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reasampler/tests/test_waveform_view.cpp
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daniel a7c3c7a828 Loop: an explicit enable, four named marks with grabbable caps, and the crossfade painted where it is actually heard
hasLoop becomes user-owned with the gestures as shortcuts onto it; no format change. START uses overlay/trace, not accent/primary, which is the waveform's own fill.
2026-08-02 13:52:32 -04:00

662 lines
31 KiB
C++

// Standalone tests for reasampler::instrument::ui::waveform_view — no VST3, no REAPER, no framework.
// Same fast assert loop as the sibling pure tests. Assert the waveform band's drawn surface
// (lane split + the full-height overlay contract) and its frame<->pixel mapping, marker grab
// regions, drag-delta frame resolver (with clamps), and zero-crossing snap.
//
// Covers: frameToX / xToFrame (linear map + inverse, edge clamps, degenerate frameCount/width);
// markerAtPoint (grab band, first-match on overlap, off-area + null-array rejection);
// markerHandleRect (the top-strip tab that keeps coincident markers independently grabbable);
// resolveDragFrame (round-to-nearest-frame, clamp to [0,frameCount], zero-delta/zero-width
// no-ops); nearestZeroCrossing (nearest sign-change, sample-on-zero, equidistant-tie-to-lower,
// no-crossing keeps target, target clamp, degenerate buffers); the four marks (per-mark cap
// resolve, the reverse cap order that keeps a coincident pair separable, label sides/nudging,
// the suppression rule and its promoted-first placement, the crossfade wedge ramp);
// waveformSurface (two stacked
// lanes L-over-R in stereo, one lane in mono AND for a mono source, overlay always the full
// stacked height, grabs reaching the lower lane); laneEnvelope (per-lane channel split).
#include "../src/core/instrument/ui/waveform_view.h"
#include "../src/core/instrument/ui/sample_bands.h" // kWaveformMinHeight, kLaneGap
#include <cstddef>
#include <cstdio>
#include <vector>
using namespace reasampler;
using namespace reasampler::instrument::ui;
using reasampler::audio::AudioSample;
static int g_fail = 0;
#define CHECK(cond) do { if(!(cond)) { \
std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
static OverlayArea overlayOf(const Rect& r) { return OverlayArea{r}; }
// A comfortable waveform area: 1000px wide, offset so left != 0 (catches origin bugs).
static Rect wideArea() { return Rect::ltrb(20, 10, 1020, 90); } // width 1000
// --- frameToX / xToFrame ------------------------------------------------------
static void testFrameToXEndpoints() {
const Rect a = wideArea();
CHECK(frameToX(overlayOf(a), 1000, 0) == a.x); // frame 0 -> left edge
CHECK(frameToX(overlayOf(a), 1000, 1000) == a.right()); // frameCount -> right edge
CHECK(frameToX(overlayOf(a), 1000, 500) == a.x + 500); // midpoint (1:1 here)
}
static void testFrameToXClampsOutOfRange() {
const Rect a = wideArea();
CHECK(frameToX(overlayOf(a), 1000, -50) == a.x); // below 0 pins left
CHECK(frameToX(overlayOf(a), 1000, 5000) == a.right()); // above count pins right
}
static void testFrameToXDegenerate() {
const Rect a = wideArea();
CHECK(frameToX(overlayOf(a), 0, 100) == a.x); // no frames -> left
const Rect z = Rect::ltrb(5, 5, 5, 45); // zero width
CHECK(frameToX(overlayOf(z), 1000, 500) == z.x);
}
static void testXToFrameInverse() {
const Rect a = wideArea();
CHECK(xToFrame(overlayOf(a), 1000, a.x) == 0);
CHECK(xToFrame(overlayOf(a), 1000, a.right()) == 1000);
CHECK(xToFrame(overlayOf(a), 1000, a.x + 250) == 250); // 1:1 map here
}
static void testXToFrameClampsOutside() {
const Rect a = wideArea();
CHECK(xToFrame(overlayOf(a), 1000, a.x - 100) == 0); // left of area -> 0
CHECK(xToFrame(overlayOf(a), 1000, a.right() + 100) == 1000); // right of area -> frameCount
CHECK(xToFrame(overlayOf(a), 0, a.x + 10) == 0); // no frames -> 0
}
static void testFrameToXRoundTrip() {
// Round-trip at a non-1:1 scale: 800px area over 2000 frames (2.5 frames/px). frameToX then
// xToFrame should land within a couple frames (rounding both directions).
