293 lines
19 KiB
Markdown
293 lines
19 KiB
Markdown
# PLAN.md — ReaSampler milestone roadmap
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Living milestone roadmap for ReaSampler. Derived from CONTEXT.md's 11-step build
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order; CONTEXT.md remains the authoritative spec — this file is the tickable
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checklist, not a re-statement of the spec. When a point lands, doc-keeper removes
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it here and appends it to `COMPLETED.md`.
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**Conventions**
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- One checkbox `- [ ]` = one discrete, independently-landable point.
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- Each milestone opens with a **Goal** (one line) and a **Verify** criterion
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(the acceptance gate; precision invariants pulled in where one applies).
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- Verify-in-DAW points require a manual REAPER run; pure points are gated by CTest.
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- "See CONTEXT.md §…" points at the authoritative detail — do not duplicate it here.
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---
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## Milestone 9 — slots (MPC-style)
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**Goal:** "Capture to slot N" / "insert slot N", MIDI-bindable. CONTEXT.md
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Build order 9.
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**Verify (in DAW):** Slot capture and slot insert fire from MIDI bindings; slot
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state persists via the index.
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- [ ] Slot model + slot↔sample assignment.
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- [ ] "Capture to slot N" / "insert slot N" actions, MIDI-bindable.
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## Milestone 11 — polish
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**Goal:** Batch capture (per selected item / per razor area),
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resample-and-mute-source, conform-on-insert, native OS drag-out. CONTEXT.md
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Build order 11, §Non-goals (drag-out deferred to last).
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**Verify (in DAW):** Each polish action works without regressing the precision
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invariants; drag-out places a valid file in the OS target.
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- [ ] Batch capture: per selected item / per razor area.
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- [ ] Resample-and-mute-source.
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- [ ] Conform-on-insert (explicit).
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- [ ] Native OS drag-out (deferred final; `InsertMedia` path must already work).
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- [ ] Keybinding help labels: in the docked bank_panel, surface the current key
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binding for each capture/provenance action (e.g. "Capture Item → <key>") by
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querying the SDK for the key bound to the action's command id
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(`kbd_getTextFromCmd(cmd, SectionFromUniqueID(0))` — main section) and formatting
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a reminder label. Unbound case degrades to the action name with a clear
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"unbound"/"—" marker (empty/blank return handled explicitly). Split: label-text
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formatting (binding string + fallback → label) is **pure/testable**; the SDK
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binding query + label draw is bank_panel shell.
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- [ ] Action trigger buttons: clickable bank_panel buttons that fire the capture and
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provenance actions directly, routing through the **existing** command-id contract
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(`Main_OnCommand`/`KBD_OnMainActionEx` with the registered command id — the same id
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minted at `registerAction`), never re-implementing capture. Split: button
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hit-testing/layout math is **pure/testable** (mirror of `mode_switch`/`bank_grid`);
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draw + command dispatch is bank_panel shell.
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---
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## Open questions to resolve during build
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Carried from CONTEXT.md §Open questions — keep visible until each is closed by a
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landed milestone.
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- **`parseInt` narrowing hardening:** `src/bank_model.cpp` `parseInt` casts
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`int64_t → int` via `static_cast` without a range check; integers that fit
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in int64 but exceed `INT_MAX` are implementation-defined. Hardening candidate
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— add bounds check before the cast when integer-field validation is in scope.
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- **Capture send/routing isolation (TODO):** The FX-scope capture neutralizes out-of-scope FX, gain, and pan — but NOT aux **sends**. So a downstream coloring send (e.g. a folder → reverb-track send) still routes and blends the reverb into an item/track capture, past the intended isolation point. A true item-level capture should be taken at the isolated graph point — the target scope's output before out-of-scope track FX/gain/pan **and** before out-of-scope aux/parallel sends. The hard part: distinguish **source routing that must be preserved** (e.g. a MIDI send T1→T2 where T2's synth is where a MIDI item's audio is actually produced — the "item level" for that MIDI item is T2's synth output) from **coloring sends that must be excluded** (folder→reverb). Repro: folder F1; T1 (MIDI) sends MIDI to T2 (synth); T1+T2 → F1; F1 sends to reverb T3; capturing the MIDI item on T1 currently includes the reverb, should be isolated to T2's synth output pre-F1 with the MIDI send preserved and the reverb send excluded. Likely approach: snapshot + mute out-of-scope tracks' aux sends during the render while preserving the main/source signal path — needs a rule for which sends are load-bearing.
