5595ba42f9
Daniel (2026-07-27): the S18 beta channel title band gets no distinct visual accent; L3 restyles it in the standard B pastel palette and the beta-vs-stable distinction stays purely textual. Closes the one open fork from the L3 readiness review.
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Markdown
741 lines
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Markdown
# PLAN.md — ReaSampler milestone roadmap
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Living milestone roadmap for ReaSampler. Derived from CONTEXT.md's 11-step build
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order; CONTEXT.md remains the authoritative spec — this file is the tickable
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checklist, not a re-statement of the spec. When a point lands, doc-keeper removes
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it here and appends it to `COMPLETED.md`.
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**Conventions**
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- One checkbox `- [ ]` = one discrete, independently-landable point.
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- Each milestone opens with a **Goal** (one line) and a **Verify** criterion
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(the acceptance gate; precision invariants pulled in where one applies).
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- Verify-in-DAW points require a manual REAPER run; pure points are gated by CTest.
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- "See CONTEXT.md §…" points at the authoritative detail — do not duplicate it here.
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---
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## Milestone 9 — slots (MPC-style)
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> **Explicitly deferred (Daniel, 2026-07-26) — not silently dropped. Can be picked
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> up later if wanted.** An extra, not scheduled work.
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**Goal:** "Capture to slot N" / "insert slot N", MIDI-bindable. CONTEXT.md
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Build order 9.
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**Verify (in DAW):** Slot capture and slot insert fire from MIDI bindings; slot
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state persists via the index.
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- [ ] Slot model + slot↔sample assignment.
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- [ ] "Capture to slot N" / "insert slot N" actions, MIDI-bindable.
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## Open questions to resolve during build
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Carried from CONTEXT.md §Open questions — keep visible until each is closed by a
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landed milestone.
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- **`parseInt` narrowing hardening:** `src/bank_model.cpp` `parseInt` casts
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`int64_t → int` via `static_cast` without a range check; integers that fit
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in int64 but exceed `INT_MAX` are implementation-defined. Hardening candidate
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— add bounds check before the cast when integer-field validation is in scope.
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- **Capture send/routing isolation (TODO):** The FX-scope capture neutralizes out-of-scope FX, gain, and pan — but NOT aux **sends**. So a downstream coloring send (e.g. a folder → reverb-track send) still routes and blends the reverb into an item/track capture, past the intended isolation point. A true item-level capture should be taken at the isolated graph point — the target scope's output before out-of-scope track FX/gain/pan **and** before out-of-scope aux/parallel sends. The hard part: distinguish **source routing that must be preserved** (e.g. a MIDI send T1→T2 where T2's synth is where a MIDI item's audio is actually produced — the "item level" for that MIDI item is T2's synth output) from **coloring sends that must be excluded** (folder→reverb). Repro: folder F1; T1 (MIDI) sends MIDI to T2 (synth); T1+T2 → F1; F1 sends to reverb T3; capturing the MIDI item on T1 currently includes the reverb, should be isolated to T2's synth output pre-F1 with the MIDI send preserved and the reverb send excluded. Likely approach: snapshot + mute out-of-scope tracks' aux sends during the render while preserving the main/source signal path — needs a rule for which sends are load-bearing.
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---
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# Phase D2 — Two-canvas (item-level mode projection; additive to D1)
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> **Design View sub-phase.** Extends D1's track-level mode projection to **item
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> level** via REAPER 7 fixed lanes: on a track present in both stances, each mode
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> owns a fixed lane — the active mode's lane shows and plays, the inactive mode's is
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> hidden and silenced — so a Design take and an Arrange take can share the same
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> track and time position without colliding on the view. Nothing in D1 changes.
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> Runtime floor rises to **REAPER 7** for this sub-phase (no version-gate branch;
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> below v7 it is simply unavailable). Authoritative spec: **CONTEXT.md §Two-canvas
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> sub-phase (Phase D2 / Phase E)** and the surrounding §Design View — additive phase
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> spec. Product framing: `docs/product/design-view.md` §Two-canvas direction. When a
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> point lands, doc-keeper moves it to `COMPLETED.md`.
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>
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> **D2-W1 (pure lane extension), D2-W2 (shell: lane application + new-content
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> detection), D2-W3-A (lane minting + item→lane assignment + persist round-trip),
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> and D2-W3-B (item-level mode actions + W3-A polish) have all landed** — see
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> `COMPLETED.md`. **Phase D2 is functionally complete.**
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>
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> **Deferred:** panel UI indicator for per-track lane/mode state (a per-track
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> lane-split marker). The mode switch already shows the active mode; no natural
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> cheap home for a per-track indicator was found in the bank panel. Explicitly
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> deferred — not silently dropped. Can be picked up later if wanted.
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---
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# Phase S — MIDI-playback instrument (native VST3 sampler; a second build artifact)
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> **New pillar, own lettered namespace, and — uniquely — a second build artifact.**
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> Every prior phase ships inside the one `reaper_reasampler` extension binary; Phase
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> S does not. A REAPER extension *cannot* be a MIDI-triggered instrument (it is not a
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> node in any track's signal chain), so the instrument is a **separate native VST3
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> plugin** the user instantiates on an instrument track, reading ReaSampler's banks
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> and playing them MIDI-triggered. Namespaced **`S` (Sampler)** rather than "D"
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> (Daniel's call — "D" collides with Design View). Authoritative spec: **CONTEXT.md
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> §MIDI-playback instrument — additive phase spec (Phase S)**. Product framing +
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> the settled decision record (D1/D5/D6 locked, D-A..D-D settled 2026-07-26):
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> `docs/product/midi-playback.md`. When a point lands, doc-keeper moves it to
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> `COMPLETED.md`.
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>
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> **Locked (see `docs/product/midi-playback.md` §4):** D1 native VST3 (not JSFX);
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> D5 Windows-only / VST3-only / REAPER-only; D6 two products, tightly integrated via
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> the VST-host bridge (live `"reasampler"` ext-state, project-aware). **Settled forks
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> (2026-07-26):** D-A bare Steinberg VST3 SDK + LICE editor (no JUCE); D-B split seam
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> with root-note + loop-points added to `Sample` *now*; D-C Tier 0–1 committed (Tier 2
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> held, Tier 3 optional-forever); D-D embedded TCP/MCP UI **scheduled** as a later
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> in-phase point (after the main editor exists).
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>
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> **Second build artifact (load-bearing, flagged up front):** Phase S produces a
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> *separate* VST3 binary alongside `reaper_reasampler`. The Steinberg VST3 SDK is a
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> **new vendored dependency** (vendor at the spike — an implementation-time
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> prerequisite, not done here), and CMake grows a second target with Windows VST3
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> module-export/bundle wiring. Both are established by S1 so nothing downstream leans
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> on an unbuilt target.
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## S1 — opening spike: VST3 skeleton + `IPlugView`↔LICE bridge (proof + second target)
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**Goal:** Stand up the second build artifact and prove the two least-trodden
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unknowns before the engine build leans on them: (1) a silent-but-loading VST3
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`SingleComponentEffect` skeleton that REAPER hosts, and (2) an `IPlugView` that hosts
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a LICE-drawn surface. Converts §1a's experienced-estimates (Windows module-export
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names, factory-macro spellings, exact bridge marshalling) into verified fact.
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CONTEXT.md §Phase S (build shape, module architecture, API surface).
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**Prerequisite (implementation-time):** vendor the Steinberg VST3 SDK (a new
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submodule/dependency alongside `reaper-sdk` / `WDL`); confirm whether VSTGUI is
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bundled (moot for D-A but resolves the noted fallback rung).