const Rect a = Rect::ltrb(0, 0, 800, 60);
for (std::int64_t f = 0; f <= 2000; f += 137) {
const int x = frameToX(overlayOf(a), 2000, f);
const std::int64_t back = xToFrame(overlayOf(a), 2000, x);
CHECK(back >= f - 3 && back <= f + 3);
}
}
// --- markerAtPoint ------------------------------------------------------------
static void testMarkerAtPointGrabsWithinBand() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
// Markers at frames 100, 500, 900 -> x = left+100, left+500, left+900.
const std::int64_t frames[3] = {100, 500, 900};
const int midY = a.y + a.height / 2;
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 100, midY) == 0);
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500, midY) == 1);
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 900, midY) == 2);
// Within the grab band on either side of the line.
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500 + kMarkerGrabWidth, midY) == 1);
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500 - kMarkerGrabWidth, midY) == 1);
}
static void testMarkerAtPointMissesBetween() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const std::int64_t frames[3] = {100, 500, 900};
const int midY = a.y + a.height / 2;
// Well away from any marker line.
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 300, midY) == -1);
// Off the area vertically.
CHECK(markerAtPoint(ov, 1000, frames, 3, a.x + 500, a.y - 5) == -1);
}
static void testMarkerAtPointFirstMatchOnOverlap() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
// Two markers at the same frame -> first in order wins.
const std::int64_t frames[2] = {400, 400};
const int midY = a.y + a.height / 2;
CHECK(markerAtPoint(ov, 1000, frames, 2, a.x + 400, midY) == 0);
}
static void testMarkerAtPointRejectsNullEmpty() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const int midY = a.y + a.height / 2;
CHECK(markerAtPoint(ov, 1000, nullptr, 3, a.x + 100, midY) == -1);
const std::int64_t frames[1] = {100};
CHECK(markerAtPoint(ov, 1000, frames, 0, a.x + 100, midY) == -1);
}
// --- resolveDragFrame ---------------------------------------------------------
static void testResolveDragFrameShift() {
const Rect a = wideArea(); // 1:1 (1000px / 1000 frames)
const OverlayArea ov = overlayOf(a);
CHECK(resolveDragFrame(ov, 1000, 300, 0) == 300); // zero delta -> unchanged
CHECK(resolveDragFrame(ov, 1000, 300, 100) == 400); // +100px -> +100 frames
CHECK(resolveDragFrame(ov, 1000, 300, -50) == 250); // -50px -> -50 frames
}
static void testResolveDragFrameClamps() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
CHECK(resolveDragFrame(ov, 1000, 50, -500) == 0); // clamp low
CHECK(resolveDragFrame(ov, 1000, 950, 500) == 1000); // clamp high (== frameCount)
}
static void testResolveDragFrameRounds() {
// 500px area over 1000 frames -> 2 frames/px. A +3px drag -> round(6.0)=6; the rounding is
// at the frame centre. Use a scale where a fractional result appears.
const OverlayArea ov = overlayOf(Rect::ltrb(0, 0, 300, 60)); // 1000 frames / 300px = 3.33 frames/px
// +3px -> 3*1000/300 = 10.0 -> 10 frames.
CHECK(resolveDragFrame(ov, 1000, 100, 3) == 110);
// +1px -> 1000/300 = 3.33 -> rounds to 3.
CHECK(resolveDragFrame(ov, 1000, 100, 1) == 103);
}
static void testResolveDragFrameDegenerate() {
const Rect z = Rect::ltrb(0, 0, 0, 60); // zero width
CHECK(resolveDragFrame(overlayOf(z), 1000, 300, 100) == 300); // pinned to start
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
CHECK(resolveDragFrame(ov, 0, 300, 100) == 0); // no frames -> clamp(start)=0
// startFrame out of range is clamped first.
CHECK(resolveDragFrame(ov, 1000, 5000, 0) == 1000);
}
// --- nearestZeroCrossing ------------------------------------------------------
static void testZeroCrossingNearest() {
// Crossings (sign change from i-1 to i): i=4 (1->-1), i=5 (-1->1), i=10 (1->-1).
std::vector<AudioSample> pcm = {1, 1, 1, 1, -1, 1, 1, 1, 1, 1, -1, -1};
// Target 4 is itself a crossing -> 4.
