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reasampler/src/actions.cpp
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// actions.cpp — the Design View action family (Phase D4). See actions.h.
//
// Compiled into the reaper_reasampler MODULE. Includes reaper_plugin_functions.h
// WITHOUT REAPERAPI_IMPLEMENT — main.cpp is the one TU that defines the API pointers
// (CLAUDE.md §contract). The action ids are minted from FOREVER-STABLE strings (the
// same CEREBELLUM_REASAMPLER_ family prefix main.cpp uses); user keybindings key off
// them, so they must never change after ship.
//
// Each action:
// 1. mutates the session's ViewModeModel (membership tag/untag/show-both, or the
// active mode via toggle/activate) — the pure D1 state,
// 2. reapplies the active mode through the D2 view shell (applyMode) so the change
// takes visible effect immediately (tagging a track into Design while in Arrange
// parks it right away; a mode change re-partitions and re-parks in one step).
//
// Selection-driven mutations iterate the CURRENT REAPER track selection
// (CountSelectedTracks/GetSelectedTrack — both ignore the master, which is correct:
// the master is never tagged) and resolve each track to its canonical GUID key via
// the shared guidString helper, so the keys match exactly what the D2 shell / view
// tree key on (the cross-module key contract).
#include "actions.h"
#include <string>
#include <vector>
#include "bank_book.h" // BankBook, nextBankId, TransferResult, kPoolBankId (B1)
#include "bank_panel.h" // selection seam + full-height toggles (B3/B4)
#include "item_read.h" // shared MediaItem* -> GUID + fixed-lane-name reads (D2 W3-B)
#include "lane_keys.h" // isOnManualLane — the single managed/manual predicate
#include "persist.h" // ReaSamplerSession (owns book() + view() model)
#include "track_guid.h" // shared MediaTrack* -> canonical GUID key
#include "view.h" // applyMode + mintManagedLanes (D2 shell)
#include "view_mode_model.h"
#include "reaper_plugin.h" // reaper_plugin_info_t, gaccel_register_t (full defs)
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_CountSelectedTracks
#define REAPERAPI_WANT_GetSelectedTrack
#define REAPERAPI_WANT_CountSelectedMediaItems
#define REAPERAPI_WANT_GetSelectedMediaItem
#define REAPERAPI_WANT_GetMediaItemTrack
#define REAPERAPI_WANT_GetMediaTrackInfo_Value
#define REAPERAPI_WANT_EnumProjects
#define REAPERAPI_WANT_Main_SaveProject
#define REAPERAPI_WANT_ShowConsoleMsg
#define REAPERAPI_WANT_GetUserInputs
#define REAPERAPI_WANT_ShowMessageBox
#define REAPERAPI_WANT_genGuid
#define REAPERAPI_WANT_guidToString
#define REAPERAPI_WANT_Undo_BeginBlock2
#define REAPERAPI_WANT_Undo_EndBlock2
#include "reaper_plugin_functions.h"
namespace reasampler {
namespace {
// FOREVER-STABLE action-id strings. Same family prefix as main.cpp's capture/panel
// actions; each full string is minted into a persistent command id and user
// keybindings key off it — NEVER change these after ship.
constexpr const char* kIdToggleMode = "CEREBELLUM_REASAMPLER_VIEW_TOGGLE_MODE";
constexpr const char* kIdActivateArrange = "CEREBELLUM_REASAMPLER_VIEW_ACTIVATE_ARRANGE";
constexpr const char* kIdActivateDesign = "CEREBELLUM_REASAMPLER_VIEW_ACTIVATE_DESIGN";
constexpr const char* kIdTagDesign = "CEREBELLUM_REASAMPLER_VIEW_TAG_DESIGN";
constexpr const char* kIdTagArrange = "CEREBELLUM_REASAMPLER_VIEW_TAG_ARRANGE";
constexpr const char* kIdUntag = "CEREBELLUM_REASAMPLER_VIEW_UNTAG";
constexpr const char* kIdShowBoth = "CEREBELLUM_REASAMPLER_VIEW_SHOW_BOTH";
// D2 Wave 3-B item-level mode moves — the item analog of the track tag family. Same
// FOREVER-STABLE contract: minted into a persistent command id, user keybindings key off
// each — NEVER change these strings after ship.
constexpr const char* kIdMoveItemsDesign = "CEREBELLUM_REASAMPLER_VIEW_MOVE_ITEMS_DESIGN";
constexpr const char* kIdMoveItemsArrange = "CEREBELLUM_REASAMPLER_VIEW_MOVE_ITEMS_ARRANGE";
constexpr const char* kIdUntagItems = "CEREBELLUM_REASAMPLER_VIEW_UNTAG_ITEMS";
// The live session the actions mutate. Set once by designViewRegisterActions and
// read by the hookcommand handler. Not owned here (main.cpp owns g_session).
ReaSamplerSession* g_session = nullptr;
// Minted command ids (0 until registration succeeds). Compared in the handler.
int g_cmdToggleMode = 0;
int g_cmdActivateArrange = 0;
int g_cmdActivateDesign = 0;
int g_cmdTagDesign = 0;
int g_cmdTagArrange = 0;
int g_cmdUntag = 0;
int g_cmdShowBoth = 0;
int g_cmdMoveItemsDesign = 0;
int g_cmdMoveItemsArrange = 0;
int g_cmdUntagItems = 0;
// gaccel storage must outlive registration — REAPER holds each pointer until we
// mirror-unregister it. One per action.
gaccel_register_t g_accelToggleMode{};
gaccel_register_t g_accelActivateArrange{};
gaccel_register_t g_accelActivateDesign{};
gaccel_register_t g_accelTagDesign{};
gaccel_register_t g_accelTagArrange{};
gaccel_register_t g_accelUntag{};
gaccel_register_t g_accelShowBoth{};
gaccel_register_t g_accelMoveItemsDesign{};
gaccel_register_t g_accelMoveItemsArrange{};
gaccel_register_t g_accelUntagItems{};
// Mints a command id from a stable string and registers its gaccel (Actions-list
// entry with `desc`). Returns the command id (0 on failure). The gaccel storage is
// caller-owned and must outlive the module (the file-scope g_accel* above).