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**Verify (in DAW):** the VST3 skeleton loads in REAPER on an instrument track,
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enumerates via `GetPluginFactory`, sets up an event-in + audio-out bus, and runs an
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empty `process` without error; an `IPlugView` opens and draws a LICE surface with a
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working hit-test; the VST-host bridge resolves `GetProjExtState` by name and reads a
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known `"reasampler"` value. Nothing plays yet — this is the loading/drawing/bridge
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proof.
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- [ ] CMake second target: a separate VST3 module artifact built alongside
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`reaper_reasampler` (Windows VST3 export/bundle wiring; `GetPluginFactory` +
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`InitDll`/`ExitDll` — **verify exact export names against the vendored SDK**).
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- [ ] `SingleComponentEffect` skeleton: factory + class registration, `initialize`
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declaring an event-input bus + an audio-output bus (no audio input),
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`setupProcessing`, `setActive`, empty `process`. Loads silently in REAPER.
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- [ ] `IPlugView`↔LICE bridge spike: open a plugin editor window hosting a LICE-drawn
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surface (window creation/sizing, host→draw/hit-test event routing), reusing the
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`bank_panel` LICE/SWELL competence. **The decision's one real unknown — prove it
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here.** (VSTGUI is the noted fallback only if this proves gnarlier than the panel
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work suggests.)
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- [ ] Bridge read spike: resolve `GetProjExtState`/`EnumProjExtState` by name over the
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host callback (`hostcb` opcode `0xdeadf00d`), fetch host project context
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(`0xdeadf00e`), and read a known `"reasampler"` ext-state value. **Verify opcodes +
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marshalling against `reaper_plugin.h` / `video_processor.h` /
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`reaper_plugin_functions.h`.**
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## S2 — `Sample` intrinsic fields (root note + loop points; in the *extension*)
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**Goal:** Add the two bank-intrinsic seam fields to `Sample` — **root note** (MIDI
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note the sample was recorded at; distinct from the existing optional *musical key*)
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and **loop points** (sustain-loop start/end, sample-accurate, zero-crossing-aware) —
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as an additive field extension with JSON round-trip, populated at/after capture. This
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touches the **extension** codebase, is independently shippable, and lands early to
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close the backfill cliff before the instrument consumes the fields. CONTEXT.md
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§Phase S (seam fields, D-B). **Same additive shape as `provenance` (M1).**
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**Verify:** CTest green. Round-trip lossless across the new fields; pre-existing
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samples (no root note / loop points) deserialize with clean defaults (no loss, no
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migration break); capture populates root note where derivable and loop points where
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set; relative-paths-only unaffected; `BankIndex` behavior unchanged (purely
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additive).
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**Depends on:** nothing in Phase S (extension-only; can land before or in parallel
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with S1).
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- [ ] Add `rootNote` (optional MIDI note) + `loopStart`/`loopEnd` (optional
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sample-accurate loop points) to `Sample`; JSON serialize/deserialize with clean
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defaults for samples lacking them (additive, backward-compatible — mirror of how
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`provenance` was added).
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- [ ] Populate the fields on capture where derivable (root note) / settable (loop
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points); leave them cleanly empty otherwise. No existing `Sample` field changes.
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- [ ] Tests: full round-trip lossless including the new fields; a legacy `Sample`
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JSON (no new fields) parses with defaults and re-serializes without loss; additive
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invariant (no change to existing fields, dedup, tier, or `BankIndex` behavior).
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## S3 — pure sampler core (voice engine / envelope / keymap / repitch)
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**Goal:** The REAPER-free **and** VST3-free sampler core — voice allocation/polyphony,
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amplitude envelope (ADSR), key→sample and velocity→sample mapping (the keymap),
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repitch/interpolation from root note, keymap resolution — unit-tested in CTest against
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known signals. **The heart of the phase (D3); the mirror of
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`bank_model`/`peaks`/`view_mode_model`/`bank_book`; test it hard.** The core is
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invariant under the build-shape choice — no VST3 or REAPER type at its boundary.
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CONTEXT.md §Phase S (pure core, module architecture).
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**Verify:** CTest green. Voice allocation is correct under polyphony (note-on/off,
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voice stealing where bounded); ADSR shape asserted against a known signal (mirror of
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`peaks`); repitch from root note produces the expected pitch ratio; keymap resolution
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maps a (note, velocity) to the correct sample/zone; the core takes and returns only
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plain data (no VST3/REAPER types) — enforced by the test target linking neither SDK.
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**Depends on:** S2 (consumes `rootNote` / loop points as core inputs).
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- [ ] Voice engine: polyphonic voice allocation (note-on/off, bounded voice stealing),
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per-voice state, mono-and-basic-polyphony sufficient for Tier 0.
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- [ ] Amplitude envelope (ADSR) math — asserted against a known signal.
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- [ ] Repitch/interpolation from root note (chromatic pitch ratio across the
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keyboard); loop-point-aware sustain for held notes.
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- [ ] Keymap model + resolution: key ranges/zones (Tier-1 shape) and the
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(note, velocity) → sample/zone query; Tier-0 chromatic-from-single-root as the
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degenerate case.
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- [ ] Tests: voice allocation under polyphony + stealing; ADSR envelope shape;
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repitch pitch-ratio correctness; keymap resolution (single-root chromatic + zoned);
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core boundary is plain-data-only (no VST3/REAPER types).
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## S4 — Tier 0: "the bank plays" (single sample, chromatic)
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**Goal:** The honest MVP — one bank sample mapped chromatically across the keyboard
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from its root note, basic polyphony, a simple amp envelope, velocity→volume. Wire the
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S3 core into the S1 VST3 shell over the live-state seam (bridge-read bank + audio via
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the M4 project-relative path machinery). Editor deferrable behind a parameters-only
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default view. CONTEXT.md §Phase S (Tier 0, seams). **Delivers the core promise.**
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**Verify (in DAW):** on an instrument track, the VST3 plays a chosen bank sample
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MIDI-triggered, repitched chromatically from its root note, with basic polyphony,
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an amp envelope, and velocity→volume; it reads the live `"reasampler"` bank via the
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bridge and resolves the WAV audio the same project-relative way `persist` does;
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following the active project works; it never captures and never inserts into the
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arrange (read-only over the bank).
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**Depends on:** S1, S2, S3.
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- [ ] VST3 `process` marshalling: read MIDI note-on/off/velocity off the event bus,
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drive the S3 core, write per-voice audio to the output bus.
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- [ ] Live-state seam: read the bank index + selected sample's root note from
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`"reasampler"` ext-state via the bridge; resolve the WAV audio path the M4
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project-relative way (shared convention with `persist`, not re-implemented).
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- [ ] Sample selection UI (minimal, in the `IPlugView` LICE editor or a
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parameters-only default view): choose which bank sample this instance plays.
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- [ ] Tier-0 playback: chromatic-from-root, basic polyphony, amp envelope,
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velocity→volume — plays in REAPER's routing/record/render path like any VSTi.
