vst.h` directly.)*
+2 -1
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@@ -64,6 +64,7 @@ if(WIN32 AND EXISTS "${VST3_SDK}/public.sdk/source/main/pluginfactory.cpp")
editor_input_deck.cpp
editor_input_browse.cpp
editor_input_curve.cpp
editor_stroke.cpp
editor_platform.cpp
reasampler_embed.cpp
reaper_bridge.cpp
@@ -87,7 +88,7 @@ if(WIN32 AND EXISTS "${VST3_SDK}/public.sdk/source/main/pluginfactory.cpp")
waveform_view bank_sync browser_scroll param_slider tooltip
theme component_geometry bank_grid trigger_seam envelope_overlay envelope_edit
knob_deck deck_groups deck_values curve_popup spline_edit master_gain sample_usage
file_bytes curve_law)
file_bytes curve_law stroke_aa)
# SDK_INC gives the REAPER VST3 interfaces + API header for the bridge; WDL_INC gives
# LICE for the editor. The VST3 SDK headers arrive via vst3_sdk PUBLIC.
target_include_directories(reasampler_vst PRIVATE ${REASAMPLER_SRC_DIR} ${SDK_INC} ${WDL_INC})
+24 -24
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@@ -25,6 +25,7 @@
#include "core/instrument/ui/param_slider.h" // KnobGeometry / KnobArc (drawKnobFace)
#include "core/ui/component_geometry.h" // KitBox / waveformColumnCount
#include "core/ui/theme.h" // Role / InteractionState / KitColor / spectralColor
#include "shell/instrument/editor_stroke.h" // strokeArcAA / strokePolylineAA
#include "shell/panel/draw_kit.h" // the L1 draw kit: fillSurface/text/drawWaveform/toLice
#endif
@@ -111,12 +112,15 @@ inline void drawTitleBand(LICE_IBitmap* bmp, const instrument::ui::Rect& title,
kitText(bmp, titleText, readout.c_str(), Font::Title, ui::Role::TextPrimary);
}
// Stroke widths for the radial faces. The value arc is drawn as adjacent 1px AA arcs rather
// than one thick primitive — LICE has no thick-arc call, and stacking radii is what keeps every
// ring antialiased.
inline constexpr int kKnobValueArcPx = 3;
inline constexpr int kInnerDialArcPx = 2;
inline constexpr int kKnobNeedlePx = 2;
// Stroke widths for the radial faces. Every arc is ONE analytic stroke (editor_stroke.h) whose
// outer edge sits on the knob's radius, so the centerline is inset by half the width. Every
// width here is >= 2 px, the stroker's guaranteed-opaque-core floor (core/ui/CLAUDE.md) —
// anything narrower modulates peak alpha with pixel-grid alignment instead of pinning solid.
inline constexpr float kKnobTrackArcPx = 2.0f;
inline constexpr float kKnobValueArcPx = 3.0f;
inline constexpr float kInnerDialArcPx = 2.0f;
inline constexpr float kKnobNeedlePx = 2.0f;
inline constexpr float kInnerDialNeedlePx = 2.0f;
// Draws one radial knob face: param_slider owns the value<->angle map; this turns it into
// LICE calls. LICE takes radians, and drawing the 7->5 o'clock sweep through the top needs
@@ -143,27 +147,26 @@ inline void drawKnobFace(LICE_IBitmap* bmp, const instrument::ui::Rect& knobRect
const float a0 = static_cast<float>((arc.startDeg - 360.0) * kDegToRad);
const float a1 = static_cast<float>(
(arc.startDeg + instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
LICE_Arc(bmp, cx, cy, rOuter, a0, a1, toLice(ui::roleColor(ui::Role::LineHairline)), 1.0f, 0,
true);
strokeArcAA(bmp, cx, cy, rOuter - kKnobTrackArcPx * 0.5f, a0, a1, kKnobTrackArcPx,
toLice(ui::roleColor(ui::Role::LineHairline)));
const double v = value01 < 0.0 ? 0.0 : (value01 > 1.0 ? 1.0 : value01);
if (v > 0.0) {
const float av = static_cast<float>(
(arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
const ui::Role valueRole = disabled ? ui::Role::TextDim
: (hot ? ui::Role::AccentHot : ui::Role::AccentPrimary);
const LICE_pixel valueCol = toLice(ui::roleColor(valueRole));
for (int i = 0; i < kKnobValueArcPx; ++i) {
LICE_Arc(bmp, cx, cy, rOuter - static_cast<float>(i), a0, av, valueCol, 1.0f, 0, true);
}
strokeArcAA(bmp, cx, cy, rOuter - kKnobValueArcPx * 0.5f, a0, av, kKnobValueArcPx,
toLice(ui::roleColor(valueRole)));
}
// Needle: from ~35% radius out to the rim at the value's angle. ThickFLine keeps the float
// endpoints AND is always antialiased, so the needle is smooth at every angle.
// Needle: from ~35% radius out to the rim at the value's angle, stroked through the same
// analytic path as the arcs so it holds its weight at every knob position.
const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v);
const double ix = kg.centerX + (tip.x - kg.centerX) * 0.35;
const double iy = kg.centerY + (tip.y - kg.centerY) * 0.35;
const ui::Role needleRole = disabled ? ui::Role::TextDim : ui::Role::TextPrimary;
LICE_ThickFLine(bmp, ix, iy, tip.x, tip.y, toLice(ui::roleColor(needleRole)), 1.0f, 0,
kKnobNeedlePx);
strokeLineAA(bmp, static_cast<float>(ix), static_cast<float>(iy),
static_cast<float>(tip.x), static_cast<float>(tip.y), kKnobNeedlePx,
toLice(ui::roleColor(needleRole)));
}
// The concentric INNER dial: a second value on the same cell, drawn in the categorical
@@ -194,15 +197,12 @@ inline void drawInnerDial(LICE_IBitmap* bmp, const instrument::ui::Rect& innerRe
(arc.startDeg + v * instrument::ui::knobSweepDeg(arc) - 360.0) * kDegToRad);
const ui::Role arcRole = disabled ? ui::Role::TextDim
: (hot ? ui::Role::AccentHot : ui::Role::AccentTertiary);
const LICE_pixel arcCol = toLice(ui::roleColor(arcRole));
for (int i = 0; i < kInnerDialArcPx; ++i) {
LICE_Arc(bmp, cx, cy, r - static_cast<float>(i), a0, av, arcCol, 1.0f, 0, true);
}
strokeArcAA(bmp, cx, cy, r - kInnerDialArcPx * 0.5f, a0, av, kInnerDialArcPx,
toLice(ui::roleColor(arcRole)));
const KnobPoint tip = instrument::ui::knobNeedlePoint(kg, arc, v);
LICE_FLine(bmp, static_cast<float>(kg.centerX), static_cast<float>(kg.centerY),
static_cast<float>(tip.x), static_cast<float>(tip.y),
toLice(ui::roleColor(disabled ? ui::Role::TextDim : ui::Role::AccentTertiary)),
1.0f, 0, true);
strokeLineAA(bmp, static_cast<float>(kg.centerX), static_cast<float>(kg.centerY),
static_cast<float>(tip.x), static_cast<float>(tip.y), kInnerDialNeedlePx,
toLice(ui::roleColor(disabled ? ui::Role::TextDim : ui::Role::AccentTertiary)));
}
#endif // _WIN32
+19 -13
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@@ -6,6 +6,8 @@
#ifdef _WIN32
#include <vector>
#include "core/instrument/ui/curve_popup.h" // centered curve-popup sheet geometry
#include "shell/instrument/editor_internal.h" // kit adapters + curveBoxFromRect
#include "shell/instrument/reasampler_processor.h"
@@ -17,6 +19,11 @@ using namespace reasampler::instrument::ui; // popup geometry
namespace {
// Both at the stroker's opaque-core floor (core/ui/CLAUDE.md) — below 2 px, peak alpha
// modulates with pixel-grid alignment instead of pinning solid.
