385 lines
18 KiB
C++
385 lines
18 KiB
C++
// Standalone tests for reasampler::vst::envelope_edit — no VST3, no REAPER, no framework.
|
|
// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3 draggable-node INVERSE
|
|
// map: node hit-test + pixel-delta -> clamped/monotonic param set, HARD at the clamp + monotonic
|
|
// boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant).
|
|
//
|
|
// Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips
|
|
// the non-draggable Origin/ReleaseStart anchors AND other-mode nodes; NEAREST-node-wins with
|
|
// draw-order tie-break; EVERY Gate node individually grabbable at the tier-0 defaults — FA2);
|
|
// resolveNodeDrag Gate (each cumulative node edits its OWN segment at the PARAM-DOMAIN px scale;
|
|
// X->time, sustain node's Y->level; lower clamp at 0; upper clamp at the caller's max; only the
|
|
// dragged param changes; ReleaseEnd grabbable + draggable; per-node drag round-trip tracks the
|
|
// cursor ~1:1 — FA2); resolveNodeDrag Trigger (fades as fractions of the played span;
|
|
// fadeIn/fadeOut mutual clamp so they never cross; length clamp; FadeOutStart moves OPPOSITE the
|
|
// pixel delta; zero-fade-out node grabbable at the right edge and draggable inward — FA2);
|
|
// degenerate area/duration + non-draggable node + cross-mode node -> no motion.
|
|
|
|
#include "../src/vst/envelope_edit.h"
|
|
|
|
#include <cmath>
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
#include <vector>
|
|
|
|
using namespace reasampler::vst;
|
|
|
|
static int g_fail = 0;
|
|
#define CHECK(cond) do { if(!(cond)) { \
|
|
std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
|
|
|
|
static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; }
|
|
|
|
// Find the first vertex with a given node in a polyline; asserts presence via the returned bool.
|
|
static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex& out) {
|
|
for (const EnvVertex& v : poly) {
|
|
if (v.node == node) { out = v; return true; }
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// 1000px wide, 100px tall, offset origin. Trigger scale: 2.0s over 1000px => 0.002 s/px. Gate
|
|
// scale (FA2 param-domain schematic — sample-length-free): (850-1-32)px over the 8.0s schematic
|
|
// domain => 102.125 px/s, each segment prefixed by the 8px separation base; the gateEnv() nodes
|
|
// draw at A x@28, H x@47, D x@85, RS x@235, RE x@284.
|
|
static Rect wideArea() { return Rect{20, 10, 1020, 110}; }
|
|
static constexpr double kTotal = 2.0;
|
|
static const double kGateSecPerPx = 1.0 / gatePxPerSecond(wideArea());
|
|
|
|
static AmpEnvelope gateEnv() {
|
|
AmpEnvelope e;
|
|
e.mode = EnvMode::Gate;
|
|
e.attackSeconds = 0.2;
|
|
e.holdSeconds = 0.1;
|
|
e.decaySeconds = 0.3;
|
|
e.sustainLevel = 0.5;
|
|
e.releaseSeconds = 0.4;
|
|
return e;
|
|
}
|
|
|
|
static AmpEnvelope triggerEnv() {
|
|
AmpEnvelope e;
|
|
e.mode = EnvMode::Trigger;
|
|
e.lengthFraction = 0.5; // played span 1.0s -> 500px
|
|
e.fadeInFraction = 0.2;
|
|
e.fadeOutFraction = 0.2;
|
|
return e;
|
|
}
|
|
|
|
// --- nodeAtPoint --------------------------------------------------------------
|
|
|
|
static void testHitGrabsDrawnHandle() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
// AttackEnd draws at x = left+28 (8px base + 0.2s * 102.125 px/s), y = top (level 1).
|
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 28, a.top);
|
|
CHECK(h.hit && h.node == EnvNode::AttackEnd);
|
|
// The sustain node (DecayEnd) at left+85, level 0.5 -> ~top+50.