int registerAction(reaper_plugin_info_t* rec, const char* stableId,
gaccel_register_t& accel, const char* desc) {
const int cmd = rec->Register("command_id", (void*)stableId);
if (cmd) {
accel.accel.cmd = cmd;
accel.desc = desc;
rec->Register("gaccel", (void*)&accel);
}
return cmd;
}
// Collects the canonical GUID keys of the current track selection. Empty if nothing
// is selected. CountSelectedTracks/GetSelectedTrack ignore the master (SDK), which is
// exactly right — the master is never a tagged leaf.
std::vector<std::string> selectedTrackGuids() {
std::vector<std::string> guids;
const int n = CountSelectedTracks(nullptr); // nullptr = active project
guids.reserve(static_cast<std::size_t>(n < 0 ? 0 : n));
for (int i = 0; i < n; ++i) {
MediaTrack* tr = GetSelectedTrack(nullptr, i);
if (!tr) continue;
std::string g = guidString(tr);
if (!g.empty()) guids.push_back(std::move(g));
}
return guids;
}
// Reapplies the model's CURRENT active mode to the active project so a membership
// mutation takes visible effect immediately (park/unpark/re-derive parents). Called
// after every tag/untag/show-both. `proj = nullptr` -> REAPER's active project.
void reapplyActiveMode() {
applyMode(g_session->view(), g_session->view().activeModeId(), nullptr);
}
// Track fixed-lane mode value (I_FREEMODE=2). Mirrors the shell's constant; used only to
// decide whether an item's lane name is meaningful for the manual-lane read.
constexpr int kFreeModeFixedLanes = 2;
// Collects the current media-item selection as the pure decision's input: each selected
// item's GUID plus whether it sits on a MANUAL lane (⇒ EXEMPT — never retagged/re-laned).
// The manual-lane read follows the shared pure predicate exactly as the shell's readers
// do: only on a fixed-lane track (I_FREEMODE==2) is the item's lane name read; on a normal
// track isOnManualLane returns false for the empty name, so the P_LANENAME read is skipped.
// Items whose GUID cannot be read are dropped (an empty GUID must never be retagged).
std::vector<RetagItem> selectedRetagItems() {
std::vector<RetagItem> items;
const int n = CountSelectedMediaItems(nullptr); // nullptr = active project
items.reserve(static_cast<std::size_t>(n < 0 ? 0 : n));
for (int i = 0; i < n; ++i) {
MediaItem* it = GetSelectedMediaItem(nullptr, i);
if (!it) continue;
std::string g = itemGuid(it);
if (g.empty()) continue;
MediaTrack* tr = GetMediaItemTrack(it);
const bool fixedLane =
tr && static_cast<int>(GetMediaTrackInfo_Value(tr, "I_FREEMODE")) == kFreeModeFixedLanes;
// Only read the lane name on a fixed-lane track; the pure predicate handles the
// normal-track case (returns false) so we pass an empty name and skip the read.
const std::string laneNm = fixedLane ? itemLaneName(tr, it) : std::string{};
items.push_back(RetagItem{std::move(g), isOnManualLane(fixedLane, laneNm)});
}
return items;
}
// Persists both the bank and the Design-View model to the active project's ext
// state. Called after every state-changing Design View action so the view model
// is not lost across save/close/reopen. Marking the project dirty is correct —
// a Design View mutation is a project-level change the user should be prompted
// to save.
//
// When the membership index is non-empty AND the project is unsaved, we prompt
// the user to Save-As before persisting — mirroring the flow capture uses.
// Gate: if membership is empty (no tracks tagged), skip the prompt entirely;
// saveToActiveProject will no-op for an unsaved project, which is correct.
//
// DAW-ONLY ASSUMPTION: Main_SaveProject(proj, true) opens a Save-As dialog and
// blocks until the user dismisses it. The blocking behaviour and dialog
// appearance can only be confirmed in a running REAPER (same caveat as capture).
void persistViewState() {
if (!g_session->view().membership().empty()) {
// At least one track is tagged — worth persisting. Check whether the
// project is saved and, if not, prompt Save-As so saveToActiveProject
// can write ext state. Mirrors capture's readRppPath idiom exactly.
ReaProject* proj = EnumProjects(-1, nullptr, 0);
if (proj) {
auto readRppPath = [&]() -> std::string {
std::vector<char> buf(4096, '\0');
EnumProjects(-1, buf.data(), static_cast<int>(buf.size()));
return std::string(buf.data());
};
if (readRppPath().empty()) {
// Project is unsaved — prompt Save-As.
Main_SaveProject(proj, true);
// Re-read: still empty means the user cancelled.
if (readRppPath().empty()) {
ShowConsoleMsg(
"ReaSampler: Design View state will not persist until "
"the project is saved.\n");
// The in-session tag state is left as-is — the mode change
// already applied and remains valid for this session.
return;
}
}
}
}
g_session->saveToActiveProject();
}
// -- Action bodies ---------------------------------------------------------
// Toggle: cycle to the next mode in ordinal order (Arrange <-> Design with two
// seeds; scales to cycle-through-all for >2 modes with no change here). applyMode
// itself sets the model's active mode, so we only compute the target and apply.
void doToggleMode() {
const std::string target =
nextModeId(g_session->view().modes(), g_session->view().activeModeId());
if (target.empty()) return; // no modes to cycle to (degenerate)
applyMode(g_session->view(), target, nullptr);
persistViewState();
}
// Direct jump to a named mode. applyMode is a no-op (returns false, no mutation) if
// the id is unregistered, so an absent mode fails safe.
void doActivateMode(const std::string& modeId) {
applyMode(g_session->view(), modeId, nullptr);
persistViewState();
}
// Tag the selection's leaves into `modeId`, then reapply so the change is immediate.