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 4) == 4);
// Nearest to 6: crossing 5 (dist 1) beats 4 (dist 2) and 10 (dist 4) -> 5.
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 6) == 5);
// Nearest to 9: crossing 10 (dist 1) beats 5 (dist 4) -> 10.
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 9) == 10);
}
static void testZeroCrossingSampleOnZero() {
// A sample exactly 0 is its own crossing (frame index of the zero sample).
std::vector<AudioSample> pcm = {1, 1, 0, 1, 1};
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 2) == 2);
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 3) == 2);
}
static void testZeroCrossingEquidistantTieToLower() {
// Crossings at i=2 (1->-1) and i=6 (-1->1). Target 4 is equidistant (dist 2) -> lower (2).
std::vector<AudioSample> pcm = {1, 1, -1, -1, -1, -1, 1, 1};
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 4) == 2);
}
static void testZeroCrossingNoneKeepsTarget() {
// All one sign -> no crossing -> the (clamped) target comes back unchanged.
std::vector<AudioSample> pcm = {0.5f, 0.6f, 0.7f, 0.8f};
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 2) == 2);
}
static void testZeroCrossingClampsTarget() {
std::vector<AudioSample> pcm = {1, -1, 1, -1}; // crossings at 1,2,3
// Target beyond the end clamps to frames-1 (3) then finds crossing at 3.
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), 999) == 3);
// Negative target clamps to 0; nearest crossing is 1.
CHECK(nearestZeroCrossing(pcm.data(), (std::int64_t)pcm.size(), -999) == 1);
}
static void testZeroCrossingDegenerate() {
CHECK(nearestZeroCrossing(nullptr, 0, 5) == 0);
std::vector<AudioSample> one = {1};
CHECK(nearestZeroCrossing(one.data(), 1, 0) == 0); // <2 frames -> clamped target
}
// --- waveformSurface: the lane split + the overlay contract --------------------
// A realistic waveform band: full-width, taller than the two-lane floor.
static Rect band() { return Rect::ltrb(8, 90, 832, 90 + kWaveformMinHeight); }
static void testSurfaceStereoStacksTwoLanes() {
const Rect b = band();
const WaveformSurface s = waveformSurface(b, /*stereoMode=*/true, /*sourceChannels=*/2);
CHECK(s.laneCount == 2);
CHECK(!s.upper.empty() && !s.lower.empty());
CHECK(s.upper.y == b.y); // L on top
CHECK(s.lower.y > s.upper.bottom()); // R below, seam between them
CHECK(s.lower.bottom() == b.bottom()); // together they reach the band's floor
CHECK(s.upper.x == b.x && s.upper.width == b.width);
CHECK(s.lower.x == b.x && s.lower.width == b.width);
// Non-overlapping, and the band is exactly lanes + the one seam gap.
CHECK(s.lower.y - s.upper.bottom() == kLaneGap);
CHECK(s.upper.height + kLaneGap + s.lower.height == b.height);
}
static void testSurfaceMonoIsOneLane() {
const Rect b = band();
const WaveformSurface s = waveformSurface(b, /*stereoMode=*/false, /*sourceChannels=*/2);
CHECK(s.laneCount == 1);
CHECK(s.upper == b); // the single lane spans the whole band
CHECK(s.lower.empty()); // no second lane to draw
}
static void testSurfaceMonoSourceInStereoModeStaysOneLane() {
// Dual-mono: a mono source under stereo mode has no second channel, so a second lane
// would be a redundant duplicate.
const Rect b = band();
const WaveformSurface s = waveformSurface(b, /*stereoMode=*/true, /*sourceChannels=*/1);
CHECK(s.laneCount == 1);
CHECK(s.upper == b);
CHECK(s.lower.empty());
}
static void testSurfaceOverlayIsFullStackedHeightInBothModes() {
const Rect b = band();
const WaveformSurface st = waveformSurface(b, /*stereoMode=*/true, 2);
const WaveformSurface mo = waveformSurface(b, /*stereoMode=*/false, 2);
// Stereo: ONE overlay rect spanning both lanes, not either lane.
CHECK(st.overlay.rect == b);
CHECK(st.overlay.rect.height == st.upper.height + kLaneGap + st.lower.height);
CHECK(st.overlay.rect != st.upper && st.overlay.rect != st.lower);
// Mono: the same rect, which is also the single lane.
CHECK(mo.overlay.rect == b);
CHECK(mo.overlay.rect == mo.upper);
// The standalone accessor the hit-test paths use agrees with the resolved surface.
CHECK(waveformOverlayArea(b) == st.overlay);
CHECK(waveformOverlayArea(b) == mo.overlay);
}
static void testSurfaceDegenerateBandDrawsNothing() {
const WaveformSurface s = waveformSurface(Rect{10, 10, 0, 0}, true, 2);
CHECK(s.laneCount == 0);
CHECK(s.upper.empty() && s.lower.empty() && s.overlay.rect.empty());
CHECK(waveformOverlayArea(Rect{10, 10, 0, 0}).rect.empty());
}
static void testSurfaceThinBandRoundsLowerLaneEmpty() {
// Height 3 is the edge where the stereo split's integer division rounds the lower lane to
// empty even though the band itself isn't degenerate — pins the laneCount derivation.
const WaveformSurface s = waveformSurface(Rect{0, 0, 100, 3}, true, 2);
CHECK(s.laneCount == 1);
CHECK(!s.upper.empty());
CHECK(s.lower.empty());
}
// --- Hit-testing across the stacked lanes -------------------------------------
static void testMarkerGrabReachesTheLowerStereoLane() {
const Rect b = band();
const WaveformSurface s = waveformSurface(b, /*stereoMode=*/true, 2);
const std::int64_t frames = 1000;
const std::int64_t markers[1] = {500};
const int mx = frameToX(s.overlay, frames, 500);
// The same marker answers a grab in either lane — overlays span the full stack.
const int upperY = s.upper.y + s.upper.height / 2;
const int lowerY = s.lower.y + s.lower.height / 2;
CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, upperY) == 0);
CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, lowerY) == 0);
// A lower-lane grab hit-tested against the UPPER LANE would be lost — the miss this
// contract exists to prevent. (Explicit OverlayArea{} wrap: production code can't do
// this by accident — markerAtPoint won't accept a bare lane Rect — but the geometry
// claim still needs proving.)
CHECK(markerAtPoint(overlayOf(s.upper), frames, markers, 1, mx, lowerY) == -1);
// Off the marker's x is still a miss at either height.
CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx + 40, lowerY) == -1);
}
static void testMarkerGrabInMonoSpansTheBand() {
const Rect b = band();
const WaveformSurface s = waveformSurface(b, /*stereoMode=*/false, 2);
const std::int64_t frames = 1000;
const std::int64_t markers[1] = {250};
const int mx = frameToX(s.overlay, frames, 250);
CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, b.y) == 0);
CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, b.bottom() - 1) == 0);
CHECK(markerAtPoint(s.overlay, frames, markers, 1, mx, b.bottom() + 5) == -1);
}
// --- The marker grab handle ----------------------------------------------------
static void testMarkerHandleIsATopStripCentredOnTheMarker() {
const Rect a = wideArea();
const int mx = frameToX(overlayOf(a), 1000, 250);
const Rect h = markerHandleRect(overlayOf(a), 1000, 250);
CHECK(h.x == mx - kMarkerHandleHalfWidth);
CHECK(h.right() == mx + kMarkerHandleHalfWidth + 1);
CHECK(h.y == a.y);
CHECK(h.height == kMarkerHandleHeight);
CHECK(contains(h, mx, a.y));
CHECK(contains(h, mx, a.y + kMarkerHandleHeight - 1));
CHECK(!contains(h, mx, a.y + kMarkerHandleHeight)); // below the strip is the column's
}
// The whole reason the handle exists: two markers that share a frame both stay reachable —
// markerAtPoint gives its full-height column to the first in draw order, and the handle owns
// the strip above. Without the split, the loser could never be dragged apart again.
static void testCoincidentMarkersStayIndependentlyGrabbable() {
const Rect a = wideArea();
const std::int64_t markers[2] = {250, 250};
const int mx = frameToX(overlayOf(a), 1000, 250);
// The column resolves to the first marker at every height, including the top strip.
