fix: pin the waveform arbitration in a testable predicate, close round-4 review minors

Extracts resolveWaveformClaim (core/instrument/ui/spline_edit) so the shell's node/tab/marker click resolution is unit-tested directly, not just its input geometry; folds the staged-envelope node into it; fixes comment accuracy, a cost regression, and test fidelity issues.
This commit is contained in:
2026-08-01 00:17:06 -04:00
parent 757e1585d6
commit aedcc6976c
10 changed files with 316 additions and 179 deletions
+4 -6
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@@ -195,12 +195,10 @@ bool splineActive(const Play& p) {
(p.filter.enabled && p.filterSpline.mode == EnvMode::Spline);
}
// The one enforcement of the rule above: forces `p` to Trigger the instant it goes
// splineActive. Every path that can leave `p` in a state splineActive() would newly return true
// for — resolving stored params toward the engine, or an editor control edit that can flip a
// mode/enable toggle — routes through this, so none of them can reopen the Gate+spline hole
// splineActive's own doc comment describes. Header-inline and allocation-free: play_params.h
// sits on the per-voice-per-sample include path.
// The one enforcement of splineActive's rule (see its doc above). Header-inline and
// allocation-free: play_params.h sits on the per-voice-per-sample include path. Both callers —
// resolvePlay (sample_map.cpp) and the editor's applyControl — route through here, so the two
// cannot drift apart.
template <class Play>
void enforceGateUnavailableWhileDrawn(Play& p) {
if (splineActive(p)) p.playMode = PlayMode::Trigger;
+8 -5
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@@ -24,10 +24,8 @@ reasampler_pure_library(waveform_view
SOURCES waveform_view.cpp
LINK PUBLIC editor_geometry peaks PRIVATE sample_bands)
# sample_bands is linked directly here because the test exercises the lane metrics that
# waveform_view does not re-export. velocity_curve is linked for the smallest-target-first
# arbitration tests, which pin the geometric facts editor_input_waveform.cpp's node/tab/marker
# resolution depends on (the shell itself has no test target).
reasampler_test(waveform_view LINK waveform_view sample_bands velocity_curve)
# waveform_view does not re-export.
reasampler_test(waveform_view LINK waveform_view sample_bands)
reasampler_pure_library(browser_scroll
SOURCES browser_scroll.cpp
@@ -63,7 +61,12 @@ reasampler_test(deck_groups LINK deck_groups sample_bands)
reasampler_pure_library(spline_edit
SOURCES spline_edit.cpp
LINK PUBLIC editor_geometry velocity_curve)
reasampler_test(spline_edit LINK spline_edit)
# waveform_view and sample_bands are linked for the test only: resolveWaveformClaim's
# smallest-target-first tests build the real node/tab/marker geometry
# editor_input_waveform.cpp's mouseDownWaveform composes (the shell that calls it has no test
# target of its own), which needs waveform_view's marker/tab primitives and sample_bands'
# kWaveformMinHeight floor.
reasampler_test(spline_edit LINK spline_edit waveform_view sample_bands)
reasampler_pure_library(curve_popup SOURCES curve_popup.cpp LINK PUBLIC editor_geometry)
# velocity_curve is linked for the test only: the sheet's geometry is domain-agnostic, and
+10
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@@ -26,4 +26,14 @@ VelocityCurve::Box splineOverlayBox(const OverlayArea& area) {
return VelocityCurve::Box{area.rect.x, area.rect.y, area.rect.width, area.rect.height};
}
WaveformClaimant resolveWaveformClaim(const WaveformClaim& node, const WaveformClaim& tab,
const WaveformClaim& marker, SplineGesture gesture) {
if (gesture == SplineGesture::kControlLeft && node.hit) return WaveformClaimant::kNode;
if (node.hit && (!tab.hit || node.area <= tab.area) && (!marker.hit || node.area <= marker.area))
return WaveformClaimant::kNode;
if (tab.hit && (!marker.hit || tab.area <= marker.area)) return WaveformClaimant::kTab;
if (marker.hit) return WaveformClaimant::kMarker;
return WaveformClaimant::kNone;
}
} // namespace reasampler::instrument::ui
+30 -4
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@@ -1,11 +1,13 @@
// spline_edit.h — the point-editing grammar's CLICK resolution: add/grab/delete/toggle from a
// single (x, y). Both spline consumers — the velocity-curve popup and the spline EG overlay —
// route their mouse-down through it, so the two cannot drift into two click grammars. Two more
// gesture rules complete the grammar but live in the shell (see the note near the bottom of this
// file). Mirror of envelope_edit otherwise: decision logic only, no host types, no drawing.
