8c1fccf450
Phase Gamma landed the instrument's master bus, a real time-stretcher, a reflowed deck, and 44 host-automatable VST3 parameters — a user-visible capability increment, which versioning-and-release.md assigns to MINOR.
179 lines
8.1 KiB
Markdown
179 lines
8.1 KiB
Markdown
# ReaSampler
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Version 1.6.0 · License: GNU AGPL v3 (see `LICENSE`)
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A per-project audio sample-bank capture tool for REAPER, built as two artifacts: a
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native C++ REAPER extension (`reaper_reasampler`) and a Windows-only VST3 sampler
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instrument (`reasampler_9000.vst3`, ReaSampler 9000). It captures any arbitrary audio
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source into a per-project **sample bank** (cached files + a docked grid), decoupled
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from the arrange view, with keyboard/MIDI-bindable capture and placement. It is
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designed as a precision tool: deterministic captures, non-destructive by
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construction, no auto-inserted clutter.
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## Status
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Under active development, not yet formally released.
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## The two artifacts
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**`reaper_reasampler`** — the REAPER extension. Captures audio into a named,
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per-project sample bank and provides bindable actions across the workflow: offline
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and realtime capture (with cancel), batch capture (per selected item or per razor
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area), recapture-from-source, capture-and-assign to a live instrument instance,
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insert with an opt-in tempo-conform variant, the resample-bake landing action,
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multi-bank management (pool, activate, evacuate, move, copy, delete), prune/reclaim,
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provenance and lineage tracking, Design View, and ingest via drag-out, arrange-drop,
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and instrument-drop. All of it surfaces in a docked bank panel.
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**ReaSampler 9000** (`reasampler_9000.vst3`) — a Windows-only VST3 sampler
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instrument that plays bank captures back across a MIDI keyboard. Since
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`ComponentState` v10 it is self-contained: it decodes samples from its own
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persisted references and plays with the extension absent, treating the bank as a
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browsing source rather than a runtime dependency. The VST3 target
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(`reasampler_vst`) is gated on `WIN32 AND EXISTS .../pluginfactory.cpp` — omitted
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on macOS/Linux even when the vendored `vendor/vst3sdk` slice is present, and
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quietly omitted anywhere the slice itself is absent.
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A **beta channel** build is available via `-DREASAMPLER_CHANNEL=beta` at configure
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time, producing `reaper_reasampler_beta` and `reasampler_9000_beta.vst3`. The two
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channels coexist in one REAPER installation and do not share state.
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## The load-bearing principle
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Capture and placement are separate acts. Capturing audio writes a file to the bank
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and adds an index entry. It **never** puts an item in the arrange view. Placement
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is a distinct, on-demand action. Any code path that auto-inserts a capture into the
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timeline violates the purpose of the tool.
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## Prerequisites
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- CMake ≥ 3.19
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- A C++17 compiler
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- Windows + MSVC to build the VST3 target (`reasampler_vst`) — the REAPER extension
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itself is cross-platform
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- PHP, to run the SWELL resource-generation step on macOS/Linux (below)
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## Platform support
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The REAPER extension targets Windows, macOS, and Linux; ReaSampler 9000 (the VST3
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instrument) is Windows-only.
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| Platform | Extension | VST3 instrument |
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| Windows | Builds with no extra steps | Builds when `vendor/vst3sdk` is present |
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| macOS | Builds, but dialogs need the manual SWELL resgen step below plus hand-uncommenting the `APPLE` `target_sources` block in `src/app/CMakeLists.txt` | Not built (Windows-only gate) |
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| Linux | Same manual resgen + hand-uncomment requirement as macOS, against its own commented block | Not built (Windows-only gate) |
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A macOS/Linux build that skips the resgen-and-uncomment step compiles cleanly
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without dialogs and without a warning — this is expected, not a bug.
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## One-time setup
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A plain `git clone --recursive` also works, but it pulls every nested submodule of
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`vendor/vst3sdk` (including `vstgui4`, `tutorials`, `doc`, `cmake` — none of which
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this project links against). The steps below pull only the three submodules
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actually needed:
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git submodule update --init
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Vendors three submodules:
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- `vendor/reaper-sdk` — `sdk/reaper_plugin.h`, `sdk/reaper_plugin_functions.h`, SWELL headers
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- `vendor/WDL` — WDL utilities and the SWELL cross-platform Win32 layer
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- `vendor/vst3sdk` — Steinberg VST3 SDK (Windows-only; requires a nested init after the top-level init):
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git submodule update --init vendor/vst3sdk
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cd vendor/vst3sdk && git submodule update --init pluginterfaces base public.sdk
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## Build and test
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cmake -B build -S .
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cmake --build build
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ctest --test-dir build -C Debug
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On a multi-config generator (Visual Studio, Xcode), `cmake --build build` with no
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`--config` builds **Debug** — nothing in this build sets `CMAKE_BUILD_TYPE` or an
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optimization flag, so that's the default. The `-C Debug` above is required on a
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multi-config generator too: without it, `ctest` silently reports every test as "Not
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Run" instead of running them. Single-config generators (Ninja, Make) need neither
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flag.
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Pure `core/` modules each have a corresponding `<module>_tests` executable target
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that runs without REAPER or a DAW. Targets are declared per-directory — each
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`src/**/CMakeLists.txt` owns its own libraries and test targets, pulled in via
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`add_subdirectory` from the root `CMakeLists.txt`, which itself declares no targets
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directly.
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Installing or judging performance requires the Release config explicitly:
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cmake --build build --config Release
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ctest --test-dir build -C Release
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### Beta channel
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cmake -B build-beta -S . -DREASAMPLER_CHANNEL=beta
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cmake --build build-beta
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### macOS / Linux dialog resources
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`src/resource.rc` must be pre-processed by SWELL's resgen once per platform:
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php vendor/WDL/WDL/swell/swell_resgen.php src/resource.rc # macOS; Linux reuses the output
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Add the generated file to the appropriate `APPLE` / Linux `target_sources` block in
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`src/app/CMakeLists.txt` (both are commented out by default). The SWS extension
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build is the canonical reference for this step.
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## Install
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There is no hot reload; REAPER loads extensions at startup only.
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**Extension** — copy the **Release** build's `reaper_reasampler` binary
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(`build/Release/` on a multi-config generator — not the default `Debug/` output)
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into REAPER's `UserPlugins/` folder (Options → Show REAPER resource path), then
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restart REAPER.
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**VST3 instrument** — copy the **Release** build's `reasampler_9000.vst3` into the
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system VST3 folder (`C:\Program Files\Common Files\VST3` on Windows) — a different
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destination from the extension, not `UserPlugins/`. REAPER picks it up on its next
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plugin rescan.
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## Repo layout
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The codebase is organized around one discipline: **pure, REAPER/VST3-SDK-free
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testable core, split from the REAPER- and VST3-facing shells that touch those host
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types.**
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- `src/app/` — the REAPER extension's entry point (`main.cpp` only)
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- `src/core/` — pure modules, no REAPER or VST3 SDK types, each with a
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`<module>_tests` target: `audio/`, `capture/`, `instrument/` (further split into
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`bake/`, `engine/filter/`, `engine/loop/`, `map/`, `note/`, `ui/`), `json/`,
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`model/`, `reclaim/`, `tracking/`, `ui/`, `util/`, `version/`, `view/`, `wire/`
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- `src/shell/` — REAPER/VST3-facing shells: `actions/`, `bank_ops/`, `capture/`,
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`instrument/` (the ReaSampler 9000 VST3 shells), `panel/`, `persist/`, `view/`
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- `src/resource.rc`, `src/resource.h`, `src/ext_keys.h` — root-level build inputs
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not claimed by any one subdirectory
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- `tests/` — unit test sources for the pure `core/` modules
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- `cmake/` — shared CMake target-declaration helpers
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- `docs/` — plan-style docs and product-design docs (see Further reading, below)
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- `vendor/` — git submodules
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See `CLAUDE.md` for the full module inventory, architectural contracts, and the
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precise boundary between pure core and REAPER/VST3-facing shells; each `src/**/`
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directory also carries its own `CLAUDE.md` with that area's own module list and
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invariants.
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## License
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GNU AGPL v3, copyright Daniel Harvey. See `LICENSE`.
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## Further reading
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- `CLAUDE.md` — architecture, module inventory, and build/API contracts
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- `docs/PLAN.md` — the active roadmap
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- `docs/COMPLETED.md` — landed milestones for the current (1.x) cycle
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- `docs/TODO.md` — deferred follow-ups, with the reason each was deferred
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- `docs/TODO-1.0.md` — the raw 1.x work list this cycle's plan was structured from
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- `docs/ARCHIVE.md` — pre-1.0 history
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- `docs/cmake-cheatsheet.md` — a standalone build-system reference
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- `docs/product/` — the product-design reasoning behind each phase
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