fix: close round-2 review findings — Critical silent-note bug plus majors/minors

Fixes the 2-point spline-EG early-free bug causing silent fade-ins, the pitch/filter enable-toggle Trigger-forcing hole, the contour-node/marker pixel shadow, missing deck-residue test coverage, and stale comments in knob_deck and spline_edit.
This commit is contained in:
2026-07-31 23:12:08 -04:00
parent d8ffd860d1
commit c3d67bc3da
12 changed files with 150 additions and 30 deletions
+9 -4
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@@ -229,11 +229,16 @@ public:
}
void clear() { pts_ = nullptr; n_ = 0; }
bool active() const { return n_ >= 2; }
// True once the cursor has settled on the contour's LAST segment: past this point there is
// no further point to rise into, so a value read here that reaches 0 is a genuine permanent
// terminus (Voice::tickAmplitude's early-free), unlike a 0 touched mid-contour, which a
// later segment may still rise out of (the spline is deliberately not globally monotone).
// True once the cursor has settled on the contour's LAST segment. On its own this does NOT
// make a 0 read here a terminus: the final segment's LEFT endpoint can also be 0 (a 2-point
// contour is nothing but a single "final" segment starting at frame 0), which would read 0
// while about to rise. Voice::tickAmplitude pairs this with terminalValue() == 0 — the
// segment's RIGHT endpoint, i.e. the whole contour's true end — before calling a 0 read the
// note's genuine permanent terminus.
bool onFinalSegment() const { return seg_ + 2 == n_; }
// The current segment's right endpoint — the whole contour's terminal Y only when paired
// with onFinalSegment() (see there).
double terminalValue() const { return y1_; }
// `phase` is normalized position over the contour's whole span, [0,1]; out-of-range clamps
// to the terminal values (a note past its span holds the contour's last level).
+10 -4
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@@ -186,12 +186,18 @@ private:
if (ampSplineCur_.active() && playMode_ == PlayMode::Trigger) {
// A contour covers the sample end to end, so the head leaving the span IS the end of
// the note — the exhaustion path in advanceFrame is what frees the voice. A contour
// that flatlines at 0 across its FINAL segment is a permanent terminus (no later
// segment to rise out of), so that case frees early too, the spline analogue of a
// staged AHD's finished() — mid-contour dips do not, since the spline is deliberately
// whose TERMINAL value (the final segment's right endpoint) is 0 reaches a genuine
// permanent terminus early, the spline analogue of a staged AHD's finished(). Gating
// on the terminal value, not just the segment index, matters because a 2-point
// contour IS a single "final" segment from frame 0 — checking onFinalSegment() alone
// would call a contour that STARTS at 0 (e.g. a fade-in) over before it ever rises.
// Mid-contour dips through 0 still don't free early, since the spline is deliberately
// not globally monotone.
amp = ampSplineCur_.eval(splinePhase());
if (amp == 0.0 && ampSplineCur_.onFinalSegment()) amplitudeDone_ = true;
if (amp == 0.0 && ampSplineCur_.onFinalSegment() &&
ampSplineCur_.terminalValue() == 0.0) {
amplitudeDone_ = true;
}
} else if (playMode_ == PlayMode::Gate) {
amp = env_.tick();
if (env_.finished()) amplitudeDone_ = true;
+3 -2
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@@ -180,11 +180,12 @@ DeckHit hitTestDeck(const DeckLayout& layout, int x, int y) {
return {DeckHitKind::RowToggle, g.rowToggle.id, 1};
}
for (const DeckCellLayout& c : g.cells) {
if (c.id >= 0 && contains(c.cell, x, y)) {
// Every entry here already has a real id — a reserve yields no DeckCellLayout at all.
if (contains(c.cell, x, y)) {
return {DeckHitKind::Knob, c.id, -1, contains(c.inner, x, y)};
}
}
return {}; // inside the box but on fence/padding/blank — a miss (groups never overlap)
return {}; // inside the box but on fence/padding — a miss (groups never overlap)
}
return {};
}
+1 -1
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@@ -69,7 +69,7 @@ struct DeckGroupDesc {
// first is absent) — why this exists rather than a rowToggle is recorded once, at this
// module's CLAUDE.md bullet.
DeckToggleDesc captionToggle2;
std::vector<int> cellIds; // knob cells; -1 = blank reserve
std::vector<int> cellIds; // knob cells; -1 reserves width only, no cell (see above)
DeckToggleDesc rowToggle; // in the knob row after the cells; id -1 = none
};
+16 -4
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@@ -1,7 +1,8 @@
// spline_edit.h — THE point-editing grammar, and the one place it is written down. Both spline
// consumers route their mouse-down through it — the velocity-curve popup and the spline EG
// overlay — so the two cannot drift into two grammars. Mirror of envelope_edit: decision logic
// only, no host types, no drawing.
// spline_edit.h — the point-editing grammar's CLICK resolution: add/grab/delete/toggle from a
// single (x, y). Both spline consumers — the velocity-curve popup and the spline EG overlay —
// route their mouse-down through it, so the two cannot drift into two click grammars. Two more
// gesture rules complete the grammar but live in the shell (see the note near the bottom of this
// file). Mirror of envelope_edit otherwise: decision logic only, no host types, no drawing.