// single (x, y), plus resolveWaveformClaim, the waveform overlay's cross-affordance arbitration
// (node vs. crossfade tab vs. marker). Both spline consumers — the velocity-curve popup and the
// spline EG overlay — route their mouse-down through the click grammar, so the two cannot drift
// apart. Decision logic only, no host types, no drawing; mirror of envelope_edit otherwise.
#pragma once
#include <cstdint>
#include "core/instrument/engine/velocity_curve.h"
#include "core/instrument/ui/editor_geometry.h" // Rect / OverlayArea
@@ -51,4 +53,28 @@ VelocityCurve::Box splineOverlayBox(const OverlayArea& area);
// strictly in-box, since splineOverlayBox has no inset — editor_input_waveform.cpp's
// splineOverlayClick.
// One arbitration candidate: whether the affordance was hit under the cursor, and its own
// pick-target area (nominal, per its own module's constants — not the actual clipped pixel
// count; see resolveWaveformClaim).
struct WaveformClaim {
bool hit = false;
std::int64_t area = 0;
};
// Which affordance a waveform-overlay click claims.
enum class WaveformClaimant { kNone, kNode, kTab, kMarker };
// The overlay's cross-affordance arbitration: a contour node (or, mutually exclusively, a
// staged envelope's drag node — both feed the same `node` slot), the loop crossfade tab, and a
// marker's full-height column can all claim the same pixel. Hit gates a candidate out
// entirely; among the ones that hit, the SMALLEST nominal area wins — the marker column is the
// odd one out (its target is the whole overlay height), so it only wins where nothing narrower
// also claims the click. Ties go to whichever is checked first: node, then tab, then marker —
// no live geometry produces a tie except tab-vs-marker, which the tab correctly wins (see
// editor_input_waveform.cpp's mouseDownWaveform for the live constants). A control-click has no
// tab/marker meaning (they answer plain grabs only), so it resolves to the node whenever the
// node is in the running, regardless of area.
WaveformClaimant resolveWaveformClaim(const WaveformClaim& node, const WaveformClaim& tab,
const WaveformClaim& marker, SplineGesture gesture);
} // namespace reasampler::instrument::ui
+57 -57
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@@ -39,88 +39,88 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
? SplineGesture::kControlLeft
: SplineGesture::kLeft;
// Envelope nodes first (they sit on top of the markers), then the wave markers. With no
// envelope overlay-active — or with its deck group's enable toggle off, which makes the
// same params' knobs inert — there are no grabbable nodes and the markers take every grab.
// The staged envelope's draggable node and the drawn contour's node are mutually exclusive
// (overlayEnvInert flips the staged one inert exactly when its envelope is in Spline mode),
// so at most one of the two hit-tests below is ever live for the same click — both feed the
// SAME arbitration slot below rather than either one getting its own check-order return.
const double rate = liveSampleRate();
const bool nodesLive =
overlayEnv_ != OverlayEnv::kNone && !overlayEnvInert(overlayEnv_, gates);
NodeHit envNodeHit;
StageEnvelope env;
if (rate > 0.0 && nodesLive) {
const std::int64_t startFrame = params_.startPoint.value_or(0);
const StageEnvelope env = packEnvelope(overlayEnv_, params_.play, frames, startFrame);
env = packEnvelope(overlayEnv_, params_.play, frames, startFrame);
const double totalSeconds = static_cast<double>(frames) / rate;
const NodeHit nh = nodeAtPoint(env, overlay, totalSeconds, x, y);
if (nh.hit) {
drag_ = DragKind::kEnvNode;
envNode_ = nh.node;
dragStartX_ = x;
dragStartY_ = y;
dragStartEnv_ = env;
dragSampleFrames_ = frames;
dragStartParams_ = params_;
return true; // node moves once the cursor drags
}
envNodeHit = nodeAtPoint(env, overlay, totalSeconds, x, y);
}
const SetupMarkers m = pickedMarkers(frames);
const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
// Three affordances can claim the same pixel: a contour node (a small fixed pick box), the
// crossfade tab (a small clipped top-strip tab), and a marker's full-height grab column
// (waveform_view.h's tab-vs-column split already keeps the tab apart from ITS OWN column;
// this is the cross-affordance case on top of that). Resolving by any fixed check order
// shadows whichever one loses the tie — this seam regressed twice from exactly that fix.
