b5a573aebb
Additive optional MIDI root note and sustain-loop points with JSON round-trip and deserialize-boundary validation; capture leaves them empty (not derivable). Mirrors the provenance addition; BankIndex behavior unchanged.
550 lines
29 KiB
C++
550 lines
29 KiB
C++
// capture.cpp — REAPER-facing offline-render backend (OfflineRenderBackend).
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//
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// Compiled into the reaper_reasampler MODULE. Includes
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// reaper_plugin_functions.h WITHOUT REAPERAPI_IMPLEMENT — main.cpp is the one TU
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// that defines the API pointers; here they are extern (CLAUDE.md §contract).
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//
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// Renders a CaptureRequest's source over its requested range. The full three-scope
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// capture family (item / track / master, each over a razor-else-time range) is
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// driven here — all wet-only with optional tail. FX scope is enforced by the
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// caller (via FX-bypass-around-render / FxBypassGuard) before invoking capture;
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// this backend is source-agnostic and does not itself read the DAW selection.
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// Drives the RENDER_* project settings via GetSetProjectInfo / _String
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// (the source-selection bits come from render_settings.cpp, the pure mapping),
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// snapshots and restores every setting it changes (non-destructive), triggers a
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// render, then populates a Sample. It NEVER inserts into the arrange
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// (load-bearing principle) — RENDER_ADDTOPROJ&1 is cleared on every path.
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//
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// The backend is SOURCE-AGNOSTIC: it does NOT read the DAW selection. The action
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// layer (main.cpp) resolves each source mode to a concrete time range (+ track
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// GUIDs for track captures) and hands it in via the CaptureRequest. This keeps
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// the render-driving here and the selection-reading testable/visible up in the
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// actions layer.
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//
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// RENDER PROGRESS WINDOW (Item 2 finding — not suppressible via stock API):
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// Triggering kActionRenderUsingMostRecentSettings (42230) causes REAPER to show
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// its offline-render progress dialog (progress bar + waveform view) for the
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// duration of the render. The RENDER_SETTINGS bits documented in
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// reaper_plugin_functions.h (line ~3041) contain no "no-dialog", "headless", or
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// "suppress-progress-window" flag. No GetSetProjectInfo desc documents such a
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// flag either. There is no stock, header-verifiable mechanism to prevent REAPER
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// from showing this UI for an offline file render triggered via Main_OnCommand.
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// This is inherent to REAPER's offline render path. The dialog-free alternative
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// is the realtime-record backend (M8), which captures the master bus output to a
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// temp track during playback and never invokes the offline render pipeline.
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#include "capture.h"
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#include <cstdint>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <vector>
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#include "capture_paths.h"
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#include "render_settings.h"
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#define REAPERAPI_MINIMAL
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#define REAPERAPI_WANT_EnumProjects
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#define REAPERAPI_WANT_GetSetProjectInfo
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#define REAPERAPI_WANT_GetSetProjectInfo_String
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#define REAPERAPI_WANT_GetSet_LoopTimeRange
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#define REAPERAPI_WANT_Main_OnCommand
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#define REAPERAPI_WANT_Main_SaveProject
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#define REAPERAPI_WANT_Master_GetTempo
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#define REAPERAPI_WANT_TimeMap_GetTimeSigAtTime
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#include "reaper_plugin_functions.h"
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namespace reasampler {
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namespace {
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// --- Render command / setting constants -------------------------------------
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//
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// DAW-ONLY ASSUMPTION (open question, CONTEXT.md §Open questions): the no-dialog
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// render is triggered by the built-in action "File: Render project, using the
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// most recent render settings" — command id 42230. This is a stock REAPER main
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// action id, NOT part of reaper_plugin_functions.h, so it CANNOT be verified
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// against the SDK header; it must be confirmed in a running REAPER. It renders
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// headlessly (no dialog) using whatever RENDER_* settings are currently on the
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// project — which is exactly why we set them all explicitly first.