#pragma once
@@ -39,4 +40,15 @@ SplineEdit resolveSplineEdit(const VelocityCurve& curve, const VelocityCurve::Bo
// waveform beneath it. Takes the overlay (not a lane) — see waveform_view.h's overlay contract.
VelocityCurve::Box splineOverlayBox(const OverlayArea& area);
// Two more rules complete the grammar. Both are enforced in the shell — mouse-tracking / drag
// state has no home in a pure module — and recorded here as their one home rather than restated
// at each call site:
// - DRAG-OFF DELETE: releasing a grabbed node well outside its box deletes it (endpoints exempt,
// per deletePoint's own refusal) — editor_input.cpp's onMouseUp, shared verbatim by the popup
// and the overlay.
// - THE OVERLAY'S OUTSIDE-BOX EXCEPTION: resolveSplineEdit's own outside-box grab/toggle/delete
// allowance (above) is meant for the popup's inset ring; the overlay narrows it back to
// strictly in-box, since splineOverlayBox has no inset — editor_input_waveform.cpp's
// splineOverlayClick.
} // namespace reasampler::instrument::ui
+6 -1
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@@ -185,7 +185,6 @@ void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value,
case ParamControl::kPitchEnvMode: play.pitchSpline.mode = m; break;
default: play.filterSpline.mode = m; break;
}
if (splineActive(play)) play.playMode = PlayMode::Trigger;
break;
}
case ParamControl::kPitchEngine:
@@ -271,6 +270,12 @@ void ReaSamplerEditor::applyControl(int id, PlaySeconds& play, double value,
play.filter.trigEnv.decayCurve = util::curveFromKnobNorm(value); break;
default: break;
}
// ONE normalization point for every control that can flip splineActive — a mode toggle
// (above) or an enable toggle (kPitchEnvEnable/kFilterEnable), whose enabling can make an
// already-Spline pitch/filter envelope newly active. Applying it once here, rather than at
// each site that could cause the flip, is what keeps a future such control from reopening
// the same hole.
if (splineActive(play)) play.playMode = PlayMode::Trigger;
}
double ReaSamplerEditor::liveSampleRate() const {
+11 -10
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@@ -31,11 +31,6 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
if (frames <= 0) return false;
const OverlayArea overlay = waveformOverlayArea(fl.bands.waveform);
// A drawn EG's contour is evaluated below, AFTER the markers: pointAtPixel's pick radius
// has no box check of its own, so a coincident contour node would otherwise shadow a
// marker's own dedicated grab rect (the loop-crossfade tab most sharply, since it is the
// ONLY affordance at zero crossfade) — marker reachability wins on any pixel overlap. The
// staged envelope-node pass just below is unaffected (its own, longer-standing ordering).
const DeckEnableState gates = deckEnableState();
const bool splineLive = overlayIsSpline() && overlayEnvEnabled(overlayEnv_, gates);
const SplineGesture gesture = (GetKeyState(VK_CONTROL) & 0x8000) != 0
@@ -64,6 +59,17 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
return true; // node moves once the cursor drags
}
}
// An existing contour node's grab/toggle/delete runs BEFORE the markers — mirroring
// markerHandleRect's tab-vs-column split (below): a coincident pixel (the default contour
// endpoint sits at the same x as the default start marker) is resolved by asking the
// NARROWER target first. pointAtPixel's pick radius is a small box around the node's own
// (x, y), not a full-height column, so this claims only genuine node hits — the marker's
// column stays grabbable at every other y along the same x. Never add here (kAdd is only
// tried once the markers have also passed on the click, below).
if (splineLive && splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false)) {
return true;
}
const SetupMarkers m = pickedMarkers(frames);
// The crossfade handle first, and only when there IS a loop to fade: at a zero fade it
// sits exactly on the loop start, so it can only stay reachable by owning the top strip
@@ -82,11 +88,6 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
beginMarkerDrag(static_cast<WaveMarker>(hit), m, frames, x);
return true;
}
// No marker wanted the click: a drawn EG's own node grab/toggle (never add — empty space is
// tried last, below).
if (splineLive && splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/false)) {
return true;
}
// Nothing else wanted the click: now the drawn contour may take the empty space.
if (splineLive) return splineOverlayClick(overlay, x, y, gesture, /*addOnEmptySpace=*/true);
return false;
+5 -1
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@@ -69,10 +69,14 @@ StageEnvelope ReaSamplerEditor::packEnvelope(OverlayEnv which, const PlaySeconds
// post-start span, since it keeps running after a Trigger one-shot's amplitude has ended.
const std::int64_t playLen =
triggerPlayLength(play.trigger.lengthFraction, frames, startFrame);
const double playSpan = rate > 0.0 ? static_cast<double>(playLen) / rate : 0.0;
const double fullSpan =
rate > 0.0 ? static_cast<double>((std::max)(std::int64_t{0}, frames - startFrame)) / rate
: 0.0;
// Voice::start makes kTrigLength inert while any spline EG is active (trigSpan == postStart,
// not the %-length) — the overlay's amp/filter AHD must read the SAME span the engine plays,
// or its drawn shape and node drags cover only a fraction of what the note actually does.
const double playSpan =
splineActive(play) ? fullSpan : (rate > 0.0 ? static_cast<double>(playLen) / rate : 0.0);
const bool trigger = (play.playMode == PlayMode::Trigger);
switch (which) {
case OverlayEnv::kPitch: