3cb22e984d
Normalizes crossfadeWeight over crossfade-1 so the last rendered frame lands at exactly the incoming tap instead of a residual step; corrects the CLAUDE.md invariant and seam test to match. Shares lerpSource/crossfadedSource/maxCrossfade, fixes stale docs/constants, and clears crossfade on the loop-OFF gesture.
185 lines
7.5 KiB
C++
185 lines
7.5 KiB
C++
// Standalone tests for reasampler::instrument::engine::loop — no VST3, no REAPER, no test
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// framework. Covers the loop's validity/clamp rule, the pre-seam crossfade geometry, and the
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// editor's default handle placement.
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#include "../src/core/instrument/engine/loop/loop_span.h"
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#include <cstdio>
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using namespace reasampler;
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using namespace reasampler::instrument::engine::loop;
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static int g_fail = 0;
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#define CHECK(cond) do { if(!(cond)) { \
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std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
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static SampleLoop span(std::int64_t start, std::int64_t end, bool has = true) {
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SampleLoop l;
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l.hasLoop = has;
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l.start = start;
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l.end = end;
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return l;
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}
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// --- Validity -----------------------------------------------------------------
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static void testValidGateLoopResolvesToItsOwnSpan() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), 0, 1000, /*gateMode=*/true);
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CHECK(lp.active);
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CHECK(lp.start == 100);
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CHECK(lp.end == 400);
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CHECK(lp.length == 300);
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CHECK(lp.crossfade == 0);
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}
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static void testTriggerModeNeverLoops() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), 32, 1000, /*gateMode=*/false);
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CHECK(!lp.active);
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CHECK(lp.length == 0);
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CHECK(lp.crossfade == 0);
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}
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static void testUnsetLoopIsInactive() {
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const ResolvedLoop lp = resolveLoop(span(100, 400, /*has=*/false), 32, 1000, true);
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CHECK(!lp.active);
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}
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// An inverted, empty, negative, or out-of-range span is REFUSED rather than repaired: a
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// wrong loop the user can hear beats a wrong loop the engine invented, and refusing is what
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// keeps the read path from indexing outside the PCM.
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static void testMalformedSpansAreRefusedNotRepaired() {
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CHECK(!resolveLoop(span(400, 100), 0, 1000, true).active); // inverted
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CHECK(!resolveLoop(span(200, 200), 0, 1000, true).active); // empty
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CHECK(!resolveLoop(span(-5, 400), 0, 1000, true).active); // negative start
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CHECK(!resolveLoop(span(100, 1001), 0, 1000, true).active); // end past the PCM
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CHECK(resolveLoop(span(100, 1000), 0, 1000, true).active); // end AT the PCM is fine
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}
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// --- Crossfade clamping -------------------------------------------------------
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static void testCrossfadeClampsToTheMaterialAheadOfTheLoop() {
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// The incoming tap reads [start - xf, start), so the fade cannot outrun `start`.
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const ResolvedLoop lp = resolveLoop(span(50, 400), 500, 1000, true);
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CHECK(lp.active);
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CHECK(lp.crossfade == 50);
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CHECK(lp.fadeBegin == 350.0);
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}
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static void testCrossfadeClampsToTheLoopLength() {
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const ResolvedLoop lp = resolveLoop(span(500, 600), 400, 1000, true);
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CHECK(lp.active);
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CHECK(lp.crossfade == 100); // loop length, not the 400 asked for or the 500 before it
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}
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static void testLoopAtFrameZeroGetsNoCrossfade() {
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const ResolvedLoop lp = resolveLoop(span(0, 400), 64, 1000, true);
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CHECK(lp.active);
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CHECK(lp.crossfade == 0); // nothing precedes the loop to fade in from
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CHECK(lp.fadeInv == 0.0);
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}
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static void testNegativeCrossfadeIsZero() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), -20, 1000, true);
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CHECK(lp.active);
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CHECK(lp.crossfade == 0);
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}
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// --- Crossfade weight ---------------------------------------------------------
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static void testZeroCrossfadeWeighsNothingAnywhere() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), 0, 1000, true);
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CHECK(crossfadeWeight(lp, 100.0) == 0.0);
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CHECK(crossfadeWeight(lp, 399.0) == 0.0);
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CHECK(crossfadeWeight(lp, 399.999) == 0.0);
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}
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// The weight rises from exactly 0 at the region's start to exactly 1 at the LAST rendered
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// frame (end - 1, d == crossfade - 1) — normalizing over crossfade - 1 rather than crossfade is
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// what lands the ceiling exactly there instead of merely approaching it, which is what makes
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// the seam continuous: at that frame the incoming tap has fully replaced the raw read, and the
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// wrap hands over exactly that value.
