6e2128e937
A rapid A→B→A flip now costs no plugin work: the restore cancels the still-pending park outright. A park that has already written one FX carries a `partial` flag and is superseded by its inverse rather than cancelled, so a half-parked chain is never stranded.
247 lines
12 KiB
C++
247 lines
12 KiB
C++
#pragma once
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// Design View's per-FX offline surface: the FX-identity read that snapshot,
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// park and restore all address FX through, the deferred intent queue that keeps
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// TrackFX_SetOffline off the mode switch's synchronous path, and the two drains
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// that apply it — restores whole, parks one FX per idle tick. See
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// src/shell/view/CLAUDE.md's FX-parking caveat.
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#include <string>
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#include <vector>
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#include "core/view/fx_offline.h"
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// Forward-declared to keep this header SDK-free; the .cpp includes the real SDK header.
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class MediaTrack;
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class ReaProject;
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namespace reasampler {
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// The chain as it stands now: identity by current slot. Snapshot, park and
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// restore all address FX through this one plain 0..TrackFX_GetCount-1
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// enumeration — never the 0x1000000/0x2000000 input-FX or container forms — so
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// whatever it covers, all three cover identically.
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std::vector<std::string> liveFxGuids(MediaTrack* tr);
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// One deferred per-FX intent for one track. A park carries no ops (every live
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// slot goes offline); a restore carries the planned ops verbatim.
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struct FxParkIntent {
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std::string guid;
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bool park = false;
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// A park write is landing or has landed on this track, so the live chain
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// matches NEITHER endpoint. Parks apply one FX per idle tick, so this is a
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// state a park genuinely sits in — and while it holds, the cancel rule
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// below is unsafe in both directions: only the restore's own ops can put
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// back what a half-finished park offlined, and a park arriving on that
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// restore must RESUME rather than annihilate or it strands every FX the
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// first pass had not reached. Restores carry no such state: they are
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// detached whole and applied in one drain.
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bool partial = false;
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std::vector<FxOfflineOp> restoreOps;
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};
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// The queue's re-entrancy rule, pure so it can be asserted without a DAW: at
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// most ONE intent per track GUID, and the latest one wins. Park and restore are
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// inverses, so an UNSTARTED intent landing on its own pending inverse CANCELS it
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// rather than stacking — the queued work never ran, so the track already holds
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// the state the newcomer asks for, and replaying both would be both slower and
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// observably wrong. That cancel is what makes a rapid A→B→A mode flip cost zero
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// plugin work: B→A's restore annihilates A's park before a single FX moved.
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class FxParkQueue {
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public:
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// Returns the ops of a pending restore this park CANCELLED, empty otherwise.
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// The caller needs them: that restore never ran, so the live chain still
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// reads the PARKED offline states and is no longer a source for a fresh
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// pre-park snapshot (see preParkFxFromCancelledRestore).
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//
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// The empty return is a LOAD-BEARING sentinel that deliberately conflates
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// "nothing was cancelled" with "cancelled a restore carrying no ops": a
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// zero-op restore held no FX state to hand back, so falling through to a
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// live chain read is the same answer, not a worse one.
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std::vector<FxOfflineOp> park(const std::string& guid) {
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FxParkIntent* held = find(guid);
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if (!held) {
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pending_.push_back(FxParkIntent{guid, true, false, {}});
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return {};
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}
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if (held->park) return {};
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std::vector<FxOfflineOp> cancelled = std::move(held->restoreOps);
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if (held->partial) *held = FxParkIntent{guid, true, true, {}};
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else erase(held);
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return cancelled;
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}
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// A restore cancelling an UNSTARTED park is COMPLETE at that point — the
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// park never ran, so no drain will ever come for this GUID. Against a park
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// that has already written, the restore supersedes instead: its ops are the
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// only thing that can put the offlined FX back.