// tag() replaces any prior single-mode membership (a leaf lives in one mode; the
// cross-mode case is show-both), matching the D1 contract.
void doTag(const std::string& modeId) {
for (const std::string& g : selectedTrackGuids())
g_session->view().membership().tag(g, modeId);
reapplyActiveMode();
persistViewState();
}
// Untag the selection entirely (return each to the Arrange default). This is the
// shared body behind both "Untag selected" and "Tag -> Arrange" (Arrange = the
// absence of a tag), so the two actions are the same act by definition.
void doUntag() {
for (const std::string& g : selectedTrackGuids())
g_session->view().membership().untag(g);
reapplyActiveMode();
persistViewState();
}
// Toggle the per-track show-both pin for the selection. Read the CURRENT pin of each
// track and flip it independently (a mixed selection converges toward "all on" then
// "all off" only if uniform; per-track flip is the honest semantics of a toggle on a
// multi-selection). show-both leaves are never parked (D1), so reapply reflects the
// change immediately.
void doShowBoth() {
MembershipIndex& m = g_session->view().membership();
for (const std::string& g : selectedTrackGuids())
m.setShowBoth(g, !m.isShowBoth(g));
reapplyActiveMode();
persistViewState();
}
// -- Item-level mode moves (D2 Wave 3-B) -----------------------------------
//
// Retag the current ITEM selection to `targetMode` (empty ⇒ untag → Arrange default),
// then re-drive the minting + apply path so each moved item lands on its target mode's
// managed lane and the active-mode lane visibility is reasserted. The pure planItemRetag
// decides which selected items to retag (manual-lane items are EXEMPT — never retagged,
// never re-laned), upholding the managed-lanes-only invariant even under this explicit
// user action. The whole structural act is wrapped in ONE Undo block with a descriptive
// label (the inner blocks mintManagedLanes / applyMode open nest harmlessly under it).
//
// UNDO/SAVE ordering: persistViewState may pop a Save-As dialog (Main_SaveProject) which
// must NOT sit inside the Undo block, so we close the block first, then persist — the same
// separation the track actions rely on (they persist outside applyMode's own block).
void doMoveItems(const std::string& targetMode) {
const std::vector<RetagItem> selected = selectedRetagItems();
const std::vector<ItemRetagOp> ops = planItemRetag(selected, targetMode);
if (ops.empty()) return; // nothing selected, or every selected item was exempt/empty
MembershipIndex& membership = g_session->view().membership();
Undo_BeginBlock2(nullptr);
// Apply the pure decision's membership writes: tag into targetMode, or untag.
for (const ItemRetagOp& op : ops) {
if (op.untag) membership.untag(op.guid);
else membership.tag(op.guid, op.modeId);
}
// Re-drive the SAME minting/apply path auto-tag uses: mint/split lanes for any track
// whose items now span modes and assign each moved item to its mode's managed lane,
// then reassert the active mode's lane visibility. Manual lanes stay untouched
// (mintManagedLanes reports their items exempt and never mints over them).
mintManagedLanes(g_session->view(), nullptr);
reapplyActiveMode();
const std::string label =
targetMode.empty()
? std::string("ReaSampler: untag selected items")
: std::string("ReaSampler: move selected items -> ") + targetMode;
Undo_EndBlock2(nullptr, label.c_str(), -1);
persistViewState();
}
} // namespace
void designViewRegisterActions(reaper_plugin_info_t* rec, ReaSamplerSession* session) {
g_session = session;
// command_id -> gaccel for each. The single hookcommand that routes these lives
// in main.cpp (one hook per extension); designViewHandleCommand services them.
g_cmdToggleMode = registerAction(rec, kIdToggleMode, g_accelToggleMode,
"ReaSampler: toggle Design View mode");
g_cmdActivateArrange = registerAction(rec, kIdActivateArrange, g_accelActivateArrange,
"ReaSampler: activate mode Arrange");
g_cmdActivateDesign = registerAction(rec, kIdActivateDesign, g_accelActivateDesign,
"ReaSampler: activate mode Design");
g_cmdTagDesign = registerAction(rec, kIdTagDesign, g_accelTagDesign,
"ReaSampler: tag selected tracks -> Design");
g_cmdTagArrange = registerAction(rec, kIdTagArrange, g_accelTagArrange,
"ReaSampler: tag selected tracks -> Arrange");
g_cmdUntag = registerAction(rec, kIdUntag, g_accelUntag,
"ReaSampler: untag selected tracks");
g_cmdShowBoth = registerAction(rec, kIdShowBoth, g_accelShowBoth,
"ReaSampler: show both for selected tracks");
// Item-level mode moves (D2 W3-B): the item analog of the track tag family.
g_cmdMoveItemsDesign = registerAction(rec, kIdMoveItemsDesign, g_accelMoveItemsDesign,
"ReaSampler: move selected items -> Design");
g_cmdMoveItemsArrange = registerAction(rec, kIdMoveItemsArrange, g_accelMoveItemsArrange,
"ReaSampler: move selected items -> Arrange");
g_cmdUntagItems = registerAction(rec, kIdUntagItems, g_accelUntagItems,
"ReaSampler: untag selected items");
}
bool designViewHandleCommand(int command) {
if (command == 0 || !g_session) return false;
if (command == g_cmdToggleMode) { doToggleMode(); return true; }
if (command == g_cmdActivateArrange) { doActivateMode(kArrangeModeId); return true; }
if (command == g_cmdActivateDesign) { doActivateMode(kDesignModeId); return true; }
if (command == g_cmdTagDesign) { doTag(kDesignModeId); return true; }
// Tag -> Arrange and Untag are the same act (Arrange = the absence of a tag).
if (command == g_cmdTagArrange) { doUntag(); return true; }
if (command == g_cmdUntag) { doUntag(); return true; }
if (command == g_cmdShowBoth) { doShowBoth(); return true; }
// Item-level moves. Move -> Arrange and Untag items collapse to the same act (an
// empty target ⇒ untag ⇒ Arrange default), mirroring the track-level pairing above.
if (command == g_cmdMoveItemsDesign) { doMoveItems(kDesignModeId); return true; }
if (command == g_cmdMoveItemsArrange) { doMoveItems(std::string{}); return true; }
if (command == g_cmdUntagItems) { doMoveItems(std::string{}); return true; }
return false; // not ours — caller's hookcommand keeps looking
}
void designViewUnregisterActions(reaper_plugin_info_t* rec) {
// Mirror-unregister with '-'-prefixed strings, per the contract's unload rule.