|
|
NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 85, a.top + 50);
|
|
CHECK(s.hit && s.node == EnvNode::DecayEnd);
|
|
}
|
|
|
|
static void testHitMissesOffEveryNode() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
// A point far from any drawn handle (right of the release ramp, well away from a node).
|
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 700, a.top + 5);
|
|
CHECK(!h.hit);
|
|
}
|
|
|
|
static void testHitSkipsNonDraggableAnchors() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
|
|
NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1);
|
|
CHECK(!o.hit);
|
|
// ReleaseStart draws at (left+235, sustain level ~top+50) — the fixed plateau end. It is
|
|
// drawing-only -> not grabbable; no other node is within the radius, so this grab misses.
|
|
NodeHit rs = nodeAtPoint(e, a, kTotal, a.left + 235, a.top + 50);
|
|
CHECK(!rs.hit);
|
|
}
|
|
|
|
static void testHitNearestNodeWinsOverDrawOrder() {
|
|
// FA2 nearest-wins: with a SHORT hold, AttackEnd (x@28) and HoldEnd (x@37 — the 8px base
|
|
// plus 0.01s ~= 1px) both fall within the grab radius of a point at x@33 — the NEAREST
|
|
// (HoldEnd, 4px) must win, not the earlier draw-order AttackEnd (5px), so tightly packed
|
|
// handles stay individually grabbable.
|
|
AmpEnvelope e = gateEnv();
|
|
e.holdSeconds = 0.01;
|
|
const Rect a = wideArea();
|
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 33, a.top);
|
|
CHECK(h.hit && h.node == EnvNode::HoldEnd);
|
|
}
|
|
|
|
static void testGateDefaultsEveryNodeGrabbable() {
|
|
// THE FA2 headline regression: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0,
|
|
// sustain 1.0, release 60ms) the forward map's kGateNodeSepPx separation keeps every
|
|
// draggable node distinct, and a grab AT each drawn vertex resolves to THAT node — HoldEnd
|
|
// and DecayEnd are no longer shadowed by AttackEnd (pre-fix they were permanently
|
|
// ungrabbable in the default state).
|
|
const AmpEnvelope e; // struct defaults ARE the tier-0 Gate defaults
|
|
const Rect a = wideArea();
|
|
const std::vector<EnvVertex> poly = buildEnvelopePolyline(e, a, kTotal);
|
|
CHECK(poly.size() == 6);
|
|
for (const EnvVertex& v : poly) {
|
|
if (v.node == EnvNode::Origin || v.node == EnvNode::ReleaseStart) continue;
|
|
const NodeHit h = nodeAtPoint(e, a, kTotal, v.x, v.y);
|
|
CHECK(h.hit && h.node == v.node);
|
|
}
|
|
}
|
|
|
|
// --- resolveNodeDrag Gate -----------------------------------------------------
|
|
|
|
static void testGateAttackDragMovesOnlyAttack() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b; // default maxima 4.0s
|
|
// +50px at the GATE param-domain scale (~0.0098 s/px) on attack. Nothing else moves.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
|
|
CHECK(near(out.attackSeconds, 0.2 + 50.0 * kGateSecPerPx));
|
|
CHECK(near(out.holdSeconds, e.holdSeconds));
|
|
CHECK(near(out.decaySeconds, e.decaySeconds));
|
|
CHECK(near(out.sustainLevel, e.sustainLevel));
|
|
CHECK(near(out.releaseSeconds, e.releaseSeconds));
|
|
}
|
|
|
|
static void testGateTimeLowerClampAtZero() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// Drag attack far LEFT (-500px ~= -4.9s at the gate scale) from 0.2s: clamps to 0, never
|
|
// negative (monotonic: the segment cannot go below zero).
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
|
|
CHECK(near(out.attackSeconds, 0.0));
|
|
}
|
|
|
|
static void testGateTimeUpperClampAtSliderMax() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
|
|
// Drag decay far RIGHT (+2000px ~= +19.6s at the gate scale) from 0.3s: clamps to the slider
|
|
// max 1.0, NOT beyond (the drag can't produce a param the slider couldn't).