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constexpr int kActionRenderUsingMostRecentSettings = 42230;
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// RENDER_BOUNDSFLAG value 0 = custom time bounds (we set STARTPOS/ENDPOS
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// ourselves for exact, unrounded bounds). Verified: SDK header line ~3042.
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constexpr double kBoundsCustom = 0.0;
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// RENDER_TAILFLAG / RENDER_TAILMS / RENDER_NORMALIZE / RENDER_TRIMEND for the tail
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// are driven from the pure tailRenderSettingsFor mapping (render_settings.h),
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// unit-tested outside the DAW. See the tail-driving block in capture() below.
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// RENDER_DITHER disable-all: &16 = disable all dither/noise-shaping.
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// Verified: SDK header line ~3050: "&16=disable all".
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// Float-32 output does not need dither, but if the user's project has dither
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// enabled the render would obey it, breaking bit-identical repeats. Force off.
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constexpr double kDitherDisableAll = 16.0;
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// --- WAV render sink configuration ------------------------------------------
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//
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// FORMAT CHOICE (CONTEXT.md open question — surfaced for Daniel to confirm):
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// 32-bit IEEE float. Rationale: float is lossless and needs NO dither, so
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// identical inputs render bit-identically (enables the M10 null test) and a dry
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// capture nulls exactly against its source. 16/24-bit int paths require dither
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// for correctness, which is nondeterministic — unacceptable for a precision tool.
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//
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// API FACT (SDK header line ~3114): GetSetProjectInfo_String("RENDER_FORMAT", ...)
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// uses the BASE64-ENCODED string form of the sink config — NOT raw binary bytes.
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// Writing raw bytes causes REAPER to silently reject the value and fall back to
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// the project's default render format (typically 16-bit/44.1 kHz). This was the
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// confirmed root cause of the M3 offline-capture regression.
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//
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// GROUND TRUTH: base64 string captured from a live REAPER configured to
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// WAV / 32-bit float. Decodes to 7 bytes: 65 76 61 77 20 00 00
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// = "evaw" (WAV fourcc, little-endian) + 0x20 (=32, the float bit-depth field)
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// + 0x00 0x00 (flags: little-endian, no BWF/loop metadata).
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constexpr const char* kRenderFormatWavFloat32 = "ZXZhdyAAAA==";
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// Int16 / Int24 blob strings are NOT implemented in M3 — their byte encoding
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// was not captured from a live REAPER and must not be guessed. If M7+ adds
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// them, capture the ground-truth base64 from a running REAPER first.
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//
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// Returns nullptr for unsupported depths.
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const char* wavSinkConfigBase64(WavBitDepth depth) {
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switch (depth) {
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case WavBitDepth::Float32: return kRenderFormatWavFloat32;
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case WavBitDepth::Int16: return nullptr; // M7+: capture ground-truth blob first
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case WavBitDepth::Int24: return nullptr; // M7+: capture ground-truth blob first
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}
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return nullptr;
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}
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// --- RENDER_* snapshot / restore --------------------------------------------
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//
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// The RENDER_* settings are project-GLOBAL: clobbering them would destroy the
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// user's render configuration. We snapshot every value we are about to change,
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// then restore all of them in the reverse order on the way out (non-destructive
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// invariant). Modeled as a small RAII guard so early returns cannot leak a
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// half-restored state.
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struct RenderSettingsSnapshot {
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ReaProject* proj = nullptr;
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// Numeric settings (GetSetProjectInfo).
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double boundsFlag = 0.0;
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double startPos = 0.0;
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double endPos = 0.0;
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double tailFlag = 0.0;
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double tailMs = 0.0;
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double srate = 0.0;
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double channels = 0.0;
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double renderSettings = 0.0;
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double addToProj = 0.0;
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double dither = 0.0; // RENDER_DITHER — snapshotted so user's setting is restored
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double normalize = 0.0; // RENDER_NORMALIZE — snapshotted so user's setting is restored
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double trimEnd = 0.0; // RENDER_TRIMEND — snapshotted so the Auto trim threshold is restored
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// String settings (GetSetProjectInfo_String). Big buffers: REAPER writes the
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// full value in, and RENDER_FORMAT is a base64 blob that can be long.