// Instead measure each claimant's own target area and let the SMALLEST hit win: the marker
// column is the odd one out (its target is the whole band height), so it only wins where
// nothing narrower also claims the pixel. Never add here (kAdd is only tried once nothing
// else has claimed the click, below).
struct Candidate {
bool hit = false;
std::int64_t area = 0;
};
Candidate node;
if (splineLive) {
// Three affordances can claim the same pixel: a node (the staged envelope's or the drawn
// contour's — a small fixed pick box either way), the crossfade tab (a small clipped
// top-strip tab), and a marker's full-height grab column (waveform_view.h's tab-vs-column
// split already keeps the tab apart from ITS OWN column; this is the cross-affordance case
// on top of that). resolveWaveformClaim (spline_edit.h) is the ONE arbitration: it measures
// each claimant's own NOMINAL target area and lets the smallest hit win, since a fixed check
// order shadows whichever one loses the tie — this seam regressed twice from exactly that
// fix. Never add here (kAdd is only tried once nothing else has claimed the click, below).
WaveformClaim node;
if (envNodeHit.hit) {
constexpr std::int64_t side = 2 * kNodeGrabRadius + 1;
node = {true, side * side};
} else if (splineLive) {
const VelocityCurve::Box box = splineOverlayBox(overlay);
// Also require strict in-box, matching splineOverlayClick's own narrowing (spline_edit.h's
// grammar note) — otherwise this candidate could "win" the arbitration below for a click
// splineOverlayClick would then refuse, silently swallowing it instead of falling through
// to the tab/marker checks.
if (contains(overlay.rect, x, y) && splineFor(overlayEnv_).pointAtPixel(box, x, y) >= 0) {
node.hit = true;
constexpr std::int64_t side = 2 * kCurveNodeGrabRadius + 1;
node.area = side * side;
node = {true, side * side};
}
}
Candidate tab;
const Rect tabRect =
m.hasLoop ? markerHandleRect(overlay, frames, m.loopStart - m.crossfade) : Rect{};
if (m.hasLoop && contains(tabRect, x, y)) {
tab.hit = true;
tab.area = static_cast<std::int64_t>(tabRect.width) * tabRect.height;
}
const WaveformClaim tab = (m.hasLoop && contains(tabRect, x, y))
? WaveformClaim{true, static_cast<std::int64_t>(tabRect.width) *
tabRect.height}
: WaveformClaim{};
// Nominal, not actual: markerAtPoint clips the column at the overlay edges (a marker at
// frame 0 has 6 usable columns, not 11) and the node's fixed side clips too at a pick-box
// corner. Both overestimate in the direction that already produces the intended winner, so
// the arbitration runs on NOMINAL area, not the measured hit-testable pixel count.
const int markerHit = markerAtPoint(overlay, frames, markerFrames, 3, x, y);
Candidate marker;
if (markerHit >= 0) {
marker.hit = true;
marker.area = static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) * overlay.rect.height;
}
const WaveformClaim marker =
(markerHit >= 0)
? WaveformClaim{true, static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) *
overlay.rect.height}
: WaveformClaim{};
// Node checked before marker on an area tie so a degenerate (zero-height) overlay still
// prefers the node — unreachable in practice (sample_bands floors the band well above it),
// kept only so this arbitration has one well-defined answer for every input, not just the
// ones the current geometry constants happen to produce.
if (node.hit && (!tab.hit || node.area <= tab.area) && (!marker.hit || node.area <= marker.area)) {
return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false);
}
if (tab.hit && (!marker.hit || tab.area <= marker.area)) {
beginMarkerDrag(WaveMarker::kLoopXfade, m, frames, x);
return true;
}
if (marker.hit) {
beginMarkerDrag(static_cast<WaveMarker>(markerHit), m, frames, x);
return true;
switch (resolveWaveformClaim(node, tab, marker, gesture)) {
case WaveformClaimant::kNode:
if (envNodeHit.hit) {
drag_ = DragKind::kEnvNode;
envNode_ = envNodeHit.node;
dragStartX_ = x;
dragStartY_ = y;
dragStartEnv_ = env;
dragSampleFrames_ = frames;
dragStartParams_ = params_;
return true; // node moves once the cursor drags
}
return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false);
case WaveformClaimant::kTab:
beginMarkerDrag(WaveMarker::kLoopXfade, m, frames, x);
return true;
case WaveformClaimant::kMarker:
beginMarkerDrag(static_cast<WaveMarker>(markerHit), m, frames, x);
return true;
case WaveformClaimant::kNone:
break;
}
// Nothing else wanted the click: now the drawn contour may take the empty space.
if (splineLive) return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/true);
+6 -2
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@@ -186,8 +186,12 @@ ReaSamplerEditor::SetupMarkers ReaSamplerEditor::pickedMarkers(std::int64_t fram
// Seed from the bank's intrinsic loop (fact about the file), then let the parameter set's
// override win (the instrument's performance choice). Read the loop intrinsic from the
// live bank blob (the same path selectSample uses); when that is not readable (extension
// absent / not yet parsed) the instance-owned ref carries the same intrinsics.