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
|
|
CHECK(near(out.decaySeconds, 1.0));
|
|
}
|
|
|
|
static void testGateSustainNodeBothAxes() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// DecayEnd: +100px X at the gate timed scale on decay; +bottom-ward Y LOWERS the level. Level
|
|
// span is 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10);
|
|
CHECK(near(out.decaySeconds, 0.3 + 100.0 * kGateSecPerPx));
|
|
CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain
|
|
CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6));
|
|
}
|
|
|
|
static void testGateSustainLevelClamps01() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// Drag sustain UP hard (dy very negative): clamps to 1.0.
|
|
AmpEnvelope up = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, -10000);
|
|
CHECK(near(up.sustainLevel, 1.0));
|
|
// Drag sustain DOWN hard (dy very positive): clamps to 0.0.
|
|
AmpEnvelope dn = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10000);
|
|
CHECK(near(dn.sustainLevel, 0.0));
|
|
}
|
|
|
|
static void testGateTimeOnlyNodeIgnoresY() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// HoldEnd is time-only: a big Y delta must NOT change any level (there is no level to change).
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::HoldEnd, a, kTotal, b, 0, 500);
|
|
CHECK(near(out.holdSeconds, e.holdSeconds)); // dx 0 -> no time change either
|
|
CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node
|
|
}
|
|
|
|
static void testGateReleaseEndGrabAndDrag() {
|
|
// The FA2 fix: ReleaseEnd is a drawn, IN-BOUNDS, grabbable handle (pre-FA2 it mapped past
|
|
// area.right and could never be grabbed). gateEnv() draws it at x@284, level 0 (bottom row).
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 284, a.bottom - 1);
|
|
CHECK(h.hit && h.node == EnvNode::ReleaseEnd);
|
|
// Dragging it RIGHT lengthens the release at the gate timed scale; only release changes.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 85, 0);
|
|
CHECK(near(out.releaseSeconds, 0.4 + 85.0 * kGateSecPerPx));
|
|
CHECK(near(out.sustainLevel, e.sustainLevel));
|
|
CHECK(near(out.decaySeconds, e.decaySeconds));
|
|
// Far LEFT clamps to 0; far RIGHT clamps to the slider max.
|
|
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, -2000, 0);
|
|
CHECK(near(lo.releaseSeconds, 0.0));
|
|
AmpEnvelope hi = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 5000, 0);
|
|
CHECK(near(hi.releaseSeconds, b.maxReleaseSeconds));
|
|
}
|
|
|
|
static void testGateDragRoundTripTracksPixels() {
|
|
// 1:1 tracking (FA2): drag a Gate node by N px, rebuild the polyline from the edited params,
|
|
// and the node's drawn vertex has moved by ~N px (rounding may shift the landing by 1). The
|
|
// forward map is affine in each node's own segment duration with slope gatePxPerSecond and
|
|
// the inverse uses exactly the reciprocal, so the handle follows the cursor.
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
const int dx = 25;
|
|
for (EnvNode n : {EnvNode::AttackEnd, EnvNode::HoldEnd, EnvNode::DecayEnd,
|
|
EnvNode::ReleaseEnd}) {
|
|
EnvVertex before, after;
|
|
CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), n, before));
|
|
const AmpEnvelope edited = resolveNodeDrag(e, n, a, kTotal, b, dx, 0);
|
|
CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), n, after));
|
|
CHECK(std::abs((after.x - before.x) - dx) <= 1);
|
|
}
|
|
// The sustain node's Y axis tracks too: +10px down moves the drawn vertex ~10px down.