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## S5 — Tier 1: "a keymap" (zoned multisamples, per-sample root notes)
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**Goal:** Multiple bank samples zoned across the keyboard (key ranges), each with its
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own root note — a captured *kit* (one-shots) or a *multisampled instrument* (same
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instrument sampled at several pitches) plays correctly. One sample per key-region.
|
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CONTEXT.md §Phase S (Tier 1). **Where the root-note + key-range seam fields earn
|
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their place.**
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**Verify (in DAW):** a keymap of several bank samples plays correctly zoned across
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the keyboard, each repitched from its own root note within its range; a captured kit
|
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and a multisampled instrument both play as expected; the keymap is authored in the
|
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instrument (performance map) while root notes come from the bank intrinsics (S2);
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editing the keymap does not touch the bank.
|
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**Depends on:** S4.
|
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|
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- [ ] Keymap editor in the `IPlugView` LICE editor: assign bank samples to key ranges
|
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(low/high note per sample), each with its own root note (from S2 intrinsics,
|
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overridable in the performance map).
|
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- [ ] Tier-1 playback: zoned resolution — a note picks its zone's sample and repitches
|
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from that sample's root note; one sample per key-region.
|
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- [ ] Performance-map persistence: the keymap (zones, per-sample assignment) is the
|
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instrument's own state — held in the instrument (read/written over the live
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`"reasampler"` seam per D-B's data-ownership split), never written back as a bank
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||
intrinsic.
|
||
|
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## S6 — embedded TCP/MCP UI (D-D — scheduled in-phase, after the editor)
|
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**Goal:** Render a compact keymap/level strip **inline in the track/mixer control
|
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panel** via `reaper_plugin_fx_embed.h` (`IReaperUIEmbedInterface`) — the same
|
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Cockos surface REAPER's own embedded FX use — so the instrument draws inline, not only
|
||
in its own window. Composes with the S1/S5 LICE editor path (same LICE-class drawing).
|
||
**Scheduled, not deferred (D-D settled 2026-07-26):** a real later point, sequenced
|
||
last because it is polish over a Tier-0 need — but on the roadmap. CONTEXT.md §Phase S
|
||
(embedded UI, D-D).
|
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**Verify (in DAW):** the instrument draws a compact inline strip in the TCP/MCP (not
|
||
only its own editor window); the inline surface reflects and (where offered) edits the
|
||
keymap/levels; the embed lifecycle is clean (open/close/resize); the same LICE drawing
|
||
as the main editor is reused.
|
||
**Depends on:** S5 (composes over the existing LICE editor). **Must-verify before
|
||
build:** the `IReaperUIEmbedInterface` contract + embed message/lifecycle against
|
||
`vendor/reaper-sdk/sdk/reaper_plugin_fx_embed.h`.
|
||
|
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- [ ] Implement `IReaperUIEmbedInterface` on the VST3; draw a compact keymap/level
|
||
strip inline in the TCP/MCP using the same LICE surface as the editor.
|
||
- [ ] Embed lifecycle (open/close/resize/hit-test inline) handled cleanly; reflects
|
||
the live keymap/levels.
|
||
|
||
## Phase S — held and optional-forever (noted, not specified)
|
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- **Tier 2 — "expressive" (HELD).** Velocity layers, round-robin (anti-machine-gun),
|
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full ADSR, per-sample tuning/gain trim, sustain loops. The next depth increment once
|
||
Tier 0–1 proves the instrument belongs — **its points are not drawn up here.**
|
||
- **Tier 3 — "instrument polish" (optional-forever).** Filters, filter/pitch
|
||
envelopes, LFOs, per-voice pan, choke groups, a modest FX slot. A direction to leave
|
||
room for, never a commitment.
|
||
|
||
## Phase S — must-verify-before-build (carried from CONTEXT.md §Phase S)
|
||
- **Steinberg VST3 SDK surface** — interface members, base-class overrides,
|
||
factory-macro spellings, Windows module-export symbol names
|
||
(`InitDll`/`ExitDll`/`GetPluginFactory`), and whether VSTGUI is bundled. Several are
|
||
§1a experienced-estimates until S1 confirms them against the vendored SDK.
|
||
- **VST-host bridge** — opcodes `0xdeadf00d` (resolve-by-name) / `0xdeadf00e` (host
|
||
context) and the exact call marshalling, against `reaper_plugin.h` /
|
||
`video_processor.h` / `reaper_plugin_functions.h`.
|
||
- **`IReaperUIEmbedInterface`** — embed contract + message/lifecycle, against
|
||
`reaper_plugin_fx_embed.h` (needed only at S6).
|
||
|
||
---
|
||
|
||
# Phase L — Look-and-feel (system-wide visual design language)
|
||
|
||
> **New pillar, own lettered namespace, taken up by a parallel team.** Phase L is the
|
||
> whole-system look-and-feel effort: a shared LICE drawing kit and the surfaces that
|
||
> adopt it, so ReaSampler and ReaSampler 9000 shed the flat "temple os" drawing for a
|
||
> modern, sleek 2026 dark synth look. It answers Daniel's post-DAW-test verdict on the
|
||
> instrument ("this looks like temple os… the VST is dogshit… scope it for the whole
|
||
> system… does Cockos have a toolkit?"). Namespaced **`L` (Look-and-feel)** so it is
|
||
> orthogonal to and ungated by the M/D/B/R/V/S pillars — a parallel team owns it while
|
||
> Phase S feature work proceeds independently. Authoritative spec: **CONTEXT.md §Phase L
|
||
> — visual design language (design-system spec)**. Product framing, the settled decision
|
||
> record (DS-1/DS-2/DS-3 all SETTLED 2026-07-26), palette, and the three visual
|
||
> directions: `docs/product/visual-design-language.md`. When a point lands, doc-keeper
|
||
> moves it to `COMPLETED.md`.
|
||
>
|
||
> **L1 (shared LICE drawing kit — the foundation), L2 (dock-panel layout redesign), L4
|
||
> (dock-panel button layout enhancement), L5 (dock-panel button refinements), L6 (toolbar
|
||
> polish), and L7 (capture ordering, card metadata, and selection styling) have landed** —
|
||
> `theme`/palette module, `component_geometry` geometry/hit-test helpers, `draw_kit` shell, GDI
|
||
> `DrawText` retirement in `bank_panel` (L1); `action_bar` pure task-grouped layout module, full
|
||
> M11-aware button inventory placed by task cluster, `bank_panel` redesigned through the L1 kit
|
||
> (L2); three-zone layout (top capture/placement/maintenance toolbar, bottom Design-View toolbar,
|
||
> footer toggle + Tail button + Prune), `footer_bar` pure module, `ActionCluster::Tagging`/
|
||
> `Switching` in `action_bar` (L4); top-bar overflow menu (`overflow_menu` pure module),
|
||
> custom LICE-kit hover-delay tooltips (`tooltip` pure module), opposite-mode Item/Track tag
|
||
> buttons + Show Both, Toggle + Activate-Arrange/Design buttons removed, grouping spacing
|
||
> widened (`mode_enable` pure module) (L5); single-row button faces, keybinding in tooltip,
|
||
> Cancel RT moved to overflow, top-bar cluster order tidied (L6); per-bank `SlotMap`
|
||
> (id→slot) in `bank_book`, sparse-grid rendering, `card_drag` + `card_meta` pure modules,
|
||
> `captureTimeSigNum`/`captureTimeSigDenom` on `Sample`, tertiary-border selection (L7). See
|
||
> `COMPLETED.md`. **L3 remains** — L3 gated on Phase S landing on dev.
|
||
>
|
||
> **This section is self-contained for a team without Phase S context.** Where a point
|
||
> touches a Phase S surface (the VST editor, the embed strip, the keyboard strip), the
|
||
> gate is stated explicitly so the team does not chase files that are not on dev yet.
|
||
>
|
||
> **Settled decisions (Daniel, 2026-07-26 — see `docs/product/visual-design-language.md`
|
||
> §6):**
|
||
> - **DS-1 — toolkit: LICE + WDL free game, no external frameworks.** Draw the modern
|
||
> look with LICE directly; reuse any useful WDL/vwnd piece (skin/image helpers, draw
|
||
> idioms, a control like the scroll listbox) where it beats re-deriving — "don't
|
||
> reinvent the wheel." Reject iPlug2 / JUCE / VSTGUI (external frameworks re-opening the
|
||
> settled bare-SDK+LICE build shape). Keep hit-test geometry in pure CTest-covered
|
||
> modules — do not import vwnd's retained-mode object model wholesale.
