159 lines
6.9 KiB
C++
159 lines
6.9 KiB
C++
// envelope_edit.cpp — see envelope_edit.h. Pure inverse map + hit-test; no host types.
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#include "core/instrument/ui/envelope_edit.h"
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#include <algorithm>
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#include <cstdlib> // std::abs
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namespace reasampler::instrument::ui {
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namespace {
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// Matches envelope_overlay::timeToX. Zero when the area is degenerate (no motion).
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double secondsPerPixel(const Rect& area, double totalSeconds) {
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const int w = std::max(0, area.width);
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if (w <= 0 || totalSeconds <= 0.0) return 0.0;
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return totalSeconds / static_cast<double>(w);
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}
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// Reciprocal of the overlay's gatePxPerSecond, matching gatePolyline's scale exactly so a
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// dragged handle tracks the cursor 1:1.
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double gateSecondsPerPixel(const Rect& area) {
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const double pps = gatePxPerSecond(area);
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return pps > 0.0 ? 1.0 / pps : 0.0;
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}
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// Matches envelope_overlay::levelToY (spans height-1 rows for [0,1]).
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double levelPerPixel(const Rect& area) {
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const int h = std::max(0, area.height);
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if (h <= 1) return 0.0;
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return 1.0 / static_cast<double>(h - 1);
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}
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// Origin + ReleaseStart are draw-only anchors, not grabbable.
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bool isDraggable(EnvNode n) {
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switch (n) {
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case EnvNode::Origin:
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case EnvNode::ReleaseStart:
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return false;
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default:
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return true;
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}
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}
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// Guards the degenerate baseline's cross-mode ReleaseEnd vertex from writing releaseSeconds in
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// Trigger mode (and vice versa). Applied by both the hit-test and the drag resolver.
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bool nodeInMode(EnvNode n, EnvMode m) {
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switch (n) {
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case EnvNode::AttackEnd:
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case EnvNode::HoldEnd:
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case EnvNode::DecayEnd:
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case EnvNode::ReleaseEnd:
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return m == EnvMode::Gate;
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case EnvNode::FadeInEnd:
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case EnvNode::FadeOutStart:
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case EnvNode::LengthEnd:
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return m == EnvMode::Trigger;
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case EnvNode::Origin:
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case EnvNode::ReleaseStart:
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return false;
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}
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return false;
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}
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} // namespace
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NodeHit nodeAtPoint(const AmpEnvelope& env, const OverlayArea& area, double totalSeconds, int x,
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int y) {
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, area, totalSeconds);
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// Nearest draggable, mode-matching node within the pick radius wins (Chebyshev distance);
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// ties go to the earlier draw-order node. Only matters for Trigger's zero-fade-out
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// coincidence (FadeOutStart overlaps LengthEnd and wins).
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NodeHit best;
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int bestDist = kNodeGrabRadius + 1;
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for (const EnvVertex& v : poly) {
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if (!isDraggable(v.node) || !nodeInMode(v.node, env.mode)) continue;
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const int dist = std::max(std::abs(x - v.x), std::abs(y - v.y));
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if (dist < bestDist) { // strict-less-than keeps ties at the earlier draw order
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bestDist = dist;
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best = NodeHit{true, v.node};
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}
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}
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return best;
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}
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AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const OverlayArea& area,
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double totalSeconds, const EnvClampBounds& bounds,
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int dxPixels, int dyPixels) {
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AmpEnvelope out = grabEnv;
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if (!isDraggable(node) || !nodeInMode(node, grabEnv.mode)) return out;
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const Rect& rect = area.rect;
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const double secPerPx = secondsPerPixel(rect, totalSeconds);
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if (secPerPx <= 0.0) return out; // degenerate area / duration — no motion
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const double dSec = static_cast<double>(dxPixels) * secPerPx;
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const double gateDSec = static_cast<double>(dxPixels) * gateSecondsPerPixel(rect);
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switch (node) {
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// Gate: each cumulative-time node edits its own segment duration. Non-negative durations
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// ARE the monotonic-in-time guarantee (a segment can never go negative, so a node can
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// never cross a neighbour) — the [0, max] clamp is the whole constraint.
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case EnvNode::AttackEnd:
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out.attackSeconds =
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std::clamp(grabEnv.attackSeconds + gateDSec, 0.0, bounds.maxAttackSeconds);
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break;
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case EnvNode::HoldEnd:
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out.holdSeconds = std::clamp(grabEnv.holdSeconds + gateDSec, 0.0, bounds.maxHoldSeconds);
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break;
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case EnvNode::DecayEnd: {
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// X sets decay time, Y sets sustain level (drag down = higher y = lower level).
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out.decaySeconds = std::clamp(grabEnv.decaySeconds + gateDSec, 0.0, bounds.maxDecaySeconds);
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const double lvlPerPx = levelPerPixel(rect);
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const double dLevel = -static_cast<double>(dyPixels) * lvlPerPx;
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out.sustainLevel = std::clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
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break;
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}
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case EnvNode::ReleaseEnd:
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out.releaseSeconds =
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std::clamp(grabEnv.releaseSeconds + gateDSec, 0.0, bounds.maxReleaseSeconds);
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break;
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// Trigger: fades + length are fractions. X pixels convert to a fraction of the played
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// span (fades) or the whole sample (length). fadeIn + fadeOut <= 1 keeps the two fade
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// nodes from crossing (each clamps against the other).
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case EnvNode::FadeInEnd: {
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if (dxPixels == 0) break; // zero-motion grab: no param change, no division
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const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds;
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const double dFrac = playSeconds > 0.0 ? dSec / playSeconds : 0.0;
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const double hi = std::min(bounds.maxFadeInFraction,
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1.0 - std::max(0.0, grabEnv.fadeOutFraction));
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out.fadeInFraction = std::clamp(grabEnv.fadeInFraction + dFrac, 0.0, std::max(0.0, hi));
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break;
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}
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case EnvNode::FadeOutStart: {
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if (dxPixels == 0) break; // zero-motion grab: no param change, no division
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// FadeOutStart sits at (1 - fadeOut) of the played span; dragging it LEFT (negative dx)
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// lengthens the fade-out. So the fade-out fraction moves OPPOSITE the pixel delta.
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const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds;
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const double dFrac = playSeconds > 0.0 ? -dSec / playSeconds : 0.0;
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const double hi = std::min(bounds.maxFadeOutFraction,
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1.0 - std::max(0.0, grabEnv.fadeInFraction));
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out.fadeOutFraction = std::clamp(grabEnv.fadeOutFraction + dFrac, 0.0, std::max(0.0, hi));
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break;
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}
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case EnvNode::LengthEnd: {
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// LengthEnd sits at lengthFraction of the WHOLE sample; X maps to a fraction of it.
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const double dFrac = totalSeconds > 0.0 ? dSec / totalSeconds : 0.0;
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out.lengthFraction = std::clamp(grabEnv.lengthFraction + dFrac, 0.0, bounds.maxLengthFraction);
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break;
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}
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case EnvNode::Origin:
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case EnvNode::ReleaseStart:
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break; // unreachable (isDraggable filtered above), kept for switch exhaustiveness
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}
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return out;
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}
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} // namespace reasampler::instrument::ui
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