|
|
EnvVertex before, after;
|
|
CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), EnvNode::DecayEnd, before));
|
|
const AmpEnvelope edited = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10);
|
|
CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), EnvNode::DecayEnd, after));
|
|
CHECK(std::abs((after.y - before.y) - 10) <= 1);
|
|
}
|
|
|
|
// --- resolveNodeDrag Trigger --------------------------------------------------
|
|
|
|
static void testTriggerFadeInIsFractionOfPlaySpan() {
|
|
const AmpEnvelope e = triggerEnv(); // played span 1.0s -> 500px
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// +50px = +0.1s on the play timeline = +0.1/1.0 = +0.1 fraction. fadeIn 0.2 -> 0.3.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, a, kTotal, b, 50, 0);
|
|
CHECK(near(out.fadeInFraction, 0.3));
|
|
CHECK(near(out.fadeOutFraction, e.fadeOutFraction)); // unchanged
|
|
}
|
|
|
|
static void testTriggerFadesCannotCross() {
|
|
AmpEnvelope e = triggerEnv();
|
|
e.fadeInFraction = 0.5;
|
|
e.fadeOutFraction = 0.3; // sum 0.8, room 0.2 before they'd cross
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// Drag fade-in far RIGHT (+2000px): would push fadeIn well past 1-fadeOut=0.7, but the mutual
|
|
// clamp caps it at 0.7 so the fade nodes never cross (monotonic on the play timeline).
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, a, kTotal, b, 2000, 0);
|
|
CHECK(near(out.fadeInFraction, 0.7));
|
|
CHECK(near(out.fadeOutFraction, 0.3));
|
|
}
|
|
|
|
static void testTriggerFadeOutMovesOppositePixelDelta() {
|
|
const AmpEnvelope e = triggerEnv(); // fadeOut 0.2, play span 1.0s -> 500px
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
// FadeOutStart sits at (1-fadeOut) of the span; dragging it LEFT (-50px) LENGTHENS the fade-out.
|
|
// -50px = -0.1s = -0.1 fraction on the span, applied OPPOSITE -> fadeOut 0.2 -> 0.3.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -50, 0);
|
|
CHECK(near(out.fadeOutFraction, 0.3));
|
|
CHECK(near(out.fadeInFraction, e.fadeInFraction));
|
|
}
|
|
|
|
static void testTriggerZeroFadeOutGrabbableAtRightEdge() {
|
|
// The FA2 fix: at fade-out == 0 and full length, FadeOutStart draws AT the right edge
|
|
// (right-1, level 1). It must be grabbable there and draggable INWARD to grow the fade from
|
|
// zero (drag LEFT -> longer fade-out, opposite the pixel delta).
|
|
AmpEnvelope e;
|
|
e.mode = EnvMode::Trigger;
|
|
e.lengthFraction = 1.0; // played span = full 2.0s -> 1000px
|
|
e.fadeInFraction = 0.1;
|
|
e.fadeOutFraction = 0.0;
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.right - 1, a.top);
|
|
CHECK(h.hit && h.node == EnvNode::FadeOutStart);
|
|
// -100px = -0.2s on the 2.0s played span, applied OPPOSITE -> fadeOut 0.0 -> 0.1.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -100, 0);
|
|
CHECK(near(out.fadeOutFraction, 0.1));
|
|
CHECK(near(out.lengthFraction, e.lengthFraction)); // length untouched
|
|
// LengthEnd sits at the same x but level 0 (bottom row) — grabbable at ITS drawn point.
|
|
NodeHit le = nodeAtPoint(e, a, kTotal, a.right - 1, a.bottom - 1);
|
|
CHECK(le.hit && le.node == EnvNode::LengthEnd);
|
|
}
|
|
|
|
static void testTriggerLengthClampsAtMax() {
|
|
const AmpEnvelope e = triggerEnv(); // length 0.5
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b; // maxLengthFraction 1.0
|
|
// LengthEnd maps to a fraction of the WHOLE sample: +2000px = +4.0s = +2.0 fraction, clamps 1.0.
|
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::LengthEnd, a, kTotal, b, 2000, 0);
|
|
CHECK(near(out.lengthFraction, 1.0));
|
|
// Drag far LEFT clamps to 0.