|
||
> - **DS-2 — visual direction: Direction B ("Neon Console") + Direction C's spectral
|
||
> keyboard strip. SETTLED 2026-07-26, REVISED 2026-07-26 (Daniel) — palette-only.**
|
||
> *Neutral surfaces (revised):* the neutral ladder moved **from near-black up into REAPER's
|
||
> mid-grey theme family** so the dock reads as part of REAPER, not a black slab — `bg/base`
|
||
> ≈ `#2b2b2b`, `bg/panel` ≈ `#333333`, `bg/cell` ≈ `#3a3a3a`, `line/hairline` ≈ `#4a4a4a`,
|
||
> `text/primary` ≈ `#dcdcdc`, `text/dim` ≈ `~#a0a0a0`+ (elevation-ladder discipline
|
||
> unchanged). *Accent layer (revised):* now a **three-accent pastel system** —
|
||
> `accent/primary` pastel lime green (live/active/selected), `accent/secondary` pastel teal
|
||
> + `accent/tertiary` pastel purple (categorical distinctions) — replacing the original
|
||
> single electric cyan. The spectral keyboard strip is a **pastel** sweep anchored on the
|
||
> three accents. *Tight WCAG pairs to re-verify against the grey ladder:* `text/dim`-on-grey
|
||
> (mid-grey-on-mid-grey, AA 4.5:1) and the three pastels-as-indicators on `bg/cell` (shrunk
|
||
> from ~15:1 to ~6:1–7:1). **A stylish/bundled-font upgrade was considered and DECLINED
|
||
> (Daniel):** no font bundling/redistribution — the kit keeps its current cached-font face,
|
||
> no new typeface. The kit palette stays abstract (roles, one constants block — three accent
|
||
> roles + grey neutrals), so the direction is a single-file change; final hex is locked
|
||
> against the theme WCAG tests within the pastel intent. Detail:
|
||
> `docs/product/visual-design-language.md` §2.1/§4/§6 + CONTEXT.md §Phase L.
|
||
> - **DS-3 — dock-panel scope: a thorough layout redesign, not a light re-skin.** L2 lays
|
||
> out the full button inventory (including M11's action-button additions) intuitively,
|
||
> uncluttered, and useful — then applies the kit. Sequenced after M11 merges.
|
||
|
||
## L3 — VST editor + embed-strip restyle (GATED on Phase S landing on dev)
|
||
**Goal:** Bring the ReaSampler 9000 VST editor (`IPlugView` LICE surface) and the S6 embed
|
||
strip up to the settled-and-revised **B + three-accent pastel** look via the L1 kit: kit
|
||
cached-font text (§3.1 — the kit's current face, no font change), kit component draws, the
|
||
Neon-Console palette with **REAPER-grey neutrals** (`#2b2b2b`/`#333333`/`#3a3a3a`) and the
|
||
**three pastel accents** (primary lime / secondary teal / tertiary purple), the **pastel
|
||
spectral keyboard strip** as the signature surface (DS-2
|
||
revised), and hover/pressed/drag states throughout. CONTEXT.md §Phase L (VST restyle + the
|
||
Phase S coordination contract). Product framing: `docs/product/visual-design-language.md` §5.3.
|
||
**Verify (in DAW):** the VST editor + embed strip render in the settled B + three-accent
|
||
pastel language through the L1 kit — kit AA cached-font text, gradient/rounded kit
|
||
components, the pastel spectral keyboard strip, working hover/pressed/drag; the VST3 class
|
||
UID is unchanged (a visual refresh is not a compat event).
|
||
**Depends on:** L1 (the kit) **AND — GATE — Phase S landing on dev.** The VST editor, embed
|
||
strip, and keyboard strip live in Phase S, which is **not on dev yet** (it exists on the
|
||
phase-s worktree). **L3 cannot be built on dev until Phase S's drawing shells
|
||
(`src/vst/reasampler_editor.cpp` + `reasampler_embed.cpp`) merge to dev. The Phase L team
|
||
must NOT chase these files on dev — they are not there.** Until then L3 is a planned,
|
||
blocked point; L1 and L2 are the live Phase L work.
|
||
|
||
> **Coordination contract with Phase S (load-bearing).** Phase S's editor/embed UX
|
||
> (S10–S13, S15–S18) build their interaction UX with the **current** drawing and **adopt the
|
||
> L1 kit when it is available — they are NOT gated on Phase L.** Whichever lands first (the
|
||
> L1 kit or the Phase S UX), the kit is the **one source of drawing**: if the Phase S
|
||
> surfaces reach dev before L1, they draw in the current language and L3 restyles them; if
|
||
> L1 lands first, they are born in the kit. **Reality check (product-designer, 2026-07-27,
|
||
> read-only against the phase-s worktree): the Phase S surfaces did NOT adopt the kit —
|
||
> `reasampler_editor.cpp` and `reasampler_embed.cpp` still draw flat `LICE_FillRect` blocks
|
||
> + raw GDI `DrawTextA`, off a local pre-L1 forest-green palette (`kColBackground` etc.),
|
||
> not `theme`/`draw_kit`.** So L3 lands as a **full restyle**, not a born-in-kit no-op — all
|
||
> three plan points below are live and confirmed still-needed. Either way there is one kit
|
||
> and one look, and L3 is the point that completes the VST/embed adoption and applies the
|
||
> settled B+spectral treatment.
|
||
>
|
||
> **Landed-scope note (product-designer, 2026-07-27).** All Phase S drawing is centralized
|
||
> in **exactly two shells** — `reasampler_editor.cpp` (the `IPlugView` editor) and
|
||
> `reasampler_embed.cpp` (the S6 embed strip). Every other `src/vst/` UI file
|
||
> (`editor_geometry`, `keyboard_strip`, `waveform_view`, `capture_browser`, `param_slider`,
|
||
> `browser_scroll`, `embed_strip`) is a **pure geometry/hit-test module — zero LICE, zero
|
||
> draw** (the house discipline held on the branch). So L3 touches two draw shells, but their
|
||
> rendered component set is broader than the original plan named: the editor draws a
|
||
> **capture-first browser** (search + tabs + thumbnails, S10), **channel toggles** (S7),
|
||
> **waveform + start/loop markers** (S11), the **keyboard strip + zone bars** (S10/S10-Z),
|
||
> and **ADSR / pitch sliders + mode toggles** (S12/S15/S16). Every one of these is on the
|
||
> restyle surface — enumerated in the points below.
|
||
|
||
- [ ] Route the VST editor's + embed strip's text through the kit's cached-font `text()`
|
||
(the kit's current face — §3.1, no font change); retire their raw GDI `DrawTextA` path
|
||
(present in both shells today). (Gated — Phase S surfaces must be on dev.)
|
||
- [ ] Retire the shells' **local pre-L1 palette** — the `kColBackground`/`kColCardBg`/
|
||
`kColThumb`/… forest-green-on-charcoal constants block in `reasampler_editor.cpp` (and the
|
||
mirrored constants in `reasampler_embed.cpp`) — and draw every surface through the L1
|
||
`theme` roles instead. **This is the coordination-contract reconcile: today there are two
|
||
palettes (the landed `theme` kit + this local constants block); L3 collapses them to the
|
||
one kit.** (Gated.)
|
||
- [ ] Restyle the editor + embed components through the kit (browser search/tabs/thumbnails,
|
||
channel toggles, ADSR + pitch sliders, mode toggles, zone bars, list rows, waveform,
|
||
segmented controls) in the B (Neon Console) palette — **REAPER-grey neutrals** (`bg/base`
|
||
`#2b2b2b` / `bg/panel` `#333333` / `bg/cell` `#3a3a3a`) with the **three pastel accents**
|
||
(primary lime = live layer; secondary teal / tertiary purple = categorical); add
|
||
hover/pressed/drag states. (Gated.)