constexpr float kMiniTracePx = 2.0f;
constexpr float kCurveTracePx = 2.0f;
const char* curveTitle(CurveTarget target) {
switch (target) {
case CurveTarget::kPitch: return "VELOCITY -> PITCH";
@@ -57,15 +64,15 @@ void ReaSamplerEditor::paintCurveButton(LICE_IBitmap* bmp, const Rect& r, CurveT
}
const LICE_pixel trace =
toLice(roleColor(disabled ? Role::LineHairline : Role::AccentSecondary));
int prevX = 0, prevY = 0;
std::vector<ui::StrokePoint>& pts = scratchPoints();
pts.clear();
for (int px = 0; px <= mini.width; ++px) {
const int mx = mini.left + px;
const double vel = curve.pointFromPixel(mini, mx, mini.top).velocity;
const int my = curve.pixelFromPoint(mini, {vel, curve.eval(vel)}).y;
if (px > 0) LICE_Line(bmp, prevX, prevY, mx, my, trace, 1.0f, 0, true);
prevX = mx;
prevY = my;
const auto p = curve.subpixelFromPoint(mini, {vel, curve.eval(vel)});
pts.push_back(ui::StrokePoint{static_cast<float>(mx), static_cast<float>(p.y)});
}
strokePolylineAA(bmp, pts, kMiniTracePx, trace);
}
}
@@ -114,19 +121,18 @@ void ReaSamplerEditor::paintVelocityCurve(LICE_IBitmap* bmp, const Rect& r) {
// Trace the monotone spline — ONE eval per x column over the mapping box, in the categorical
// secondary accent (the same grammar as the envelope trace over the waveform). The x ->
// velocity and value -> y mappings both go through the pure module so the trace, the node
// handles, and the hit-test all share one coordinate system.
// handles, and the hit-test all share one coordinate system (sub-pixel for the trace — see
// subpixelFromPoint).
const LICE_pixel line = toLice(roleColor(Role::AccentSecondary));
int prevX = 0, prevY = 0;
std::vector<ui::StrokePoint>& pts = scratchPoints();
pts.clear();
for (int px = 0; px <= box.width; ++px) {
const int cx = box.left + px;
const double vel = curve.pointFromPixel(box, cx, box.top).velocity;
const int cy = curve.pixelFromPoint(box, {vel, curve.eval(vel)}).y;
// Same weight and antialiasing the envelope traces use — one trace grammar across every
// curve surface (editor_paint_waveform.cpp owns why ThickFLine and not LICE_Line).
if (px > 0) LICE_ThickFLine(bmp, prevX, prevY, cx, cy, line, 1.0f, 0, 2);
prevX = cx;
prevY = cy;
const auto p = curve.subpixelFromPoint(box, {vel, curve.eval(vel)});
pts.push_back(ui::StrokePoint{static_cast<float>(cx), static_cast<float>(p.y)});
}
strokePolylineAA(bmp, pts, kCurveTracePx, line);
// Draggable node handles (mirror of the envelope overlay's): accent-primary squares lifted
// to accent-hot when grabbed or hovered, or warn when a drag-off delete is armed (cursor
+26 -22
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@@ -42,11 +42,9 @@ constexpr int kEnvHandleRadius = 3;
constexpr int kEnvHandleGrabbedRadius = 5;
constexpr int kEnvHandleRingPx = 2;
// Both envelope traces — staged and drawn — are one grammar and one weight. LICE_ThickFLine is
// ALWAYS antialiased (unlike LICE_Line, whose aa flag does nothing on an axis-aligned run), and
// the second pixel of width is what stops a shallow slope reading as a staircase over the
// waveform behind it.
constexpr int kEnvTracePx = 2;
// Both envelope traces — staged and drawn — are one grammar and one weight. Two pixels is what
// reads as a trace rather than a hairline over the waveform behind it.
constexpr float kEnvTracePx = 2.0f;
} // namespace
void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
@@ -143,21 +141,24 @@ void ReaSamplerEditor::paintSplineOverlay(LICE_IBitmap* bmp, const OverlayArea&
if (box.width <= 0 || box.height <= 1) return;
const VelocityCurve& curve = splineFor(overlayEnv_);
// One eval per drawn column, through the curve's own pixel maps, so the trace and the
// handles share the coordinate system the hit-test resolves against.
// One eval per drawn column, through the curve's own pixel maps, so the trace and the handles
// share the coordinate system the hit-test resolves against (sub-pixel here — see
// subpixelFromPoint).
const LICE_pixel line = toLice(roleColor(Role::OverlayTrace));
int prevX = 0, prevY = 0;
std::vector<ui::StrokePoint>& trace = scratchPoints();
trace.clear();
// < not <=: box.left + box.width is the overlay's own EXCLUSIVE right edge (the box has no
// inset, unlike the popup's), so a <= column paints one pixel into the next band's pad —
// and it is redundant with the clamped endpoint handle below anyway.
// inset, unlike the popup's), so a <= column would re-trace a duplicate vertex one pixel
// past it. This bound does NOT contain the stroke to the box either way — the round cap on
// the last vertex extends halfWidth + 0.5 px past it regardless, same as the top/bottom
// edges the loop never clips against.
for (int px = 0; px < box.width; ++px) {
const int cx = box.left + px;
const double t = curve.pointFromPixel(box, cx, box.top).velocity;
const int cy = curve.pixelFromPoint(box, {t, curve.eval(t)}).y;
if (px > 0) LICE_ThickFLine(bmp, prevX, prevY, cx, cy, line, 1.0f, 0, kEnvTracePx);
prevX = cx;
prevY = cy;
const auto p = curve.subpixelFromPoint(box, {t, curve.eval(t)});
trace.push_back(ui::StrokePoint{static_cast<float>(cx), static_cast<float>(p.y)});
}
strokePolylineAA(bmp, trace, kEnvTracePx, line);
// Handles carry two independent states on the same mark, so they use two independent
// channels: SIZE is the grab (the staged painter's grammar — a hotter hue reads as lower
@@ -211,18 +212,21 @@ void ReaSamplerEditor::paintEnvelopeOverlay(LICE_IBitmap* bmp, const OverlayArea
const StageEnvelope env = packEnvelope(overlayEnv_, params_.play, frames, startFrame);
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, waveArea, totalSeconds);
// Clip x to the wave rect. Knots are handles, not line vertices.