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std::string renderFile;
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std::string renderPattern;
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std::string renderFormat;
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bool captured = false;
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};
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std::string getProjString(ReaProject* proj, const char* desc) {
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std::vector<char> buf(4096, '\0');
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GetSetProjectInfo_String(proj, desc, buf.data(), false);
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return std::string(buf.data());
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}
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void setProjString(ReaProject* proj, const char* desc, const std::string& value) {
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// GetSetProjectInfo_String takes a non-const char*; copy into a mutable buf.
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std::vector<char> buf(value.begin(), value.end());
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buf.push_back('\0');
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GetSetProjectInfo_String(proj, desc, buf.data(), true);
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}
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void snapshotRenderSettings(RenderSettingsSnapshot& s, ReaProject* proj) {
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s.proj = proj;
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s.boundsFlag = GetSetProjectInfo(proj, "RENDER_BOUNDSFLAG", 0.0, false);
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s.startPos = GetSetProjectInfo(proj, "RENDER_STARTPOS", 0.0, false);
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s.endPos = GetSetProjectInfo(proj, "RENDER_ENDPOS", 0.0, false);
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s.tailFlag = GetSetProjectInfo(proj, "RENDER_TAILFLAG", 0.0, false);
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s.tailMs = GetSetProjectInfo(proj, "RENDER_TAILMS", 0.0, false);
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s.srate = GetSetProjectInfo(proj, "RENDER_SRATE", 0.0, false);
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s.channels = GetSetProjectInfo(proj, "RENDER_CHANNELS", 0.0, false);
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s.renderSettings = GetSetProjectInfo(proj, "RENDER_SETTINGS", 0.0, false);
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s.addToProj = GetSetProjectInfo(proj, "RENDER_ADDTOPROJ", 0.0, false);
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s.dither = GetSetProjectInfo(proj, "RENDER_DITHER", 0.0, false);
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s.normalize = GetSetProjectInfo(proj, "RENDER_NORMALIZE", 0.0, false);
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s.trimEnd = GetSetProjectInfo(proj, "RENDER_TRIMEND", 0.0, false);
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s.renderFile = getProjString(proj, "RENDER_FILE");
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s.renderPattern = getProjString(proj, "RENDER_PATTERN");
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s.renderFormat = getProjString(proj, "RENDER_FORMAT");
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s.captured = true;
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}
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void restoreRenderSettings(const RenderSettingsSnapshot& s) {
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if (!s.captured) return;
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// Restore strings first, then numerics — order is not load-bearing since the
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// fields are independent, but we mirror snapshot order for readability.
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setProjString(s.proj, "RENDER_FILE", s.renderFile);
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setProjString(s.proj, "RENDER_PATTERN", s.renderPattern);
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setProjString(s.proj, "RENDER_FORMAT", s.renderFormat);
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GetSetProjectInfo(s.proj, "RENDER_BOUNDSFLAG", s.boundsFlag, true);
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GetSetProjectInfo(s.proj, "RENDER_STARTPOS", s.startPos, true);
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GetSetProjectInfo(s.proj, "RENDER_ENDPOS", s.endPos, true);
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GetSetProjectInfo(s.proj, "RENDER_TAILFLAG", s.tailFlag, true);
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GetSetProjectInfo(s.proj, "RENDER_TAILMS", s.tailMs, true);
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GetSetProjectInfo(s.proj, "RENDER_SRATE", s.srate, true);
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GetSetProjectInfo(s.proj, "RENDER_CHANNELS", s.channels, true);
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GetSetProjectInfo(s.proj, "RENDER_SETTINGS", s.renderSettings, true);
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GetSetProjectInfo(s.proj, "RENDER_ADDTOPROJ", s.addToProj, true);
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GetSetProjectInfo(s.proj, "RENDER_DITHER", s.dither, true);
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GetSetProjectInfo(s.proj, "RENDER_NORMALIZE", s.normalize, true);
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GetSetProjectInfo(s.proj, "RENDER_TRIMEND", s.trimEnd, true);
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}
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// RAII wrapper: guarantees restore on every return path from capture().