// gaccel first, then the command_id string (reverse of registration order — the item
// moves registered last, so they tear down first).
rec->Register("-gaccel", (void*)&g_accelUntagItems);
rec->Register("-command_id", (void*)kIdUntagItems);
rec->Register("-gaccel", (void*)&g_accelMoveItemsArrange);
rec->Register("-command_id", (void*)kIdMoveItemsArrange);
rec->Register("-gaccel", (void*)&g_accelMoveItemsDesign);
rec->Register("-command_id", (void*)kIdMoveItemsDesign);
rec->Register("-gaccel", (void*)&g_accelShowBoth);
rec->Register("-command_id", (void*)kIdShowBoth);
rec->Register("-gaccel", (void*)&g_accelUntag);
rec->Register("-command_id", (void*)kIdUntag);
rec->Register("-gaccel", (void*)&g_accelTagArrange);
rec->Register("-command_id", (void*)kIdTagArrange);
rec->Register("-gaccel", (void*)&g_accelTagDesign);
rec->Register("-command_id", (void*)kIdTagDesign);
rec->Register("-gaccel", (void*)&g_accelActivateDesign);
rec->Register("-command_id", (void*)kIdActivateDesign);
rec->Register("-gaccel", (void*)&g_accelActivateArrange);
rec->Register("-command_id", (void*)kIdActivateArrange);
rec->Register("-gaccel", (void*)&g_accelToggleMode);
rec->Register("-command_id", (void*)kIdToggleMode);
g_session = nullptr;
}
// ===========================================================================
// Multi-bank action family (Phase B3)
// ===========================================================================
//
// Each action drives the B1 model on g_session->book() and persists via
// g_session->saveToActiveProject() so the change travels with the .rpp — exactly as
// the capture path persists a new Sample (main.cpp RunCapture). The book's rules
// (pool privileges, collapse-by-hash, active-fallback-to-pool) all live in bank_book;
// these handlers only call the model and react to the boolean / TransferResult.
//
// REFERENCE-INVALIDATION GUARDRAIL (B2 review): book().activeIndex() / bank()->index
// return a reference INTO the book's internal vector, which a create/delete can
// reallocate. No handler here caches a BankIndex& (or a Bank*) across a structural
// mutation — each resolves ids to strings up front and re-resolves after any
// create/delete. Move/copy pass ids (not references) straight to moveSample/copySample.
namespace {
// FOREVER-STABLE multi-bank action-id strings. Same CEREBELLUM_REASAMPLER_ family
// prefix; each is minted into a persistent command id user keybindings key off —
// NEVER change these after ship.
constexpr const char* kIdBankCreate = "CEREBELLUM_REASAMPLER_BANK_CREATE";
constexpr const char* kIdBankRename = "CEREBELLUM_REASAMPLER_BANK_RENAME";
constexpr const char* kIdBankDelete = "CEREBELLUM_REASAMPLER_BANK_DELETE";
constexpr const char* kIdBankEvacuate = "CEREBELLUM_REASAMPLER_BANK_EVACUATE";
constexpr const char* kIdBankActivateNext = "CEREBELLUM_REASAMPLER_BANK_ACTIVATE_NEXT";
constexpr const char* kIdBankActivatePool = "CEREBELLUM_REASAMPLER_BANK_ACTIVATE_POOL";
constexpr const char* kIdBankMoveSel = "CEREBELLUM_REASAMPLER_BANK_MOVE_SELECTED";
constexpr const char* kIdBankCopySel = "CEREBELLUM_REASAMPLER_BANK_COPY_SELECTED";
constexpr const char* kIdBankRemoveSel = "CEREBELLUM_REASAMPLER_BANK_REMOVE_SELECTED";
constexpr const char* kIdBankPoolFull = "CEREBELLUM_REASAMPLER_BANK_POOL_FULLHEIGHT";
constexpr const char* kIdBankBanksFull = "CEREBELLUM_REASAMPLER_BANK_BANKS_FULLHEIGHT";
int g_cmdBankCreate = 0;
int g_cmdBankRename = 0;
int g_cmdBankDelete = 0;
int g_cmdBankEvacuate = 0;
int g_cmdBankActivateNext = 0;
int g_cmdBankActivatePool = 0;
int g_cmdBankMoveSel = 0;
int g_cmdBankCopySel = 0;
int g_cmdBankRemoveSel = 0;
int g_cmdBankPoolFull = 0;
int g_cmdBankBanksFull = 0;
gaccel_register_t g_accelBankCreate{};
gaccel_register_t g_accelBankRename{};
gaccel_register_t g_accelBankDelete{};
gaccel_register_t g_accelBankEvacuate{};
gaccel_register_t g_accelBankActivateNext{};
gaccel_register_t g_accelBankActivatePool{};
gaccel_register_t g_accelBankMoveSel{};
gaccel_register_t g_accelBankCopySel{};
gaccel_register_t g_accelBankRemoveSel{};
gaccel_register_t g_accelBankPoolFull{};
gaccel_register_t g_accelBankBanksFull{};
// Persists the book after a bank mutation. Mirrors the CAPTURE path (main.cpp
// RunCapture), NOT the Design-View path: a bank change is held in-session and written
// to the active project's ext state so it travels with the .rpp. Deliberately no
// Save-As prompt — saveToActiveProject no-ops on an unsaved project (the change stays
// valid for the session and persists on the user's next save), exactly as capture
// persists. This is an intentional divergence from persistViewState (above), which
// DOES prompt Save-As on an unsaved project; do not "align" the two — a bank mutation
// follows capture's quiet-persist idiom, a Design-View mutation follows the prompt idiom.