// Clip x to the wave rect. Knots are handles, not line vertices. Vertices stay INTEGER here
// — unlike the spline traces above — because they are the same positions the draggable
// handles are drawn at, and a sub-pixel trace would sit off its own handles.
const LICE_pixel line = toLice(roleColor(Role::OverlayTrace));
const EnvVertex* prev = nullptr;
std::vector<ui::StrokePoint>& trace = scratchPoints();
trace.clear();
for (const EnvVertex& v : poly) {
if (v.knot) continue;
if (prev != nullptr) {
const int x0 = (std::max)(area.x, (std::min)(area.right() - 1, prev->x));
const int x1 = (std::max)(area.x, (std::min)(area.right() - 1, v.x));
LICE_ThickFLine(bmp, x0, prev->y, x1, v.y, line, 1.0f, 0, kEnvTracePx);
}
prev = &v;
const int vx = (std::max)(area.x, (std::min)(area.right() - 1, v.x));
trace.push_back(ui::StrokePoint{static_cast<float>(vx), static_cast<float>(v.y)});
}
// A degenerate envelope (every stage collapsed to zero span) can reduce this to ONE vertex.
// strokePolylineAA's round-cap zero-length case then draws a dot at it, marking the sole
// point rather than drawing nothing — kept deliberately as more legible than a blank trace.
strokePolylineAA(bmp, trace, kEnvTracePx, line);
// Handles: a square per draggable stage node, a ROUND knot per curvable segment. Every
// vertex is guaranteed in-bounds; the handle is additionally clamped inside the band so one
// on an edge node never overhangs into the neighbouring bands.
+118
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@@ -0,0 +1,118 @@
#include "shell/instrument/editor_stroke.h"
#ifdef _WIN32
#include <cstddef>
namespace reasampler::vst {
namespace {
// Draw-thread-only scratch. It lives here rather than on the editor because a stroke is a leaf
// draw call reached from eight paint sites — threading a canvas through every one of them would
// grow those signatures to carry an allocation detail. Reuse is the point: after the first paint
// the mask and the point list are resized, never reallocated.
thread_local ui::StrokeCanvas g_canvas;
thread_local std::vector<ui::StrokePoint> g_arcPoints;
thread_local std::vector<ui::StrokePoint> g_scratchPoints;
// Per-pixel fallback through LICE_PutPixel, which itself reads LICE_EXT_GET_SCALING and scales
// its target coordinate (lice.cpp's LICE_PutPixel) — unlike the raw-bits path below, this is
// correct under a scaled bitmap. Only taken when scaling is active (see blendCanvas), so it
// costs nothing at the common unscaled call site.
void blendScaledFallback(LICE_IBitmap* bmp, const ui::StrokeCanvas& canvas, LICE_pixel color,
float alpha) {
const ui::Rect& b = canvas.bounds();
for (int y = b.y; y < b.bottom(); ++y) {
const int lo = canvas.rowLo(y);
const int hi = canvas.rowHi(y);
if (hi <= lo) continue;
const float* const cov = canvas.rowData(y);
for (int i = lo; i < hi; ++i) {
const float a = cov[i] * alpha;
if (a <= 0.0f) continue;
LICE_PutPixel(bmp, b.x + i, y, color, a, LICE_BLIT_MODE_COPY);
}
}
}
// One blend of the finished mask. The arithmetic matches LICE's own mode-0 combine
// (src + (dst-src)*(256-a)/256 on all four channels, alpha in .8 fixed point) so a stroke
// composites identically to every other kit draw on the same surface — written straight to the
// bitmap's bits rather than through LICE_PutPixel, which re-derives the row pointer per pixel.
//
// That raw write assumes getWidth()/getHeight() (LOGICAL) and getRowSpan() (the DIB's PHYSICAL
// stride) agree — true only when unscaled. LICE_Arc/LICE_Line read LICE_EXT_GET_SCALING and
// scale their coordinates before touching the DIB (lice_arc.cpp:543, lice_line.cpp:1932);
// LICE_SysBitmap::__resize keeps m_width logical while sizing the DIB by
// (w*m_draw_scaling)>>8 (lice.cpp:165-173). Under a scale this loop's geometry and its target
// stride would disagree — a scale >256 lands the stroke in the wrong quadrant, a scale <256
// runs the write past the DIB allocation. Nothing calls SET_SCALING today, but the guard has to
// stay ahead of the day something does.
void blendCanvas(LICE_IBitmap* bmp, const ui::StrokeCanvas& canvas, LICE_pixel color,
float alpha) {
const ui::Rect& b = canvas.bounds();
if (b.empty() || alpha <= 0.0f) return;
if (bmp->Extended(LICE_EXT_GET_SCALING, nullptr) != 0) {
blendScaledFallback(bmp, canvas, color, alpha);
return;
}
LICE_pixel* const bits = bmp->getBits();
const int span = bmp->getRowSpan();
if (bits == nullptr || span <= 0) return;
const bool flipped = bmp->isFlipped();
const int height = bmp->getHeight();
const int sr = LICE_GETR(color);
const int sg = LICE_GETG(color);
const int sb = LICE_GETB(color);
const int sa = LICE_GETA(color);
for (int y = b.y; y < b.bottom(); ++y) {
const int lo = canvas.rowLo(y);
const int hi = canvas.rowHi(y);
if (hi <= lo) continue;
const float* const cov = canvas.rowData(y);
LICE_pixel* const row =
bits + ui::rasterRowOffset(y, height, span, flipped) + static_cast<std::size_t>(b.x);
for (int i = lo; i < hi; ++i) {
const int ia = static_cast<int>(cov[i] * alpha * 256.0f);
if (ia <= 0) continue;
if (ia >= 256) {
row[i] = color;
continue;
}
const int sc = 256 - ia;
LICE_pixel_chan* const d = reinterpret_cast<LICE_pixel_chan*>(row + i);
d[LICE_PIXEL_R] = static_cast<LICE_pixel_chan>(sr + ((d[LICE_PIXEL_R] - sr) * sc) / 256);
d[LICE_PIXEL_G] = static_cast<LICE_pixel_chan>(sg + ((d[LICE_PIXEL_G] - sg) * sc) / 256);
d[LICE_PIXEL_B] = static_cast<LICE_pixel_chan>(sb + ((d[LICE_PIXEL_B] - sb) * sc) / 256);
d[LICE_PIXEL_A] = static_cast<LICE_pixel_chan>(sa + ((d[LICE_PIXEL_A] - sa) * sc) / 256);
}
}
}
ui::Rect bitmapRect(LICE_IBitmap* bmp) {
return ui::Rect{0, 0, bmp->getWidth(), bmp->getHeight()};
}
} // namespace
void strokePolylineAA(LICE_IBitmap* bmp, const ui::StrokePoint* pts, std::size_t count,
float widthPx, LICE_pixel color, float alpha) {
if (bmp == nullptr || pts == nullptr || count == 0 || widthPx <= 0.0f) return;
ui::strokePolyline(g_canvas, pts, count, widthPx * 0.5f, bitmapRect(bmp));
blendCanvas(bmp, g_canvas, color, alpha);
}
void strokeArcAA(LICE_IBitmap* bmp, float cx, float cy, float radius, float startRad, float endRad,
float widthPx, LICE_pixel color, float alpha) {
if (bmp == nullptr || widthPx <= 0.0f) return;
g_arcPoints.clear();
ui::appendArc(g_arcPoints, cx, cy, radius, startRad, endRad);
strokePolylineAA(bmp, g_arcPoints.data(), g_arcPoints.size(), widthPx, color, alpha);
}
std::vector<ui::StrokePoint>& scratchPoints() { return g_scratchPoints; }
} // namespace reasampler::vst
#endif // _WIN32
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// editor_stroke.h — the editor's LICE side of the analytic stroker: build a coverage mask with
// the pure `core/ui/stroke_aa` module, blend it into the bitmap ONCE.