if (processor_) {
// absent / not yet parsed) the instance-owned ref carries the same intrinsics. Skipped
// entirely once an override is already set — it would just be overwritten below, and the
// bridge read + JSON parse it costs is real (mouseDownWaveform's arbitration calls this on
// every waveform click, not just marker grabs, to know whether a tab or marker candidate
// hits at all).
if (processor_ && !params_.loopOverride) {
std::optional<SelectedSample> sel;
auto banksJson =
processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
+3 -3
View File
@@ -619,14 +619,14 @@ static bool sameLayout(const DeckLayout& a, const DeckLayout& b) {
// A Spline excursion is fully reversible at the layout level: the mode forcing swaps the amp
// and filter faces onto their wider cells and back, leaving no residue in the geometry. Driven
// through splineActive and the editor's own forcing rule, so the deck cannot agree with a
// forcing rule the shell does not use.
// through the shared enforceGateUnavailableWhileDrawn helper, so the deck cannot agree with a
// forcing rule the real callers do not use.
static void testGateSplineGateRoundTripsToTheSameLayout() {
PlayParams p; // Gate, all three envelopes staged
const DeckLayout before = layoutDeck(sampleDeckGroups(p.playMode), kPad, 0, kAvailAtMinWidth);
p.ampSpline.mode = EnvMode::Spline;
if (splineActive(p)) p.playMode = PlayMode::Trigger; // editor_controls' forcing, verbatim
enforceGateUnavailableWhileDrawn(p); // the shared helper both real callers route through
CHECK(p.playMode == PlayMode::Trigger);
const DeckLayout drawn = layoutDeck(sampleDeckGroups(p.playMode), kPad, 0, kAvailAtMinWidth);
// The excursion is real: the amp face's cells are strictly wider than Gate's.
+170 -1
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@@ -2,15 +2,22 @@
// framework. Asserts the ONE point-editing grammar both spline consumers route through:
// left-click grabs a node and adds in empty space, right-click deletes, control-click toggles
// hard/smooth, and a click outside the mapping box resolves to nothing unless it lands on a
// node's pick radius (so the popup's inset ring can grab but never add).
// node's pick radius (so the popup's inset ring can grab but never add). Also
// resolveWaveformClaim, the waveform overlay's node/tab/marker cross-affordance arbitration —
// waveform_view is a test-only link so those tests can build the real geometry
// editor_input_waveform.cpp's mouseDownWaveform composes.
#include "../src/core/instrument/ui/spline_edit.h"
#include "../src/core/instrument/ui/waveform_view.h"
#include "../src/core/instrument/ui/sample_bands.h" // kWaveformMinHeight
#include <cstdio>
using namespace reasampler::instrument::ui;
using namespace reasampler::instrument::engine;
static OverlayArea overlayOf(const Rect& r) { return OverlayArea{r}; }
static int g_fail = 0;
#define CHECK(cond) do { if(!(cond)) { \
std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
@@ -97,6 +104,159 @@ static void testOverlayBoxIsTheWholeArea() {
CHECK(box.height == 200);
}
// --- Smallest-target-first: resolveWaveformClaim, the shell's own comparison chain -----
//
// editor_input_waveform.cpp's mouseDownWaveform resolves a click among a contour node (a fixed
// pick box), the crossfade tab, and a marker's full-height column by calling
// resolveWaveformClaim with each candidate's own target area; the smallest hit wins. These
// tests build the real geometry over the pure primitives the shell composes, then feed it into
// resolveWaveformClaim itself, so a reverted node-first/marker-first/tab-first ordering fails
// them — pinning the mechanism, not just the input geometry it acts on. A realistic band height
// (kWaveformMinHeight, the product's own floor) is used throughout so these numbers are the
// worst case for the node, not a favourable one.
static VelocityCurve::Box boxOf(const Rect& r) { return VelocityCurve::Box{r.x, r.y, r.width, r.height}; }
constexpr std::int64_t kNodeSide = 2 * kCurveNodeGrabRadius + 1;
constexpr std::int64_t kNodeArea = kNodeSide * kNodeSide; // 169, fixed
// Case (a): a fresh Spline default (rampDown) puts its endpoint 0 at (box.left, box.top) — the
// exact pixel the start marker draws at frame 0. The node's fixed 169px pick box is far smaller
// than a kWaveformMinHeight-tall marker column, so the endpoint stays reachable.