CHECK(markerAtPoint(overlayOf(a), 1000, markers, 2, mx, a.y) == 0);
CHECK(markerAtPoint(overlayOf(a), 1000, markers, 2, mx, a.bottom() - 1) == 0);
// The handle, asked first, resolves the second one in that same top strip.
CHECK(contains(markerHandleRect(overlayOf(a), 1000, 250), mx, a.y));
CHECK(!contains(markerHandleRect(overlayOf(a), 1000, 250), mx, a.bottom() - 1));
}
static void testMarkerHandleClipsIntoTheArea() {
const Rect a = wideArea();
// At the last frame the marker maps to right(); an unclipped tab would claim pixels
// outside the band the caller already hit-tested.
const Rect hi = markerHandleRect(overlayOf(a), 1000, 1000);
CHECK(hi.right() == a.right());
CHECK(!contains(hi, a.right(), a.y));
CHECK(contains(hi, a.right() - 1, a.y));
// And at frame 0 it cannot reach left of the band.
const Rect lo = markerHandleRect(overlayOf(a), 1000, 0);
CHECK(lo.x == a.x);
CHECK(!contains(lo, a.x - 1, a.y));
}
static void testMarkerHandleOnDegenerateAreas() {
CHECK(markerHandleRect(overlayOf(Rect{}), 1000, 0).empty());
// A band shorter than the strip yields a handle the height of the band, never taller.
const Rect thin = Rect{0, 0, 100, 4};
CHECK(markerHandleRect(overlayOf(thin), 1000, 500).height == 4);
}
// The shell (editor_input_waveform.cpp) resolves a mark's CAP before it iterates the ordinary
// marker array, because a zero-length fade puts the crossfade cap exactly on the loop-end
// marker's frame. The same coincidence recurs whenever ANY marker shares that frame, most
// plausibly the START marker dragged up against the fade edge: this module can't exercise the
// shell's check-order itself, but it can prove the geometric ambiguity that makes the ordering
// load-bearing — the array's own first-match rule would otherwise resolve the top strip to the
// START marker, not the fade handle.
static void testStartMarkerSharesTheHandleStripWhenItSitsAtTheFadeEdge() {
const Rect a = wideArea();
const std::int64_t loopEnd = 400, crossfade = 30;
const std::int64_t fadeEdge = loopEnd - crossfade; // where the crossfade cap sits
const std::int64_t markers[3] = {fadeEdge, 200, loopEnd}; // start dialled onto the fade edge
const int mx = frameToX(overlayOf(a), 1000, fadeEdge);
const int topY = a.y; // inside the handle's top strip
// Without the shell's priority check, the array's own first-match rule already resolves the
// column to the start marker (index 0) at this x/y...
CHECK(markerAtPoint(overlayOf(a), 1000, markers, 3, mx, topY) == 0);
// ...and the fade handle's rect claims the exact same pixel — the ambiguity the shell
// resolves by smallest-target-first (the handle's clipped tab is always the narrower
// target), same as it does for the zero-fade/loop-end case.
CHECK(contains(markerHandleRect(overlayOf(a), 1000, fadeEdge), mx, topY));
}
// --- The four marks: cap resolve, labels, suppression, crossfade wedge ----------
static WaveMarks marksAt(std::int64_t start, std::int64_t loopStart, std::int64_t loopEnd,
std::int64_t xfade, bool loopPresent) {
WaveMarks m;
m.frame[0] = start;
m.frame[1] = loopStart;
m.frame[2] = loopEnd;
m.frame[3] = xfade;
m.present[0] = true;
m.present[1] = m.present[2] = m.present[3] = loopPresent;
return m;
}
static void testEveryMarkAnswersItsOwnCap() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const WaveMarks m = marksAt(50, 300, 700, 620, true);
for (int i = 0; i < kWaveMarkCount; ++i) {
const int mx = frameToX(ov, 1000, m.frame[i]);
CHECK(capAtPoint(ov, 1000, m, mx, a.y) == i);
CHECK(capAtPoint(ov, 1000, m, mx, a.y + kMarkerHandleHeight - 1) == i);
// Below the cap strip is the column's, never the cap's.