// Returns whether a persist actually happened (false on an unsaved/no-active project),
// so persistBankOp can skip its undo block when nothing was written.
bool persistBook() { return g_session->saveToActiveProject(); }
// Persists a completed bank index verb (create/rename/reorder/delete/evacuate/
// move/copy) as a SINGLE batched REAPER undo point (R-B) — one bank op = one Ctrl-Z.
//
// WHY THIS WRAPS AND persistBook() DOES NOT: a bank verb mutates ONLY our project
// ext-state (SetProjExtState under "reasampler"), which REAPER's undo system captures
// iff UNDO_STATE_MISCCFG is set in the Undo_EndBlock2 flags — the SDK documents
// MISCCFG as covering "extensions!" project ext-state (reaper_plugin.h ~1544, ~1199).
// We pass exactly UNDO_STATE_MISCCFG (not -1 / UNDO_STATE_ALL as the item-move family
// does): a bank verb touches no tracks, FX, items, or envelopes, so snapshotting them
// would be both heavier and semantically wrong. persistBook() (= SetProjExtState) runs
// INSIDE the block so the post-mutation ext-state is the block's "after" image.
//
// NO-OP GUARDRAIL: callers invoke this ONLY after the model mutation succeeded — a
// rejected op (duplicate name, un-deletable pool, etc.) returns before reaching here,
// so no dangling/empty undo point is ever opened for a rejected op.
//
// Prompts the user for a single line of text via REAPER's stock input dialog.
// GetUserInputs(title, num_inputs=1, captions_csv, retvals_csv, sz) -> false on
// cancel (SDK ~3808). `initial` pre-fills the field. Returns false (leaving `out`
// untouched) on cancel or an empty entry. Self-contained bindable-action name entry;
// B4's panel affordances supersede this with in-panel editing.
//
// COMMA GUARD: GetUserInputs splits the returned values on a separator that defaults
// to ',', so a bank name containing a comma would be truncated at the comma. We
// override the return separator to \x1f (ASCII unit separator, un-typeable in the
// dialog) via the documented `separator=X` extra caption field (SDK ~3806), so any
// printable name — commas included — round-trips whole. The captions_csv itself stays
// comma-joined: the single field caption, then the `separator=` directive as a
// trailing pseudo-caption (the directive redefines only the RETURN separator).
bool promptText(const char* title, const char* caption, const std::string& initial,
std::string& out) {
std::vector<char> buf(512, '\0');
// Pre-fill: GetUserInputs seeds the field from the retvals buffer's initial value.
std::snprintf(buf.data(), buf.size(), "%s", initial.c_str());
const std::string captions = std::string(caption) + ",separator=\x1f";
if (!GetUserInputs(title, 1, captions.c_str(), buf.data(), static_cast<int>(buf.size())))
return false; // user cancelled
std::string s(buf.data());
if (s.empty()) return false; // an empty name is not a valid bank name
out = std::move(s);
return true;
}
// Mints a fresh, genuine REAPER GUID string as a stable bank id (the B2/model design:
// ids are caller-supplied and stable; the model stays pure and mints none). Distinct
// from a track GUID by origin only — both are canonical guidToString output.
std::string mintBankId() {
GUID g{};
genGuid(&g);
char buf[64] = {0}; // guidToString needs >=64 chars (SDK contract)
guidToString(&g, buf);
return std::string(buf);
}
// Resolves a user-typed bank reference (a display name) to a bank id, scanning the
// book's banks in ordinal order. Exact match on displayName; "Pool" resolves the pool.
// Returns "" when no bank carries that name. Kept in the action layer (not the model)
// — it is UI name-resolution, not a model rule. First-match is unambiguous BY
// CONSTRUCTION: the model enforces unique display names (trimmed + case-insensitive),
// so at most one bank can carry a given name — no duplicate can shadow another here.
std::string bankIdByDisplayName(const std::string& name) {
for (const Bank& b : g_session->book().banks())
if (b.displayName == name) return b.id;
return {};
}
// -- Action bodies ---------------------------------------------------------
// Create a named bank: prompt for a display name, mint a stable GUID id, create it in
// the model, persist. The new bank is NOT auto-activated (create and activate are
// distinct acts — mirrors capture/placement separation). The model rejects a display
// name that duplicates an existing bank's (trimmed + case-insensitive, incl. "Pool");
// the create then fails and the user is told the name is taken.
void doBankCreate() {
std::string name;
if (!promptText("ReaSampler: create bank", "Bank name:", "", name)) return;
const std::string id = mintBankId();
if (!g_session->book().createBank(id, name)) {
ShowConsoleMsg(
("ReaSampler: could not create bank \"" + name +
"\" (a bank with that name already exists).\n")
.c_str());
return;
}
persistBankOp("ReaSampler: create bank");
}
// Rename a bank: prompt for which bank (by current display name) and the new name.
// The pool is un-renamable (the model rejects it). Two prompts keep the bindable form
// self-contained; B4's panel renames in place on a tab.
void doBankRename() {
std::string which;
if (!promptText("ReaSampler: rename bank", "Bank to rename (current name):", "",
which))
return;
const std::string id = bankIdByDisplayName(which);
if (id.empty()) {
ShowConsoleMsg(("ReaSampler: no bank named \"" + which + "\".\n").c_str());
return;
}
std::string newName;
if (!promptText("ReaSampler: rename bank", "New name:", which, newName)) return;
if (!g_session->book().renameBank(id, newName)) {
// renameBank rejects the pool (un-renamable) or a name already used by another
// bank (unique display names, trimmed + case-insensitive).