//
// Every radial and spline stroke on the editor goes through here. LICE's own primitives cannot
// serve these two shapes: LICE_Arc rasterizes a whole circle clipped per 90-degree box and splits
// one unit of ink across two pixels by the radius's fractional part (so a stacked-radii arc never
// reaches an opaque core), and LICE_ThickFLine lays its width along the MINOR axis (so a curve's
// perpendicular weight falls off as cos(theta) and thins at every diagonal).
#pragma once
#ifdef _WIN32
#include <cstddef>
#include <vector>
#include "lice/lice.h"
#include "wdltypes.h"
#include "core/ui/rect.h"
#include "core/ui/stroke_aa.h"
namespace reasampler::vst {
// Blends a polyline as one antialiased stroke of `widthPx`. Clipped to the bitmap. Takes a raw
// span so a short stroke (a knob needle) can pass a stack array and cost no allocation.
void strokePolylineAA(LICE_IBitmap* bmp, const ui::StrokePoint* pts, std::size_t count,
float widthPx, LICE_pixel color, float alpha = 1.0f);
inline void strokePolylineAA(LICE_IBitmap* bmp, const std::vector<ui::StrokePoint>& pts,
float widthPx, LICE_pixel color, float alpha = 1.0f) {
strokePolylineAA(bmp, pts.data(), pts.size(), widthPx, color, alpha);
}
// A single antialiased segment — the two-point polyline, spelled out for the call sites that
// have exactly two endpoints.
inline void strokeLineAA(LICE_IBitmap* bmp, float x0, float y0, float x1, float y1, float widthPx,
LICE_pixel color, float alpha = 1.0f) {
const ui::StrokePoint pts[2] = {{x0, y0}, {x1, y1}};
strokePolylineAA(bmp, pts, 2, widthPx, color, alpha);
}
// Blends a circular arc as one antialiased stroke of `widthPx`. Angles are radians in LICE's
// convention (0 = 12 o'clock, increasing clockwise), matching what LICE_Arc took.
void strokeArcAA(LICE_IBitmap* bmp, float cx, float cy, float radius, float startRad, float endRad,
float widthPx, LICE_pixel color, float alpha = 1.0f);
// The draw-thread-only point-list scratch, shared by every paint site that builds a polyline
// column-by-column before one strokePolylineAA call (the curve thumbnail, the curve-popup
// trace, the two waveform-overlay traces). Reuse only: `clear()` and refill before each use,
// never read across paint calls. This module already owns the draw-thread scratch (the mask +
// the arc point list this header's own functions use internally); routing every external
// point-list consumer through the same accessor keeps that ownership one fact in one place
// instead of four independent function-local statics.
std::vector<ui::StrokePoint>& scratchPoints();
} // namespace reasampler::vst
#endif // _WIN32
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// Standalone tests for reasampler::ui::stroke_aa — no REAPER, no LICE, no framework.
// Same fast assert loop as the sibling pure tests.
//
// The three properties here are the ones the shipped LICE draws failed, so each is asserted as a
// NUMBER rather than eyeballed: an opaque core (LICE_Arc's AA circle splits one unit of ink across
// two pixels by the radius's fraction, so no pixel ever reached 255); perpendicular weight that
// does not vary with angle (LICE_ThickFLine lays its width along the minor axis, rippling 42%
// around a knob sweep); and MAX-into-scratch accumulation (per-segment blending re-lays ink over
// the previous segment's fringe, which is what made a stroke read as a glow).
#include "../src/core/ui/stroke_aa.h"
#include <cmath>
#include <cstdio>
#include <vector>
using namespace reasampler;
using namespace reasampler::ui;
static int g_fail = 0;
#define CHECK(cond) do { if(!(cond)) { \
std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
static const Rect kBig{0, 0, 240, 240};
static constexpr float kPi = 3.14159265358979323846f;
// --- helpers -----------------------------------------------------------------
static float peakCoverage(const StrokeCanvas& c) {
float peak = 0.0f;
const Rect& b = c.bounds();
for (int y = b.y; y < b.bottom(); ++y)
for (int x = b.x; x < b.right(); ++x)
if (c.coverageAt(x, y) > peak) peak = c.coverageAt(x, y);
return peak;
}
static float totalInk(const StrokeCanvas& c) {
float sum = 0.0f;
const Rect& b = c.bounds();
for (int y = b.y; y < b.bottom(); ++y)
for (int x = b.x; x < b.right(); ++x) sum += c.coverageAt(x, y);
return sum;
}
// Ink per unit length across a window in the MIDDLE of a straight stroke, binned by each pixel's
// projection onto the stroke direction. This is literally "perpendicular weight": for a stroke of
// half-width hw the answer is 2*hw at every angle, and it is the measurement that fails against a
// minor-axis-width primitive.
static float perpendicularWeight(float angleDeg, float halfWidth) {
const float a = angleDeg * kPi / 180.0f;
const float dx = std::cos(a), dy = std::sin(a);
const float cx = 120.0f, cy = 120.0f;
const float half = 90.0f; // stroke reaches well past the window on both sides
const float win = 40.0f; // window half-length, clear of both round caps
const StrokePoint pts[2] = {{cx - dx * half, cy - dy * half},
{cx + dx * half, cy + dy * half}};
StrokeCanvas c;
strokePolyline(c, pts, 2, halfWidth, kBig);
float sum = 0.0f;
const Rect& b = c.bounds();
for (int y = b.y; y < b.bottom(); ++y) {
for (int x = b.x; x < b.right(); ++x) {
const float s = (static_cast<float>(x) + 0.5f - cx) * dx +
(static_cast<float>(y) + 0.5f - cy) * dy;
if (s >= -win && s < win) sum += c.coverageAt(x, y);
}
}
return sum / (2.0f * win);
}
// --- coverage / distance math ------------------------------------------------
static void testStraightStrokeHasAnOpaqueCore() {
// The shipped defect stated numerically: peak alpha must reach full, not 137-192/255.