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struct ScopedRenderSettings {
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RenderSettingsSnapshot snap;
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explicit ScopedRenderSettings(ReaProject* proj) {
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snapshotRenderSettings(snap, proj);
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}
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~ScopedRenderSettings() { restoreRenderSettings(snap); }
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ScopedRenderSettings(const ScopedRenderSettings&) = delete;
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ScopedRenderSettings& operator=(const ScopedRenderSettings&) = delete;
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};
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// A monotonic, filesystem-safe timestamp tag so repeated captures in one session
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// do not collide on the file name. NOTE: the tag varies the file NAME, not the
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// audio bytes — bit-identical-repeat is about identical *content* for identical
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// requests; two deliberate captures naturally live in two files.
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std::string makeUniqueTag() {
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std::time_t now = std::time(nullptr);
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return std::to_string(static_cast<long long>(now));
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}
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// Reads the whole file into a byte buffer. Returns an empty vector on any I/O
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// failure (the caller then leaves contentHash empty — the safe, confirm-eliciting
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// direction for an unreadable file).
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std::vector<std::uint8_t> readFileBytes(const std::string& path) {
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std::ifstream f(path, std::ios::binary | std::ios::ate);
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if (!f) return {};
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const std::streamoff size = f.tellg();
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if (size <= 0) return {};
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std::vector<std::uint8_t> bytes(static_cast<std::size_t>(size));
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f.seekg(0);
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f.read(reinterpret_cast<char*>(bytes.data()), size);
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if (!f) return {};
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return bytes;
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}
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} // namespace
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CaptureResult OfflineRenderBackend::capture(const CaptureRequest& request) {
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CaptureResult result;
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// Resolve the RENDER_SETTINGS source/processing bits for this mode + wet/dry
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// (pure mapping, unit-tested in render_settings). An unsupported mode (only
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// SourceMode::Realtime — that is the M8 realtime backend) is refused here so
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// the offline path never silently renders the wrong thing.
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const RenderSettingsChoice choice =
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renderSettingsFor(request.sourceMode, request.wetDry);
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if (!choice.supported) {
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result.status = CaptureStatus::UnsupportedMode;
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result.message = "OfflineRenderBackend does not render this source mode "
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"(realtime capture is the M8 backend).";
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return result;
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}
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// Exact bounds: reject an empty/inverted range rather than render silence.
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if (!(request.endSeconds > request.startSeconds)) {
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result.status = CaptureStatus::EmptyRange;
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result.message = "Capture range is empty (end <= start).";
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return result;
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}
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// Current project (idx -1 == the active project tab). Verified: SDK header
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// line ~1264, EnumProjects(int idx, char*, int).
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ReaProject* proj = EnumProjects(-1, nullptr, 0);
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if (!proj) {
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result.status = CaptureStatus::NoProject;
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result.message = "No active project.";
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return result;
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}
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// Resolve the project directory from the .rpp file path.
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//
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// Unsaved-project detection: we use EnumProjects(-1, buf, bufsz) to read
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// the project's .rpp filename. Per SDK header line ~1262:
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// EnumProjects(int idx, char* projfnOutOptional, int sz)
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// "idx=-1 for current project, projfn can be NULL if not interested in filename."
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// The out-parameter is the full path to the .rpp file, and is EMPTY for a
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// project that has never been saved — making it a reliable unsaved sentinel.
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//
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// WHY NOT GetProjectPathEx: that function returns the project *recording path*
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// (SDK header line ~2548: "Get the project recording path."), NOT the .rpp
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// location. For an unsaved project it returns REAPER's default media/recording
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// directory — never empty — so it cannot detect the unsaved state. Using it
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// caused the original bug: the guard never fired, and captures landed in
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// REAPER's default media location rather than alongside the .rpp.
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//
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// WHY NOT GetProjectPathEx for the saved-project dir: even for a saved project,
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// GetProjectPathEx returns the recording path (which may be a media subfolder),
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// not the .rpp parent directory. We need the .rpp parent so reasampler_bank/
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// sits alongside the .rpp and travels with the project.