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---
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# Phase D2 — Two-canvas (item-level mode projection; additive to D1)
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> **Design View sub-phase.** Extends D1's track-level mode projection to **item
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> level** via REAPER 7 fixed lanes: on a track present in both stances, each mode
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> owns a fixed lane — the active mode's lane shows and plays, the inactive mode's is
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> hidden and silenced — so a Design take and an Arrange take can share the same
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> track and time position without colliding on the view. Nothing in D1 changes.
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> Runtime floor rises to **REAPER 7** for this sub-phase (no version-gate branch;
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> below v7 it is simply unavailable). Authoritative spec: **CONTEXT.md §Two-canvas
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> sub-phase (Phase D2 / Phase E)** and the surrounding §Design View — additive phase
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> spec. Product framing: `docs/product/design-view.md` §Two-canvas direction. When a
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> point lands, doc-keeper moves it to `COMPLETED.md`.
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>
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> **D2-W1 (pure lane extension), D2-W2 (shell: lane application + new-content
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> detection), D2-W3-A (lane minting + item→lane assignment + persist round-trip),
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> and D2-W3-B (item-level mode actions + W3-A polish) have all landed** — see
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> `COMPLETED.md`. **Phase D2 is functionally complete.**
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>
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> **Deferred:** panel UI indicator for per-track lane/mode state (a per-track
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> lane-split marker). The mode switch already shows the active mode; no natural
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> cheap home for a per-track indicator was found in the bank panel. Explicitly
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> deferred — not silently dropped. Can be picked up later if wanted.
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---
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# Phase S — MIDI-playback instrument (native VST3 sampler; a second build artifact)
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> **New pillar, own lettered namespace, and — uniquely — a second build artifact.**
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> Every prior phase ships inside the one `reaper_reasampler` extension binary; Phase
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> S does not. A REAPER extension *cannot* be a MIDI-triggered instrument (it is not a
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> node in any track's signal chain), so the instrument is a **separate native VST3
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> plugin** the user instantiates on an instrument track, reading ReaSampler's banks
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> and playing them MIDI-triggered. Namespaced **`S` (Sampler)** rather than "D"
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> (Daniel's call — "D" collides with Design View). Authoritative spec: **CONTEXT.md
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> §MIDI-playback instrument — additive phase spec (Phase S)**. Product framing +
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> the settled decision record (D1/D5/D6 locked, D-A..D-D settled 2026-07-26):
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> `docs/product/midi-playback.md`. When a point lands, doc-keeper moves it to
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> `COMPLETED.md`.
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>
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> **Locked (see `docs/product/midi-playback.md` §4):** D1 native VST3 (not JSFX);
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> D5 Windows-only / VST3-only / REAPER-only; D6 two products, tightly integrated via
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> the VST-host bridge (live `"reasampler"` ext-state, project-aware). **Settled forks
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> (2026-07-26):** D-A bare Steinberg VST3 SDK + LICE editor (no JUCE); D-B split seam
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> with root-note + loop-points added to `Sample` *now*; D-C Tier 0–1 committed (Tier 2
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> held, Tier 3 optional-forever); D-D embedded TCP/MCP UI **scheduled** as a later
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> in-phase point (after the main editor exists).
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>
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> **Second build artifact (load-bearing, flagged up front):** Phase S produces a
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> *separate* VST3 binary alongside `reaper_reasampler`. The Steinberg VST3 SDK is a
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> **new vendored dependency** (vendor at the spike — an implementation-time
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> prerequisite, not done here), and CMake grows a second target with Windows VST3
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> module-export/bundle wiring. Both are established by S1 so nothing downstream leans
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> on an unbuilt target.