// 2 and 3 px only: below the >= 2 px opaque-core threshold (core/ui/CLAUDE.md), a stroke
// does NOT reliably reach full alpha — see testSubOpaqueCoreAtOnePixelWidth below.
for (float w : {2.0f, 3.0f}) {
for (float deg : {0.0f, 17.0f, 45.0f, 63.0f, 90.0f}) {
const float a = deg * kPi / 180.0f;
const StrokePoint pts[2] = {{120.0f - 80.0f * std::cos(a), 120.0f - 80.0f * std::sin(a)},
{120.0f + 80.0f * std::cos(a), 120.0f + 80.0f * std::sin(a)}};
StrokeCanvas c;
strokePolyline(c, pts, 2, w * 0.5f, kBig);
CHECK(peakCoverage(c) >= 0.999f);
}
}
}
static void testSubOpaqueCoreAtOnePixelWidth() {
// Below the >= 2 px opaque-core threshold: a 1 px stroke (halfWidth = 0.5) has zero slack
// against the 0.5 px worst-case pixel-centre distance (core/ui/CLAUDE.md), so peak alpha
// tracks the stroke's alignment to the pixel grid instead of reaching 255 everywhere. Pin
// both ends of that modulation — no shipping surface draws at 1 px anymore (Daniel's
// ruling, 2026-08-01), but this stays a real property of the stroker worth guarding
// against reintroducing.
const StrokePoint onRowCentre[2] = {{20.0f, 100.5f}, {220.0f, 100.5f}}; // centred on row 100
StrokeCanvas aligned;
strokePolyline(aligned, onRowCentre, 2, 0.5f, kBig);
CHECK(aligned.coverageAt(120, 100) >= 0.999f); // aligned to the grid: reaches opaque
const StrokePoint onRowBoundary[2] = {{20.0f, 100.0f}, {220.0f, 100.0f}}; // on the boundary
StrokeCanvas misaligned;
strokePolyline(misaligned, onRowBoundary, 2, 0.5f, kBig);
CHECK(std::fabs(misaligned.coverageAt(120, 99) - 0.5f) < 1e-4f); // split evenly...
CHECK(std::fabs(misaligned.coverageAt(120, 100) - 0.5f) < 1e-4f); // ...across both rows
CHECK(peakCoverage(misaligned) < 0.999f); // and never reaches the opaque core here
}
static void testPerpendicularWeightIsAngleIndependent() {
// The criterion that killed the ThickFLine option: it dips to wid*cos(theta) at every 45
// degrees. An axis-aligned-only sample would pass against it, so sample the diagonals.
for (float w : {2.0f, 3.0f}) {
float lo = 1e9f, hi = -1e9f;
for (float deg = 0.0f; deg <= 90.0f; deg += 7.5f) {
const float m = perpendicularWeight(deg, w * 0.5f);
if (m < lo) lo = m;
if (m > hi) hi = m;
CHECK(std::fabs(m - w) < 0.06f * w); // within 6% of nominal at every angle
}
CHECK((hi - lo) / w < 0.08f); // and the spread across angles is under 8%
}
}
static void testWeightHoldsAtTheExactDiagonal() {
// Pinned separately because 45 degrees is where the rejected primitive was worst (0.707x).
const float m = perpendicularWeight(45.0f, 1.0f);
CHECK(m > 1.88f && m < 2.12f);
}
static void testZeroLengthSegmentIsARoundDot() {
StrokeCanvas c;
c.reset(kBig);
c.addSegment(60.0f, 60.0f, 60.0f, 60.0f, 1.5f); // degenerate: start == end
CHECK(peakCoverage(c) >= 0.999f);
// Radially symmetric about the point, and zero well outside the reach.
CHECK(std::fabs(c.coverageAt(58, 60) - c.coverageAt(61, 60)) < 1e-5f);
CHECK(std::fabs(c.coverageAt(60, 58) - c.coverageAt(60, 61)) < 1e-5f);
CHECK(c.coverageAt(65, 60) == 0.0f);
CHECK(c.coverageAt(60, 65) == 0.0f);
}
static void testZeroLengthPolylineOfOnePointDraws() {
const StrokePoint one[1] = {{40.0f, 40.0f}};
StrokeCanvas c;
strokePolyline(c, one, 1, 1.5f, kBig);
CHECK(!c.bounds().empty());
CHECK(peakCoverage(c) >= 0.999f);
}
static void testVerticalSegmentIsContinuousAndFullWeight() {
// Infinite slope: dx == 0 exactly, the case an x-stepping rasterizer cannot express.
const StrokePoint pts[2] = {{100.0f, 20.0f}, {100.0f, 200.0f}};
StrokeCanvas c;
strokePolyline(c, pts, 2, 1.0f, kBig);
for (int y = 25; y < 195; ++y) {
float rowPeak = 0.0f, rowInk = 0.0f;
for (int x = 90; x < 110; ++x) {
rowPeak = c.coverageAt(x, y) > rowPeak ? c.coverageAt(x, y) : rowPeak;
rowInk += c.coverageAt(x, y);
}
CHECK(rowPeak >= 0.999f); // no gap, no weak row
CHECK(std::fabs(rowInk - 2.0f) < 0.02f); // and uniform weight down the whole run
}
}
static void testNearVerticalSegmentIsContinuous() {
// The slope that broke into dots on screen: steep but not exactly vertical, so the old
// integer-y loop quantized it into alternating 1/2-px steps.
const StrokePoint pts[2] = {{100.0f, 20.0f}, {103.0f, 200.0f}};
StrokeCanvas c;
strokePolyline(c, pts, 2, 1.0f, kBig);
for (int y = 25; y < 195; ++y) {
float rowPeak = 0.0f;
for (int x = 90; x < 115; ++x)
rowPeak = c.coverageAt(x, y) > rowPeak ? c.coverageAt(x, y) : rowPeak;
CHECK(rowPeak >= 0.999f);
}
}
static void testCoverageFallsOffOverExactlyOnePixel() {
// The AA fringe is one pixel wide by construction: cov = clamp(hw + 0.5 - d, 0, 1). With the
// centreline on an integer y, pixel centres sit at d = 0.5, 1.5, 2.5 — one saturated row, one
// exactly-half fringe row, then nothing.
const StrokePoint pts[2] = {{20.0f, 100.0f}, {220.0f, 100.0f}};
StrokeCanvas c;
strokePolyline(c, pts, 2, 1.5f, kBig);
CHECK(std::fabs(c.coverageAt(120, 99) - 1.0f) < 1e-4f); // d = 0.5 -> saturated
CHECK(std::fabs(c.coverageAt(120, 98) - 0.5f) < 1e-4f); // d = 1.5 -> half
CHECK(c.coverageAt(120, 97) == 0.0f); // d = 2.5 -> past the reach
}
// --- accumulation semantics --------------------------------------------------
static void testOverlappingSegmentsTakeTheMaxNotTheSum() {
// The whole point of the scratch mask: an overlap must not read brighter than one stroke, or
// the joints of a 500-segment contour build up into a glow.