ShowConsoleMsg("ReaSampler: cannot rename that bank (the pool is un-renamable, "
"or another bank already uses that name).\n");
return;
}
persistBankOp("ReaSampler: rename bank");
}
// Delete a named bank. Bindable safe-form of the confirm-on-non-empty guardrail:
// prompt for the bank; if it holds members, a YESNO ShowMessageBox names evacuate as
// the alternative before dropping them (a plain delete orphans those members' files
// until prune — CONTEXT.md §delete). An empty bank deletes with no prompt. The richer
// panel confirm (naming evacuate inline, with a one-click evacuate) arrives in B4.
void doBankDelete() {
std::string which;
if (!promptText("ReaSampler: delete bank", "Bank to delete:", "", which)) return;
const std::string id = bankIdByDisplayName(which);
if (id.empty()) {
ShowConsoleMsg(("ReaSampler: no bank named \"" + which + "\".\n").c_str());
return;
}
// Pool early-out: the pool is un-deletable (the model rejects it). Catch it here,
// BEFORE the non-empty confirm, so typing "Pool" never shows a misleading
// "delete anyway?" prompt for an operation the model will refuse regardless.
if (id == kPoolBankId) {
ShowConsoleMsg("ReaSampler: the pool cannot be deleted.\n");
return;
}
// Read member count BEFORE deleting (the Bank* is invalidated by deleteBank; we do
// not cache it — resolve size to an int up front).
const Bank* b = g_session->book().bank(id);
if (!b) return; // race-safe: id resolved above but re-check
const std::size_t members = b->index.size();
if (members > 0) {
const std::string msg =
"\"" + which + "\" holds " + std::to_string(members) +
(members == 1 ? " sample" : " samples") +
".\n\nDeleting drops them from every bank (their files are NOT deleted, "
"but no bank will reference them until prune).\n\nTo keep the samples, "
"cancel and Evacuate the bank to the pool first.\n\nDelete anyway?";
const int r = ShowMessageBox(msg.c_str(), "ReaSampler: delete non-empty bank", 4);
if (r != 6) return; // 6 == YES; anything else cancels (SDK ~6544)
}
if (!g_session->book().deleteBank(id)) {
ShowConsoleMsg("ReaSampler: cannot delete that bank (the pool is un-deletable).\n");
return;
}
persistBankOp("ReaSampler: delete bank");
}
// Evacuate a named bank: move every member back to the pool (index-only, collapse by
// hash), leaving the bank empty. The pool is un-evacuable (the model rejects it). The
// intended "keep the samples" companion to delete.
void doBankEvacuate() {
std::string which;
if (!promptText("ReaSampler: evacuate bank", "Bank to evacuate to the pool:", "",
which))
return;
const std::string id = bankIdByDisplayName(which);
if (id.empty()) {
ShowConsoleMsg(("ReaSampler: no bank named \"" + which + "\".\n").c_str());
return;
}
if (!g_session->book().evacuate(id)) {
ShowConsoleMsg("ReaSampler: cannot evacuate that bank (the pool is the "
"destination, not a source).\n");
return;
}
persistBankOp("ReaSampler: evacuate bank");
}
// Cycle the active bank forward in ordinal order (pool -> named -> ... -> pool),
// via the pure nextBankId helper. Activating a bank changes the CAPTURE TARGET (the
// next capture lands in the newly-active bank — B2's book().activeIndex() seam) and
// never touches the timeline. Persist so the active id travels with the .rpp.
void doBankActivateNext() {
std::vector<std::string> ids;
ids.reserve(g_session->book().size());
for (const Bank& b : g_session->book().banks()) ids.push_back(b.id);
const std::string target = nextBankId(ids, g_session->book().activeBankId());
if (target.empty()) return; // degenerate (no banks) — cannot happen (pool seeded)
if (!g_session->book().setActiveBank(target)) return;
persistBankOp("ReaSampler: activate bank");
}
// Activate the pool directly (the common "back to the default target" jump). Bindable
// direct-by-id form; a general activate-bank-by-name/menu is a B4 affordance.
void doBankActivatePool() {
if (!g_session->book().setActiveBank(kPoolBankId)) return;
persistBankOp("ReaSampler: activate bank");
}
// Move or copy the panel's selected samples into a named destination bank (prompted
// by display name). The SOURCE is the bank the selection lives in — the focused
// region's displayed bank (bankPanelSelectedSourceBankId), which under B4's vertical
// split is NOT necessarily the active/capture-target bank (active ≠ shown). Both are
// index-only (files never relocate); move removes the source entry, copy retains it;
// both observe destination collapse-by-hash (bank_book). B4's "move to bank" menu
// drives moveSample/copySample directly with a menu-chosen destination — this bindable
// form is the same operation with a text-prompt destination.
void doBankTransferSelected(bool copy) {
const std::vector<std::string> selected = bankPanelSelectedSampleIds();
if (selected.empty()) {
ShowConsoleMsg("ReaSampler: nothing selected in the bank panel to "
"move/copy.\n");
return;
}
const char* verb = copy ? "copy" : "move";
const std::string title = std::string("ReaSampler: ") + verb + " selected samples";
std::string destName;
if (!promptText(title.c_str(), "Destination bank:", "", destName)) return;
const std::string destId = bankIdByDisplayName(destName);
if (destId.empty()) {
ShowConsoleMsg(("ReaSampler: no bank named \"" + destName + "\".\n").c_str());
return;
}
// Source = the bank the selection lives in (the focused region's displayed bank).