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## S1 — opening spike: VST3 skeleton + `IPlugView`↔LICE bridge (proof + second target)
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**Goal:** Stand up the second build artifact and prove the two least-trodden
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unknowns before the engine build leans on them: (1) a silent-but-loading VST3
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`SingleComponentEffect` skeleton that REAPER hosts, and (2) an `IPlugView` that hosts
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a LICE-drawn surface. Converts §1a's experienced-estimates (Windows module-export
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names, factory-macro spellings, exact bridge marshalling) into verified fact.
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CONTEXT.md §Phase S (build shape, module architecture, API surface).
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**Prerequisite (implementation-time):** vendor the Steinberg VST3 SDK (a new
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submodule/dependency alongside `reaper-sdk` / `WDL`); confirm whether VSTGUI is
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bundled (moot for D-A but resolves the noted fallback rung).
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**Verify (in DAW):** the VST3 skeleton loads in REAPER on an instrument track,
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enumerates via `GetPluginFactory`, sets up an event-in + audio-out bus, and runs an
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empty `process` without error; an `IPlugView` opens and draws a LICE surface with a
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working hit-test; the VST-host bridge resolves `GetProjExtState` by name and reads a
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known `"reasampler"` value. Nothing plays yet — this is the loading/drawing/bridge
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proof.
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- [ ] CMake second target: a separate VST3 module artifact built alongside
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`reaper_reasampler` (Windows VST3 export/bundle wiring; `GetPluginFactory` +
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`InitDll`/`ExitDll` — **verify exact export names against the vendored SDK**).
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- [ ] `SingleComponentEffect` skeleton: factory + class registration, `initialize`
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declaring an event-input bus + an audio-output bus (no audio input),
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`setupProcessing`, `setActive`, empty `process`. Loads silently in REAPER.
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- [ ] `IPlugView`↔LICE bridge spike: open a plugin editor window hosting a LICE-drawn
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surface (window creation/sizing, host→draw/hit-test event routing), reusing the
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`bank_panel` LICE/SWELL competence. **The decision's one real unknown — prove it
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here.** (VSTGUI is the noted fallback only if this proves gnarlier than the panel
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work suggests.)
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- [ ] Bridge read spike: resolve `GetProjExtState`/`EnumProjExtState` by name over the
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host callback (`hostcb` opcode `0xdeadf00d`), fetch host project context
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(`0xdeadf00e`), and read a known `"reasampler"` ext-state value. **Verify opcodes +
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marshalling against `reaper_plugin.h` / `video_processor.h` /
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`reaper_plugin_functions.h`.**
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## S2 — `Sample` intrinsic fields (root note + loop points; in the *extension*)
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**Goal:** Add the two bank-intrinsic seam fields to `Sample` — **root note** (MIDI
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note the sample was recorded at; distinct from the existing optional *musical key*)
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and **loop points** (sustain-loop start/end, sample-accurate, zero-crossing-aware) —
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as an additive field extension with JSON round-trip, populated at/after capture. This
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touches the **extension** codebase, is independently shippable, and lands early to
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close the backfill cliff before the instrument consumes the fields. CONTEXT.md
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§Phase S (seam fields, D-B). **Same additive shape as `provenance` (M1).**
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**Verify:** CTest green. Round-trip lossless across the new fields; pre-existing
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samples (no root note / loop points) deserialize with clean defaults (no loss, no
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migration break); capture populates root note where derivable and loop points where
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set; relative-paths-only unaffected; `BankIndex` behavior unchanged (purely
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additive).
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**Depends on:** nothing in Phase S (extension-only; can land before or in parallel
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with S1).
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- [ ] Add `rootNote` (optional MIDI note) + `loopStart`/`loopEnd` (optional
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sample-accurate loop points) to `Sample`; JSON serialize/deserialize with clean
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defaults for samples lacking them (additive, backward-compatible — mirror of how
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`provenance` was added).
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- [ ] Populate the fields on capture where derivable (root note) / settable (loop
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points); leave them cleanly empty otherwise. No existing `Sample` field changes.