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//
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// FLOW:
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// 1. Read .rpp path via EnumProjects(-1, buf, bufsz).
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// 2. If non-empty (saved) -> derive project dir as parent of the .rpp.
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// 3. If empty (unsaved) -> Main_SaveProject(proj, true) prompts Save-As.
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// Re-read. If now non-empty -> proceed. If still empty (user cancelled) ->
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// refuse CaptureStatus::NoProject, write nothing.
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//
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// DAW-ONLY ASSUMPTION: Main_SaveProject(proj, true) opens a Save/Save-As
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// dialog and blocks until the user dismisses it. "true" = forceSaveAsIn.
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// Verified SDK header line ~4599:
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// void Main_SaveProject(ReaProject* proj, bool forceSaveAsInOptional)
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// The blocking behaviour and dialog appearance can only be confirmed in a
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// running REAPER.
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auto readRppPath = [&]() -> std::string {
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std::vector<char> buf(4096, '\0');
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// EnumProjects(-1, ...) returns the active project and writes the .rpp
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// path into buf. We already have the ReaProject* from the earlier call
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// (nullptr-checked above), but calling EnumProjects again is the only
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// stock, header-documented way to read the .rpp filename.
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EnumProjects(-1, buf.data(), static_cast<int>(buf.size()));
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return std::string(buf.data());
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};
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std::string rppPath = readRppPath();
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if (rppPath.empty()) {
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// Project is unsaved. Prompt the user to choose a save location.
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Main_SaveProject(proj, true);
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// Re-read: non-empty if the user confirmed, still empty if cancelled.
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rppPath = readRppPath();
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}
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if (rppPath.empty()) {
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// User cancelled the save dialog — refuse, write nothing.
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result.status = CaptureStatus::NoProject;
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result.message = "Project must be saved before capture — nothing captured.";
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return result;
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}
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// Derive the project directory as the parent folder of the .rpp file.
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// std::filesystem::path handles both forward- and back-slash paths; .parent_path()
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// gives the containing directory. Convert to forward-slash string so the rest
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// of the capture pipeline (deriveBankPaths, RENDER_FILE) sees a clean path.
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const std::string projectDir = [&]() -> std::string {
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namespace fs = std::filesystem;
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std::string dir = fs::path(rppPath).parent_path().string();
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// normalizeSlashes is in capture_paths (pure); replicate the transform
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// inline here to avoid a cross-module dependency for a one-liner.
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for (char& c : dir) { if (c == '\\') c = '/'; }
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// Strip a single trailing slash (defensive; parent_path usually omits it).
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if (dir.size() > 1 && dir.back() == '/') dir.pop_back();
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return dir;
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}();
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// Compute the unique tag ONCE so the file stem and Sample.id carry the same
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// timestamp. Calling makeUniqueTag() twice could yield different values if a
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// second boundary crosses between the two calls (bug: id and filename diverge).
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const std::string uniqueTag = makeUniqueTag();
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const BankPaths paths =
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deriveBankPaths(projectDir, request.baseName, uniqueTag);
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// Snapshot + auto-restore ALL render settings we are about to touch.
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ScopedRenderSettings guard(proj);
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// --- Drive the render settings (exact, deterministic) -------------------
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// Custom time bounds so the rendered length equals the requested range with
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// NO rounding and NO added silence (unless a tail was explicitly requested).
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GetSetProjectInfo(proj, "RENDER_BOUNDSFLAG", kBoundsCustom, true);
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GetSetProjectInfo(proj, "RENDER_STARTPOS", request.startSeconds, true);
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GetSetProjectInfo(proj, "RENDER_ENDPOS", request.endSeconds, true);
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// Tail: TAILFLAG / TAILMS / NORMALIZE / TRIMEND all come from the pure mapping
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// (render_settings.h, unit-tested). None -> exact bounds + disable-all normalize
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// (byte-identical to the pre-tail path); Auto -> 8 s tail + surgical trim-end
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// normalize + -72 dB TRIMEND; Manual -> clamped fixed tail + disable-all, no trim.