|
||
- [ ] Apply **Direction C's pastel spectral treatment to the keyboard strip + zone bars**
|
||
(hue-mapped zones as a pastel sweep anchored on the three accents, active zone lifting to
|
||
`accent/primary` + a static glow — never a pulse, per the speed constraint) as the
|
||
signature surface; also carry the waveform + loop/start markers onto the kit's
|
||
`drawWaveform` + `warn`/accent marker roles; VST3 class UID unchanged. (Gated.)
|
||
|
||
## Phase L — sequencing
|
||
```
|
||
L1 (shared kit) ──► L2 (dock-panel layout redesign) [LANDED]
|
||
├─────────► L3 (VST editor + embed-strip restyle; GATED on Phase S landing on dev)
|
||
└─────────► L4 (dock-panel button layout enhancement) [LANDED]
|
||
└────► L5 (dock-panel button refinements; ungated, after L4) [LANDED]
|
||
└────► L6 (toolbar polish; ungated, after L5) [LANDED]
|
||
└────► L7 (capture ordering + card metadata + selection styling; ungated, after L6) [LANDED]
|
||
```
|
||
L1, L2, L4, L5, L6, and L7 have all landed. L3 waits for Phase S to reach dev. Phase S
|
||
feature work runs in parallel, ungated by Phase L.
|
||
|
||
## Phase L — must-verify-before-build
|
||
- **LICE design-kit surfaces (L1)** — `LICE_GradRect`, `LICE_RoundRect`, AA
|
||
`LICE_Line`/`LICE_FLine`/`LICE_ThickFLine`/`LICE_Circle`/`LICE_FillCircle`/
|
||
`LICE_DrawCBezier`, `LICE_FillTriangle`/`FillTrapezoid`/`FillConvexPolygon`, and the
|
||
`LICE_CachedFont`/`LICE_IFont` font engine (`SetFromHFont`, AA `DrawText`, shadow/outline/
|
||
glow FX flags). Verified *present* in `vendor/WDL/WDL/lice/lice.h` + `lice_text.h`
|
||
(design-language doc §1.1); **confirm exact signatures + the `LICE_CachedFont`↔`HFONT`
|
||
lifecycle at build.**
|
||
- **WDL/vwnd reuse assessment (DS-1)** — at build time, evaluate whether a vwnd piece beats
|
||
re-deriving it: `virtwnd-slider.cpp` / `vwnd_slider_drawknobstack` as the slider/knob
|
||
drawing reference, `virtwnd-listbox.cpp` as a candidate scroll listbox, `virtwnd-controls.h`
|
||
for `WDL_STYLE_*` gradient hooks, `virtwnd-skin.h` for image-skin helpers. Reuse where
|
||
useful; keep hit-test geometry pure regardless.
|
||
- **M11 button inventory (L2)** — resolved at L2 build: inventory taken against dev after
|
||
M11 merged; all buttons placed by task cluster in the landed `action_bar` module.
|
||
- **L4 re-home surface (L4)** — resolved at L4 build: three-zone layout confirmed against the
|
||
post-palette-revision `bank_panel`; `action_bar` extended with `ActionCluster::Tagging` +
|
||
`Switching`; new pure `footer_bar` module covers footer layout/hit-test.
|
||
- **L5 refinement surface (L5)** — resolved at L5 build: `TrackPopupMenu` overflow menu
|
||
confirmed; tooltip mechanism resolved as **custom LICE-kit hover-delay tooltip** (`tooltip`
|
||
pure module; sourced from the registered action phrase, prefix stripped at draw time); item-move
|
||
and track-tag action ids confirmed; active-mode read confirmed via the same
|
||
`view().activeModeId()` the footer toggle uses.
|
||
- **L7 model + tempo surface (L7)** — **RESOLVED at build (L7 landed).** Forks F1/F2/F3 all
|
||
confirmed: `TimeMap_GetTimeSigAtTime` confirmed at build for the meter stamp; SWELL stock
|
||
cursors chosen for drop-result cues (Reorder→IDC_SIZEALL, Move→IDC_HAND, Copy→IDC_UPARROW,
|
||
Replace→IDC_SIZEWE); existing pool-privilege guard reused as-is for Alt-replace. Gap navigation
|
||
in the grid = skip gaps (arrow keys skip empty slots). See `COMPLETED.md` §L7.
|
||
- **L3 restyle surface (L3)** — **PRE-CONFIRMED read-only against the phase-s worktree
|
||
(product-designer, 2026-07-27); re-confirm against dev once Phase S merges.** (1) Both draw
|
||
shells (`reasampler_editor.cpp`, `reasampler_embed.cpp`) still draw flat — `LICE_FillRect` +
|
||
raw GDI `DrawTextA`, no `theme`/`draw_kit`/`LICE_CachedFont` include — so all three L3 points
|
||
are live (no born-in-kit no-op). (2) There is a **second palette** to reconcile: a local
|
||
`kCol*` forest-green-on-charcoal constants block in the editor shell, divergent from the
|
||
landed `theme` roles. (3) Draw is centralized in those two shells only; every other
|
||
`src/vst/` UI file is pure geometry (kit adoption is a shell-side change, no geometry
|
||
rework). (4) The phase-s branch carries an **older L1 kit** (its `action_bar` predates dev's
|
||
L4–L7 `theme` palette revisions) — after Phase S merges, L3 draws against dev's current
|
||
`theme`/`draw_kit`, so re-confirm the palette roles L3 consumes are dev's, not the branch's
|
||
stale copy. **The single open question is now RESOLVED (Daniel, 2026-07-27):** the S18 beta
|
||
channel title band gets **no distinct visual accent** — L3 restyles the title band in the
|
||
standard B pastel palette, and the beta-vs-stable distinction stays **purely textual** (the
|
||
channel-derived plugin name, as today), no channel-specific accent color. With that closed,
|
||
the settled DS-1/2/3 spec forces the rest.
|
||
|
||
---
|
||
|
||
# Phase Q — Quality (structural reorganization; zero-runtime-cost)
|
||
|
||
> **New pillar, own lettered namespace, and — uniquely — the LAST structural pillar.** Phase
|
||
> Q is a **pure structural refactor**: it reorganizes `src/` into a healthier shape (more
|
||
> encapsulation, granular namespaces, `core/`/`shell/`/`app/` subdirectories) against a stated
|
||
> quality bar — *"mtytel Vital is my code reference for quality"* — to bring the codebase
|
||
> "into the realm of something I can stand to look at." It ships **no feature and changes no
|
||
> behavior**: the test suite passing unchanged is the proof of correctness. Namespaced **`Q`
|
||
> (Quality)** — M/D/B/R/V/S/L are all taken; `Q` names the *end* (the quality bar), the reorg
|
||
> being the *means*. Authoritative spec: **CONTEXT.md §Phase Q — structural reorganization
|
||
> (reorg spec)**. Product framing, the Vital-grounded target shape, the grep-verified SOLID
|
||
> audit that is the evidence base, and the settled/recommended fork record (Q-1..Q-6):
|
||
> `docs/product/code-organization.md`. When a point lands, doc-keeper moves it to
|
||
> `COMPLETED.md`.