static void testFreshRampDownEndpointBeatsTheStartMarkerAtFrameZero() {
const Rect a = Rect{20, 10, 1000, kWaveformMinHeight};
const OverlayArea overlay = overlayOf(a);
const std::int64_t frames = 100000;
const VelocityCurve contour = VelocityCurve::rampDown();
const VelocityCurve::Box box = boxOf(a);
CHECK(contour.pointAtPixel(box, a.x, a.y) == 0); // endpoint 0 sits at (box.left, box.top)
const std::int64_t markers[1] = {0};
CHECK(markerAtPoint(overlay, frames, markers, 1, a.x, a.y) == 0); // the coincidence
const std::int64_t markerArea =
static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) * a.height; // 11 * band height
CHECK(kNodeArea < markerArea); // the node wins: the endpoint stays a genuine grab target
const WaveformClaim node{true, kNodeArea};
const WaveformClaim marker{true, markerArea};
CHECK(resolveWaveformClaim(node, WaveformClaim{}, marker, SplineGesture::kLeft) ==
WaveformClaimant::kNode);
}
// Case (b): the crossfade tab at zero crossfade sits on loopStart's own pixel column; a node
// dragged to value ~0.98 lands a couple of rows below the box top — inside the tab's own
// top-strip band, where the review found the tab fully shadowed by a node-first pass.
static void testCrossfadeTabBeatsAContourNodeNearItsTopStrip() {
const Rect a = Rect{20, 10, 1000, kWaveformMinHeight};
const OverlayArea overlay = overlayOf(a);
const std::int64_t frames = 100000;
const std::int64_t loopStart = 40000, crossfade = 0; // zero crossfade -> tab sits on loopStart
const int mx = frameToX(overlay, frames, loopStart - crossfade);
const Rect tabRect = markerHandleRect(overlay, frames, loopStart - crossfade);
CHECK(!tabRect.empty());
const VelocityCurve::Box box = boxOf(a);
const int ny = a.y + 3; // ~0.98 up a kWaveformMinHeight-tall box; inside the tab's top strip
VelocityCurve c = VelocityCurve::flat();
const VelocityPoint p = c.pointFromPixel(box, mx, ny);
c.addPoint(p.velocity, p.value);
CHECK(c.pointAtPixel(box, mx, ny) >= 0);
CHECK(contains(tabRect, mx, ny)); // the coincidence: both claim the same pixel
const std::int64_t tabArea = static_cast<std::int64_t>(tabRect.width) * tabRect.height; // <= 110
CHECK(tabArea < kNodeArea); // the tab wins: it stays the only affordance at zero crossfade
const WaveformClaim node{true, kNodeArea};
const WaveformClaim tab{true, tabArea};
CHECK(resolveWaveformClaim(node, tab, WaveformClaim{}, SplineGesture::kLeft) ==
WaveformClaimant::kTab);
// The residual the review names: the node keeps its OUTER columns, one pixel past the tab's
// clipped edge but still inside its own pick radius.
const int outerX = mx + kMarkerHandleHalfWidth + 1;
CHECK(!contains(tabRect, outerX, ny));
CHECK(c.pointAtPixel(box, outerX, ny) >= 0);
}
// Case (c): a contour node coincident with a loop marker. At kWaveformMinHeight (the product's
// own floor) the column is already an order of magnitude larger than the node's fixed pick box,
// so the node wins the shared pixel while the column stays reachable everywhere the node isn't.
static void testContourNodeBeatsALoopMarkerAtTheirSharedPixelButNotElsewhere() {
const Rect a = Rect{20, 10, 1000, kWaveformMinHeight};
const OverlayArea overlay = overlayOf(a);
const std::int64_t frames = 100000;
const std::int64_t loopEnd = 70000;
const int mx = frameToX(overlay, frames, loopEnd);
const std::int64_t markers[1] = {loopEnd};
const VelocityCurve::Box box = boxOf(a);
const int ny = a.y + a.height / 2; // mid-height, well clear of any tab
VelocityCurve c = VelocityCurve::flat();
const VelocityPoint p = c.pointFromPixel(box, mx, ny);
c.addPoint(p.velocity, p.value);
CHECK(c.pointAtPixel(box, mx, ny) >= 0);
CHECK(markerAtPoint(overlay, frames, markers, 1, mx, ny) == 0); // the coincidence
const std::int64_t markerArea =
static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) * a.height; // 11 * band height
CHECK(kNodeArea < markerArea); // the node wins the shared pixel
const WaveformClaim node{true, kNodeArea};
const WaveformClaim marker{true, markerArea};
CHECK(resolveWaveformClaim(node, WaveformClaim{}, marker, SplineGesture::kLeft) ==
WaveformClaimant::kNode);
// A few rows clear of the node (outside its 13px pick box, still on the marker's column)
// the marker alone claims the click.