StrokeCanvas one;
one.reset(kBig);
one.addSegment(40.0f, 100.3f, 160.0f, 100.3f, 1.0f);
// Locate a genuinely partial fringe pixel rather than assuming which row it lands on — the
// assertion below is only meaningful on a pixel that is neither empty nor already saturated.
int fy = -1;
for (int y = 95; y < 106; ++y) {
const float v = one.coverageAt(100, y);
if (v > 0.05f && v < 0.95f) { fy = y; break; }
}
CHECK(fy != -1);
if (fy == -1) return;
const float soloEdge = one.coverageAt(100, fy);
StrokeCanvas both;
both.reset(kBig);
both.addSegment(40.0f, 100.3f, 160.0f, 100.3f, 1.0f);
both.addSegment(40.0f, 100.3f, 160.0f, 100.3f, 1.0f); // exactly on top of the first
CHECK(std::fabs(both.coverageAt(100, fy) - soloEdge) < 1e-6f);
CHECK(totalInk(both) <= totalInk(one) + 1e-3f);
}
static void testNoPixelEverExceedsFullCoverage() {
// Many mutually overlapping segments through one point — the pile-up case.
StrokeCanvas c;
c.reset(kBig);
for (int i = 0; i < 12; ++i) {
const float a = static_cast<float>(i) * kPi / 12.0f;
c.addSegment(120.0f - 60.0f * std::cos(a), 120.0f - 60.0f * std::sin(a),
120.0f + 60.0f * std::cos(a), 120.0f + 60.0f * std::sin(a), 1.5f);
}
const Rect& b = c.bounds();
for (int y = b.y; y < b.bottom(); ++y)
for (int x = b.x; x < b.right(); ++x) CHECK(c.coverageAt(x, y) <= 1.0f);
}
static void testRevisitedRowGapReadsZeroNotGarbage() {
// A circle touches most rows on BOTH sides, leaving an untouched gap between the two spans.
// The row's valid extent grows over that gap, so the gap must be zero-filled, not left at
// whatever the reused scratch buffer held.
//
// The dirtying pass must land at the SAME bounds/stride the arc pass will reuse, or the two
// writes address disjoint buffer offsets and the "old" value the gap reads back is just the
// scratch buffer's original zero-init — the guard would then have nothing to prove itself
// against (verified: deleting extendRow's fill at stroke_aa.cpp:48-51 left this test passing
// when the dirtying pass used `kBig` while the arc pass reset to its own tighter bounds).
std::vector<StrokePoint> ring;
appendArc(ring, 120.0f, 120.0f, 60.0f, 0.0f, 2.0f * kPi);
const Rect arcBounds = strokeBounds(ring.data(), ring.size(), 1.5f, kBig);
StrokeCanvas c;
c.reset(arcBounds);
// A horizontal segment straight across the row/columns the assertion below checks, so the
// buffer genuinely holds nonzero ink there before the arc's own pass reuses the canvas.
c.addSegment(100.0f, 120.0f, 140.0f, 120.0f, 1.5f);
CHECK(c.coverageAt(120, 120) > 0.9f); // sanity: the dirtying pass actually landed here
strokePolyline(c, ring.data(), ring.size(), 1.5f, kBig);
for (int x = 100; x < 140; ++x) CHECK(c.coverageAt(x, 120) == 0.0f); // hollow middle
}
// --- bounds / clipping -------------------------------------------------------
static void testBoundsClipToTheClipRectAndCoverTheReach() {
const StrokePoint pts[2] = {{10.0f, 10.0f}, {50.0f, 50.0f}};
const Rect b = strokeBounds(pts, 2, 1.5f, kBig);
CHECK(b.x <= 8 && b.y <= 8);
CHECK(b.right() >= 52 && b.bottom() >= 52);
const Rect clipped = strokeBounds(pts, 2, 1.5f, Rect{20, 20, 10, 10});
CHECK(clipped.x == 20 && clipped.y == 20);
CHECK(clipped.right() == 30 && clipped.bottom() == 30);
const StrokePoint away[2] = {{500.0f, 500.0f}, {600.0f, 600.0f}};
CHECK(strokeBounds(away, 2, 1.5f, kBig).empty()); // wholly outside -> nothing to draw
}
static void testStrokeEntirelyOutsideTheClipDrawsNothing() {
const StrokePoint away[2] = {{500.0f, 500.0f}, {600.0f, 600.0f}};
StrokeCanvas c;
strokePolyline(c, away, 2, 1.5f, kBig);
CHECK(c.bounds().empty());
}
static void testCoverageOutsideTheValidSpanReadsZero() {
StrokeCanvas c;
c.reset(kBig);
c.addSegment(100.0f, 100.0f, 140.0f, 100.0f, 1.0f);
CHECK(c.coverageAt(10, 100) == 0.0f); // same row, outside the touched span
CHECK(c.coverageAt(120, 10) == 0.0f); // an untouched row entirely
CHECK(c.coverageAt(-5, 100) == 0.0f); // outside the canvas
CHECK(c.coverageAt(1000, 1000) == 0.0f);
}
// --- non-finite input rejection ------------------------------------------------
static void testInteriorNonFiniteCoordinateRejectsTheWholeStroke() {
// Only pts[0] going non-finite used to propagate through strokeBounds's min/max reduction:
// std::min/max against NaN silently returns the OTHER, finite, operand, so a NaN anywhere
// else in the polyline vanished from the reduction instead of rejecting it. pts[1] here is
// the case that check missed.
const StrokePoint pts[3] = {{10.0f, 10.0f}, {NAN, 50.0f}, {90.0f, 10.0f}};
CHECK(strokeBounds(pts, 3, 1.5f, kBig).empty());
StrokeCanvas c;
strokePolyline(c, pts, 3, 1.5f, kBig);
CHECK(c.bounds().empty());
}
static void testAddSegmentRejectsNonFiniteInputsDirectly() {
// addSegment casts a pieces-count derived from len2 to int; a NaN/Inf endpoint must be
// caught before that cast, not one call layer down in addPiece where it's already too late.