CHECK(capAtPoint(ov, 1000, m, mx, a.y + kMarkerHandleHeight) == -1);
}
}
static void testAMarkThatIsNotPresentAnswersNoCap() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const WaveMarks m = marksAt(50, 300, 700, 620, /*loopPresent=*/false);
CHECK(capAtPoint(ov, 1000, m, frameToX(ov, 1000, 300), a.y) == -1);
CHECK(capAtPoint(ov, 1000, m, frameToX(ov, 1000, 620), a.y) == -1);
CHECK(capAtPoint(ov, 1000, m, frameToX(ov, 1000, 50), a.y) == 0); // START stays live
}
// The separability argument the reverse cap order exists for: for a coincident PAIR, one mark
// answers the cap and the OTHER answers the full-height column, so neither is ever stranded.
static void testACoincidentPairStaysSeparableAcrossCapAndColumn() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const int midY = a.y + a.height / 2;
// Zero-length fade: the crossfade mark sits at loopEnd - 0, i.e. exactly on the END marker.
// This is the live case — the crossfade is anchored to the seam it closes.
{
const WaveMarks m = marksAt(50, 300, 700, 700, true);
const int mx = frameToX(ov, 1000, 700);
CHECK(capAtPoint(ov, 1000, m, mx, a.y) == static_cast<int>(WaveMark::kCrossfade));
const std::int64_t cols[3] = {m.frame[0], m.frame[1], m.frame[2]};
CHECK(markerAtPoint(ov, 1000, cols, 3, mx, midY) == static_cast<int>(WaveMark::kLoopEnd));
}
// START dragged onto the loop start: the cap goes to LOOP, the column to START.
{
const WaveMarks m = marksAt(300, 300, 700, 100, true);
const int mx = frameToX(ov, 1000, 300);
CHECK(capAtPoint(ov, 1000, m, mx, a.y) == static_cast<int>(WaveMark::kLoopStart));
const std::int64_t cols[3] = {m.frame[0], m.frame[1], m.frame[2]};
CHECK(markerAtPoint(ov, 1000, cols, 3, mx, midY) == static_cast<int>(WaveMark::kStart));
}
// START dragged onto the loop end: the cap goes to END, the column to START.
{
const WaveMarks m = marksAt(700, 300, 700, 100, true);
const int mx = frameToX(ov, 1000, 700);
CHECK(capAtPoint(ov, 1000, m, mx, a.y) == static_cast<int>(WaveMark::kLoopEnd));
const std::int64_t cols[3] = {m.frame[0], m.frame[1], m.frame[2]};
CHECK(markerAtPoint(ov, 1000, cols, 3, mx, midY) == static_cast<int>(WaveMark::kStart));
}
}
// The crossfade is the one mark with NO full-height column, so it must never lose a cap tie.
static void testTheCrossfadeCapOutranksEveryOtherMark() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const WaveMarks m = marksAt(400, 400, 400, 400, true); // every mark on one frame
CHECK(capAtPoint(ov, 1000, m, frameToX(ov, 1000, 400), a.y) ==
static_cast<int>(WaveMark::kCrossfade));
}
static void testLabelSidesKeepEachLabelOutOfTheSpanItBounds() {
CHECK(!markLabelLeftOfLine(WaveMark::kStart));
CHECK(!markLabelLeftOfLine(WaveMark::kLoopStart));
CHECK(markLabelLeftOfLine(WaveMark::kLoopEnd));
CHECK(markLabelLeftOfLine(WaveMark::kCrossfade));
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const int mx = frameToX(ov, 1000, 500);
const Rect right = markLabelRect(ov, 1000, 500, /*leftOfLine=*/false, 30);
const Rect left = markLabelRect(ov, 1000, 500, /*leftOfLine=*/true, 30);
CHECK(right.x == mx + kMarkLabelGap && right.width == 30);
CHECK(left.right() == mx - kMarkLabelGap && left.width == 30);
// Directly under the cap strip, so caps and labels never fight for the same pixels.
CHECK(right.y == a.y + kMarkerHandleHeight && right.height == kMarkLabelHeight);
CHECK(left.y == right.y);
}
static void testALabelIsNudgedInsideTheAreaRatherThanClipped() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
// At frame 0 a right-side label would still fit; at the last frame it would overhang.
const Rect atEnd = markLabelRect(ov, 1000, 1000, /*leftOfLine=*/false, 40);
CHECK(atEnd.width == 40);
CHECK(atEnd.right() == a.right());
const Rect atStart = markLabelRect(ov, 1000, 0, /*leftOfLine=*/true, 40);
CHECK(atStart.width == 40);
CHECK(atStart.x == a.x);
// Wider than the whole band, or no band to draw in: nothing placed.