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- [ ] Tests: full round-trip lossless including the new fields; a legacy `Sample`
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JSON (no new fields) parses with defaults and re-serializes without loss; additive
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invariant (no change to existing fields, dedup, tier, or `BankIndex` behavior).
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## S3 — pure sampler core (voice engine / envelope / keymap / repitch)
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**Goal:** The REAPER-free **and** VST3-free sampler core — voice allocation/polyphony,
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amplitude envelope (ADSR), key→sample and velocity→sample mapping (the keymap),
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repitch/interpolation from root note, keymap resolution — unit-tested in CTest against
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known signals. **The heart of the phase (D3); the mirror of
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`bank_model`/`peaks`/`view_mode_model`/`bank_book`; test it hard.** The core is
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invariant under the build-shape choice — no VST3 or REAPER type at its boundary.
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CONTEXT.md §Phase S (pure core, module architecture).
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**Verify:** CTest green. Voice allocation is correct under polyphony (note-on/off,
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voice stealing where bounded); ADSR shape asserted against a known signal (mirror of
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`peaks`); repitch from root note produces the expected pitch ratio; keymap resolution
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maps a (note, velocity) to the correct sample/zone; the core takes and returns only
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plain data (no VST3/REAPER types) — enforced by the test target linking neither SDK.
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**Depends on:** S2 (consumes `rootNote` / loop points as core inputs).
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- [ ] Voice engine: polyphonic voice allocation (note-on/off, bounded voice stealing),
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per-voice state, mono-and-basic-polyphony sufficient for Tier 0.
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- [ ] Amplitude envelope (ADSR) math — asserted against a known signal.
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- [ ] Repitch/interpolation from root note (chromatic pitch ratio across the
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keyboard); loop-point-aware sustain for held notes.
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- [ ] Keymap model + resolution: key ranges/zones (Tier-1 shape) and the
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(note, velocity) → sample/zone query; Tier-0 chromatic-from-single-root as the
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degenerate case.
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- [ ] Tests: voice allocation under polyphony + stealing; ADSR envelope shape;
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repitch pitch-ratio correctness; keymap resolution (single-root chromatic + zoned);
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core boundary is plain-data-only (no VST3/REAPER types).
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## S4 — Tier 0: "the bank plays" (single sample, chromatic)
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**Goal:** The honest MVP — one bank sample mapped chromatically across the keyboard
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from its root note, basic polyphony, a simple amp envelope, velocity→volume. Wire the
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S3 core into the S1 VST3 shell over the live-state seam (bridge-read bank + audio via
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the M4 project-relative path machinery). Editor deferrable behind a parameters-only
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default view. CONTEXT.md §Phase S (Tier 0, seams). **Delivers the core promise.**
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**Verify (in DAW):** on an instrument track, the VST3 plays a chosen bank sample
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MIDI-triggered, repitched chromatically from its root note, with basic polyphony,
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an amp envelope, and velocity→volume; it reads the live `"reasampler"` bank via the
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bridge and resolves the WAV audio the same project-relative way `persist` does;
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following the active project works; it never captures and never inserts into the
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arrange (read-only over the bank).
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**Depends on:** S1, S2, S3.
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- [ ] VST3 `process` marshalling: read MIDI note-on/off/velocity off the event bus,
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drive the S3 core, write per-voice audio to the output bus.
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- [ ] Live-state seam: read the bank index + selected sample's root note from
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`"reasampler"` ext-state via the bridge; resolve the WAV audio path the M4
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project-relative way (shared convention with `persist`, not re-implemented).
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- [ ] Sample selection UI (minimal, in the `IPlugView` LICE editor or a
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parameters-only default view): choose which bank sample this instance plays.
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- [ ] Tier-0 playback: chromatic-from-root, basic polyphony, amp envelope,
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velocity→volume — plays in REAPER's routing/record/render path like any VSTi.
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## S5 — Tier 1: "a keymap" (zoned multisamples, per-sample root notes)
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**Goal:** Multiple bank samples zoned across the keyboard (key ranges), each with its
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own root note — a captured *kit* (one-shots) or a *multisampled instrument* (same
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instrument sampled at several pitches) plays correctly. One sample per key-region.