// Pass ids by value — no BankIndex& is cached across the loop's mutations.
const std::string srcId = bankPanelSelectedSourceBankId();
if (srcId == destId) {
ShowConsoleMsg("ReaSampler: source and destination are the same bank.\n");
return;
}
// Tally per-sample transfer outcomes so the no-op guardrail below can decide whether
// the index actually mutated (R-B). The console summary m11 stripped is gone; the
// counts remain because the verb-aware undo guardrail is driven by them.
int ok = 0, collapsed = 0;
for (const std::string& sampleId : selected) {
const TransferResult r =
copy ? g_session->book().copySample(sampleId, srcId, destId)
: g_session->book().moveSample(sampleId, srcId, destId);
switch (r) {
case TransferResult::Moved:
case TransferResult::Copied: ++ok; break;
case TransferResult::Collapsed: ++collapsed; break;
// RejectedSampleAbsent and unknown-bank / same-bank (pre-checked above) are
// no-ops for the guardrail; nothing mutated for those ids.
case TransferResult::RejectedSampleAbsent:
case TransferResult::RejectedUnknownBank:
case TransferResult::RejectedSameBank: break;
}
}
// No-op guardrail — VERB-AWARE (a collapse means different things per verb):
// * MOVE collapse: the source entry WAS removed (bank_book moveSample removes
// unconditionally before the dest add collapses on hash), so the index DID
// mutate — it counts toward opening an undo point.
// * COPY collapse: the source is left intact AND the dest already held the hash,
// so NOTHING changed — a true index no-op. It must NOT open an undo point.
// Hence: copy counts only real gains (ok); move counts gains OR collapses.
const bool mutated = copy ? (ok > 0) : (ok > 0 || collapsed > 0);
if (mutated) {
const std::string label =
std::string("ReaSampler: ") + verb + " sample(s)";
persistBankOp(label.c_str());
}
}
// Remove the panel's selected samples from the SOURCE bank (the focused region's
// displayed bank — bankPanelSelectedSourceBankId, same source as move/copy). Index-only
// and non-destructive to the file: a last-reference remove leaves the file on disk,
// orphaned until Phase R prune (remove NEVER deletes bytes — the manifest is untouched).
//
// SCOPE (fork R-A): this-bank only — the sole surfaced verb. The RemoveScope::AllBanks
// seam stays latent in the model; nothing here reaches for it.
//
// CONFIRM-ON-LAST-REFERENCE (guardrail): a remove that would orphan a file (no OTHER
// bank references its content hash after the remove) earns a confirm; a remove of a
// still-referenced sample does not. BATCH UX: for a multi-select we compute the
// last-reference set BEFORE mutating (removal changes the reference graph), then fire a
// SINGLE confirm summarizing the N that would orphan — not one dialog per sample. If
// none would orphan, no confirm fires at all (the confirm is earned by actual risk).
void doBankRemoveSelected() {
const std::vector<std::string> selected = bankPanelSelectedSampleIds();
if (selected.empty()) {
ShowConsoleMsg("ReaSampler: nothing selected in the bank panel to remove.\n");
return;
}
const std::string srcId = bankPanelSelectedSourceBankId();
BankBook& book = g_session->book();
const Bank* src = book.bank(srcId);
if (src == nullptr) {
ShowConsoleMsg("ReaSampler: the selection's bank no longer exists.\n");
return;
}
// Count the samples whose file this remove would orphan — computed on the CURRENT
// (pre-mutation) reference graph so a same-hash sibling in another bank counts as a
// surviving reference. Resolve by id against the live source index (ids, not cached
// refs); an id no longer present is skipped (it removes to a no-op below).
int orphanCount = 0;
for (const std::string& sampleId : selected) {
const Sample* s = src->index.query(sampleId);
if (s == nullptr) continue; // already gone; not a last-reference orphan
if (!book.hashReferencedElsewhere(s->contentHash, srcId)) ++orphanCount;
}
if (orphanCount > 0) {
const std::string msg =
std::to_string(orphanCount) +
(orphanCount == 1 ? " selected sample is" : " selected samples are") +
" in no other bank.\n\nRemoving " +
(orphanCount == 1 ? "it" : "them") +
" drops the index entry only -- the file stays on disk until you prune "
"(it is never deleted by remove).\n\nRemove anyway?";
const int r = ShowMessageBox(msg.c_str(),
"ReaSampler: remove last-reference sample(s)", 4);
if (r != 6) return; // 6 == YES; anything else cancels (SDK ~6544)
}
// Perform the removes (this-bank scope). Pass ids by value — no BankIndex& is cached
// across the loop's mutations. Count real drops so the no-op guardrail can skip the
// undo point when nothing was removed (every id was already absent). The per-outcome
// console summary was dropped (m11 chatter policy); only the "did anything change?"
// signal the undo guardrail needs is retained.
int removed = 0;
for (const std::string& sampleId : selected) {
if (book.removeSample(sampleId, srcId, RemoveScope::ThisBank) ==
RemoveResult::Removed)
++removed;
// RejectedSampleAbsent / RejectedUnknownBank are no-ops for the guardrail.
// (Unknown bank cannot occur — srcId was resolved to a live bank above.)
}
// No-op guardrail (R-B): open an undo point only if the index actually mutated.
if (removed > 0) persistBankOp("ReaSampler: remove sample(s)");
}
} // namespace
// Persists a completed bank-index verb as a SINGLE batched REAPER undo point (R-B) —
// one bank op = one Ctrl-Z. Declared in actions.h so bank_panel.cpp can call it
// without duplicating the undo logic.
//
// WHY THIS WRAPS AND persistBook() DOES NOT: a bank verb mutates ONLY our project
// ext-state (SetProjExtState under "reasampler"), which REAPER's undo system captures
// iff UNDO_STATE_MISCCFG is set in the Undo_EndBlock2 flags — the SDK documents
// MISCCFG as covering "extensions!" project ext-state (reaper_plugin.h ~1544, ~1199).
// We pass exactly UNDO_STATE_MISCCFG (not -1 / UNDO_STATE_ALL as the item-move family
// does): a bank verb touches no tracks, FX, items, or envelopes, so snapshotting them
// would be both heavier and semantically wrong. persistBook() (= SetProjExtState) runs
// INSIDE the block so the post-mutation ext-state is the block's "after" image.