|
||
>
|
||
> **THE GATE (load-bearing — state first; reconciled to reality 2026-07-27).** Phase Q is
|
||
> **gated on the tree being otherwise quiescent.** Daniel's plain readiness target: **"when
|
||
> Phase S and L3 are finished."** As of 2026-07-27 the outstanding work is precisely: **(1)
|
||
> Phase S** merged to dev (the large second-artifact branch, currently on the phase-s worktree —
|
||
> the dominant gate item); **(2) Phase L L3** merged to dev (the VST restyle, itself gated on
|
||
> Phase S landing on dev). **L1/L2/L4/L5/L6/L7 have already landed** (see `COMPLETED.md`) — the
|
||
> earlier "L2 + L3" wording was stale and is corrected here to **L3 only**. **D2** is functionally
|
||
> complete (D2-W1..W3-B landed; the lone open item, a per-track lane-split panel indicator, is
|
||
> *explicitly deferred*, not a blocking residual). **M9** (slots) is *explicitly deferred*
|
||
> (Daniel, 2026-07-26), not scheduled work. D2 and M9 are named in the gate only so that
|
||
> *reactivating* either re-arms the quiescence condition; neither blocks the gate today. *Why the
|
||
> gate:* Phase Q touches **nearly every file in `src/`** (relocate into subdirectories,
|
||
> re-namespace every header, split the four largest TUs, plus the §2b renames). Every large
|
||
> in-flight branch (Phase S on its worktree, and L3 once it lands) is diffed against the *current
|
||
> flat layout*; landing a rename-and-relocate-everything reorg mid-flight forces every open branch
|
||
> through the worst conflict class (every hunk moved, every qualified reference changed) — a
|
||
> combinatorial re-resolution, not a linear one. Phase Q is *last* precisely because it reshapes
|
||
> the ground every other pillar stands on. Landing it early taxes every subsequent phase; landing
|
||
> it last taxes nothing. **Do not begin any Q point until the gate is satisfied.**
|
||
>
|
||
> **M9 disposition (Daniel-decision note).** M9 is recorded "deferred indefinitely," which is not
|
||
> the same as "abandoned." Immaterial to the gate (both clear it). It matters only if M9 is ever
|
||
> reactivated: *before* Phase Q it lands cheaply on the flat layout; *after*, it is authored
|
||
> against the reorganized tree. Surfaced, not silently resolved — no action unless Daniel schedules
|
||
> M9. (Full note: `docs/product/code-organization.md` §4.)
|
||
>
|
||
> **Settled (Q-1, this-doc):** the phase is **`Q` (Quality)**; point-id family `Q1..Qn`, wave
|
||
> prefixes `Q-W1..Q-W6`. **Recommended, Daniel's to call (Q-2..Q-9, see
|
||
> `docs/product/code-organization.md` §6):** Q-2 JSON extraction in scope + first (rec: yes);
|
||
> Q-3 directory shape `core/`/`shell/`/`app/` top-split with subsystem dirs beneath (rec: this
|
||
> over pure-Vital subsystem-first — it makes the pure/shell invariant *structural*); Q-4
|
||
> sub-namespace to match sub-directory (rec: both); Q-5 split god-modules to the audit's named
|
||
> seams, no finer (rec: yes); Q-6 OCP registration-table as the final wave (rec: in, last);
|
||
> **Q-7 naming rides the relocation waves, no dedicated naming wave (rec: yes — forced once
|
||
> Q-3/Q-4 settle); Q-8 class/module renames — fix the two that actively mislead (`BankIndex`→
|
||
> `BankModel`; the JSON `Parser`→`json::Reader`/`Writer`), leave the merely-quirky (rec);
|
||
> Q-9 align the `capture_realtime`/`realtime_record` shell↔core word order during W3 (rec: yes).**
|
||
>
|
||
> **HARD CONSTRAINT — performance (see CONTEXT.md §Phase Q, `docs/product/code-organization.md`
|
||
> §3).** The reorg must cost **zero runtime.** On the three hot paths — `peaks` envelope
|
||
> compute, audition/preview, the realtime-capture tick — **no added virtual dispatch, no
|
||
> header→TU indirection, no changed call/inline or branch shape.** `computeEnvelope` stays a
|
||
> free function on `const std::vector<float>&`; audition split stays a direct call-through;
|
||
> the realtime idle tick stays a single pointer test; `FxBypassGuard` stays stack RAII. This is
|
||
> an acceptance criterion on every point: *a split that would add a hot-path indirection is out
|
||
> of scope — rework it or drop it.*
|
||
>
|
||
> **NAMING dimension (added 2026-07-27; grep-verified audit in `docs/product/code-organization.md`
|
||
> §2b).** Beyond giving symbols a directory + namespace *home* (Q-3/Q-4), Phase Q also gives
|
||
> poorly/inconsistently-named symbols a consistent *name*, against the same Vital bar. The audit
|
||
> found: four `class Parser` copies collapsing to one `json::Parser` (Q-W1); shared pure-UI rect
|
||
> types (`FooterRect`/`ButtonRect`) that the codebase already hand-checks for collision
|
||
> (`footer_bar.h`'s "NAME NOTE") — resolved by the Q-4 sub-namespaces for free; the
|
||
> `bank_model`/`BankIndex` file↔class word-mismatch (Q-8); and the `capture_realtime`/
|
||
> `realtime_record` shell↔core word-order inversion (Q-9). **Renames ride the wave that already
|
||
> relocates/splits the file — no dedicated naming wave (Q-7);** the geometry-mirror
|
||
> `compute*`/`hitTest*` verb vocabulary and the `_tests` suffix are already consistent and are
|
||
> preserved verbatim. Naming changes are zero-behavior-change like the rest of Phase Q, and the
|
||
> FOREVER-STABLE contract strings (command ids, action names, ext-state namespace/keys, VST3 UID)
|
||
> are **not** C++ symbols and are never renamed.
|
||
>
|
||
> **Every point is independently landable and CTest-green at EVERY step.** The CMake
|
||
> per-module static-lib + per-module test-executable seams already draw the module boundaries;
|
||
> a file move + namespace change is mechanically verifiable — `ctest --test-dir build` is green
|
||
> or it isn't. **Green-CTest-at-every-point is an acceptance criterion.** Big-bang is rejected;
|
||
> the reorg is risk-ordered waves (W1 safe opener → W2–W5 god-module splits → W6 OCP finish).
|
||
|
||
## Q-W1 — safe opener: extract `core/json` + impose the directory/namespace layout on clean modules
|
||
**Goal:** The zero-god-module-risk opener. Two moves: (1) extract a pure **`core/json`** module
|
||
(parser + serializer) and **delete the four hand-rolled `Parser`s** in `bank_model` /
|
||
`bank_book` / `view_mode_model` / `owned_manifest` (the single largest DRY+SRP violation, and
|
||
entirely off the hot paths); (2) impose the settled `core/`/`shell/`/`app/` directory layout +
|
||
sub-namespaces (`reasampler::model`/`view`/`capture`/`audio`/`ui`/`reclaim`/`version`/`json`) on
|
||
the **30 clean pure libs + the clean shells that need no splitting** — pure relocation, no logic
|
||
change. Proves the wave discipline (relocate + encapsulate, CTest-green) before any god-module
|
||
surgery. CONTEXT.md §Phase Q (json extraction; directory + namespace map).
|
||
**Verify:** CTest green at every commit. The four duplicate `Parser`s are gone, replaced by one
|
||
`core/json` consumed by all four models; round-trip serialization is byte-identical to before
|
||
(no format change — a *structural* dedupe, not a behavior change). Every relocated clean module
|
||
compiles and its test executable passes unmoved. `Sample` (model) vs `AudioSample` (audio) vs
|
||
unified `Parser` (json) do not collide once sub-namespaced. No REAPER type crosses into any
|
||
`core/` file; the CMake pure/shell enforcement still holds.
|
||
**Depends on:** the GATE (tree quiescent). Nothing else in Phase Q.
|
||
|
||
- [ ] Extract `core/json` (pure parser + serializer: parseString/parseInt/parseKey/skipValue +
|
||
escape, plus emit helpers); unify under `reasampler::json`; guard the `Parser` name against
|
||
cross-lib collision. Off all hot paths — safe to abstract freely.