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// RENDER_NORMALIZE is driven HERE from the mapping (not the determinism block
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// below) so the Auto surgical value is not clobbered — the snapshot guard restores
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// the user's original RENDER_NORMALIZE / RENDER_TRIMEND on every exit path.
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const TailRenderSettings tail =
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tailRenderSettingsFor(request.tailMode, request.tailMs);
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GetSetProjectInfo(proj, "RENDER_TAILFLAG",
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static_cast<double>(tail.tailFlag), true);
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GetSetProjectInfo(proj, "RENDER_TAILMS", tail.tailMs, true);
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// Source-selection bits for this mode, from the pure render_settings mapping
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// (verified against SDK header ~3041). All M7 actions are wet-only:
|
|
// master mix = 0; tracks = &128; items = &32|single-file; razor = &4096|single-file.
|
|
GetSetProjectInfo(proj, "RENDER_SETTINGS",
|
|
static_cast<double>(choice.settings), true);
|
|
|
|
// Resolve the effective sample rate. When the request carries 0 ("follow
|
|
// project"), read PROJECT_SRATE explicitly so RENDER_SRATE is set to the
|
|
// actual value — not left as 0 for REAPER to interpret. SDK header line ~3064:
|
|
// PROJECT_SRATE = sample rate (ignored unless PROJECT_SRATE_USE set); the
|
|
// value is still readable via GetSetProjectInfo even when _USE is clear.
|
|
const int effectiveSampleRate = (request.sampleRate > 0)
|
|
? request.sampleRate
|
|
: static_cast<int>(GetSetProjectInfo(proj, "PROJECT_SRATE", 0.0, false));
|
|
|
|
// Pin RENDER_SRATE only when the resolved rate is known (> 0). PROJECT_SRATE
|
|
// can read 0 on a project that has never explicitly pinned a sample rate (e.g.
|
|
// brand-new projects before the user has visited the project settings). Forcing
|
|
// RENDER_SRATE = 0 would re-introduce the "0 as literal" trap we fixed by
|
|
// moving away from blind passthrough. When the rate is unknown, leave
|
|
// RENDER_SRATE unset so REAPER follows its own project-rate default — which is
|
|
// correct behaviour for that project — rather than pinning a bogus 0.
|
|
if (effectiveSampleRate > 0) {
|
|
GetSetProjectInfo(proj, "RENDER_SRATE",
|
|
static_cast<double>(effectiveSampleRate), true);
|
|
}
|
|
GetSetProjectInfo(proj, "RENDER_CHANNELS",
|
|
static_cast<double>(request.channelCount), true);
|
|
|
|
// Load-bearing principle: do NOT add the rendered file to the project as an
|
|
// item. Clearing RENDER_ADDTOPROJ&1 keeps capture out of the arrange.
|
|
GetSetProjectInfo(proj, "RENDER_ADDTOPROJ", 0.0, true);
|
|
|
|
// Determinism: disable dither so identical inputs produce bit-identical files
|
|
// and a dry capture nulls to silence. RENDER_DITHER &16 = disable all dither/
|
|
// noise-shaping (SDK header line ~3050). Snapshotted above; restored by the guard.
|
|
GetSetProjectInfo(proj, "RENDER_DITHER", kDitherDisableAll, true);
|
|
|
|
// RENDER_NORMALIZE + RENDER_TRIMEND come from the tail mapping (above). None /
|
|
// Manual -> disable-all (byte-identical to the pre-tail path); Auto -> surgical
|
|
// trim-end (only &32768) + the -72 dB TRIMEND. A fixed-threshold trailing-silence
|
|
// trim scales/limits/fades nothing, so Auto stays deterministic and un-coloring
|
|
// (spec §surgical normalize). TRIMEND is only consulted when the trim bit is set,
|
|
// but we write it unconditionally (harmless when clear) so the value is explicit.
|
|
GetSetProjectInfo(proj, "RENDER_NORMALIZE",
|
|
static_cast<double>(tail.normalize), true);
|
|
GetSetProjectInfo(proj, "RENDER_TRIMEND", tail.trimEnd, true);
|
|
|
|
// Output location: directory (RENDER_FILE) + file stem (RENDER_PATTERN).
|
|
// RENDER_PATTERN with no wildcards is a literal stem; REAPER appends the
|
|
// format extension. Use paths.fileStem — capture_paths owns the .wav suffix
|
|
// knowledge; re-stripping here would duplicate that coupling.
|
|
setProjString(proj, "RENDER_FILE", paths.absoluteDir);
|
|
setProjString(proj, "RENDER_PATTERN", paths.fileStem);
|
|
|
|
// Pin the WAV format using the ground-truth base64 blob for the chosen depth.
|
|
// Int16/Int24 are not implemented (no live-captured blob) — fail explicitly
|
|
// rather than silently mis-render at the wrong bit depth.
|
|
const char* fmtBase64 = wavSinkConfigBase64(request.bitDepth);
|
|
if (!fmtBase64) {
|
|
result.status = CaptureStatus::UnsupportedFormat;
|
|
result.message = "Requested bit depth has no verified RENDER_FORMAT blob "
|
|
"(M3 supports Float32 only; Int16/Int24 are M7+).";
|
|
return result;
|
|
// guard's dtor restores every RENDER_* setting here.
|
|
}
|
|
setProjString(proj, "RENDER_FORMAT", fmtBase64);
|
|
|
|
// --- Trigger the render -------------------------------------------------
|
|
// DAW-ONLY ASSUMPTION (see kActionRenderUsingMostRecentSettings): this runs
|
|
// the render synchronously on the current build. REAPER will show its
|
|
// offline-render progress window for the duration (see file-top comment —
|
|
// the progress UI is not suppressible via stock API).
|
|
Main_OnCommand(kActionRenderUsingMostRecentSettings, 0);
|
|
|
|
// --- Verify the output file exists ---------------------------------------
|
|
// Main_OnCommand returns void, so a failed render is silent. Stat the
|
|
// expected output path; if the file does not exist the render failed.
|
|
// Note: std::filesystem is used only in this REAPER-facing .cpp — the pure
|
|
// libs (capture_paths, bank_model) remain filesystem-free.
|
|
const std::string expectedPath = paths.absoluteDir + "/" + paths.fileName;
|
|
if (!std::filesystem::exists(expectedPath)) {
|
|
result.status = CaptureStatus::RenderFailed;
|
|
result.message = "Render produced no output file (expected: " +
|
|
expectedPath + "). Check the REAPER console for errors.";
|
|
return result;
|
|
// guard's dtor restores every RENDER_* setting here.
|
|
}
|
|
|
|
// --- Populate the Sample -------------------------------------------------
|
|
// We record the request's own bounds (exact) rather than re-measuring the
|
|
// file, so the Sample's range is precisely what was asked for.
|
|
Sample s;
|
|
// Use the same uniqueTag that named the file — calling makeUniqueTag() again
|
|
// here would risk a different timestamp if a second boundary crosses between
|
|
// the two calls, making Sample.id inconsistent with the file name.
|
|
s.id = "cap-" + uniqueTag + "-" + paths.fileName;
|
|
s.displayName = request.baseName;
|
|
s.relativePath = paths.relativePath; // project-relative (invariant)
|
|
s.sourceMode = request.sourceMode;
|
|
s.sourceRange.startSeconds = request.startSeconds;
|
|
s.sourceRange.endSeconds = request.endSeconds;
|
|
// DEFERRED (M6/M7): startPpq, endPpq, and lengthBeats are left at 0.
|
|
// PPQ mapping via TimeMap2_timeToBeats is a musical-placement concern for the
|
|
// insert milestone; the model refuses to re-derive one bound from the other.
|
|
// Seconds are the authoritative source for the render. Do NOT add DAW-
|
|
// unverifiable PPQ resolution here — it requires a live REAPER to validate.
|
|
s.wetDry = request.wetDry;
|
|
// Track GUIDs for track-scoped captures (empty for master/items/razor). The
|
|
// caller resolved the selection to canonical GUID strings; we record them so a
|
|
// "re-capture from source" (M10) knows which tracks the sample came from.
|
|
s.trackGuids = request.trackGuids;
|
|
s.channelCount = request.channelCount;
|
|
// Store the resolved sample rate only when it is known (> 0). If the project
|
|
// never pinned a rate (PROJECT_SRATE read 0), we did not force RENDER_SRATE
|
|
// either, so the render ran at REAPER's project default — an unknown value from
|
|
// this code's perspective. Leave sampleRate at 0 (the Sample zero-value) rather
|
|
// than store a bogus literal; M6/M7 can fill it in by probing the rendered file.
|
|
s.sampleRate = effectiveSampleRate; // 0 when project rate was unknown
|
|
s.lengthSeconds = request.endSeconds - request.startSeconds;
|
|
s.captureTempo = Master_GetTempo(); // BPM at capture time (verified ~4651)
|
|
// Time signature at the capture's START time (L7 F1 stamp). TimeMap_GetTimeSigAtTime
|
|
// (verified reaper_plugin_functions.h:7130 — void(ReaProject*, double time,
|
|
// int* numOut, int* denomOut, double* tempoOut)) reads the meter effective at that
|
|
// project time, so a sample captured under 3/4 keeps a 3/4 read-out even if the
|
|
// project later switches to 4/4. proj=nullptr => the active project (matches the
|
|
// Master_GetTempo() call above, which is also active-project). The tempoOut is
|
|
// ignored — captureTempo already carries the master tempo. Leaves 0/0 (unstamped)
|
|
// if the API is somehow unavailable; the formatter renders a blank musical read-out.
|
|
{
|
|
int tsNum = 0, tsDenom = 0;
|
|
double tsTempo = 0.0;
|
|
TimeMap_GetTimeSigAtTime(nullptr, request.startSeconds, &tsNum, &tsDenom, &tsTempo);
|
|
s.captureTimeSigNum = tsNum;
|
|
s.captureTimeSigDenom = tsDenom;
|
|
}
|
|
s.tier = Tier::Scratch; // captures land in scratch by default
|
|
// Content hash: WAV-aware FNV-1a over the rendered file's fmt+data chunks so
|
|
// hashReferencedElsewhere can identify copies in other banks and suppress the
|
|
// last-reference confirm when another bank still holds the same file. Using
|
|
// hashWavContent (not the raw hashBytes) skips render-varying metadata chunks
|
|
// (bext origination timestamp, iXML, LIST/INFO, etc.) so two renders of identical
|
|
// audio collapse to the same hash. Best-effort: an unreadable file leaves
|
|
// contentHash empty — the safe, confirm-eliciting direction (bank_model treats
|
|
// "" as non-participating in dedup, which is the existing fallback semantics).
|
|
{
|
|
const std::vector<std::uint8_t> fileBytes = readFileBytes(expectedPath);
|
|
if (!fileBytes.empty()) {
|
|
s.contentHash = hashWavContent(fileBytes);
|
|
}
|
|
}
|
|
s.createdTimestamp = static_cast<std::int64_t>(std::time(nullptr));
|
|
// Phase S seam fields (rootNote / loop) left empty (D-B). An offline render of a
|
|
// master mix / track / time-selection is not a single played note, so no root
|
|
// note is derivable here — we do NOT guess one. Loop points are set later by an
|
|
// explicit user action, not at capture. Leaving them empty is the honest default;
|
|
// the instrument (Phase S) treats an absent root note as "not a pitched sample".
|
|
|
|
result.status = CaptureStatus::Ok;
|
|
result.sample = s;
|
|
result.message = "Captured [" +
|
|
std::to_string(request.startSeconds) + "s, " +
|
|
std::to_string(request.endSeconds) + "s] -> " +
|
|
paths.relativePath;
|
|
return result;
|
|
// guard's dtor restores every RENDER_* setting here.
|
|
}
|
|
|
|
} // namespace reasampler
|