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void restore(const std::string& guid, std::vector<FxOfflineOp> ops) {
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FxParkIntent* held = find(guid);
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if (!held) {
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pending_.push_back(FxParkIntent{guid, false, false, std::move(ops)});
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} else if (held->park && !held->partial) {
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erase(held);
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} else if (held->park) {
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*held = FxParkIntent{guid, false, true, std::move(ops)};
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} else {
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held->restoreOps = std::move(ops);
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}
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}
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// Enqueue order, which is apply order WITHIN a kind — the two kinds drain
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// separately and on different schedules (see the two drains below).
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const std::vector<FxParkIntent>& pending() const { return pending_; }
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bool empty() const { return pending_.empty(); }
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void clear() { pending_.clear(); }
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// Detaches every pending RESTORE and leaves the parks behind, in order. The
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// detach — not a live iteration, not a clear afterwards — is what lets the
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// queue accept intents enqueued WHILE the caller applies what it took:
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// [verify — DAW] applying loads/unloads plugins, which is ASSUMED to pump
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// the message loop, so a re-entrant switch can enqueue mid-apply. Iterating
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// the live queue would dangle on the push_back and clearing it afterwards
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// would discard whatever arrived. Correct either way; only the need for it
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// is unconfirmed.
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std::vector<FxParkIntent> takeRestores() {
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std::vector<FxParkIntent> taken;
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std::vector<FxParkIntent> kept;
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for (FxParkIntent& i : pending_) {
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if (i.park) kept.push_back(std::move(i));
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else taken.push_back(std::move(i));
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}
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pending_.swap(kept);
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return taken;
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}
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// The park the drain should work next, in enqueue order; empty when none is
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// pending. A PEEK, by value — an apply can reshape the queue under a pointer
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// — and it marks nothing: a park still cancellable for free stays that way
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// until markPartial says a write is imminent.
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std::string nextParkGuid() const {
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for (const FxParkIntent& i : pending_)
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if (i.park) return i.guid;
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return {};
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}
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// Records that a park write is ABOUT TO land on `guid` — set before the
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// write, because the write may pump the message loop and an intent arriving
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// in that window must already see a chain that matches neither endpoint.
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void markPartial(const std::string& guid) {
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if (FxParkIntent* held = find(guid)) held->partial = true;
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}
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// Retires a park with nothing left to offline. A no-op when a restore
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// replaced it mid-apply — that restore is the newer intent and owns the
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// chain from here.
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void finishPark(const std::string& guid) {
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FxParkIntent* held = find(guid);
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if (held && held->park) erase(held);
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}
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private:
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FxParkIntent* find(const std::string& guid) {
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for (FxParkIntent& i : pending_)
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if (i.guid == guid) return &i;
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return nullptr;
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}
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void erase(FxParkIntent* held) {
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pending_.erase(pending_.begin() + (held - pending_.data()));
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}
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std::vector<FxParkIntent> pending_;
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};
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// The FX half of a snapshot, with the keying it must be read back under.
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struct PreParkFx {
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std::vector<FxOfflineState> states;
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FxKeying keying = FxKeying::Identity;
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};
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// The FX half a fresh pre-park snapshot must carry when the park CANCELLED a
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// pending restore: those ops are the only surviving record of the pre-park
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// state, because the chain still reads the parked values until that restore
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// drains — and it never will, the cancel dropped it. Empty in (nothing was
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// cancelled) means the caller reads the live chain instead. The restore's own
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// keying travels with it so a slot-keyed snapshot lifted from a legacy
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// view_state does not silently become an identity-keyed one with no identities.
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//
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// FAITHFUL TO THE SNAPSHOT, NOT THE CHAIN. The ops describe the chain as it was
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// at the ORIGINAL park; applyPark enumerates it again at drain time. So an FX
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// added while the track was parked (a floating FX-chain window, ReaScript) is
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// absent from this reconstruction yet IS offlined by the cancelling park's
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// drain — and so never comes back online. Rare, and recoverable by hand in the
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// FX chain, but specific to the deferral.