|
||
- [ ] Rewire `bank_model`, `bank_book`, `view_mode_model`, `owned_manifest` onto `core/json`;
|
||
**delete the four duplicate `Parser`s.** Round-trip output byte-identical (dedupe, not
|
||
reformat).
|
||
- [ ] Relocate the 30 clean pure libs into `core/{model,view,capture,audio,ui,reclaim,version,
|
||
json}/` and the clean shells into `shell/{capture,panel,view,persist,actions}/`; move
|
||
`main.cpp` to `app/`. Update `CMakeLists.txt` `src/` paths only (no target-graph change).
|
||
- [ ] Apply sub-namespaces matching the directories on every relocated *clean* module (the
|
||
god-modules re-namespace their own new TUs as they split, W2–W5). Resolve `Sample`/
|
||
`AudioSample`/`Parser` homes. **This alone resolves the naming *collisions*** (§2b.2): the
|
||
shared pure-UI rect types (`FooterRect`/`ButtonRect`/`Selection`/`CellRect`) get one `ui::`
|
||
owner — retire the hand-collision "NAME NOTE" in `footer_bar.h`.
|
||
- [ ] **Naming riders (Q-8, if settled):** rename the survivor JSON parser to `json::Parser`
|
||
(or `json::Reader`/`json::Writer`); if Daniel takes the `BankIndex`→`BankModel` rename, land
|
||
it here (mechanical class rename, verified by `bank_model_tests`). No rename on a file this
|
||
wave isn't already relocating (Q-7).
|
||
- [ ] Confirm CTest green + no hot-path change: `peaks`/audition/realtime-tick untouched by this
|
||
wave (pure relocation of clean modules; `peaks` stays a free function).
|
||
|
||
## Q-W2 — split `bank_panel.cpp` (the biggest god-module, 2424 LOC)
|
||
**Goal:** Split the largest god-module (8+ responsibilities) along the audit's named seams:
|
||
`panel_render` / `panel_thumbnails` / `panel_audition` / `panel_input` / `panel_bank_ops` /
|
||
`panel_window`. Split the fat `bank_panel.h` alongside (Interface Segregation). **Preserve the
|
||
audition hot path as a direct call-through, never virtual.** `panel_bank_ops` becomes the single
|
||
home for the bank-CRUD verbs that W4 will dedupe `actions.cpp` against. CONTEXT.md §Phase Q
|
||
(bank_panel split seams; hot-path audition guardrail). See `docs/product/code-organization.md`
|
||
§2.1, §5.
|
||
**Verify:** CTest green at every commit. Each seam is its own TU under `shell/panel/`; the panel
|
||
draws, thumbnails, auditions, handles input, does bank ops, and manages its window exactly as
|
||
before (no behavior change — verify in DAW that the panel is visually and interactively
|
||
unchanged). Audition/preview call path stays a **direct call-through** (no virtual dispatch, no
|
||
added header→TU indirection on the preview path). The ~20-function public API is now segmented
|
||
across the split headers.
|
||
**Depends on:** Q-W1 (directory/namespace layout established). Independently landable.
|
||
|
||
- [ ] Split rendering (`draw*`/`paint*`) → `panel_render`; thumbnail compute+cache →
|
||
`panel_thumbnails`.
|
||
- [ ] Split the audio audition/preview engine → `panel_audition` — **direct call-through, not
|
||
virtual; preview idle path unchanged.**
|
||
- [ ] Split input handling (mouse/key/wheel) + new-content detection → `panel_input`; window
|
||
lifecycle + OS drag-out/drop-target → `panel_window`.
|
||
- [ ] Extract bank-CRUD verbs → `panel_bank_ops` (the future single owner; W4 dedupes
|
||
`actions.cpp` against it). Split `bank_panel.h` into per-seam headers (I).
|
||
- [ ] Verify in DAW: panel unchanged; CTest green; no hot-path indirection added.
|
||
|
||
## Q-W3 — split `main.cpp` (hoist orchestration; leave main = pointers + entry + dispatch)
|
||
**Goal:** Reduce `main.cpp` (1762 LOC) to its actual job — API pointers + `ReaperPluginEntry` +
|
||
dispatch (~the owns-pointers ~120 lines) — by hoisting: `capture_orchestrator` (`RunCapture` /
|
||
`captureAndIndexOne` / `renderOffline` / batch/recapture/realtime `Run*`), `scope_resolve`
|
||
(`resolveRange`/`resolveRazorRange`/`collectSelectedTracks` + provenance assembly inputs), and
|
||
`realtime_lifecycle` (the realtime-capture state machine + globals + selection guards).
|
||
**`FxBypassGuard` moves out but stays a stack RAII object (precision-critical); the realtime idle
|
||
tick stays a single pointer test.** CONTEXT.md §Phase Q (main split seams; FxBypassGuard +
|
||
realtime-tick guardrails). See `docs/product/code-organization.md` §2.1, §3.
|
||
**Verify:** CTest green at every commit. Capture (offline + realtime + batch + recapture) behaves
|
||
identically in DAW; the null test still nulls, bit-identical repeats still match (the precision
|
||
invariants `FxBypassGuard` protects are unchanged); capture ≠ placement holds (no hoisted `Run*`
|
||
path gains an `InsertMedia` call). The realtime idle fast-path is still a single pointer test.
|
||
`main.cpp` is now pointers + entry + dispatch only.
|
||
**Depends on:** Q-W1. Independent of Q-W2.
|
||
|
||
- [ ] Hoist capture orchestration → `capture_orchestrator` (`shell/capture/`); keep
|
||
`FxBypassGuard` a **stack RAII** object as it moves (precision-invariant-critical).
|
||
- [ ] Hoist scope/source resolution + provenance assembly inputs → `scope_resolve`.
|
||
- [ ] Hoist the realtime-capture lifecycle state machine + globals + the two RAII selection
|
||
guards → `realtime_lifecycle`; **idle tick stays a single pointer test.**
|
||
- [ ] Leave `main.cpp` = API-pointer ownership + `ReaperPluginEntry` + dispatch; move to `app/`.
|
||
- [ ] **Naming rider (Q-9, if settled):** align the `capture_realtime` (shell) / `realtime_record`
|
||
(pure) word-order inversion to the house shell↔core convention (rec: stem `capture_realtime`,
|
||
shell suffixed) — a free rider since W3 already hoists the realtime lifecycle. No rename on a
|
||
file this wave isn't already touching (Q-7).
|
||
- [ ] Verify in DAW: null test nulls, bit-identical repeats match, capture≠placement holds;
|
||
CTest green; no realtime-tick branch-shape change.
|
||
|
||
## Q-W4 — split `actions.cpp` + dedupe bank verbs against `panel_bank_ops`
|
||
**Goal:** Split the two unrelated command-id families in one TU (981 LOC) into
|
||
`design_view_actions` / `bank_actions` / `prune_action`, and **dedupe** `actions.cpp`'s own
|
||
`promptText`/`mintBankId` and bank verbs against the `panel_bank_ops` single-owner established in
|
||
Q-W2. `prune_action` keeps the `doBankPruneFolder` deletion authority contract intact (routes to
|
||
`persist`'s `prune_fs` after W5). CONTEXT.md §Phase Q (actions split seams; bank-verb dedupe).
|
||
See `docs/product/code-organization.md` §2.1, §2.4.