CHECK(markLabelRect(ov, 1000, 500, false, a.width + 1).empty());
CHECK(markLabelRect(overlayOf(Rect{0, 0, 200, kMarkerHandleHeight}), 1000, 500, false, 20)
.empty());
}
static void testOverlappingLabelsAreSuppressedInPlacementOrder() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
// LOOP labels right of its line at 500, XFADE left of its line at 520: the two boxes point
// at each other and cannot both fit. (LOOP and END never collide however close they get —
// their labels point away from the span they bound.)
const WaveMarks m = marksAt(50, 500, 900, 520, true);
const int w[kWaveMarkCount] = {36, 32, 26, 40};
const WaveMarkLabels lab = layoutMarkLabels(ov, 1000, m, w, /*promoted=*/-1);
CHECK(!lab.box[0].empty()); // START, far away, always placed
CHECK(!lab.box[1].empty()); // LOOP placed before XFADE, so LOOP wins
CHECK(!lab.box[2].empty()); // END, far away, always placed
CHECK(lab.box[3].empty()); // XFADE suppressed
// Every placed box is disjoint from every other.
for (int i = 0; i < kWaveMarkCount; ++i) {
for (int j = i + 1; j < kWaveMarkCount; ++j) {
if (lab.box[i].empty() || lab.box[j].empty()) continue;
CHECK(lab.box[i].x >= lab.box[j].right() || lab.box[j].x >= lab.box[i].right());
}
}
}
// The promoted mark is placed FIRST, so grabbing or hovering a mark always shows its label —
// even the one the resting layout suppresses.
static void testThePromotedMarkIsNeverTheSuppressedOne() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const WaveMarks m = marksAt(50, 500, 900, 520, true);
const int w[kWaveMarkCount] = {36, 32, 26, 40};
CHECK(layoutMarkLabels(ov, 1000, m, w, -1).box[3].empty()); // XFADE suppressed at rest
const WaveMarkLabels grabbed =
layoutMarkLabels(ov, 1000, m, w, static_cast<int>(WaveMark::kCrossfade));
CHECK(!grabbed.box[3].empty()); // and placed when it is the one being grabbed
CHECK(grabbed.box[1].empty()); // LOOP yields to it instead
}
static void testAbsentMarksTakeNoLabel() {
const Rect a = wideArea();
const OverlayArea ov = overlayOf(a);
const WaveMarks m = marksAt(50, 300, 700, 620, /*loopPresent=*/false);
const int w[kWaveMarkCount] = {36, 32, 26, 40};
const WaveMarkLabels lab = layoutMarkLabels(ov, 1000, m, w, -1);
CHECK(!lab.box[0].empty());
CHECK(lab.box[1].empty() && lab.box[2].empty() && lab.box[3].empty());
}
static void testTheCrossfadeWedgeRampsToItsPeakAtTheSeam() {
// Zero at the fade's start, the peak at its last column, monotone in between.
CHECK(crossfadeWedgeHeight(100, 200, 100) == 0);
CHECK(crossfadeWedgeHeight(100, 200, 199) == kCrossfadeWedgePx);
int prev = -1;
for (int x = 100; x < 200; ++x) {
const int h = crossfadeWedgeHeight(100, 200, x);
CHECK(h >= prev);
CHECK(h >= 0 && h <= kCrossfadeWedgePx);
prev = h;
}
// Outside the span it contributes nothing, so a caller can sweep a wider range safely.
CHECK(crossfadeWedgeHeight(100, 200, 99) == 0);
CHECK(crossfadeWedgeHeight(100, 200, 200) == 0);
// Degenerate spans: an empty one draws nothing, a one-column one is all peak.