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CONTEXT.md §Phase S (Tier 1). **Where the root-note + key-range seam fields earn
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their place.**
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**Verify (in DAW):** a keymap of several bank samples plays correctly zoned across
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the keyboard, each repitched from its own root note within its range; a captured kit
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and a multisampled instrument both play as expected; the keymap is authored in the
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instrument (performance map) while root notes come from the bank intrinsics (S2);
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editing the keymap does not touch the bank.
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**Depends on:** S4.
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- [ ] Keymap editor in the `IPlugView` LICE editor: assign bank samples to key ranges
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(low/high note per sample), each with its own root note (from S2 intrinsics,
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overridable in the performance map).
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- [ ] Tier-1 playback: zoned resolution — a note picks its zone's sample and repitches
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from that sample's root note; one sample per key-region.
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- [ ] Performance-map persistence: the keymap (zones, per-sample assignment) is the
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instrument's own state — held in the instrument (read/written over the live
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`"reasampler"` seam per D-B's data-ownership split), never written back as a bank
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intrinsic.
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## S6 — embedded TCP/MCP UI (D-D — scheduled in-phase, after the editor)
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**Goal:** Render a compact keymap/level strip **inline in the track/mixer control
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panel** via `reaper_plugin_fx_embed.h` (`IReaperUIEmbedInterface`) — the same
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Cockos surface REAPER's own embedded FX use — so the instrument draws inline, not only
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in its own window. Composes with the S1/S5 LICE editor path (same LICE-class drawing).
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**Scheduled, not deferred (D-D settled 2026-07-26):** a real later point, sequenced
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last because it is polish over a Tier-0 need — but on the roadmap. CONTEXT.md §Phase S
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(embedded UI, D-D).
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**Verify (in DAW):** the instrument draws a compact inline strip in the TCP/MCP (not
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only its own editor window); the inline surface reflects and (where offered) edits the
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keymap/levels; the embed lifecycle is clean (open/close/resize); the same LICE drawing
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as the main editor is reused.
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**Depends on:** S5 (composes over the existing LICE editor). **Must-verify before
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build:** the `IReaperUIEmbedInterface` contract + embed message/lifecycle against
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`vendor/reaper-sdk/sdk/reaper_plugin_fx_embed.h`.
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- [ ] Implement `IReaperUIEmbedInterface` on the VST3; draw a compact keymap/level
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strip inline in the TCP/MCP using the same LICE surface as the editor.
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- [ ] Embed lifecycle (open/close/resize/hit-test inline) handled cleanly; reflects
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the live keymap/levels.
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## Phase S — held and optional-forever (noted, not specified)
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- **Tier 2 — "expressive" (HELD).** Velocity layers, round-robin (anti-machine-gun),
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full ADSR, per-sample tuning/gain trim, sustain loops. The next depth increment once
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Tier 0–1 proves the instrument belongs — **its points are not drawn up here.**
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- **Tier 3 — "instrument polish" (optional-forever).** Filters, filter/pitch
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envelopes, LFOs, per-voice pan, choke groups, a modest FX slot. A direction to leave
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room for, never a commitment.
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## Phase S — must-verify-before-build (carried from CONTEXT.md §Phase S)
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- **Steinberg VST3 SDK surface** — interface members, base-class overrides,
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factory-macro spellings, Windows module-export symbol names
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(`InitDll`/`ExitDll`/`GetPluginFactory`), and whether VSTGUI is bundled. Several are
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§1a experienced-estimates until S1 confirms them against the vendored SDK.
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- **VST-host bridge** — opcodes `0xdeadf00d` (resolve-by-name) / `0xdeadf00e` (host
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context) and the exact call marshalling, against `reaper_plugin.h` /
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`video_processor.h` / `reaper_plugin_functions.h`.
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- **`IReaperUIEmbedInterface`** — embed contract + message/lifecycle, against
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`reaper_plugin_fx_embed.h` (needed only at S6).
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