StrokeCanvas c;
c.reset(kBig);
c.addSegment(10.0f, 10.0f, NAN, 50.0f, 1.5f);
c.addSegment(10.0f, 10.0f, INFINITY, 50.0f, 1.5f);
CHECK(peakCoverage(c) == 0.0f);
}
// --- raster row addressing ----------------------------------------------------
static void testRasterRowOffsetMatchesUnflippedAndFlippedLayouts() {
// Unflipped: row y is just y*rowSpan (LICE's top-down layout).
CHECK(rasterRowOffset(0, 100, 240, false) == 0u);
CHECK(rasterRowOffset(5, 100, 240, false) == 5u * 240u);
CHECK(rasterRowOffset(99, 100, 240, false) == 99u * 240u);
// Flipped (bottom-up DIBs): row y is (height-1-y)*rowSpan — matches the free function
// LICE_GetPixel's own row math, `(h-1-y)*rowspan + x` (lice.cpp:2262).
CHECK(rasterRowOffset(0, 100, 240, true) == 99u * 240u);
CHECK(rasterRowOffset(99, 100, 240, true) == 0u);
CHECK(rasterRowOffset(40, 100, 240, true) == 59u * 240u);
}
// --- long-segment subdivision ------------------------------------------------
static void testSubdivisionDoesNotChangeTheRenderedStroke() {
// Pieces exist to keep each bounding box tight; min-distance to a partition IS min-distance
// to the whole, so the output must be identical to the same span drawn in short hops.
const StrokePoint whole[2] = {{20.0f, 20.0f}, {200.0f, 140.0f}};
StrokeCanvas a;
strokePolyline(a, whole, 2, 1.0f, kBig);
std::vector<StrokePoint> hops;
for (int i = 0; i <= 180; ++i) {
const float t = static_cast<float>(i) / 180.0f;
hops.push_back(StrokePoint{20.0f + 180.0f * t, 20.0f + 120.0f * t});
}
StrokeCanvas b;
strokePolyline(b, hops.data(), hops.size(), 1.0f, kBig);
CHECK(a.bounds() == b.bounds());
float worst = 0.0f;
for (int y = kBig.y; y < kBig.bottom(); ++y)
for (int x = kBig.x; x < kBig.right(); ++x) {
const float d = std::fabs(a.coverageAt(x, y) - b.coverageAt(x, y));
if (d > worst) worst = d;
}
// Not exactly zero: the two paths split the line at different parameter values, so the
// projections differ in the last float bits. Measured worst case 1.6e-5 — a rounding
// difference, not a coverage one, and the identical bounds above rule out a clipping gap.
CHECK(worst < 1e-4f);
}
// --- arc flattening ----------------------------------------------------------
static void testArcPointsLieOnTheCircleAndRespectTheFlatness() {
std::vector<StrokePoint> pts;
appendArc(pts, 100.0f, 100.0f, 17.5f, -2.618f, 2.618f); // the knob's 300-degree sweep
CHECK(pts.size() >= 3);
for (const StrokePoint& p : pts) {
const float r = std::sqrt((p.x - 100.0f) * (p.x - 100.0f) +
(p.y - 100.0f) * (p.y - 100.0f));
CHECK(std::fabs(r - 17.5f) < 1e-2f);
}
// Chord sagitta stays inside the requested flatness, with a little numeric slack.
for (std::size_t i = 1; i < pts.size(); ++i) {
const float mx = 0.5f * (pts[i - 1].x + pts[i].x);
const float my = 0.5f * (pts[i - 1].y + pts[i].y);
const float rm = std::sqrt((mx - 100.0f) * (mx - 100.0f) + (my - 100.0f) * (my - 100.0f));
CHECK(17.5f - rm < kArcFlatnessPx * 1.5f);
}
}
static void testArcDensityGrowsWithRadius() {
std::vector<StrokePoint> small, large;
appendArc(small, 0.0f, 0.0f, 10.0f, 0.0f, kPi);
appendArc(large, 0.0f, 0.0f, 200.0f, 0.0f, kPi);
CHECK(large.size() > small.size());
}
static void testArcFlatteningTerminatesOnDegenerateInputs() {
std::vector<StrokePoint> pts;
appendArc(pts, 10.0f, 10.0f, 0.0f, 0.0f, kPi); // zero radius
CHECK(pts.size() == 1);
pts.clear();
appendArc(pts, 0.0f, 0.0f, 20.0f, 1.0f, 1.0f); // zero sweep
CHECK(pts.size() == 2 && std::fabs(pts[0].x - pts[1].x) < 1e-5f);
pts.clear();
appendArc(pts, 0.0f, 0.0f, 20.0f, 0.0f, kPi, 0.0f); // flatness 0 falls back
CHECK(!pts.empty() &&
pts.size() <= static_cast<std::size_t>(kMaxArcSegments) + 1);
pts.clear();
appendArc(pts, 0.0f, 0.0f, 20.0f, 0.0f, kPi, -3.0f); // negative flatness falls back
CHECK(!pts.empty() &&
pts.size() <= static_cast<std::size_t>(kMaxArcSegments) + 1);
pts.clear();
appendArc(pts, 0.0f, 0.0f, 1.0e9f, 0.0f, 2.0f * kPi, 1e-6f); // the cap is the guarantee
CHECK(pts.size() <= static_cast<std::size_t>(kMaxArcSegments) + 1);
pts.clear();
appendArc(pts, 0.0f, 0.0f, 4.0f, 0.0f, kPi, 50.0f); // flatness past the diameter
CHECK(pts.size() >= 2 && pts.size() <= 8);
}
// --- an arc as a rendered stroke ---------------------------------------------
static void testKnobArcIsOpaqueAndEvenAllTheWayRound() {
// The shipped defect, measured: 27 of 33 columns never reached full opacity and column ink
// ran 1.60-3.13 px against a nominal 3. Sweep radially instead of by column so the check is
// a true perpendicular cut at every angle, including the cardinals the old code was worst at.
const float cx = 120.0f, cy = 120.0f, radius = 16.0f, width = 3.0f;
std::vector<StrokePoint> pts;
appendArc(pts, cx, cy, radius, -2.618f, 2.618f);
StrokeCanvas c;
strokePolyline(c, pts.data(), pts.size(), width * 0.5f, kBig);
float lo = 1e9f, hi = -1e9f;
for (int i = 0; i < 72; ++i) {
const float a = -2.5f + (5.0f * static_cast<float>(i)) / 71.0f; // inside the sweep
const float ux = std::sin(a), uy = -std::cos(a);
float ink = 0.0f, peak = 0.0f;
// Integrate along the radial ray in fine steps, converting to a per-pixel weight.