|
||
**Verify:** CTest green at every commit. Every action fires identically in DAW (Design View
|
||
family; multi-bank create/rename/reorder/delete/evacuate/activate/move/copy/remove; prune). The
|
||
bank-CRUD verbs have **one** implementation home (no `bank_panel`/`actions` duplication). Each
|
||
bank verb still wraps its mutation in one batched undo point; the prune action still writes no
|
||
ext state and opens no undo point. Command-id strings are **unchanged** (FOREVER-STABLE
|
||
contract — a reorg must not touch a shipped command id).
|
||
**Depends on:** Q-W2 (`panel_bank_ops` is the dedupe target). Independent of Q-W3.
|
||
|
||
- [ ] Split → `design_view_actions` (toggle/activate/tag/untag/showBoth/moveItems),
|
||
`bank_actions` (bank CRUD family), `prune_action` (`doBankPruneFolder` — the single
|
||
file-deletion action).
|
||
- [ ] Dedupe `actions.cpp`'s `promptText`/`mintBankId` + bank verbs against `panel_bank_ops`
|
||
(one owner); do **not** change any command-id string.
|
||
- [ ] Verify in DAW: all action families fire unchanged; one bank op = one Ctrl-Z; prune still
|
||
no-undo/no-ext-state; CTest green.
|
||
|
||
## Q-W5 — split `persist.cpp` (isolate the single file-deletion authority into `prune_fs`)
|
||
**Goal:** Split `persist.cpp` (766 LOC, 5 responsibilities) into `session` (lifecycle+poll,
|
||
`BeginLoadProjectState` reload hook), `ext_state_io` (the ext-state ↔ JSON serialization bridge +
|
||
GUID minting + folder relocation), and **`prune_fs`** (prune scanning + `deleteOrphanFile` via
|
||
`SHFileOperationW`). The split **concentrates** the byte-deleting authority into one obvious
|
||
module — it must never spread it. CONTEXT.md §Phase Q (persist split seams; deletion-authority
|
||
isolation). See `docs/product/code-organization.md` §2.1, §7.
|
||
**Verify:** CTest green at every commit. Session save/load/undo-reload, ext-state round-trip,
|
||
folder relocation, and prune deletion all behave identically in DAW. **File deletion lives in
|
||
exactly one module (`prune_fs`)** — the single-file-deletion-authority invariant is *improved*
|
||
(concentrated), never diluted. Relative-paths-only persistence is unchanged.
|
||
**Depends on:** Q-W1. Best after Q-W4 (so `prune_action` routes cleanly to `prune_fs`), but
|
||
independently landable.
|
||
|
||
- [ ] Split → `session` (lifecycle/poll + `projectconfig` reload hook), `ext_state_io`
|
||
(serialization bridge + GUID minting + folder relocation).
|
||
- [ ] Isolate prune scanning + `deleteOrphanFile` (`SHFileOperationW`) → **`prune_fs`** — the
|
||
one file-deletion module; nothing else may delete bytes.
|
||
- [ ] Verify in DAW: save/load/undo-reload/relocation/prune unchanged; deletion authority is one
|
||
module; relative-paths-only holds; CTest green.
|
||
|
||
## Q-W6 — OCP registration-table + residual fat-header (I) splits
|
||
**Goal:** Close the last SOLID wart: replace the ~350-line hand-written **non-table** action
|
||
registration blocks (now isolated in `app/main.cpp` after Q-W3) with a **registration table**, so
|
||
adding an action edits one place, not four parallel ones (OCP). Split any remaining fat headers
|
||
(`capture.h`/`persist.h`) not already resolved by their TU splits (I). CONTEXT.md §Phase Q (OCP
|
||
registration-table). See `docs/product/code-organization.md` §2.3, §6 (Q-6).
|
||
**Verify:** CTest green at every commit. Every action still registers, appears in the Actions
|
||
list, and fires via `hookcommand` exactly as before; command-id + display strings unchanged
|
||
(FOREVER-STABLE, per-channel); unload still mirror-unregisters everything. Adding a hypothetical
|
||
new action now touches the table only (demonstrated in review, not shipped). Remaining fat
|
||
headers are segmented.
|
||
**Depends on:** Q-W3 (registration code must be isolated first). Sequenced last; the most
|
||
droppable point if the phase needs narrowing (Q-6).
|
||
|
||
- [ ] Convert the hand-written `Register("command_id"/"gaccel"/"hookcommand")` blocks to a
|
||
data-driven registration table; unload mirror-unregisters from the same table.
|
||
- [ ] Split residual fat headers (`capture.h`/`persist.h` and any other) alongside their TUs (I).
|
||
- [ ] Verify: all actions register/fire/unregister unchanged; command-id strings untouched; CTest
|
||
green.
|
||
|
||
## Phase Q — sequencing
|
||
```
|
||
GATE: Phase S + Phase L L3 merged to dev (D2 complete, M9 deferred) — tree quiescent
|
||
("when Phase S and L3 are finished" — L1/L2/L4–L7 already landed)
|
||
│
|
||
▼
|
||
Q-W1 (safe opener: core/json extract + directory/namespace layout on clean modules)
|
||
├─► Q-W2 (split bank_panel) ──► Q-W4 (split actions + dedupe bank verbs vs panel_bank_ops)
|
||
├─► Q-W3 (split main.cpp; hoist orchestration) ──► Q-W6 (OCP registration-table + I splits)
|
||
└─► Q-W5 (split persist; isolate prune_fs) [best after Q-W4]
|
||
```
|
||
W1 is the safe, high-leverage opener (all later waves assume the layout it establishes). The four
|
||
god-module splits (W2–W5) are risk-ordered and mostly parallel-safe; W4 depends on W2's
|
||
`panel_bank_ops`, W6 depends on W3's isolated registration code. Big-bang is rejected — every wave
|
||
is independently landable and CTest-green.
|
||
|
||
## Phase Q — must-verify-before-build
|
||
- **Hot-path call/inline shape** — before landing each split, confirm no virtual dispatch and no
|
||
header→TU indirection was added on `peaks` envelope compute, audition/preview, or the realtime
|
||
tick. `computeEnvelope` stays a free function on `const std::vector<float>&`;
|
||
audition stays a direct call-through; the idle tick stays a single pointer test. (CONTEXT.md
|
||
§Phase Q, `docs/product/code-organization.md` §3.)
|
||
- **Command-id + display strings are FOREVER-STABLE** — a reorg must not change a shipped
|
||
`command_id` string, action display name, ext-state namespace, or VST3 class UID. Re-namespacing
|
||
C++ symbols is orthogonal to these on-the-wire/on-disk contract strings; keep them byte-identical
|
||
(per-channel, per the Phase V V4 contract). (CONTEXT.md §Phase Q.)
|
||
- **Name-collision sweep on sub-namespacing** — `Sample` (model) vs `AudioSample` (audio) vs the
|
||
unified `Parser` (json), plus the shared pure-UI rect types `FooterRect`/`ButtonRect` (already
|
||
hand-collision-checked in `footer_bar.h`), and any other cross-lib name that collides once
|
||
flattened into granular namespaces. Resolve by each symbol's new subsystem home before landing
|
||
W1. (naming audit §2b.2; `docs/product/code-organization.md` §6 Q-4/Q-8.)
|
||
- **Naming stays zero-behavior-change and off the wire** — the §2b renames touch C++ symbols only;
|
||
no `command_id` string, action display name, ext-state namespace/key, `reasampler:` lane prefix,
|
||
or VST3 class UID is renamed (naming audit §2b.5). A rename that would alter a shipped contract
|
||
literal is out of scope, full stop.
|
||
- **The GATE** — do not begin any Q point until **Phase S + Phase L L3** are merged to dev and the
|
||
tree is quiescent (D2 complete, M9 deferred; a reactivation of either re-arms the gate).
|
||
Re-confirm quiescence against dev before W1.
|