const int farY = ny + kCurveNodeGrabRadius + 4;
CHECK(c.pointAtPixel(box, mx, farY) < 0);
CHECK(markerAtPoint(overlay, frames, markers, 1, mx, farY) == 0);
CHECK(resolveWaveformClaim(WaveformClaim{}, WaveformClaim{}, marker, SplineGesture::kLeft) ==
WaveformClaimant::kMarker);
}
// The only live tie: the crossfade tab (<=110) can equal the node (169) only off-geometry, but
// tab-vs-marker ties at overlay height 10 (kMarkerHandleHeight), where the tab's 11x10 strip
// (110) equals a marker column's 11 * 10 (110) — the tab wins, matching check order.
static void testTabWinsAGenuineTabVersusMarkerTie() {
CHECK(resolveWaveformClaim(WaveformClaim{}, WaveformClaim{true, 110}, WaveformClaim{true, 110},
SplineGesture::kLeft) == WaveformClaimant::kTab);
}
// No claimant hit at all falls through to kNone — the caller's cue to let the drawn contour take
// empty space (addOnEmptySpace) rather than starting any drag.
static void testNoHitAnywhereFallsThroughToNone() {
CHECK(resolveWaveformClaim(WaveformClaim{}, WaveformClaim{}, WaveformClaim{}, SplineGesture::kLeft) ==
WaveformClaimant::kNone);
}
// A candidate that reports hit == false must never win merely because its (unused, default)
// area of 0 looks "smallest" — hit gates a candidate out before its area is ever compared. Real
// call sites never produce hit == false with area != 0, but the arbitration still owes one
// well-defined answer to every input, not just the ones live geometry happens to produce.
static void testAMissedCandidateNeverWinsOnADegenerateZeroArea() {
const WaveformClaim missedNode{false, 0};
const WaveformClaim tab{true, 50};
const WaveformClaim marker{true, 100};
CHECK(resolveWaveformClaim(missedNode, tab, marker, SplineGesture::kLeft) ==
WaveformClaimant::kTab);
}
// A control-click has no tab/marker meaning (only the node's hard/smooth toggle answers it), so
// it resolves to the node whenever the node is in the running, even where a plain left-click at
// the same pixel would hand the tab or marker the win on area alone.
static void testControlClickAlwaysTakesTheNodeOverASmallerTabOrMarker() {
const WaveformClaim node{true, kNodeArea};
const WaveformClaim smallerTab{true, 50}; // would beat the node on a plain left-click
CHECK(resolveWaveformClaim(node, smallerTab, WaveformClaim{}, SplineGesture::kLeft) ==
WaveformClaimant::kTab);
CHECK(resolveWaveformClaim(node, smallerTab, WaveformClaim{}, SplineGesture::kControlLeft) ==
WaveformClaimant::kNode);
// No node in the running: control-click has nothing to fall back to, so the tab still wins.
CHECK(resolveWaveformClaim(WaveformClaim{}, smallerTab, WaveformClaim{},
SplineGesture::kControlLeft) == WaveformClaimant::kTab);
}
int main() {
testLeftClickOnANodeGrabsIt();
testLeftClickInEmptySpaceAdds();
@@ -105,6 +265,15 @@ int main() {
testOutsideTheBoxGrabsButNeverAdds();
testDegenerateBoxResolvesToNothing();
testOverlayBoxIsTheWholeArea();
testFreshRampDownEndpointBeatsTheStartMarkerAtFrameZero();
testCrossfadeTabBeatsAContourNodeNearItsTopStrip();
testContourNodeBeatsALoopMarkerAtTheirSharedPixelButNotElsewhere();
testTabWinsAGenuineTabVersusMarkerTie();
testNoHitAnywhereFallsThroughToNone();
testAMissedCandidateNeverWinsOnADegenerateZeroArea();
testControlClickAlwaysTakesTheNodeOverASmallerTabOrMarker();
if (g_fail == 0) std::printf("spline_edit: all tests passed\n");
return g_fail == 0 ? 0 : 1;
}
+28
View File
@@ -363,6 +363,33 @@ static void testFlatZeroFinalSegmentStillFreesTheVoiceEarly() {
CHECK(!v.soundingNote()); // a genuine permanent terminus, not a mid-contour dip
}
// The timing, not just the fact: the case above is trivially "early" (a wholly-flat contour
// frees on frame 0), which can't distinguish "frees early" from "frees at the right frame." This
// fixture's final segment starts MID-sample, so the free must land there, not at frame 0 and not
// at the sample's natural end. The breakpoint (phase 0.5495) is deliberately off every sampled
// frame's exact phase (k/1000), so no sampled frame lands on the segment boundary itself and
// which segment "owns" that frame is never ambiguous.
static void testFlatZeroFinalSegmentFreesTheVoiceWhereItBeginsNotAtFrameZero() {
const double breakpointPhase = 0.5495;
const VelocityCurve contour = VelocityCurve::fromPoints(
{{xAt(0.0), 1.0}, {xAt(breakpointPhase), 0.0}, {xAt(1.0), 0.0}}, CurveDomain::Unipolar);
const std::size_t frames = 1000;
const SampleData s = splineAmpSample(frames, contour);
Voice v;
v.start(60, 100, s);
// Frames 0..549 (phase < breakpoint) sit on the declining first segment: still sounding.
for (std::size_t i = 0; i < 550; ++i) {
v.renderFrame();
CHECK(v.soundingNote());
}
// Frame 550 (phase 0.55) is the first sampled frame past the breakpoint, on the flat-zero
// final segment — this is where the early-free fires.
const double y550 = v.renderFrame();
CHECK(near(y550, 0.0, 1e-9));
CHECK(!v.soundingNote());
}
// --- 9. A fresh spline EG opens on the smooth y = 1 - x ----------------------
static void testAFreshSplineEgDefaultsToTheSmoothDownwardSlope() {
@@ -532,6 +559,7 @@ int main() {
testAContourReplaysProportionallyOnADifferentLengthSample();
testTwoPointContourRisingFromZeroSoundsForItsFullSpan();
testFlatZeroFinalSegmentStillFreesTheVoiceEarly();
testFlatZeroFinalSegmentFreesTheVoiceWhereItBeginsNotAtFrameZero();
testAFreshSplineEgDefaultsToTheSmoothDownwardSlope();
testGateIsUnavailableWhileASplineEgIsActiveAndReturnsAfterwards();
testEnforceGateUnavailableWhileDrawnForcesTriggerOnBothRepresentations();
-101
View File
@@ -13,7 +13,6 @@
// stacked height, grabs reaching the lower lane); laneEnvelope (per-lane channel split).
#include "../src/core/instrument/ui/waveform_view.h"
#include "../src/core/instrument/engine/velocity_curve.h" // kCurveNodeGrabRadius, VelocityCurve::pointAtPixel
#include "../src/core/instrument/ui/sample_bands.h" // kWaveformMinHeight, kLaneGap
#include <cstddef>
@@ -22,7 +21,6 @@
using namespace reasampler;
using namespace reasampler::instrument::ui;
using namespace reasampler::instrument::engine;
using reasampler::audio::AudioSample;
static int g_fail = 0;
@@ -386,102 +384,6 @@ static void testStartMarkerSharesTheHandleStripWhenItSitsAtTheFadeEdge() {
CHECK(contains(markerHandleRect(overlayOf(a), 1000, fadeEdge), mx, topY));
}
// --- Smallest-target-first: the three-way coincidence with a spline contour node -------
//
// editor_input_waveform.cpp's mouseDownWaveform resolves a click among a contour node (a fixed
// pick box), the crossfade tab, and a marker's full-height column by measuring each candidate's
// own target area and letting the smallest win — this module can't exercise the shell's
// arbitration itself (no shell test target wraps the editor), but it can pin the geometric facts
// that arbitration depends on, over the pure primitives it composes. A realistic band height
// (kWaveformMinHeight, the product's own floor) is used throughout so these numbers are the
// worst case for the node, not a favourable one.
static VelocityCurve::Box boxOf(const Rect& r) { return VelocityCurve::Box{r.x, r.y, r.width, r.height}; }
// Case (a): a fresh Spline default (rampDown) puts its endpoint 0 at (box.left, box.top) — the
// exact pixel the start marker draws at frame 0. The node's fixed 169px pick box is far smaller
// than a kWaveformMinHeight-tall marker column, so the endpoint stays reachable.
static void testFreshRampDownEndpointBeatsTheStartMarkerAtFrameZero() {
const Rect a = Rect{20, 10, 1000, kWaveformMinHeight};
const OverlayArea overlay = overlayOf(a);
const std::int64_t frames = 100000;
const VelocityCurve contour = VelocityCurve::rampDown();
const VelocityCurve::Box box = boxOf(a);
CHECK(contour.pointAtPixel(box, a.x, a.y) == 0); // endpoint 0 sits at (box.left, box.top)
const std::int64_t markers[1] = {0};
CHECK(markerAtPoint(overlay, frames, markers, 1, a.x, a.y) == 0); // the coincidence
constexpr std::int64_t nodeSide = 2 * kCurveNodeGrabRadius + 1;
constexpr std::int64_t nodeArea = nodeSide * nodeSide; // 169, fixed
const std::int64_t markerArea =
static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) * a.height; // 11 * band height
CHECK(nodeArea < markerArea); // the node wins: the endpoint stays a genuine grab target
}
// Case (b): the crossfade tab at zero crossfade sits on loopStart's own pixel column; a node
// dragged to value ~0.98 lands a couple of rows below the box top — inside the tab's own
// top-strip band, where the review found the tab fully shadowed by a node-first pass.
static void testCrossfadeTabBeatsAContourNodeNearItsTopStrip() {
const Rect a = Rect{20, 10, 1000, kWaveformMinHeight};
const OverlayArea overlay = overlayOf(a);
const std::int64_t frames = 100000;
const std::int64_t loopStart = 40000, crossfade = 0; // zero crossfade -> tab sits on loopStart
const int mx = frameToX(overlay, frames, loopStart - crossfade);
const Rect tabRect = markerHandleRect(overlay, frames, loopStart - crossfade);
CHECK(!tabRect.empty());
const VelocityCurve::Box box = boxOf(a);
const int ny = a.y + 3; // ~0.98 up a kWaveformMinHeight-tall box; inside the tab's top strip
VelocityCurve c = VelocityCurve::flat();
const VelocityPoint p = c.pointFromPixel(box, mx, ny);
c.addPoint(p.velocity, p.value);
CHECK(c.pointAtPixel(box, mx, ny) >= 0);
CHECK(contains(tabRect, mx, ny)); // the coincidence: both claim the same pixel
constexpr std::int64_t nodeSide = 2 * kCurveNodeGrabRadius + 1;
constexpr std::int64_t nodeArea = nodeSide * nodeSide; // 169, fixed
const std::int64_t tabArea = static_cast<std::int64_t>(tabRect.width) * tabRect.height; // <= 110
CHECK(tabArea < nodeArea); // the tab wins: it stays the only affordance at zero crossfade
// The residual the review names: the node keeps its OUTER columns, one pixel past the tab's
// clipped edge but still inside its own pick radius.
const int outerX = mx + kMarkerHandleHalfWidth + 1;
CHECK(!contains(tabRect, outerX, ny));
CHECK(c.pointAtPixel(box, outerX, ny) >= 0);
}
// Case (c): a contour node coincident with a loop marker. At kWaveformMinHeight (the product's
// own floor) the column is already an order of magnitude larger than the node's fixed pick box,
// so the node wins the shared pixel while the column stays reachable everywhere the node isn't.
static void testContourNodeBeatsALoopMarkerAtTheirSharedPixelButNotElsewhere() {
const Rect a = Rect{20, 10, 1000, kWaveformMinHeight};
const OverlayArea overlay = overlayOf(a);
const std::int64_t frames = 100000;
const std::int64_t loopEnd = 70000;
const int mx = frameToX(overlay, frames, loopEnd);
const std::int64_t markers[1] = {loopEnd};
const VelocityCurve::Box box = boxOf(a);
const int ny = a.y + a.height / 2; // mid-height, well clear of any tab
VelocityCurve c = VelocityCurve::flat();
const VelocityPoint p = c.pointFromPixel(box, mx, ny);
c.addPoint(p.velocity, p.value);
CHECK(c.pointAtPixel(box, mx, ny) >= 0);
CHECK(markerAtPoint(overlay, frames, markers, 1, mx, ny) == 0); // the coincidence
constexpr std::int64_t nodeSide = 2 * kCurveNodeGrabRadius + 1;
constexpr std::int64_t nodeArea = nodeSide * nodeSide; // 169, fixed
const std::int64_t markerArea =
static_cast<std::int64_t>(2 * kMarkerGrabWidth + 1) * a.height; // 11 * band height
CHECK(nodeArea < markerArea); // the node wins the shared pixel
// A few rows clear of the node (outside its 13px pick box, still on the marker's column)
// the marker alone claims the click.
const int farY = ny + kCurveNodeGrabRadius + 4;
CHECK(c.pointAtPixel(box, mx, farY) < 0);
CHECK(markerAtPoint(overlay, frames, markers, 1, mx, farY) == 0);
}
// --- Per-lane envelope content -------------------------------------------------
static void testAsymmetricStereoLanesCarryDifferentContent() {
@@ -557,9 +459,6 @@ int main() {
testMarkerHandleClipsIntoTheArea();
testMarkerHandleOnDegenerateAreas();
testStartMarkerSharesTheHandleStripWhenItSitsAtTheFadeEdge();
testFreshRampDownEndpointBeatsTheStartMarkerAtFrameZero();
testCrossfadeTabBeatsAContourNodeNearItsTopStrip();
testContourNodeBeatsALoopMarkerAtTheirSharedPixelButNotElsewhere();
testAsymmetricStereoLanesCarryDifferentContent();
testLaneEnvelopeRejectsOutOfRangeLane();