//
// NO-OP GUARDRAIL: callers invoke this ONLY after the model mutation succeeded — a
// rejected op (duplicate name, un-deletable pool, etc.) returns before reaching here,
// so no dangling/empty undo point is ever opened for a rejected op.
//
// UNSAVED-PROJECT GUARDRAIL: on an unsaved / no-active project persistBook() no-ops
// (nothing is written to ext state). We must still CLOSE the block we opened, but with
// an EMPTY label and a zero flag so REAPER DISCARDS the point instead of recording a
// no-effect undo entry — mirroring view.cpp's empty-plan close. The in-session model
// change stands and persists on the user's next save; it just earns no undo point until
// there is a project to persist into (undo of an unsaved bank op has nothing to roll
// back to anyway). The Begin/End must still be balanced, hence the close-either-way.
void persistBankOp(const char* label) {
Undo_BeginBlock2(nullptr);
const bool persisted = persistBook();
if (persisted)
Undo_EndBlock2(nullptr, label, UNDO_STATE_MISCCFG);
else
Undo_EndBlock2(nullptr, "", 0); // no ext-state write -> discard the empty point
}
void bankRegisterActions(reaper_plugin_info_t* rec, ReaSamplerSession* session) {
g_session = session; // shared with the Design View family; same live session
g_cmdBankCreate = registerAction(rec, kIdBankCreate, g_accelBankCreate,
"ReaSampler: create bank");
g_cmdBankRename = registerAction(rec, kIdBankRename, g_accelBankRename,
"ReaSampler: rename bank");
g_cmdBankDelete = registerAction(rec, kIdBankDelete, g_accelBankDelete,
"ReaSampler: delete bank");
g_cmdBankEvacuate = registerAction(rec, kIdBankEvacuate, g_accelBankEvacuate,
"ReaSampler: evacuate bank to pool");
g_cmdBankActivateNext = registerAction(rec, kIdBankActivateNext, g_accelBankActivateNext,
"ReaSampler: activate next bank (cycle)");
g_cmdBankActivatePool = registerAction(rec, kIdBankActivatePool, g_accelBankActivatePool,
"ReaSampler: activate pool");
g_cmdBankMoveSel = registerAction(rec, kIdBankMoveSel, g_accelBankMoveSel,
"ReaSampler: move selected samples to bank");
g_cmdBankCopySel = registerAction(rec, kIdBankCopySel, g_accelBankCopySel,
"ReaSampler: copy selected samples to bank");
g_cmdBankRemoveSel = registerAction(rec, kIdBankRemoveSel, g_accelBankRemoveSel,
"ReaSampler: remove selected samples");
g_cmdBankPoolFull = registerAction(rec, kIdBankPoolFull, g_accelBankPoolFull,
"ReaSampler: toggle pool full-height");
g_cmdBankBanksFull = registerAction(rec, kIdBankBanksFull, g_accelBankBanksFull,
"ReaSampler: toggle banks full-height");
}
bool bankHandleCommand(int command) {
if (command == 0 || !g_session) return false;
if (command == g_cmdBankCreate) { doBankCreate(); return true; }
if (command == g_cmdBankRename) { doBankRename(); return true; }
if (command == g_cmdBankDelete) { doBankDelete(); return true; }
if (command == g_cmdBankEvacuate) { doBankEvacuate(); return true; }
if (command == g_cmdBankActivateNext) { doBankActivateNext(); return true; }
if (command == g_cmdBankActivatePool) { doBankActivatePool(); return true; }
if (command == g_cmdBankMoveSel) { doBankTransferSelected(false); return true; }
if (command == g_cmdBankCopySel) { doBankTransferSelected(true); return true; }
if (command == g_cmdBankRemoveSel) { doBankRemoveSelected(); return true; }
if (command == g_cmdBankPoolFull) { bankPanelToggledPoolFullHeight(); return true; }
if (command == g_cmdBankBanksFull) { bankPanelToggledBanksFullHeight(); return true; }
return false; // not ours — caller's hookcommand keeps looking
}
void bankUnregisterActions(reaper_plugin_info_t* rec) {
// Mirror-unregister with '-'-prefixed strings, reverse of registration order.
rec->Register("-gaccel", (void*)&g_accelBankBanksFull);
rec->Register("-command_id", (void*)kIdBankBanksFull);
rec->Register("-gaccel", (void*)&g_accelBankPoolFull);
rec->Register("-command_id", (void*)kIdBankPoolFull);
rec->Register("-gaccel", (void*)&g_accelBankRemoveSel);
rec->Register("-command_id", (void*)kIdBankRemoveSel);
rec->Register("-gaccel", (void*)&g_accelBankCopySel);
rec->Register("-command_id", (void*)kIdBankCopySel);
rec->Register("-gaccel", (void*)&g_accelBankMoveSel);
rec->Register("-command_id", (void*)kIdBankMoveSel);
rec->Register("-gaccel", (void*)&g_accelBankActivatePool);
rec->Register("-command_id", (void*)kIdBankActivatePool);
rec->Register("-gaccel", (void*)&g_accelBankActivateNext);
rec->Register("-command_id", (void*)kIdBankActivateNext);
rec->Register("-gaccel", (void*)&g_accelBankEvacuate);
rec->Register("-command_id", (void*)kIdBankEvacuate);
rec->Register("-gaccel", (void*)&g_accelBankDelete);
rec->Register("-command_id", (void*)kIdBankDelete);
rec->Register("-gaccel", (void*)&g_accelBankRename);
rec->Register("-command_id", (void*)kIdBankRename);
rec->Register("-gaccel", (void*)&g_accelBankCreate);
rec->Register("-command_id", (void*)kIdBankCreate);
// g_session is shared with the Design View family; designViewUnregisterActions
// also nulls it. Nulling twice is harmless. Leave it to whichever runs last.
g_session = nullptr;
}
} // namespace reasampler