CHECK(crossfadeWedgeHeight(100, 100, 100) == 0);
CHECK(crossfadeWedgeHeight(100, 99, 100) == 0);
CHECK(crossfadeWedgeHeight(100, 101, 100) == kCrossfadeWedgePx);
}
// --- Per-lane envelope content -------------------------------------------------
static void testAsymmetricStereoLanesCarryDifferentContent() {
// Left is full-scale, right is a tenth of it — the lanes must look materially different.
const std::size_t frames = 400;
std::vector<AudioSample> interleaved(frames * 2);
for (std::size_t f = 0; f < frames; ++f) {
const AudioSample v = (f % 2 == 0) ? 1.0f : -1.0f;
interleaved[f * 2 + 0] = v;
interleaved[f * 2 + 1] = v * 0.1f;
}
// ONE pass over the interleaved source, split per lane — what the painter does.
const reasampler::audio::Envelope env =
reasampler::audio::computeEnvelope(interleaved, 2, frames, 20);
const reasampler::audio::Envelope upper = laneEnvelope(env, 0);
const reasampler::audio::Envelope lower = laneEnvelope(env, 1);
CHECK(upper.size() == 1 && lower.size() == 1);
CHECK(upper[0].size() == 20 && lower[0].size() == 20);
for (std::size_t i = 0; i < 20; ++i) {
CHECK(upper[0][i].max > 0.9f); // left near full scale
CHECK(lower[0][i].max < 0.2f); // right an order of magnitude down
CHECK(!(upper[0][i] == lower[0][i])); // and materially different, bin for bin
}
}
static void testLaneEnvelopeRejectsOutOfRangeLane() {
const std::size_t frames = 16;
std::vector<AudioSample> mono(frames, 0.5f);
const reasampler::audio::Envelope env =
reasampler::audio::computeEnvelope(mono, 1, frames, 4);
CHECK(laneEnvelope(env, 0).size() == 1);
CHECK(laneEnvelope(env, 1).empty()); // a mono source has no lower lane
CHECK(laneEnvelope(env, -1).empty());
}
int main() {
testFrameToXEndpoints();
testFrameToXClampsOutOfRange();
testFrameToXDegenerate();
testXToFrameInverse();
testXToFrameClampsOutside();
testFrameToXRoundTrip();
testMarkerAtPointGrabsWithinBand();
testMarkerAtPointMissesBetween();
testMarkerAtPointFirstMatchOnOverlap();
testMarkerAtPointRejectsNullEmpty();
testResolveDragFrameShift();
testResolveDragFrameClamps();
testResolveDragFrameRounds();
testResolveDragFrameDegenerate();
testZeroCrossingNearest();
testZeroCrossingSampleOnZero();
testZeroCrossingEquidistantTieToLower();
testZeroCrossingNoneKeepsTarget();
testZeroCrossingClampsTarget();
testZeroCrossingDegenerate();
testSurfaceStereoStacksTwoLanes();
testSurfaceMonoIsOneLane();
testSurfaceMonoSourceInStereoModeStaysOneLane();
testSurfaceOverlayIsFullStackedHeightInBothModes();
testSurfaceDegenerateBandDrawsNothing();
testSurfaceThinBandRoundsLowerLaneEmpty();
testMarkerGrabReachesTheLowerStereoLane();
testMarkerGrabInMonoSpansTheBand();
testMarkerHandleIsATopStripCentredOnTheMarker();
testCoincidentMarkersStayIndependentlyGrabbable();
testMarkerHandleClipsIntoTheArea();
testMarkerHandleOnDegenerateAreas();
testStartMarkerSharesTheHandleStripWhenItSitsAtTheFadeEdge();
testEveryMarkAnswersItsOwnCap();
testAMarkThatIsNotPresentAnswersNoCap();
testACoincidentPairStaysSeparableAcrossCapAndColumn();
testTheCrossfadeCapOutranksEveryOtherMark();
testLabelSidesKeepEachLabelOutOfTheSpanItBounds();
testALabelIsNudgedInsideTheAreaRatherThanClipped();
testOverlappingLabelsAreSuppressedInPlacementOrder();
testThePromotedMarkIsNeverTheSuppressedOne();
testAbsentMarksTakeNoLabel();
testTheCrossfadeWedgeRampsToItsPeakAtTheSeam();
testAsymmetricStereoLanesCarryDifferentContent();
testLaneEnvelopeRejectsOutOfRangeLane();
if (g_fail == 0) std::printf("waveform_view: all tests passed\n");
else std::printf("waveform_view: %d FAILED\n", g_fail);
return g_fail == 0 ? 0 : 1;
}