constexpr int kSteps = 400;
constexpr float kSpan = 8.0f; // radial window centred on the arc
for (int s = 0; s < kSteps; ++s) {
const float r = radius - kSpan * 0.5f + kSpan * static_cast<float>(s) / kSteps;
const int px = static_cast<int>(std::floor(cx + ux * r));
const int py = static_cast<int>(std::floor(cy + uy * r));
const float v = c.coverageAt(px, py);
ink += v * (kSpan / kSteps);
if (v > peak) peak = v;
}
CHECK(peak >= 0.999f); // an opaque core at EVERY angle
if (ink < lo) lo = ink;
if (ink > hi) hi = ink;
}
CHECK(lo > width * 0.90f);
CHECK(hi < width * 1.10f);
CHECK((hi - lo) / width < 0.15f);
}
int main() {
testStraightStrokeHasAnOpaqueCore();
testSubOpaqueCoreAtOnePixelWidth();
testPerpendicularWeightIsAngleIndependent();
testWeightHoldsAtTheExactDiagonal();
testZeroLengthSegmentIsARoundDot();
testZeroLengthPolylineOfOnePointDraws();
testVerticalSegmentIsContinuousAndFullWeight();
testNearVerticalSegmentIsContinuous();
testCoverageFallsOffOverExactlyOnePixel();
testOverlappingSegmentsTakeTheMaxNotTheSum();
testNoPixelEverExceedsFullCoverage();
testRevisitedRowGapReadsZeroNotGarbage();
testBoundsClipToTheClipRectAndCoverTheReach();
testStrokeEntirelyOutsideTheClipDrawsNothing();
testCoverageOutsideTheValidSpanReadsZero();
testInteriorNonFiniteCoordinateRejectsTheWholeStroke();
testAddSegmentRejectsNonFiniteInputsDirectly();
testRasterRowOffsetMatchesUnflippedAndFlippedLayouts();
testSubdivisionDoesNotChangeTheRenderedStroke();
testArcPointsLieOnTheCircleAndRespectTheFlatness();
testArcDensityGrowsWithRadius();
testArcFlatteningTerminatesOnDegenerateInputs();
testKnobArcIsOpaqueAndEvenAllTheWayRound();
if (g_fail == 0) std::printf("test_stroke_aa: all tests passed\n");
return g_fail == 0 ? 0 : 1;
}
+68
View File
@@ -16,6 +16,7 @@
#include "../src/core/instrument/engine/velocity_curve.h"
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <vector>
@@ -391,6 +392,71 @@ static void testPixelFromPointMapsCornersAndMidpoint() {
CHECK(clamped.x == 110 && clamped.y == 20);
}
static void testSubpixelMapIsTheIntegerMapBeforeRounding() {
// The antialiased trace draws off subpixelFromPoint while the hit-test still resolves against
// pixelFromPoint. If the two were separate formulas the trace would drift off its own handles,
// so pin the relationship rather than the sub-pixel values: int == round(subpixel), everywhere.
const Box boxes[] = {{10, 20, 100, 51}, {0, 0, 127, 101}, {7, 3, 33, 17}};
for (const Box& box : boxes) {
for (const VelocityCurve& c : {uni(), bip()}) {
const double lo = curveYMin(c.domain());
for (double v = 0.0; v <= 127.0; v += 1.0) {
for (double a = -1.0; a <= 1.0; a += 0.125) {
const auto ip = c.pixelFromPoint(box, {v, a});
const auto fp = c.subpixelFromPoint(box, {v, a});
// Relationship guard: int IS round(subpixel), everywhere — a forward guard
// against the trace drifting off its own handles. This alone is a tautology
// against the CURRENT formula (int literally computes this expression), so
// it cannot catch a regression against the PRE-subpixel formula below.
CHECK(ip.x == box.left + static_cast<int>(fp.x - box.left + 0.5));
CHECK(ip.y == box.top + static_cast<int>(fp.y - box.top + 0.5));
// Independent re-derivation of the formula the int map claims to reproduce —
// box.left + (int)(frac*w + 0.5) — computed here from scratch rather than
// through subpixelFromPoint's box.left-add-then-subtract round trip, so a
// flip introduced by that round trip (however unlikely per Sterbenz) has
// something to fail against.
const double vClamped = (std::min)(kVelMax, (std::max)(kVelMin, v));
const double fracX = (vClamped - kVelMin) / (kVelMax - kVelMin);
const int oldX =
box.left + static_cast<int>(fracX * static_cast<double>(box.width) + 0.5);
CHECK(ip.x == oldX);
const double aClamped = (std::min)(kCurveYMax, (std::max)(lo, a));
const double fracY = (aClamped - lo) / (kCurveYMax - lo);
const int oldY =
box.top + static_cast<int>((1.0 - fracY) *
static_cast<double>(box.height - 1) + 0.5);
CHECK(ip.y == oldY);
}
}
}
}
}
static void testSubpixelMapResolvesSlopesTheIntegerMapFlattens() {
// The defect this exists for: adjacent columns of a gentle slope round to the SAME integer
// row, so an integer-only trace is a staircase. The sub-pixel map must separate them.
const Box box{0, 0, 400, 101};
const VelocityCurve c = VelocityCurve::linear();
int identicalIntRows = 0;
double maxSubpixelStep = 0.0, minSubpixelStep = 1e18;
for (int x = 1; x <= 200; ++x) {
const double v0 = c.pointFromPixel(box, x - 1, box.top).velocity;
const double v1 = c.pointFromPixel(box, x, box.top).velocity;
const int y0 = c.pixelFromPoint(box, {v0, c.eval(v0)}).y;
const int y1 = c.pixelFromPoint(box, {v1, c.eval(v1)}).y;
if (y0 == y1) ++identicalIntRows;
const double d = std::fabs(c.subpixelFromPoint(box, {v1, c.eval(v1)}).y -
c.subpixelFromPoint(box, {v0, c.eval(v0)}).y);
if (d > maxSubpixelStep) maxSubpixelStep = d;
if (d < minSubpixelStep) minSubpixelStep = d;
}
CHECK(identicalIntRows > 100); // the integer map really does flatten
CHECK(maxSubpixelStep - minSubpixelStep < 1e-9); // the sub-pixel one advances evenly
CHECK(maxSubpixelStep > 0.0);
}
static void testPointFromPixelInvertsAndClamps() {
const Box box{10, 20, 100, 51};
// Exact corners invert exactly.
@@ -472,6 +538,8 @@ int main() {
testBipolarPixelMapPutsZeroOnTheCentreLine();
testBipolarDragCoversTwiceTheValueRange();
testPixelFromPointMapsCornersAndMidpoint();
testSubpixelMapIsTheIntegerMapBeforeRounding();
testSubpixelMapResolvesSlopesTheIntegerMapFlattens();
testPointFromPixelInvertsAndClamps();
testPixelMapsRoundTripWithinOnePixelQuantum();
testPixelFromPointAgreesWithPointAtPixel();