|
|
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::LengthEnd, a, kTotal, b, -2000, 0);
|
|
CHECK(near(lo.lengthFraction, 0.0));
|
|
}
|
|
|
|
// --- No-motion guards ---------------------------------------------------------
|
|
|
|
static void testNonDraggableNodeNoMotion() {
|
|
const AmpEnvelope e = gateEnv();
|
|
const Rect a = wideArea();
|
|
EnvClampBounds b;
|
|
AmpEnvelope o = resolveNodeDrag(e, EnvNode::Origin, a, kTotal, b, 500, 500);
|
|
CHECK(near(o.attackSeconds, e.attackSeconds) && near(o.sustainLevel, e.sustainLevel));
|
|
AmpEnvelope rs = resolveNodeDrag(e, EnvNode::ReleaseStart, a, kTotal, b, 500, 500);
|
|
CHECK(near(rs.releaseSeconds, e.releaseSeconds));
|
|
}
|
|
|
|
static void testDegenerateAreaNoMotion() {
|
|
const AmpEnvelope e = gateEnv();
|
|
EnvClampBounds b;
|
|
const Rect zeroW = Rect{0, 0, 0, 100};
|
|
AmpEnvelope o1 = resolveNodeDrag(e, EnvNode::AttackEnd, zeroW, kTotal, b, 500, 0);
|
|
CHECK(near(o1.attackSeconds, e.attackSeconds));
|
|
AmpEnvelope o2 = resolveNodeDrag(e, EnvNode::AttackEnd, wideArea(), 0.0, b, 500, 0); // no time
|
|
CHECK(near(o2.attackSeconds, e.attackSeconds));
|
|
}
|
|
|
|
static void testCrossModeNodeNoMotion() {
|
|
// A node from the OTHER mode never writes (FA2 guard): the degenerate baseline polyline
|
|
// carries a ReleaseEnd vertex regardless of mode, so a Trigger-mode grab of it (e.g. over a
|
|
// zero-height canvas) must NOT write releaseSeconds — and symmetrically a Trigger node is
|
|
// inert on a Gate envelope.
|
|
EnvClampBounds b;
|
|
const AmpEnvelope t = triggerEnv();
|
|
AmpEnvelope out = resolveNodeDrag(t, EnvNode::ReleaseEnd, wideArea(), kTotal, b, 50, 0);
|
|
CHECK(near(out.releaseSeconds, t.releaseSeconds));
|
|
const AmpEnvelope g = gateEnv();
|
|
out = resolveNodeDrag(g, EnvNode::FadeInEnd, wideArea(), kTotal, b, 50, 0);
|
|
CHECK(near(out.fadeInFraction, g.fadeInFraction));
|
|
// And the zero-height baseline's ReleaseEnd is not even reported grabbable in Trigger mode.
|
|
const Rect flat = Rect{0, 0, 100, 0};
|
|
const NodeHit h = nodeAtPoint(t, flat, kTotal, 99, 0);
|
|
CHECK(!h.hit);
|
|
}
|
|
|
|
int main() {
|
|
testHitGrabsDrawnHandle();
|
|
testHitMissesOffEveryNode();
|
|
testHitSkipsNonDraggableAnchors();
|
|
testHitNearestNodeWinsOverDrawOrder();
|
|
testGateDefaultsEveryNodeGrabbable();
|
|
|
|
testGateAttackDragMovesOnlyAttack();
|
|
testGateTimeLowerClampAtZero();
|
|
testGateTimeUpperClampAtSliderMax();
|
|
testGateSustainNodeBothAxes();
|
|
testGateSustainLevelClamps01();
|
|
testGateTimeOnlyNodeIgnoresY();
|
|
testGateReleaseEndGrabAndDrag();
|
|
testGateDragRoundTripTracksPixels();
|
|
|
|
testTriggerFadeInIsFractionOfPlaySpan();
|
|
testTriggerFadesCannotCross();
|
|
testTriggerFadeOutMovesOppositePixelDelta();
|
|
testTriggerZeroFadeOutGrabbableAtRightEdge();
|
|
testTriggerLengthClampsAtMax();
|
|
|
|
testNonDraggableNodeNoMotion();
|
|
testDegenerateAreaNoMotion();
|
|
testCrossModeNodeNoMotion();
|
|
|
|
if (g_fail == 0) std::printf("envelope_edit: all tests passed\n");
|
|
else std::printf("envelope_edit: %d FAILED\n", g_fail);
|
|
return g_fail == 0 ? 0 : 1;
|
|
}
|