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static void testWeightRunsZeroToOneAcrossTheFadeRegion() {
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// xf = 101 so xf - 1 = 100, a clean denominator (loopStart 200 keeps the clamp out of the
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// way: max is min(200, 200)).
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const ResolvedLoop lp = resolveLoop(span(200, 400), 101, 1000, true);
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CHECK(lp.crossfade == 101);
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CHECK(lp.fadeBegin == 299.0);
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CHECK(crossfadeWeight(lp, 298.0) == 0.0);
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CHECK(crossfadeWeight(lp, 299.0) == 0.0);
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CHECK(crossfadeWeight(lp, 349.0) == 0.5); // d = 50
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CHECK(crossfadeWeight(lp, 374.0) == 0.75); // d = 75
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CHECK(crossfadeWeight(lp, 399.0) == 1.0); // d = 100 == xf - 1, the ceiling's own threshold
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CHECK(crossfadeWeight(lp, 400.0) == 1.0); // past it too (the unwrapped-caller belt)
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}
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// xf - 1 == 0 would divide by zero; the guard parks fadeInv at 0 instead. Unreachable via the
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// multiply branch anyway (the region's only frame has d == 0, caught by the d <= 0 check
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// first), but fadeInv must still be a sane value rather than +inf.
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static void testCrossfadeOfOneNeedsNoDivisionGuard() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), 1, 1000, true);
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CHECK(lp.crossfade == 1);
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CHECK(lp.fadeInv == 0.0);
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CHECK(crossfadeWeight(lp, 399.0) == 0.0); // d == 0, the region's one frame
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CHECK(crossfadeWeight(lp, 400.0) == 1.0); // past it, the ceiling belt still holds
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}
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static void testWeightIsMonotoneAndBoundedAcrossTheRegion() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), 60, 1000, true);
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double prev = -1.0;
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for (int i = 0; i <= 400; ++i) {
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const double pos = 300.0 + static_cast<double>(i) * 0.25; // sweeps 300..400
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const double w = crossfadeWeight(lp, pos);
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CHECK(w >= prev);
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CHECK(w >= 0.0 && w <= 1.0);
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prev = w;
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}
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CHECK(prev == 1.0);
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}
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// The ceiling is a belt for an unwrapped caller: without it the linear ramp would extrapolate
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// past the incoming tap and amplify it.
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static void testWeightSaturatesPastTheLoopEnd() {
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const ResolvedLoop lp = resolveLoop(span(100, 400), 50, 1000, true);
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CHECK(crossfadeWeight(lp, 500.0) == 1.0);
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}
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// --- Default handle placement -------------------------------------------------
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static void testDefaultBoundsSitInTheLastQuarterAndClearFrameZero() {
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const LoopBounds d = defaultLoopBounds(1000);
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CHECK(d.start == 750);
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CHECK(d.end == 1000);
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CHECK(d.start > 0); // the whole point: it does not land under the start marker
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CHECK(defaultLoopBounds(0).start == 0 && defaultLoopBounds(0).end == 0);
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CHECK(defaultLoopBounds(-5).end == 0);
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}
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// A default span is itself a valid loop, so the handles a user is offered describe a loop the
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// engine will actually accept.
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static void testDefaultBoundsResolveActive() {
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const LoopBounds d = defaultLoopBounds(888);
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const ResolvedLoop lp = resolveLoop(span(d.start, d.end), 0, 888, true);
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CHECK(lp.active);
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CHECK(lp.start == d.start && lp.end == d.end);
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}
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int main() {
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testValidGateLoopResolvesToItsOwnSpan();
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testTriggerModeNeverLoops();
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testUnsetLoopIsInactive();
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testMalformedSpansAreRefusedNotRepaired();
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testCrossfadeClampsToTheMaterialAheadOfTheLoop();
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testCrossfadeClampsToTheLoopLength();
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testLoopAtFrameZeroGetsNoCrossfade();
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testNegativeCrossfadeIsZero();
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testZeroCrossfadeWeighsNothingAnywhere();
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testWeightRunsZeroToOneAcrossTheFadeRegion();
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testCrossfadeOfOneNeedsNoDivisionGuard();
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testWeightIsMonotoneAndBoundedAcrossTheRegion();
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testWeightSaturatesPastTheLoopEnd();
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testDefaultBoundsSitInTheLastQuarterAndClearFrameZero();
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testDefaultBoundsResolveActive();
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if (g_fail == 0) std::printf("loop_span_tests: all passed\n");
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return g_fail == 0 ? 0 : 1;
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}
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