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//
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// `offline` is already boolean by the time it arrives: makeRestorePlan narrowed
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// FxOfflineState's defensive int to FxOfflineOp's bool, so this widening back to
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// int restores the type, not lost information.
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inline PreParkFx preParkFxFromCancelledRestore(const std::vector<FxOfflineOp>& cancelled) {
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PreParkFx out;
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if (cancelled.empty()) return out;
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out.keying = cancelled.front().keying;
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out.states.reserve(cancelled.size());
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for (const FxOfflineOp& op : cancelled)
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out.states.push_back(FxOfflineState{op.fxGuid, op.offline ? 1 : 0});
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return out;
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}
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// The FX half of a fresh pre-park snapshot for `tr`: whatever the accompanying
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// park cancelled, else a live read of the chain.
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PreParkFx snapshotFxOffline(MediaTrack* tr, const std::vector<FxOfflineOp>& cancelled);
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// Enqueue against `proj` (nullptr = current project). An enqueue naming a
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// different project than the pending intents discards those unapplied. The park
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// returns whatever pending restore it cancelled, per FxParkQueue::park.
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std::vector<FxOfflineOp> deferFxPark(ReaProject* proj, const std::string& guid);
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void deferFxRestore(ReaProject* proj, const std::string& guid, std::vector<FxOfflineOp> ops);
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// The two halves of the drain, split because only ONE of them is unsafe to
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// persist over. Both touch NO model state — a restore's snapshot is dropped
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// where the restore is planned (applyMode) — both discard the queue unapplied if
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// the project it was enqueued against is no longer current (close / switch),
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// both prune an intent whose track is gone, both cost one empty-queue test when
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// idle, and both early-out re-entrantly: one drain at a time, the outer one owns
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// the queue.
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//
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// RESTORES, applied whole, synchronously. Called on the idle tick AND before the
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// view model is serialized (persistViewState, render_in_place). The second call
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// is not an optimization: between a restore's synchronous flag writes and its
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// drain the FX are still offline while the model has already dropped the
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// snapshot that would replan them, so a save inside that window — deterministic
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// under a custom action chain like "toggle mode; save project" — records offline
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// FX beside a snapshot-free model, and nothing on reopen brings them back
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// online. The cost is that an action-driven switch pays the RELOAD hitch before
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// it returns; its repaint and undo block have both closed by then, which is what
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// the deferral was for.
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void drainDeferredFxRestores();
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// PARKS, one FX per idle tick behind a short coalescing delay. Nothing waits on
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// a park, and unlike a restore it is safe to persist over: the flags are already
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// parked and the snapshot already stored, so a .rpp saved mid-window reopens with
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// the FX online, applyMode replans a park for that inactive leaf, and the drain
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// offlines it. It converges on its own, which is why this half does not force.
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//
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// One FX, not one track: a single convolution reverb or loaded sampler is the
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// unit of cost, so per-track chunking would not bound the hitch.
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//
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// The delay's cost is the width of a documented hazard, not a new one. applyPark
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// enumerates the chain LIVE at drain time while the pre-park snapshot was taken
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// at switch time, so an FX added inside the window is offlined carrying no
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// snapshot entry — resolveFxRestore then has no op for it and it stays offline.
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// Same failure as the cancelled-restore case below, over a longer window; keep
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// the delay short.
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void tickDeferredFxParks();
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// Drops every pending intent without applying it. Called when the model the
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// intents were planned against has been replaced (project load/switch, undo/redo
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// state restore) — applying them then would write the pre-reload plan over the
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// project that replaced it.
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//
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// Not pure loss: the caller reapplies the active mode over the reloaded model
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// immediately after, which re-plans a park for every inactive leaf, so parked FX
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// converge on the following drain. The case that does NOT self-heal is a track
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// whose reloaded model carries no snapshot — nothing plans a restore for it, so
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// FX left offline stay offline.
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void discardDeferredFxParks();
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} // namespace reasampler
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